Decompiled source of LethalGym v1.0.1

LethalGym.dll

Decompiled 11 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("TestMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TestMod")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8783459d-c18b-47c1-8ab8-33850c35c096")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalGym
{
	[BepInPlugin("LethalGym", "LethalGym", "1.0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "LethalGym";

		private const string modName = "LethalGym";

		private const string modVersion = "1.0.1.0";

		private readonly Harmony harmony = new Harmony("LethalGym");

		private static Plugin Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("LethalGym");
			mls.LogInfo((object)"The Lethal Gym Is Open");
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lethalgym");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item item = val.LoadAsset<Item>("assets/scraps/dumbell.asset");
			Item item2 = val.LoadAsset<Item>("assets/scraps/dumbellbig.asset");
			RegisterScrapByPlanet(item, new int[8] { 18, 25, 19, 36, 34, 46, 50, 47 });
			RegisterScrapByPlanet(item2, new int[8] { 0, 0, 0, 14, 15, 34, 33, 30 });
			TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>();
			harmony.PatchAll(typeof(Plugin));
		}

		private void RegisterScrapByPlanet(Item item, int[] weights)
		{
			NetworkPrefabs.RegisterNetworkPrefab(item.spawnPrefab);
			Items.RegisterScrap(item, weights[0], (LevelTypes)4);
			Items.RegisterScrap(item, weights[1], (LevelTypes)8);
			Items.RegisterScrap(item, weights[2], (LevelTypes)16);
			Items.RegisterScrap(item, weights[3], (LevelTypes)32);
			Items.RegisterScrap(item, weights[4], (LevelTypes)64);
			Items.RegisterScrap(item, weights[5], (LevelTypes)128);
			Items.RegisterScrap(item, weights[6], (LevelTypes)256);
			Items.RegisterScrap(item, weights[7], (LevelTypes)512);
		}
	}
}
namespace LethalGym.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void infSprintPatch(ref float ___sprintMeter)
		{
			___sprintMeter = 1f;
		}
	}
}