using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCYeahTruck.Patches;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("LCYeahTruck")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Yeah Truck")]
[assembly: AssemblyTitle("LCYeahTruck")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LCYeahTruck
{
[BepInPlugin("raptureawaits.yeahtruck", "YeahTruck", "1.1.2")]
public class YeahTruckBase : BaseUnityPlugin
{
private const string mod_guid = "raptureawaits.yeahtruck";
private const string mod_name = "YeahTruck";
private const string mod_version = "1.1.2";
internal static YeahTruckBase instance;
internal static ManualLogSource modlog;
private readonly Harmony harmony = new Harmony("raptureawaits.yeahtruck");
public static AssetBundle new_sounds;
private AudioClip _yeah_clip;
public float yeah_volume = 0.7f;
public double flip_threshold = 135.0;
public double correct_threshold = 150.0;
public TimeSpan cooldown_seconds = new TimeSpan(0, 0, 5);
public HashSet<int> cool_vehicles = new HashSet<int>();
public Dictionary<int, DateTime> cooldowns = new Dictionary<int, DateTime>();
public AudioClip yeah_clip
{
get
{
return _yeah_clip;
}
set
{
_yeah_clip = value;
}
}
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
modlog = Logger.CreateLogSource("YeahTruck");
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
new_sounds = AssetBundle.LoadFromFile(Path.Combine(directoryName, "yeah-truck"));
if ((Object)(object)new_sounds == (Object)null)
{
modlog.LogError((object)"Failed to load AssetBundle.");
return;
}
AudioClip[] array = new_sounds.LoadAssetWithSubAssets<AudioClip>("assets\\audio\\ye_fade.wav");
if (array != null && array.Length != 0)
{
AudioClip val = array[0];
instance.yeah_clip = val;
}
else
{
modlog.LogError((object)"Failed to load YEAH audio data from extracted assets.");
}
harmony.PatchAll(typeof(YeahTruckPatch));
modlog.LogInfo((object)"Plugin raptureawaits.yeahtruck is loaded!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "LCYeahTruck";
public const string PLUGIN_NAME = "Yeah Truck";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace LCYeahTruck.Patches
{
[HarmonyPatch(typeof(VehicleController))]
internal class YeahTruckPatch
{
internal static ManualLogSource modlog = YeahTruckBase.modlog;
internal static YeahTruckBase b = YeahTruckBase.instance;
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPostfix(VehicleController __instance)
{
int instanceID = ((Object)((Component)__instance).gameObject).GetInstanceID();
b.cool_vehicles.Add(instanceID);
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void UpdatePostfix(VehicleController __instance, ref Quaternion ___syncedRotation, ref AudioSource ___radioAudio, ref PlayerControllerB ___currentDriver, ref bool ___magnetedToShip, ref WheelCollider ___FrontLeftWheel, ref WheelCollider ___FrontRightWheel, ref WheelCollider ___BackLeftWheel, ref WheelCollider ___BackRightWheel)
{
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
int instanceID = ((Object)((Component)__instance).gameObject).GetInstanceID();
bool flag = b.cooldowns.ContainsKey(instanceID);
if (flag && DateTime.Now > b.cooldowns[instanceID])
{
b.cooldowns.Remove(instanceID);
flag = false;
}
if (!b.cool_vehicles.Contains(instanceID) & ___magnetedToShip)
{
b.cool_vehicles.Add(instanceID);
}
bool flag2 = !b.cool_vehicles.Contains(instanceID) && (Object)(object)___currentDriver != (Object)null && !___magnetedToShip;
Vector3 eulerAngles = ((Quaternion)(ref ___syncedRotation)).eulerAngles;
double num = Math.Abs((double)((Vector3)(ref eulerAngles))[2] - 180.0);
if (num < b.flip_threshold && flag2)
{
b.cool_vehicles.Add(instanceID);
if (!flag)
{
___radioAudio.PlayOneShot(b.yeah_clip, b.yeah_volume);
modlog.LogInfo((object)"Truck has been flipped! YEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAA-");
b.cooldowns.Add(instanceID, DateTime.Now + b.cooldown_seconds);
}
}
bool flag3 = !___FrontLeftWheel.isGrounded && !___FrontRightWheel.isGrounded && !___BackLeftWheel.isGrounded && !___BackRightWheel.isGrounded;
if (flag3 && flag2)
{
b.cool_vehicles.Add(instanceID);
if (!flag)
{
___radioAudio.PlayOneShot(b.yeah_clip, b.yeah_volume);
modlog.LogInfo((object)"Truck is airborne! YEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAA-");
b.cooldowns.Add(instanceID, DateTime.Now + b.cooldown_seconds);
}
}
bool flag4 = ___FrontLeftWheel.isGrounded && ___FrontRightWheel.isGrounded && ___BackLeftWheel.isGrounded && ___BackRightWheel.isGrounded;
if (b.cool_vehicles.Contains(instanceID) && num > b.correct_threshold && flag4 && !___magnetedToShip)
{
b.cool_vehicles.Remove(instanceID);
modlog.LogInfo((object)"Truck is boring again.");
}
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class FlipResetPatch
{
internal static ManualLogSource modlog = YeahTruckBase.modlog;
internal static YeahTruckBase b = YeahTruckBase.instance;
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPostfix()
{
b.cool_vehicles.Clear();
b.cooldowns.Clear();
modlog.LogInfo((object)"Reset cool vehicles.");
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}