using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using KoishiGhostGirl.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("qqrz997.KoishiGhostGirl")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.3.0")]
[assembly: AssemblyInformationalVersion("1.1.3")]
[assembly: AssemblyProduct("KoishiGhostGirl")]
[assembly: AssemblyTitle("qqrz997.KoishiGhostGirl")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace KoishiGhostGirl
{
internal class Koishi
{
public static bool Inited;
public static GameObject Mesh { get; private set; }
public static AudioClip HeartbeatAudio { get; private set; }
public static Material OriginalGirlMaterial { get; private set; }
public Koishi()
{
Init();
}
private void Init()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Expected O, but got Unknown
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Expected O, but got Unknown
try
{
AssetLoader assetLoader = new AssetLoader("KoishiGhostGirl.Resources.koishi");
Mesh = (GameObject)assetLoader.GetAssetFromBundle<GameObject>("Assets/Bundles/Koishi2/koishi.prefab");
HeartbeatAudio = (AudioClip)assetLoader.GetAssetFromBundle<AudioClip>("Assets/Bundles/Koishi2/heartbeatMusic.wav");
OriginalGirlMaterial = (Material)assetLoader.GetAssetFromBundle<Material>("Assets/Bundles/Koishi2/Materials/koishiUnlit.mat");
assetLoader.Unload();
Inited = true;
}
catch (Exception ex)
{
PluginLog.Error("Problem encountered when initializing koishi");
PluginLog.Error(ex.ToString());
}
}
}
internal class PluginLog
{
internal static ManualLogSource Log { get; private set; }
public PluginLog(ManualLogSource log)
{
Log = log;
}
public static void Error(string message)
{
Log.LogError((object)message);
}
public static void Info(string message)
{
Log.LogInfo((object)message);
}
public static void Debug(string message)
{
Log.LogDebug((object)message);
}
}
[BepInPlugin("qqrz997.KoishiGhostGirl", "KoishiGhostGirl", "1.1.3")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
new PluginLog(((BaseUnityPlugin)this).Logger);
Instance = this;
Harmony = new Harmony("qqrz997.KoishiGhostGirl");
new PluginConfig();
new Koishi();
ApplyPatches();
PluginLog.Info("qqrz997.KoishiGhostGirl v1.1.3 has loaded!");
}
private void ApplyPatches()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.PatchAll();
}
PluginLog.Debug("Finished patching!");
}
}
internal class PluginConfig
{
private ConfigEntry<bool> useOriginalShader;
private ConfigEntry<bool> useOriginalSound;
public static PluginConfig Instance { get; private set; }
public bool UseOriginalShader
{
get
{
return useOriginalShader.Value;
}
set
{
useOriginalShader.Value = value;
}
}
public bool UseOriginalSound
{
get
{
return useOriginalSound.Value;
}
set
{
useOriginalSound.Value = value;
}
}
public PluginConfig()
{
Instance = this;
useOriginalShader = ((BaseUnityPlugin)Plugin.Instance).Config.Bind<bool>("Shaders", "Use Original Shaders", false, "Enable this to make Koishi use the original lit shaders to give her the same \"glow-in-the-dark\" appearance as the Ghost Girl.");
useOriginalSound = ((BaseUnityPlugin)Plugin.Instance).Config.Bind<bool>("Audio", "Use Original Audio", false, "Enable this to make Koishi use the original sound effects of the Ghost Girl");
}
}
public static class PluginInfo
{
public const string GUID = "qqrz997.KoishiGhostGirl";
public const string Name = "KoishiGhostGirl";
public const string Version = "1.1.3";
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "qqrz997.KoishiGhostGirl";
public const string PLUGIN_NAME = "KoishiGhostGirl";
public const string PLUGIN_VERSION = "1.1.3";
}
}
namespace KoishiGhostGirl.Utils
{
internal class AssetLoader
{
private readonly string bundleResourcePath;
private AssetBundle bundle;
public AssetLoader(string bundleResourcePath)
{
this.bundleResourcePath = bundleResourcePath;
LoadBundle();
}
private void LoadBundle()
{
bundle = AssetBundle.LoadFromMemory(ResourceLoading.LoadFromResource(bundleResourcePath));
if ((Object)(object)bundle != (Object)null)
{
PluginLog.Debug("Successfully loaded assetbundle from " + bundleResourcePath);
}
else
{
PluginLog.Error("Failed to load assetbundle from " + bundleResourcePath);
}
}
public Object GetAssetFromBundle<T>(string assetPath)
{
AssetBundle obj = bundle;
Object val = ((obj != null) ? obj.LoadAsset<Object>(assetPath) : null);
if (val != (Object)null)
{
PluginLog.Debug($"loaded {typeof(T)} from bundle: {assetPath}");
return val;
}
PluginLog.Error($"couldn't load {typeof(T)} from bundle: {assetPath}");
return null;
}
public void Unload()
{
AssetBundle obj = bundle;
if (obj != null)
{
obj.Unload(false);
}
}
}
internal class ResourceLoading
{
public static byte[] LoadFromResource(string resourcePath)
{
return GetResource(Assembly.GetCallingAssembly(), resourcePath);
}
private static byte[] GetResource(Assembly assembly, string resourcePath)
{
Stream manifestResourceStream = assembly.GetManifestResourceStream(resourcePath);
byte[] array = new byte[manifestResourceStream.Length];
manifestResourceStream.Read(array, 0, (int)manifestResourceStream.Length);
return array;
}
}
}
namespace KoishiGhostGirl.Patches
{
[HarmonyPatch(typeof(DressGirlAI))]
internal class DressGirlAIPatch
{
private static PluginConfig config => PluginConfig.Instance;
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void StartPostfix(DressGirlAI __instance)
{
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
if (Koishi.Inited)
{
PluginLog.Debug("Ghost girl spawned, replacing model");
SkinnedMeshRenderer[] skinnedMeshRenderers = ((EnemyAI)__instance).skinnedMeshRenderers;
foreach (SkinnedMeshRenderer val in skinnedMeshRenderers)
{
((Renderer)val).enabled = false;
}
Transform val2 = ((Component)__instance).transform.Find("DressGirlModel");
Transform val3 = val2.Find("AnimContainer").Find("metarig");
((Object)val3).name = "old_metarig";
Renderer[] componentsInChildren = ((Component)val3).GetComponentsInChildren<Renderer>();
foreach (Renderer val4 in componentsInChildren)
{
val4.enabled = false;
}
GameObject val5 = Object.Instantiate<GameObject>(Koishi.Mesh);
val5.transform.SetParent(val2);
val5.transform.localPosition = Vector3.zero;
val5.transform.localRotation = Quaternion.identity;
val5.transform.localScale = Vector3.one;
Transform val6 = val5.transform.Find("metarig");
val6.SetParent(val3.parent, true);
((Component)val6).transform.localScale = ((Component)val3).transform.localScale;
((Component)val6).transform.localRotation = ((Component)val3).transform.localRotation;
((Component)val6).transform.localPosition = ((Component)val3).transform.localPosition;
SkinnedMeshRenderer component = ((Component)val5.transform.Find("Body")).GetComponent<SkinnedMeshRenderer>();
component.rootBone = val6;
((Component)component).gameObject.tag = "DoNotSet";
if (!config.UseOriginalSound)
{
__instance.heartbeatMusic.clip = Koishi.HeartbeatAudio;
__instance.heartbeatMusic.pitch = 1f;
__instance.heartbeatMusic.Play();
}
if (config.UseOriginalShader)
{
((Renderer)component).material = Koishi.OriginalGirlMaterial;
}
((EnemyAI)__instance).skinnedMeshRenderers[0] = component;
((EnemyAI)__instance).EnableEnemyMesh(false, true);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}