Date uploaded | 2 months ago |
Version | 0.2.1 |
Download link | RealeStudios-ShiftingSandLand-0.2.1.zip |
Downloads | 1648 |
Dependency string | RealeStudios-ShiftingSandLand-0.2.1 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10README
Trudge through the desert to get to the pyramid!
Can you and your crew avoid dangerous creatures on a treacherous path to the pyramid?
The Company recommends you cool off by the oasis if you get too hot. Heat strokes aren't conducive to productivity, after all. (Just don't waste too much time.)
The Company also suggests using a Cruiser to minimize travel time between the ship and the pyramid.
This moon has 1 fire exit. It costs $200 to route here.
Features
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Quicksand pits (and a lot of them)
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Custom scrap
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Custom drop ship music
In beta for playtesting
CHANGELOG
0.4.0
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Drastically reduced file size from 90mb to 25mb
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Reduced outdoor enemy spawns
0.3.0
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Gaps in geometry are now airtight
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Correct fence textures are used
0.2.1
- Fixed 1up and Cap making you heavier after you drop them
0.2.0
First public release!
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Custom Scrap
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Indoor ambience fixed
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Quicksand triggers tightened to terrain a little more
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Quicksand textures are tiled rather than stretched
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Palm tree
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Fixed being able to walk through the fence by the pyramid
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Changed fence texture
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Removed lingering objects floating in the distance
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Made Main Entrance scan node a little bit easier to scan
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Enemy spawn weights adjusted
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Route price increased to $200
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Custom drop ship music
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Drop ship location changed so you can use a Cruiser now
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Ladder to old drop ship location removed
0.1.1
Temp icon
0.1.0
First beta release!
Known issues:
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Gaps in geometry
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LC door models, will be replaced with SM64 models soon
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Castle Grounds v56 scrap, will be replaced with scrap more fitting to the layout in v0.2.0
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Main entrance node doesn't scan from far away