using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WereRich")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("When you point at loot, the scavenger will state the obvious.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WereRich")]
[assembly: AssemblyTitle("WereRich")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace WereRich
{
public class LootDetector : MonoBehaviour
{
public AudioSource audioSource;
public bool voicedThisEmote;
public static bool CheckForLoot(Camera camera)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
WereRich.LOGGER.LogDebug((object)"Checking for loot...");
return Physics.RaycastAll(((Component)camera).transform.position, ((Component)camera).transform.forward, 100f).ToList().Select(delegate(RaycastHit hit)
{
WereRich.LOGGER.LogDebug((object)("Hit " + ((Object)((RaycastHit)(ref hit)).transform).name));
return ((Component)((RaycastHit)(ref hit)).transform).GetComponent<GrabbableObject>();
})
.Any((GrabbableObject obj) => obj?.itemProperties.isScrap ?? false);
}
public void CheckForLootAndPlaySound(Camera camera)
{
if (!audioSource.isPlaying && CheckForLoot(camera))
{
AudioClip clip = WereRich.sounds[Random.Range(0, WereRich.sounds.Length)];
audioSource.clip = clip;
audioSource.Play();
}
}
}
[BepInPlugin("com.raspberry.wererich", "We're Rich", "1.0.3")]
public class WereRich : BaseUnityPlugin
{
public static ManualLogSource LOGGER;
public static AudioClip[] sounds = (AudioClip[])(object)new AudioClip[4];
public static AudioClip LoadSound(string path, AudioType type)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Invalid comparison between Unknown and I4
AudioClip val = null;
UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip(path, type);
try
{
UnityWebRequestAsyncOperation val2 = audioClip.SendWebRequest();
try
{
while (!((AsyncOperation)val2).isDone)
{
}
if ((int)audioClip.result != 1)
{
LOGGER.LogError((object)("Failed to load AudioClip from path: " + path + " Full error: " + audioClip.error));
}
else
{
val = DownloadHandlerAudioClip.GetContent(audioClip);
LOGGER.LogDebug((object)$"Loaded AudioClip from path: {path} Length: {val.length}");
}
}
catch (Exception arg)
{
LOGGER.LogError((object)$"Exception while loading AudioClip from path: {path} Full error: {arg}");
}
}
finally
{
((IDisposable)audioClip)?.Dispose();
}
return val;
}
private void Awake()
{
LOGGER = ((BaseUnityPlugin)this).Logger;
LOGGER.LogInfo((object)"Plugin We're Rich is loaded!");
string path = Path.Combine(Paths.PluginPath, "Raspberry1111-WereRich");
sounds[0] = LoadSound(Path.Combine(path, "WereRichDriller.mp3"), (AudioType)13);
sounds[1] = LoadSound(Path.Combine(path, "WereRichGunner.mp3"), (AudioType)13);
sounds[2] = LoadSound(Path.Combine(path, "WereRichScout.mp3"), (AudioType)13);
sounds[3] = LoadSound(Path.Combine(path, "WereRich.ogg"), (AudioType)14);
LOGGER.LogInfo((object)"Sounds loaded!");
Harmony.CreateAndPatchAll(typeof(Patch), (string)null);
}
}
internal class Patch
{
[HarmonyPatch(typeof(PlayerControllerB), "Start")]
[HarmonyPrefix]
private static bool StartPatch(PlayerControllerB __instance)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Expected O, but got Unknown
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
WereRich.LOGGER.LogDebug((object)"StartPatch called!");
GameObject val = new GameObject("LootDetector");
val.transform.position = ((Component)__instance.gameplayCamera).transform.position;
val.transform.SetParent(((Component)__instance).transform);
LootDetector lootDetector = val.AddComponent<LootDetector>();
lootDetector.audioSource = val.AddComponent<AudioSource>();
lootDetector.audioSource.spatialBlend = 1f;
lootDetector.audioSource.maxDistance = __instance.movementAudio.maxDistance;
val.SetActive(true);
return true;
}
[HarmonyPatch(typeof(PlayerControllerB), "__rpc_handler_1955832627")]
[HarmonyPrefix]
private static bool RpcPatch(NetworkBehaviour target)
{
WereRich.LOGGER.LogDebug((object)"Emote RpcPatch called!");
PlayerControllerB component = ((Component)target).GetComponent<PlayerControllerB>();
WereRich.LOGGER.LogDebug((object)$"controller = ({component})");
Transform obj = ((Component)component).transform.Find("LootDetector");
GameObject val = ((obj != null) ? ((Component)obj).gameObject : null);
WereRich.LOGGER.LogDebug((object)$"lootDetectorObject = ({val})");
LootDetector component2 = val.GetComponent<LootDetector>();
WereRich.LOGGER.LogDebug((object)$"lootDetector = ({component2})");
component2?.CheckForLootAndPlaySound(component.gameplayCamera);
return true;
}
}
}