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RealeStudios-BigBoosHaunt-2.3.2 icon

BigBoosHaunt

(LLL) Port of Big Boo's Haunt. v68 compatible.

Date uploaded 3 weeks ago
Version 2.3.2
Download link RealeStudios-BigBoosHaunt-2.3.2.zip
Downloads 6152
Dependency string RealeStudios-BigBoosHaunt-2.3.2

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10

README

Do you dare enter the mansion?

The Company found coordinates to a mysterious mansion somewhere in the Mushroom Kingdom.

This is a challenging late-game moon featuring 3 fire exits. Be sure to watch after your crew mates, as there have been reports of paranormal activity in the area.

Features

  • Custom scrap

  • (somewhat) Functioning moving platform

  • Spooky atmosphere

CHANGELOG

2.3.2

  • Star is no longer ridiculously bright

2.3.1

  • Power Star now lights up correctly

2.3.0

  • Drastically reduced file size from 100mb to 25mb

2.2.2

  • Fixed 1up and Cap making you heavier after you drop them

2.2.1

  • Added GitHub page

2.2.0

  • Splashing sounds caused some networking issues, so they have been removed

  • Scrap is now part of this mod, no need for the SM64 Scrap mod

2.1.0

  • Changed elevator logic entirely. It cannot carry scrap, so don't drop your scrap on it yet. It's bumpy, so hold on tight. At least it moves this time

  • Water splashing sounds have been added in the basement

  • Removed interior lights that didn't need to be there. Use a flashlight if you plan to venture in the original interior (this should fix the error from too many shadows being requested)

  • Adjusted new scrap spawns

2.0.0

  • Custom scrap added! More to follow soon

  • Elevator should be able to support more than one person now

  • Game will no longer freeze for a half a second while the dropship spawns

1.1.0

  • Added back the moving platform! It should stay on track now. Revert to version 1.0.2 or 0.6.1 if it is still broken

  • Boo sfx will no longer play in the mansion

  • Changed icon

1.0.2

  • Removed the moving platform. Needs more testing

1.0.1

Hotfix:

  • Removed extra fog

  • Fixed some weird doorknob placements

1.0.0

  • Supplemented ladder to the basement with a moving platform (currently very delicate, so the ladder will remain if it goes off track)

  • Added original door models (the doors that can open warp the doorknobs a bit. Will investigate later)

  • Added Boo sfx in the background

  • Changed lighting to be much cooler to match the original game better

  • Proper footstep sounds

  • Properly functioning water in the bigger pool, plus a ladder so you can escape the water with no stamina

  • Changed water texture to be translucent

Still looking into splashing sounds when walking through the shallow water without hindering movement.

0.6.1

Fixed mod description

0.6.0

Updated for V62. New scrap should spawn here. Changed Cruiser delivery music. Fire exits will now point you straight out instead of to the left. Fixed cracks between fire exit doors and door frames once and for all. Added missing reverb trigger to a fire exit. Reduced route price from $1000 to $750.

0.5.0

Changed thumbnail. Added fire by main entrance. Changed drop ship music. Added some extra models. Changed fence texture.

0.4.1

Did some interior decorating for the adventurous. Tweaked spawn rates.

0.4.0

Fixed scaling issues. You are now no longer the size of an ant. Added some doors. Adjusted spawn weights. Added some SFX.

0.3.0

Fixed the blinding light.

0.2.0

Terrain shows on radar. Un-doubled the amount of fog (oops.) Added more AI nodes outside. Removed daylight between fire exits and the door frames. Tweaked scrap/enemy spawn rates.

0.1.1

Tweaked enemy spawns.

0.1.0

First release! In beta.