Decompiled source of CanIPetThatDog v1.0.0

LCPointPet.dll

Decompiled 6 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("LCPointPet")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Can I Pet That Dog")]
[assembly: AssemblyTitle("LCPointPet")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LCPointPet
{
	[BepInPlugin("raptureawaits.pointpet", "Can I Pet That Dog?", "1.0.0")]
	public class LCPointPetBase : BaseUnityPlugin
	{
		private const string mod_guid = "raptureawaits.pointpet";

		private const string mod_name = "Can I Pet That Dog?";

		private const string mod_version = "1.0.0";

		internal static LCPointPetBase instance;

		internal static ManualLogSource modlog;

		private readonly Harmony harmony = new Harmony("raptureawaits.pointpet");

		internal static AssetBundle new_sounds;

		private AudioClip[] clips;

		internal Random rand;

		public static float volume = 1f;

		public static int point_mask = 524288;

		public static string[] dog_collider_names = new string[2] { "MouthDogModel", "MouthDog(Clone)" };

		private int _last_played;

		public TimeSpan cooldown_seconds = new TimeSpan(0, 0, 3);

		public Dictionary<ulong, DateTime> cooldowns = new Dictionary<ulong, DateTime>();

		public int last_played
		{
			get
			{
				return _last_played;
			}
			set
			{
				_last_played = value;
			}
		}

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			modlog = Logger.CreateLogSource("PointPet");
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			new_sounds = AssetBundle.LoadFromFile(Path.Combine(directoryName, "pointpet"));
			if ((Object)(object)new_sounds == (Object)null)
			{
				modlog.LogError((object)"Failed to load AssetBundle.");
				return;
			}
			clips = new_sounds.LoadAllAssets<AudioClip>();
			if (clips == null || clips.Length == 0)
			{
				modlog.LogError((object)"Failed to load audio data from extracted assets.");
			}
			rand = new Random();
			harmony.PatchAll();
			modlog.LogInfo((object)"Plugin raptureawaits.pointpet is loaded!");
		}

		public AudioClip getRandomClip()
		{
			int num;
			for (num = last_played; num == last_played; num = rand.Next(clips.Length))
			{
			}
			last_played = num;
			return clips[num];
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "LCPointPet";

		public const string PLUGIN_NAME = "Can I Pet That Dog";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace LCPointPet.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PointPetPatch
	{
		internal static ManualLogSource modlog = LCPointPetBase.modlog;

		internal static LCPointPetBase b = LCPointPetBase.instance;

		[HarmonyPatch("PerformEmote")]
		[HarmonyPostfix]
		private static void PerformEmotePostfix(int emoteID, PlayerControllerB __instance, ref bool ___performingEmote, ref AudioSource ___itemAudio, ref ulong ___playerClientId)
		{
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			ulong key = ___playerClientId;
			bool flag = b.cooldowns.ContainsKey(key);
			if (flag && DateTime.Now > b.cooldowns[key])
			{
				b.cooldowns.Remove(key);
				flag = false;
			}
			bool flag2 = ((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled;
			if (emoteID == 2 && flag2 && !flag)
			{
				Vector3 position = ((Component)__instance.gameplayCamera).transform.position;
				Vector3 forward = ((Component)__instance.gameplayCamera).transform.forward;
				RaycastHit hit_collider = default(RaycastHit);
				if (Physics.Raycast(position, forward, ref hit_collider, float.PositiveInfinity, LCPointPetBase.point_mask) && Array.Exists(LCPointPetBase.dog_collider_names, (string element) => element == ((Object)((RaycastHit)(ref hit_collider)).collider).name))
				{
					modlog.LogInfo((object)$"[{((NetworkBehaviour)__instance).OwnerClientId}] Can I pet that dog?");
					___itemAudio.PlayOneShot(b.getRandomClip(), LCPointPetBase.volume);
					b.cooldowns.Add(___playerClientId, DateTime.Now + b.cooldown_seconds);
				}
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class CooldownResetPatch
	{
		internal static ManualLogSource modlog = LCPointPetBase.modlog;

		internal static LCPointPetBase b = LCPointPetBase.instance;

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPostfix()
		{
			b.cooldowns.Clear();
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}