using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("PlayerAvatarLoader")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PlayerAvatarLoader")]
[assembly: AssemblyTitle("PlayerAvatarLoader")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone")]
public class DynamicBone : MonoBehaviour
{
public enum FreezeAxis
{
None,
X,
Y,
Z
}
private class Particle
{
public Transform m_Transform = null;
public int m_ParentIndex = -1;
public float m_Damping = 0f;
public float m_Elasticity = 0f;
public float m_Stiffness = 0f;
public float m_Inert = 0f;
public float m_Radius = 0f;
public float m_BoneLength = 0f;
public Vector3 m_Position = Vector3.zero;
public Vector3 m_PrevPosition = Vector3.zero;
public Vector3 m_EndOffset = Vector3.zero;
public Vector3 m_InitLocalPosition = Vector3.zero;
public Quaternion m_InitLocalRotation = Quaternion.identity;
}
public Transform m_Root = null;
public float m_UpdateRate = 60f;
[Range(0f, 1f)]
public float m_Damping = 0.1f;
public AnimationCurve m_DampingDistrib = null;
[Range(0f, 1f)]
public float m_Elasticity = 0.1f;
public AnimationCurve m_ElasticityDistrib = null;
[Range(0f, 1f)]
public float m_Stiffness = 0.1f;
public AnimationCurve m_StiffnessDistrib = null;
[Range(0f, 1f)]
public float m_Inert = 0f;
public AnimationCurve m_InertDistrib = null;
public float m_Radius = 0f;
public AnimationCurve m_RadiusDistrib = null;
public float m_EndLength = 0f;
public Vector3 m_EndOffset = Vector3.zero;
public Vector3 m_Gravity = Vector3.zero;
public Vector3 m_Force = Vector3.zero;
public List<DynamicBoneCollider> m_Colliders = null;
public List<Transform> m_Exclusions = null;
public FreezeAxis m_FreezeAxis = FreezeAxis.None;
public bool m_DistantDisable = false;
public Transform m_ReferenceObject = null;
public float m_DistanceToObject = 20f;
private Vector3 m_LocalGravity = Vector3.zero;
private Vector3 m_ObjectMove = Vector3.zero;
private Vector3 m_ObjectPrevPosition = Vector3.zero;
private float m_BoneTotalLength = 0f;
private float m_ObjectScale = 1f;
private float m_Time = 0f;
private float m_Weight = 1f;
private bool m_DistantDisabled = false;
private List<Particle> m_Particles = new List<Particle>();
private void Start()
{
SetupParticles();
}
private void Update()
{
if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled))
{
InitTransforms();
}
}
private void LateUpdate()
{
if (m_DistantDisable)
{
CheckDistance();
}
if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled))
{
UpdateDynamicBones(Time.deltaTime);
}
}
private void CheckDistance()
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
Transform val = m_ReferenceObject;
if ((Object)(object)val == (Object)null && (Object)(object)Camera.main != (Object)null)
{
val = ((Component)Camera.main).transform;
}
if (!((Object)(object)val != (Object)null))
{
return;
}
Vector3 val2 = val.position - ((Component)this).transform.position;
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
bool flag = sqrMagnitude > m_DistanceToObject * m_DistanceToObject;
if (flag != m_DistantDisabled)
{
if (!flag)
{
ResetParticlesPosition();
}
m_DistantDisabled = flag;
}
}
private void OnEnable()
{
ResetParticlesPosition();
}
private void OnDisable()
{
InitTransforms();
}
private void OnValidate()
{
m_UpdateRate = Mathf.Max(m_UpdateRate, 0f);
m_Damping = Mathf.Clamp01(m_Damping);
m_Elasticity = Mathf.Clamp01(m_Elasticity);
m_Stiffness = Mathf.Clamp01(m_Stiffness);
m_Inert = Mathf.Clamp01(m_Inert);
m_Radius = Mathf.Max(m_Radius, 0f);
if (Application.isEditor && Application.isPlaying)
{
InitTransforms();
SetupParticles();
}
}
private void OnDrawGizmosSelected()
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
if (!((Behaviour)this).enabled || (Object)(object)m_Root == (Object)null)
{
return;
}
if (Application.isEditor && !Application.isPlaying && ((Component)this).transform.hasChanged)
{
InitTransforms();
SetupParticles();
}
Gizmos.color = Color.white;
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if (particle.m_ParentIndex >= 0)
{
Particle particle2 = m_Particles[particle.m_ParentIndex];
Gizmos.DrawLine(particle.m_Position, particle2.m_Position);
}
if (particle.m_Radius > 0f)
{
Gizmos.DrawWireSphere(particle.m_Position, particle.m_Radius * m_ObjectScale);
}
}
}
public void SetWeight(float w)
{
if (m_Weight != w)
{
if (w == 0f)
{
InitTransforms();
}
else if (m_Weight == 0f)
{
ResetParticlesPosition();
}
m_Weight = w;
}
}
public float GetWeight()
{
return m_Weight;
}
private void UpdateDynamicBones(float t)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)m_Root == (Object)null)
{
return;
}
m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
m_ObjectMove = ((Component)this).transform.position - m_ObjectPrevPosition;
m_ObjectPrevPosition = ((Component)this).transform.position;
int num = 1;
if (m_UpdateRate > 0f)
{
float num2 = 1f / m_UpdateRate;
m_Time += t;
num = 0;
while (m_Time >= num2)
{
m_Time -= num2;
if (++num >= 3)
{
m_Time = 0f;
break;
}
}
}
if (num > 0)
{
for (int i = 0; i < num; i++)
{
UpdateParticles1();
UpdateParticles2();
m_ObjectMove = Vector3.zero;
}
}
else
{
SkipUpdateParticles();
}
ApplyParticlesToTransforms();
}
private void SetupParticles()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
m_Particles.Clear();
if ((Object)(object)m_Root == (Object)null)
{
return;
}
m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity);
m_ObjectScale = ((Component)this).transform.lossyScale.x;
m_ObjectPrevPosition = ((Component)this).transform.position;
m_ObjectMove = Vector3.zero;
m_BoneTotalLength = 0f;
AppendParticles(m_Root, -1, 0f);
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
particle.m_Damping = m_Damping;
particle.m_Elasticity = m_Elasticity;
particle.m_Stiffness = m_Stiffness;
particle.m_Inert = m_Inert;
particle.m_Radius = m_Radius;
if (m_BoneTotalLength > 0f)
{
float num = particle.m_BoneLength / m_BoneTotalLength;
if (m_DampingDistrib != null && m_DampingDistrib.keys.Length != 0)
{
particle.m_Damping *= m_DampingDistrib.Evaluate(num);
}
if (m_ElasticityDistrib != null && m_ElasticityDistrib.keys.Length != 0)
{
particle.m_Elasticity *= m_ElasticityDistrib.Evaluate(num);
}
if (m_StiffnessDistrib != null && m_StiffnessDistrib.keys.Length != 0)
{
particle.m_Stiffness *= m_StiffnessDistrib.Evaluate(num);
}
if (m_InertDistrib != null && m_InertDistrib.keys.Length != 0)
{
particle.m_Inert *= m_InertDistrib.Evaluate(num);
}
if (m_RadiusDistrib != null && m_RadiusDistrib.keys.Length != 0)
{
particle.m_Radius *= m_RadiusDistrib.Evaluate(num);
}
}
particle.m_Damping = Mathf.Clamp01(particle.m_Damping);
particle.m_Elasticity = Mathf.Clamp01(particle.m_Elasticity);
particle.m_Stiffness = Mathf.Clamp01(particle.m_Stiffness);
particle.m_Inert = Mathf.Clamp01(particle.m_Inert);
particle.m_Radius = Mathf.Max(particle.m_Radius, 0f);
}
}
private void AppendParticles(Transform b, int parentIndex, float boneLength)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
//IL_026a: Unknown result type (might be due to invalid IL or missing references)
Particle particle = new Particle();
particle.m_Transform = b;
particle.m_ParentIndex = parentIndex;
Vector3 val;
if ((Object)(object)b != (Object)null)
{
val = (particle.m_Position = (particle.m_PrevPosition = b.position));
particle.m_InitLocalPosition = b.localPosition;
particle.m_InitLocalRotation = b.localRotation;
}
else
{
Transform transform = m_Particles[parentIndex].m_Transform;
if (m_EndLength > 0f)
{
Transform parent = transform.parent;
if ((Object)(object)parent != (Object)null)
{
particle.m_EndOffset = transform.InverseTransformPoint(transform.position * 2f - parent.position) * m_EndLength;
}
else
{
particle.m_EndOffset = new Vector3(m_EndLength, 0f, 0f);
}
}
else
{
particle.m_EndOffset = transform.InverseTransformPoint(((Component)this).transform.TransformDirection(m_EndOffset) + transform.position);
}
val = (particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset)));
}
if (parentIndex >= 0)
{
float num = boneLength;
val = m_Particles[parentIndex].m_Transform.position - particle.m_Position;
boneLength = num + ((Vector3)(ref val)).magnitude;
particle.m_BoneLength = boneLength;
m_BoneTotalLength = Mathf.Max(m_BoneTotalLength, boneLength);
}
int count = m_Particles.Count;
m_Particles.Add(particle);
if (!((Object)(object)b != (Object)null))
{
return;
}
for (int i = 0; i < b.childCount; i++)
{
bool flag = false;
if (m_Exclusions != null)
{
for (int j = 0; j < m_Exclusions.Count; j++)
{
Transform val2 = m_Exclusions[j];
if ((Object)(object)val2 == (Object)(object)b.GetChild(i))
{
flag = true;
break;
}
}
}
if (!flag)
{
AppendParticles(b.GetChild(i), count, boneLength);
}
}
if (b.childCount == 0 && (m_EndLength > 0f || m_EndOffset != Vector3.zero))
{
AppendParticles(null, count, boneLength);
}
}
private void InitTransforms()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if ((Object)(object)particle.m_Transform != (Object)null)
{
particle.m_Transform.localPosition = particle.m_InitLocalPosition;
particle.m_Transform.localRotation = particle.m_InitLocalRotation;
}
}
}
private void ResetParticlesPosition()
{
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if ((Object)(object)particle.m_Transform != (Object)null)
{
particle.m_Position = (particle.m_PrevPosition = particle.m_Transform.position);
continue;
}
Transform transform = m_Particles[particle.m_ParentIndex].m_Transform;
particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset));
}
m_ObjectPrevPosition = ((Component)this).transform.position;
}
private void UpdateParticles1()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
Vector3 gravity = m_Gravity;
Vector3 normalized = ((Vector3)(ref m_Gravity)).normalized;
Vector3 val = m_Root.TransformDirection(m_LocalGravity);
Vector3 val2 = normalized * Mathf.Max(Vector3.Dot(val, normalized), 0f);
gravity -= val2;
gravity = (gravity + m_Force) * m_ObjectScale;
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if (particle.m_ParentIndex >= 0)
{
Vector3 val3 = particle.m_Position - particle.m_PrevPosition;
Vector3 val4 = m_ObjectMove * particle.m_Inert;
particle.m_PrevPosition = particle.m_Position + val4;
particle.m_Position += val3 * (1f - particle.m_Damping) + gravity + val4;
}
else
{
particle.m_PrevPosition = particle.m_Position;
particle.m_Position = particle.m_Transform.position;
}
}
}
private void UpdateParticles2()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_02e6: Unknown result type (might be due to invalid IL or missing references)
//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
//IL_02f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0312: Unknown result type (might be due to invalid IL or missing references)
//IL_0317: Unknown result type (might be due to invalid IL or missing references)
//IL_0321: Unknown result type (might be due to invalid IL or missing references)
//IL_0326: Unknown result type (might be due to invalid IL or missing references)
//IL_032b: Unknown result type (might be due to invalid IL or missing references)
//IL_0271: Unknown result type (might be due to invalid IL or missing references)
//IL_0277: Unknown result type (might be due to invalid IL or missing references)
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
//IL_0292: Unknown result type (might be due to invalid IL or missing references)
//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
//IL_02ad: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
//IL_02da: Unknown result type (might be due to invalid IL or missing references)
//IL_02df: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
Plane val = default(Plane);
for (int i = 1; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
Particle particle2 = m_Particles[particle.m_ParentIndex];
Vector3 val2;
float magnitude;
if ((Object)(object)particle.m_Transform != (Object)null)
{
val2 = particle2.m_Transform.position - particle.m_Transform.position;
magnitude = ((Vector3)(ref val2)).magnitude;
}
else
{
Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix;
val2 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
magnitude = ((Vector3)(ref val2)).magnitude;
}
float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
if (num > 0f || particle.m_Elasticity > 0f)
{
Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix;
((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
Vector3 val3 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition));
Vector3 val4 = val3 - particle.m_Position;
particle.m_Position += val4 * particle.m_Elasticity;
if (num > 0f)
{
val4 = val3 - particle.m_Position;
float magnitude2 = ((Vector3)(ref val4)).magnitude;
float num2 = magnitude * (1f - num) * 2f;
if (magnitude2 > num2)
{
particle.m_Position += val4 * ((magnitude2 - num2) / magnitude2);
}
}
}
if (m_Colliders != null)
{
float particleRadius = particle.m_Radius * m_ObjectScale;
for (int j = 0; j < m_Colliders.Count; j++)
{
DynamicBoneCollider dynamicBoneCollider = m_Colliders[j];
if ((Object)(object)dynamicBoneCollider != (Object)null && ((Behaviour)dynamicBoneCollider).enabled)
{
dynamicBoneCollider.Collide(ref particle.m_Position, particleRadius);
}
}
}
if (m_FreezeAxis != 0)
{
switch (m_FreezeAxis)
{
case FreezeAxis.X:
((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.right, particle2.m_Position);
break;
case FreezeAxis.Y:
((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.up, particle2.m_Position);
break;
case FreezeAxis.Z:
((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.forward, particle2.m_Position);
break;
}
particle.m_Position -= ((Plane)(ref val)).normal * ((Plane)(ref val)).GetDistanceToPoint(particle.m_Position);
}
Vector3 val5 = particle2.m_Position - particle.m_Position;
float magnitude3 = ((Vector3)(ref val5)).magnitude;
if (magnitude3 > 0f)
{
particle.m_Position += val5 * ((magnitude3 - magnitude) / magnitude3);
}
}
}
private void SkipUpdateParticles()
{
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_0208: Unknown result type (might be due to invalid IL or missing references)
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
//IL_0219: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if (particle.m_ParentIndex >= 0)
{
Vector3 val = m_ObjectMove * particle.m_Inert;
particle.m_PrevPosition += val;
particle.m_Position += val;
Particle particle2 = m_Particles[particle.m_ParentIndex];
Vector3 val2;
float magnitude;
if ((Object)(object)particle.m_Transform != (Object)null)
{
val2 = particle2.m_Transform.position - particle.m_Transform.position;
magnitude = ((Vector3)(ref val2)).magnitude;
}
else
{
Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix;
val2 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
magnitude = ((Vector3)(ref val2)).magnitude;
}
float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
if (num > 0f)
{
Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix;
((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
Vector3 val3 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition));
Vector3 val4 = val3 - particle.m_Position;
float magnitude2 = ((Vector3)(ref val4)).magnitude;
float num2 = magnitude * (1f - num) * 2f;
if (magnitude2 > num2)
{
particle.m_Position += val4 * ((magnitude2 - num2) / magnitude2);
}
}
Vector3 val5 = particle2.m_Position - particle.m_Position;
float magnitude3 = ((Vector3)(ref val5)).magnitude;
if (magnitude3 > 0f)
{
particle.m_Position += val5 * ((magnitude3 - magnitude) / magnitude3);
}
}
else
{
particle.m_PrevPosition = particle.m_Position;
particle.m_Position = particle.m_Transform.position;
}
}
}
private void ApplyParticlesToTransforms()
{
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
for (int i = 1; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
Particle particle2 = m_Particles[particle.m_ParentIndex];
if (particle2.m_Transform.childCount <= 1)
{
Vector3 val = ((!((Object)(object)particle.m_Transform != (Object)null)) ? particle.m_EndOffset : particle.m_Transform.localPosition);
Quaternion val2 = Quaternion.FromToRotation(particle2.m_Transform.TransformDirection(val), particle.m_Position - particle2.m_Position);
particle2.m_Transform.rotation = val2 * particle2.m_Transform.rotation;
}
if ((Object)(object)particle.m_Transform != (Object)null)
{
particle.m_Transform.position = particle.m_Position;
}
}
}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone Collider")]
public class DynamicBoneCollider : MonoBehaviour
{
public enum Direction
{
X,
Y,
Z
}
public enum Bound
{
Outside,
Inside
}
public Vector3 m_Center = Vector3.zero;
public float m_Radius = 0.5f;
public float m_Height = 0f;
public Direction m_Direction = Direction.X;
public Bound m_Bound = Bound.Outside;
private void OnValidate()
{
m_Radius = Mathf.Max(m_Radius, 0f);
m_Height = Mathf.Max(m_Height, 0f);
}
public void Collide(ref Vector3 particlePosition, float particleRadius)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x);
float num2 = m_Height * 0.5f - num;
if (num2 <= 0f)
{
if (m_Bound == Bound.Outside)
{
OutsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num);
}
else
{
InsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num);
}
return;
}
Vector3 center = m_Center;
Vector3 center2 = m_Center;
switch (m_Direction)
{
case Direction.X:
center.x -= num2;
center2.x += num2;
break;
case Direction.Y:
center.y -= num2;
center2.y += num2;
break;
case Direction.Z:
center.z -= num2;
center2.z += num2;
break;
}
if (m_Bound == Bound.Outside)
{
OutsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num);
}
else
{
InsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num);
}
}
private static void OutsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
float num = sphereRadius + particleRadius;
float num2 = num * num;
Vector3 val = particlePosition - sphereCenter;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
if (sqrMagnitude > 0f && sqrMagnitude < num2)
{
float num3 = Mathf.Sqrt(sqrMagnitude);
particlePosition = sphereCenter + val * (num / num3);
}
}
private static void InsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
float num = sphereRadius + particleRadius;
float num2 = num * num;
Vector3 val = particlePosition - sphereCenter;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
if (sqrMagnitude > num2)
{
float num3 = Mathf.Sqrt(sqrMagnitude);
particlePosition = sphereCenter + val * (num / num3);
}
}
private static void OutsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
float num = capsuleRadius + particleRadius;
float num2 = num * num;
Vector3 val = capsuleP1 - capsuleP0;
Vector3 val2 = particlePosition - capsuleP0;
float num3 = Vector3.Dot(val2, val);
if (num3 <= 0f)
{
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude > 0f && sqrMagnitude < num2)
{
float num4 = Mathf.Sqrt(sqrMagnitude);
particlePosition = capsuleP0 + val2 * (num / num4);
}
return;
}
float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude;
if (num3 >= sqrMagnitude2)
{
val2 = particlePosition - capsuleP1;
float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude3 > 0f && sqrMagnitude3 < num2)
{
float num5 = Mathf.Sqrt(sqrMagnitude3);
particlePosition = capsuleP1 + val2 * (num / num5);
}
}
else if (sqrMagnitude2 > 0f)
{
num3 /= sqrMagnitude2;
val2 -= val * num3;
float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude4 > 0f && sqrMagnitude4 < num2)
{
float num6 = Mathf.Sqrt(sqrMagnitude4);
particlePosition += val2 * ((num - num6) / num6);
}
}
}
private static void InsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
float num = capsuleRadius + particleRadius;
float num2 = num * num;
Vector3 val = capsuleP1 - capsuleP0;
Vector3 val2 = particlePosition - capsuleP0;
float num3 = Vector3.Dot(val2, val);
if (num3 <= 0f)
{
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude > num2)
{
float num4 = Mathf.Sqrt(sqrMagnitude);
particlePosition = capsuleP0 + val2 * (num / num4);
}
return;
}
float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude;
if (num3 >= sqrMagnitude2)
{
val2 = particlePosition - capsuleP1;
float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude3 > num2)
{
float num5 = Mathf.Sqrt(sqrMagnitude3);
particlePosition = capsuleP1 + val2 * (num / num5);
}
}
else if (sqrMagnitude2 > 0f)
{
num3 /= sqrMagnitude2;
val2 -= val * num3;
float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude4 > num2)
{
float num6 = Mathf.Sqrt(sqrMagnitude4);
particlePosition += val2 * ((num - num6) / num6);
}
}
}
private void OnDrawGizmosSelected()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
if (!((Behaviour)this).enabled)
{
return;
}
if (m_Bound == Bound.Outside)
{
Gizmos.color = Color.yellow;
}
else
{
Gizmos.color = Color.magenta;
}
float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x);
float num2 = m_Height * 0.5f - num;
if (num2 <= 0f)
{
Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(m_Center), num);
return;
}
Vector3 center = m_Center;
Vector3 center2 = m_Center;
switch (m_Direction)
{
case Direction.X:
center.x -= num2;
center2.x += num2;
break;
case Direction.Y:
center.y -= num2;
center2.y += num2;
break;
case Direction.Z:
center.z -= num2;
center2.z += num2;
break;
}
Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center), num);
Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center2), num);
}
}
namespace PlayerAvatarLoader
{
public class BodyReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
PlayerControllerB component = ((Component)this).gameObject.GetComponent<PlayerControllerB>();
ulong playerSteamId = component.playerSteamId;
string playerUsername = component.playerUsername;
int currentSuitID = component.currentSuitID;
string text = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName;
if (text == "Default")
{
Debug.LogWarning((object)"Detected An Attempt To Load Suit 'Default'. This Is Likely Because MoreSuits Is Installed. Falling Back To 'Orange suit'.");
text = "Orange suit";
}
Debug.LogWarning((object)("Attempting To Load '" + text + "' For " + playerUsername + "(" + playerSteamId + ")"));
if (Assets.loadedBundleIds.FirstOrDefault((string stringToCheck) => stringToCheck.Contains(playerSteamId.ToString())) != null)
{
Debug.LogWarning((object)("Found Previously Loaded Bundle For " + playerUsername + "(" + playerSteamId + ")"));
int index = Assets.loadedBundleIds.FindIndex((string x) => x.Contains(playerSteamId.ToString()));
GameObject val = Assets.loadedAssetBundles[index].LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
return val;
}
Debug.LogError((object)("No '" + text + "' Model Found For " + playerSteamId + "!!! Falling Back To Default"));
val = Assets.initAssetBundle.LoadAsset<GameObject>(text);
if ((Object)(object)val == (Object)null)
{
Debug.LogError((object)("No '" + text + "' Model Found Inside Default Bundle!!! Falling Back To 'Orange suit'"));
return Assets.initAssetBundle.LoadAsset<GameObject>("Orange suit");
}
return val;
}
Debug.LogWarning((object)("Bundle Not Yet Loaded For " + playerUsername + "(" + playerSteamId + "). Attempting To Load New Bundle..."));
AssetBundle val2 = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", playerSteamId.ToString()));
if ((Object)(object)val2 != (Object)null)
{
Assets.PopulateAssets(check: true, playerSteamId.ToString(), val2);
GameObject val3 = val2.LoadAsset<GameObject>(text);
if ((Object)(object)val3 != (Object)null)
{
return val3;
}
Debug.LogError((object)("No '" + text + "' Model Found For " + playerSteamId + "!!! Falling Back To Default"));
return Assets.initAssetBundle.LoadAsset<GameObject>(text);
}
Debug.LogError((object)(playerUsername + "(" + playerSteamId + ") Does Not Have A Bundle!!! Falling Back To Default."));
return Assets.initAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
}
}
[BepInPlugin("NotAustinVT.PlayerAvatarLoader", "Player Avatar Loader", "1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerControllerB))]
public class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void UpdatePatch(ref PlayerControllerB __instance)
{
if (__instance.playerSteamId != 0)
{
}
}
}
public static readonly Harmony Harmony = new Harmony("NotAustinVT.PlayerAvatarLoader");
public static ConfigEntry<string> SuitsToReg = null;
private void Awake()
{
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Expected O, but got Unknown
SuitsToReg = ((BaseUnityPlugin)this).Config.Bind<string>("Suits - ONLY EDIT FOR SUIT MOD COMPATIBILITY", "Suits", "Orange suit,Green suit,Hazard suit,Pajama suit", "Include all suits being loaded. (If using More_Suits, DO NOT INCLUDE 'Default' IN THE LIST OF SUITS TO LOAD");
char[] separator = new char[1] { ',' };
string[] array = SuitsToReg.Value.Split(separator);
ModelReplacementAPI.RegisterSuitModelReplacement("Default", typeof(BodyReplacement));
for (int i = 0; i < array.Length; i++)
{
if (array[i] != "Default")
{
ModelReplacementAPI.RegisterSuitModelReplacement(array[i], typeof(BodyReplacement));
}
}
Assets.PopulateAssets(check: false, "if you see this you're gay", null);
Harmony val = new Harmony("NotAustinVT.AvatarLoader");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NotAustinVT.PlayerAvatarLoader is loaded!");
}
}
public static class Assets
{
public static AssetBundle initAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", "default"));
public static List<string> loadedBundleIds = new List<string>();
public static List<AssetBundle> loadedAssetBundles = new List<AssetBundle>();
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
}
public static void PopulateAssets(bool check, string playerSteamId, AssetBundle playerAssetBundle)
{
if (check)
{
loadedBundleIds.Add(playerSteamId);
loadedAssetBundles.Add(playerAssetBundle);
}
}
}
public class DynBones
{
}
}