using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("LethalCompanyInputUtils")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("LCBackCam")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Reverse Camera Keybind")]
[assembly: AssemblyTitle("LCBackCam")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LCBackCam
{
[BepInPlugin("raptureawaits.backcam", "Reverse Camera Keybind", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class LCBackCamBase : BaseUnityPlugin
{
public class CreateKeybind : LcInputActions
{
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction ReverseCamKey { get; set; }
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction CamInfoKey { get; set; }
}
private const string mod_guid = "raptureawaits.backcam";
private const string mod_name = "Reverse Camera Keybind";
private const string mod_version = "1.0.0";
public static LCBackCamBase instance;
public static ManualLogSource modlog;
public static CreateKeybind keys;
public static float cam_distance = 5f;
private readonly Harmony harmony = new Harmony("raptureawaits.backcam");
public int layer_mask;
public Camera backcam;
public Renderer visor_renderer;
public bool cam_reversed = false;
public void CreateBackCam(Camera gamecam)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
backcam = new GameObject().AddComponent<Camera>();
backcam.CopyFrom(gamecam);
((Object)backcam).name = "Backcam";
}
public void UpdateBackcamTransform(Camera gamecam)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
RaycastHit val = default(RaycastHit);
bool flag = Physics.Raycast(((Component)gamecam).transform.position, ((Component)gamecam).transform.forward, ref val, cam_distance + 0.5f, layer_mask);
float num = cam_distance;
if (flag)
{
num = ((RaycastHit)(ref val)).distance - 0.5f;
}
Vector3 val2 = ((Component)gamecam).transform.position + num * ((Component)gamecam).transform.forward;
((Component)backcam).transform.SetPositionAndRotation(val2, ((Component)gamecam).transform.rotation);
((Component)backcam).transform.LookAt(((Component)gamecam).transform);
}
public void LogCameraInfo(Camera c)
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
modlog.LogInfo((object)"------------------------------ CAMERA --------------------------------");
modlog.LogInfo((object)("Name: " + ((Object)c).name));
modlog.LogInfo((object)$"- Enabled: {((Behaviour)c).enabled}\n");
modlog.LogInfo((object)$"- Pos: {((Component)c).transform.position}");
ManualLogSource obj = modlog;
Quaternion val = ((Component)c).transform.rotation;
obj.LogInfo((object)$"- Rot: {((Quaternion)(ref val)).eulerAngles}\n");
modlog.LogInfo((object)$"- Local Pos: {((Component)c).transform.position}");
ManualLogSource obj2 = modlog;
val = ((Component)c).transform.localRotation;
obj2.LogInfo((object)$"- Local Rot: {((Quaternion)(ref val)).eulerAngles}");
modlog.LogInfo((object)"----------------------------------------------------------------------\n");
}
public void Awake()
{
keys = new CreateKeybind();
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
modlog = Logger.CreateLogSource("BackCam");
harmony.PatchAll();
modlog.LogInfo((object)"Plugin raptureawaits.backcam is loaded!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "LCBackCam";
public const string PLUGIN_NAME = "Reverse Camera Keybind";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace LCBackCam.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class BackCamPatch
{
internal static ManualLogSource modlog = LCBackCamBase.modlog;
internal static LCBackCamBase b = LCBackCamBase.instance;
internal static LCBackCamBase.CreateKeybind keys = LCBackCamBase.keys;
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void UpdatePostfix(PlayerControllerB __instance, ref Camera ___gameplayCamera)
{
if (!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled)
{
return;
}
if ((Object)(object)b.backcam == (Object)null)
{
b.CreateBackCam(___gameplayCamera);
b.visor_renderer = ((Component)((Component)__instance.localVisor).transform.GetChild(0)).GetComponent<Renderer>();
modlog.LogInfo((object)$"[{((NetworkBehaviour)__instance).OwnerClientId}] Created reverse camera.");
}
bool flag = !__instance.inTerminalMenu && !__instance.isPlayerDead && !__instance.isTypingChat && (Object)(object)b.backcam != (Object)null;
if (keys.ReverseCamKey.IsPressed() && flag && !__instance.isCameraDisabled)
{
b.UpdateBackcamTransform(___gameplayCamera);
if ((Object)(object)StartOfRound.Instance.activeCamera != (Object)(object)b.backcam)
{
StartOfRound.Instance.SwitchCamera(b.backcam);
((Behaviour)___gameplayCamera).enabled = false;
((Renderer)__instance.thisPlayerModelArms).enabled = false;
((Renderer)__instance.thisPlayerModel).shadowCastingMode = (ShadowCastingMode)1;
b.visor_renderer.enabled = false;
b.cam_reversed = true;
}
}
if ((!keys.ReverseCamKey.IsPressed() || !flag) && b.cam_reversed && (Object)(object)StartOfRound.Instance.activeCamera == (Object)(object)b.backcam)
{
StartOfRound.Instance.SwitchCamera(___gameplayCamera);
((Renderer)__instance.thisPlayerModelArms).enabled = true;
((Renderer)__instance.thisPlayerModel).shadowCastingMode = (ShadowCastingMode)3;
((Behaviour)b.backcam).enabled = false;
b.visor_renderer.enabled = true;
b.cam_reversed = false;
}
if (keys.CamInfoKey.triggered)
{
b.LogCameraInfo(StartOfRound.Instance.activeCamera);
}
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class GetLayerMaskPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPostfix(ref int ___collidersAndRoomMask)
{
LCBackCamBase.instance.layer_mask = ___collidersAndRoomMask;
LCBackCamBase.instance.backcam = null;
LCBackCamBase.instance.cam_reversed = false;
LCBackCamBase.instance.visor_renderer = null;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}