using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FMSPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FMSPlugin")]
[assembly: AssemblyTitle("FMSPlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FMSPlugin
{
[BepInPlugin("isagoarth.ShovelFMS", "ShovelFMS", "1.1.2")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
public static AssetBundle testBundle;
private const string MyGUID = "isagoarth.ShovelFMS";
private const string PluginName = "ShovelFMS";
private const string VersionString = "1.1.2";
private static readonly Harmony Harmony = new Harmony("isagoarth.ShovelFMS");
public static ManualLogSource Log = new ManualLogSource("ShovelFMS");
private void Awake()
{
Instance = this;
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "FMSPlugin.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = "testAsset.bundle";
((BaseUnityPlugin)this).Logger.LogInfo((object)("Loading AssetBundle from: " + text2 + text3));
testBundle = AssetBundle.LoadFromFile(text2 + text3);
Harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: ShovelFMS, VersionString: 1.1.2 is loaded.");
Log = ((BaseUnityPlugin)this).Logger;
}
}
[HarmonyPatch(typeof(GrabbableObject))]
internal class ShovelPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void ChangeModel(GrabbableObject __instance)
{
Plugin.Log.LogInfo((object)"Launching postfix method");
Shovel val = (Shovel)(object)((__instance is Shovel) ? __instance : null);
if ((Object)(object)val == (Object)null)
{
Plugin.Log.LogInfo((object)"GrabableObject is not a Shovel");
}
else
{
ChangeModel(val);
}
}
public static void ChangeModel(Shovel self)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Expected O, but got Unknown
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((Component)self).transform.Find("mesh") != (Object)null)
{
GameObject gameObject = ((GameObject)Plugin.testBundle.LoadAsset("Assets/FMS/FullMoonSword.prefab")).gameObject;
Material val = (Material)Plugin.testBundle.LoadAsset("Assets/FMS/fmsmat.mat");
Mesh mesh = gameObject.GetComponent<MeshFilter>().mesh;
GameObject gameObject2 = ((Component)((Component)self).transform.GetChild(0)).gameObject;
MeshRenderer component = gameObject2.GetComponent<MeshRenderer>();
MeshFilter component2 = gameObject2.GetComponent<MeshFilter>();
Material[] array = (Material[])(object)new Material[((Renderer)component).materials.Length];
for (int i = 0; i < array.Length; i++)
{
array[i] = val;
}
((Renderer)component).materials = array;
component2.mesh = mesh;
gameObject2.transform.localPosition = gameObject2.transform.localPosition + new Vector3(0f, 0f, -1f);
Plugin.Log.LogInfo((object)"Model changng ended");
}
}
}
}