using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("realestudios.BigBoosHaunt")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyInformationalVersion("2.0.0")]
[assembly: AssemblyProduct("BigBoosHauntScrap")]
[assembly: AssemblyTitle("realestudios.BigBoosHaunt")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BigBoosHauntScrap
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "realestudios.BigBoosHaunt";
public const string PLUGIN_NAME = "BigBoosHauntScrap";
public const string PLUGIN_VERSION = "2.0.0";
}
}
namespace BigBoosHaunt
{
[BepInPlugin("BigBoosHaunt", "BigBoosHaunt", "2.2.0")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "BigBoosHaunt";
private const string NAME = "BigBoosHaunt";
private const string VERSION = "2.2.0";
public static Plugin instance;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "bigbooshauntscrap");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/BigBoosHaunt/Scrap/Star/BBHStarItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 20, (LevelTypes)1);
Item val3 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/BigBoosHaunt/Scrap/Coins/BBHCoinItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Utilities.FixMixerGroups(val3.spawnPrefab);
Items.RegisterScrap(val3, 20, (LevelTypes)1);
Item val4 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/BigBoosHaunt/Scrap/Coins/BBHRedCoinItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Utilities.FixMixerGroups(val4.spawnPrefab);
Items.RegisterScrap(val4, 20, (LevelTypes)1);
Item val5 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/BigBoosHaunt/Scrap/Coins/BBHBlueCoinItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
Utilities.FixMixerGroups(val5.spawnPrefab);
Items.RegisterScrap(val5, 20, (LevelTypes)1);
Item val6 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/BigBoosHaunt/Scrap/Shell/BBHShellItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
Utilities.FixMixerGroups(val6.spawnPrefab);
Items.RegisterScrap(val6, 20, (LevelTypes)1);
Item val7 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/BigBoosHaunt/Scrap/Q_Block/BBHQBlockItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
Utilities.FixMixerGroups(val7.spawnPrefab);
Items.RegisterScrap(val7, 20, (LevelTypes)1);
Item val8 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/BigBoosHaunt/Scrap/bob-omb/BBHBobOmbItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
Utilities.FixMixerGroups(val8.spawnPrefab);
Items.RegisterScrap(val8, 20, (LevelTypes)1);
Item val9 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/BigBoosHaunt/Scrap/Cap/BBHCapItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
Utilities.FixMixerGroups(val9.spawnPrefab);
Items.RegisterScrap(val9, 20, (LevelTypes)1);
Item val10 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/BigBoosHaunt/Scrap/1Up/BBHOneUpItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
Utilities.FixMixerGroups(val10.spawnPrefab);
Items.RegisterScrap(val10, 20, (LevelTypes)1);
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BigBoosHaunt");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded BigBoosHaunt Scrap");
}
}
public class MovingPlatform : MonoBehaviour
{
[SerializeField]
private Transform startPoint;
[SerializeField]
private Transform endPoint;
[SerializeField]
private float speed = 2f;
private Vector3 currentTarget;
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
currentTarget = endPoint.position;
}
private void Update()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.position = Vector3.MoveTowards(((Component)this).transform.position, currentTarget, speed * Time.deltaTime);
if (Vector3.Distance(((Component)this).transform.position, currentTarget) < 0.1f)
{
currentTarget = ((currentTarget == endPoint.position) ? startPoint.position : endPoint.position);
}
}
}
}