Decompiled source of FMS Shovel v1.1.2

FMSPlugin.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FMSPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FMSPlugin")]
[assembly: AssemblyTitle("FMSPlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FMSPlugin
{
	[BepInPlugin("isagoarth.ShovelFMS", "ShovelFMS", "1.1.2")]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin Instance;

		public static AssetBundle testBundle;

		private const string MyGUID = "isagoarth.ShovelFMS";

		private const string PluginName = "ShovelFMS";

		private const string VersionString = "1.1.2";

		private static readonly Harmony Harmony = new Harmony("isagoarth.ShovelFMS");

		public static ManualLogSource Log = new ManualLogSource("ShovelFMS");

		private void Awake()
		{
			Instance = this;
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			string text = "FMSPlugin.dll";
			string text2 = location.TrimEnd(text.ToCharArray());
			string text3 = "testAsset.bundle";
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Loading AssetBundle from: " + text2 + text3));
			testBundle = AssetBundle.LoadFromFile(text2 + text3);
			Harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: ShovelFMS, VersionString: 1.1.2 is loaded.");
			Log = ((BaseUnityPlugin)this).Logger;
		}
	}
	[HarmonyPatch(typeof(GrabbableObject))]
	internal class ShovelPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void ChangeModel(GrabbableObject __instance)
		{
			Plugin.Log.LogInfo((object)"Launching postfix method");
			Shovel val = (Shovel)(object)((__instance is Shovel) ? __instance : null);
			if ((Object)(object)val == (Object)null)
			{
				Plugin.Log.LogInfo((object)"GrabableObject is not a Shovel");
			}
			else
			{
				ChangeModel(val);
			}
		}

		public static void ChangeModel(Shovel self)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((Component)self).transform.Find("mesh") != (Object)null)
			{
				GameObject gameObject = ((GameObject)Plugin.testBundle.LoadAsset("Assets/FMS/FullMoonSword.prefab")).gameObject;
				Material val = (Material)Plugin.testBundle.LoadAsset("Assets/FMS/fmsmat.mat");
				Mesh mesh = gameObject.GetComponent<MeshFilter>().mesh;
				GameObject gameObject2 = ((Component)((Component)self).transform.GetChild(0)).gameObject;
				MeshRenderer component = gameObject2.GetComponent<MeshRenderer>();
				MeshFilter component2 = gameObject2.GetComponent<MeshFilter>();
				Material[] array = (Material[])(object)new Material[((Renderer)component).materials.Length];
				for (int i = 0; i < array.Length; i++)
				{
					array[i] = val;
				}
				((Renderer)component).materials = array;
				component2.mesh = mesh;
				gameObject2.transform.localPosition = gameObject2.transform.localPosition + new Vector3(0f, 0f, -1f);
				Plugin.Log.LogInfo((object)"Model changng ended");
			}
		}
	}
}