Decompiled source of KoishiGhost v1.1.3

qqrz997.KoishiGhostGirl.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using KoishiGhostGirl.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("qqrz997.KoishiGhostGirl")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.3.0")]
[assembly: AssemblyInformationalVersion("1.1.3")]
[assembly: AssemblyProduct("KoishiGhostGirl")]
[assembly: AssemblyTitle("qqrz997.KoishiGhostGirl")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace KoishiGhostGirl
{
	internal class Koishi
	{
		public static bool Inited;

		public static GameObject Mesh { get; private set; }

		public static AudioClip HeartbeatAudio { get; private set; }

		public static Material OriginalGirlMaterial { get; private set; }

		public Koishi()
		{
			Init();
		}

		private void Init()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Expected O, but got Unknown
			try
			{
				AssetLoader assetLoader = new AssetLoader("KoishiGhostGirl.Resources.koishi");
				Mesh = (GameObject)assetLoader.GetAssetFromBundle<GameObject>("Assets/Bundles/Koishi2/koishi.prefab");
				HeartbeatAudio = (AudioClip)assetLoader.GetAssetFromBundle<AudioClip>("Assets/Bundles/Koishi2/heartbeatMusic.wav");
				OriginalGirlMaterial = (Material)assetLoader.GetAssetFromBundle<Material>("Assets/Bundles/Koishi2/Materials/koishiUnlit.mat");
				assetLoader.Unload();
				Inited = true;
			}
			catch (Exception ex)
			{
				PluginLog.Error("Problem encountered when initializing koishi");
				PluginLog.Error(ex.ToString());
			}
		}
	}
	internal class PluginLog
	{
		internal static ManualLogSource Log { get; private set; }

		public PluginLog(ManualLogSource log)
		{
			Log = log;
		}

		public static void Error(string message)
		{
			Log.LogError((object)message);
		}

		public static void Info(string message)
		{
			Log.LogInfo((object)message);
		}

		public static void Debug(string message)
		{
			Log.LogDebug((object)message);
		}
	}
	[BepInPlugin("qqrz997.KoishiGhostGirl", "KoishiGhostGirl", "1.1.3")]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin Instance { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			new PluginLog(((BaseUnityPlugin)this).Logger);
			Instance = this;
			Harmony = new Harmony("qqrz997.KoishiGhostGirl");
			new PluginConfig();
			new Koishi();
			ApplyPatches();
			PluginLog.Info("qqrz997.KoishiGhostGirl v1.1.3 has loaded!");
		}

		private void ApplyPatches()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.PatchAll();
			}
			PluginLog.Debug("Finished patching!");
		}
	}
	internal class PluginConfig
	{
		private ConfigEntry<bool> useOriginalShader;

		private ConfigEntry<bool> useOriginalSound;

		public static PluginConfig Instance { get; private set; }

		public bool UseOriginalShader
		{
			get
			{
				return useOriginalShader.Value;
			}
			set
			{
				useOriginalShader.Value = value;
			}
		}

		public bool UseOriginalSound
		{
			get
			{
				return useOriginalSound.Value;
			}
			set
			{
				useOriginalSound.Value = value;
			}
		}

		public PluginConfig()
		{
			Instance = this;
			useOriginalShader = ((BaseUnityPlugin)Plugin.Instance).Config.Bind<bool>("Shaders", "Use Original Shaders", false, "Enable this to make Koishi use the original lit shaders to give her the same \"glow-in-the-dark\" appearance as the Ghost Girl.");
			useOriginalSound = ((BaseUnityPlugin)Plugin.Instance).Config.Bind<bool>("Audio", "Use Original Audio", false, "Enable this to make Koishi use the original sound effects of the Ghost Girl");
		}
	}
	public static class PluginInfo
	{
		public const string GUID = "qqrz997.KoishiGhostGirl";

		public const string Name = "KoishiGhostGirl";

		public const string Version = "1.1.3";
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "qqrz997.KoishiGhostGirl";

		public const string PLUGIN_NAME = "KoishiGhostGirl";

		public const string PLUGIN_VERSION = "1.1.3";
	}
}
namespace KoishiGhostGirl.Utils
{
	internal class AssetLoader
	{
		private readonly string bundleResourcePath;

		private AssetBundle bundle;

		public AssetLoader(string bundleResourcePath)
		{
			this.bundleResourcePath = bundleResourcePath;
			LoadBundle();
		}

		private void LoadBundle()
		{
			bundle = AssetBundle.LoadFromMemory(ResourceLoading.LoadFromResource(bundleResourcePath));
			if ((Object)(object)bundle != (Object)null)
			{
				PluginLog.Debug("Successfully loaded assetbundle from " + bundleResourcePath);
			}
			else
			{
				PluginLog.Error("Failed to load assetbundle from " + bundleResourcePath);
			}
		}

		public Object GetAssetFromBundle<T>(string assetPath)
		{
			AssetBundle obj = bundle;
			Object val = ((obj != null) ? obj.LoadAsset<Object>(assetPath) : null);
			if (val != (Object)null)
			{
				PluginLog.Debug($"loaded {typeof(T)} from bundle: {assetPath}");
				return val;
			}
			PluginLog.Error($"couldn't load {typeof(T)} from bundle: {assetPath}");
			return null;
		}

		public void Unload()
		{
			AssetBundle obj = bundle;
			if (obj != null)
			{
				obj.Unload(false);
			}
		}
	}
	internal class ResourceLoading
	{
		public static byte[] LoadFromResource(string resourcePath)
		{
			return GetResource(Assembly.GetCallingAssembly(), resourcePath);
		}

		private static byte[] GetResource(Assembly assembly, string resourcePath)
		{
			Stream manifestResourceStream = assembly.GetManifestResourceStream(resourcePath);
			byte[] array = new byte[manifestResourceStream.Length];
			manifestResourceStream.Read(array, 0, (int)manifestResourceStream.Length);
			return array;
		}
	}
}
namespace KoishiGhostGirl.Patches
{
	[HarmonyPatch(typeof(DressGirlAI))]
	internal class DressGirlAIPatch
	{
		private static PluginConfig config => PluginConfig.Instance;

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void StartPostfix(DressGirlAI __instance)
		{
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			if (Koishi.Inited)
			{
				PluginLog.Debug("Ghost girl spawned, replacing model");
				SkinnedMeshRenderer[] skinnedMeshRenderers = ((EnemyAI)__instance).skinnedMeshRenderers;
				foreach (SkinnedMeshRenderer val in skinnedMeshRenderers)
				{
					((Renderer)val).enabled = false;
				}
				Transform val2 = ((Component)__instance).transform.Find("DressGirlModel");
				Transform val3 = val2.Find("AnimContainer").Find("metarig");
				((Object)val3).name = "old_metarig";
				Renderer[] componentsInChildren = ((Component)val3).GetComponentsInChildren<Renderer>();
				foreach (Renderer val4 in componentsInChildren)
				{
					val4.enabled = false;
				}
				GameObject val5 = Object.Instantiate<GameObject>(Koishi.Mesh);
				val5.transform.SetParent(val2);
				val5.transform.localPosition = Vector3.zero;
				val5.transform.localRotation = Quaternion.identity;
				val5.transform.localScale = Vector3.one;
				Transform val6 = val5.transform.Find("metarig");
				val6.SetParent(val3.parent, true);
				((Component)val6).transform.localScale = ((Component)val3).transform.localScale;
				((Component)val6).transform.localRotation = ((Component)val3).transform.localRotation;
				((Component)val6).transform.localPosition = ((Component)val3).transform.localPosition;
				SkinnedMeshRenderer component = ((Component)val5.transform.Find("Body")).GetComponent<SkinnedMeshRenderer>();
				component.rootBone = val6;
				((Component)component).gameObject.tag = "DoNotSet";
				if (!config.UseOriginalSound)
				{
					__instance.heartbeatMusic.clip = Koishi.HeartbeatAudio;
					__instance.heartbeatMusic.pitch = 1f;
					__instance.heartbeatMusic.Play();
				}
				if (config.UseOriginalShader)
				{
					((Renderer)component).material = Koishi.OriginalGirlMaterial;
				}
				((EnemyAI)__instance).skinnedMeshRenderers[0] = component;
				((EnemyAI)__instance).EnableEnemyMesh(false, true);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}