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Decompiled source of DrCon v0.0.3
ReavsStuff.DrConEnemy.dll
Decompiled 2 years ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using DrConEnemy.Configuration; using GameNetcodeStuff; using LethalConfig; using LethalConfig.ConfigItems; using LethalConfig.ConfigItems.Options; using LethalLib.Modules; using Microsoft.CodeAnalysis; using ReavsStuff.DrConEnemy.NetcodePatcher; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; using UnityEngine.VFX; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ReavsStuff.DrConEnemy")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.0.3.0")] [assembly: AssemblyInformationalVersion("0.0.3")] [assembly: AssemblyProduct("DrConEnemy")] [assembly: AssemblyTitle("ReavsStuff.DrConEnemy")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DrConEnemy { internal class DrConAI : EnemyAI { public enum State { Idle, RoamSearch, Chasing, Corrupting, Death } private enum CorruptionState { NotCorrupted, Corrupted } [CompilerGenerated] private static class <>O { public static RpcReceiveHandler <0>____rpc_handler_537851232; public static RpcReceiveHandler <1>____rpc_handler_1631869031; public static RpcReceiveHandler <2>____rpc_handler_3631905316; public static RpcReceiveHandler <3>____rpc_handler_2705285129; public static RpcReceiveHandler <4>____rpc_handler_3215422204; public static RpcReceiveHandler <5>____rpc_handler_3211178542; public static RpcReceiveHandler <6>____rpc_handler_543789041; public static RpcReceiveHandler <7>____rpc_handler_3186420411; public static RpcReceiveHandler <8>____rpc_handler_2423799401; public static RpcReceiveHandler <9>____rpc_handler_2631100579; } private AudioSource audioSource; public AISearchRoutine drConSearchRoutine; private Coroutine attackingPlayerCoroutine; private int observedState = -1; private readonly float maxIdleTime = 5f; public float currentIdleTime = 0f; public float currentAttackTime = 0f; public float noticePlayerTimer; public bool attackingDone = false; public bool punchAttack = false; public bool canAttack; public bool attackTriggerBool = false; public bool attackMovement = false; private bool attackingPlayer; private bool enteredChaseMode; private bool lostPlayerInChase; private bool beginningChasingThisClient; private Vector3 lastPositionOfSeenPlayer; private float checkLineofSightInterval; public Transform turnCompass = null; public Transform attackArea = null; public AudioClip AudioClipIdle; public AudioClip AudioClipRoaming; public AudioClip AudioClipChasingFirst; public AudioClip[] AudioClipChasing; public AudioClip[] AudioClipFootstep; public AudioClip[] AudioClipDeathEscape; public float setChaseSpeedNumber; private Vector3 previousPosition; private float previousVelocity; private float averageVelocity; private float velocityInterval; private float velocityAverageCount; private float agentSpeedWithNegative; [Space(5f)] public float BaseAcceleration = 55f; public float SpeedAccelerationEffect = 2f; public float SpeedIncreaseRate = 5f; private float lastTimeHit; private float drConVolume; private float drConRoamSpeed; private float drConChaseSpeed; private float drConDamage; private int drConHealth; private bool drConCanCorrupt; private bool drConInstantCorrupt; private float drConCorruptTimeMax; public bool canBecomeCorrupted; public bool corruptedDrCon; public bool corruptionTimeFinal = false; public bool corruptionCoroutine = false; public float currentUntilCorruptionTime = 0f; [Header("Required Variables")] public Collider DrConCollider; public Transform stareTransform; public AudioSource farAudio; [Header("Audio Clips")] public AudioClip AudioClipCorruptedIdling; public AudioClip AudioClipCorruptedRoaming; public AudioClip AudioClipCorruptedChasing; public AudioClip AudioClipCorruptedTriggering; public AudioClip AudioClipCorruptedKilling; public AudioClip[] AudioClipCorruptedFootstep; private Vector3 spawnPos; private float roamingTime = 25f; private float lookingAtDrConTime; private float triggeringTime; private bool goToIdle; private bool standingStill; private float triggerDuration = 30f; private readonly float triggerDurationDefault = 30f; private readonly float stareToTriggerTime = 0.7f; private bool inKillingAnim; public List<PlayerControllerB> conTargets = new List<PlayerControllerB>(); private Vector3 mainEntrancePosition; public VisualEffect visualEffects; private static VFXExposedProperty keyVFXBeginTrigger; private static VFXExposedProperty keyVFXEndTrigger; private static readonly string keyVFXBeginTriggerName = "StartKeyDoorParticle"; private static readonly string keyVFXEndTriggerName = "StopKeyDoorParticle"; public SkinnedMeshRenderer CorruptionSkin; private float lastInvertval; private float temporartyBlindnessTime; private bool temporaryBlindessDone = false; private float scanningWidth; private float scanningWidthDefault = 150f; private float scanningWidthBlindness = 0f; private bool enemyHasBeenKilled = false; public void SetConfigValues() { drConVolume = PluginConfig.DrConVolumeAdjustment.Value; drConRoamSpeed = PluginConfig.DrConRoamSpeed.Value; drConChaseSpeed = PluginConfig.DrConChaseSpeed.Value; drConDamage = PluginConfig.DrConDamage.Value; drConHealth = PluginConfig.DrConHealth.Value; drConCanCorrupt = PluginConfig.DrConCanBecomeCorrupted.Value; if (drConCanCorrupt) { drConInstantCorrupt = PluginConfig.DrConInstantCorruption.Value; } else { drConInstantCorrupt = false; } drConCorruptTimeMax = PluginConfig.DrConUntilCorruptionDuration.Value; } public override void Start() { //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Expected O, but got Unknown //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Expected O, but got Unknown ((EnemyAI)this).Start(); SetConfigValues(); base.enemyHP = drConHealth; audioSource = ((Component)this).GetComponent<AudioSource>(); canBecomeCorrupted = drConCanCorrupt; keyVFXBeginTrigger.name = keyVFXBeginTriggerName; keyVFXEndTrigger.name = keyVFXEndTriggerName; base.agent.acceleration = 300f; base.agent.angularSpeed = 180f; base.agent.speed = drConRoamSpeed; setChaseSpeedNumber = drConChaseSpeed; base.agent.stoppingDistance = 1.5f; lastInvertval = Time.realtimeSinceStartup; triggerDuration = triggerDurationDefault; spawnPos = ((Component)this).transform.position; base.isOutside = ((Component)this).transform.position.y > -80f; mainEntrancePosition = RoundManager.Instance.GetNavMeshPosition(RoundManager.FindMainEntrancePosition(true, base.isOutside), default(NavMeshHit), 5f, -1); if (base.isOutside) { if (base.allAINodes == null || base.allAINodes.Length == 0) { base.allAINodes = GameObject.FindGameObjectsWithTag("OutsideAINode"); } if ((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null) { ((EnemyAI)this).EnableEnemyMesh(!StartOfRound.Instance.hangarDoorsClosed || !GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom, false); } } else if (base.allAINodes == null || base.allAINodes.Length == 0) { base.allAINodes = GameObject.FindGameObjectsWithTag("AINode"); } base.path1 = new NavMeshPath(); base.openDoorSpeedMultiplier = 500f; drConSearchRoutine = new AISearchRoutine(); if (drConInstantCorrupt) { corruptedDrCon = true; DoAnimationClientRpc("IdlingC"); base.enemyHP = 1000; CorruptionSkin.SetBlendShapeWeight(0, 100f); SetCorruptedConInitialValues(); } else { DoAnimationClientRpc("Idling"); currentAttackTime = 0f; currentIdleTime = 0f; base.enemyHP = drConHealth; } currentIdleTime = maxIdleTime + 1f; ((EnemyAI)this).SwitchToBehaviourState(0); } public void StartAnimVFX() { visualEffects.SendEvent(keyVFXBeginTrigger.name); } public void EndAnimVFX() { visualEffects.SendEvent(keyVFXEndTrigger.name); } public override void DoAIInterval() { //IL_06cd: Unknown result type (might be due to invalid IL or missing references) //IL_070c: Unknown result type (might be due to invalid IL or missing references) //IL_076a: Unknown result type (might be due to invalid IL or missing references) //IL_049a: Unknown result type (might be due to invalid IL or missing references) //IL_04a5: Unknown result type (might be due to invalid IL or missing references) //IL_04c4: Unknown result type (might be due to invalid IL or missing references) //IL_04cf: Unknown result type (might be due to invalid IL or missing references) //IL_04d4: Unknown result type (might be due to invalid IL or missing references) //IL_05a0: Unknown result type (might be due to invalid IL or missing references) //IL_05a6: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_05fb: Unknown result type (might be due to invalid IL or missing references) //IL_05c9: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DoAIInterval(); if (StartOfRound.Instance.livingPlayers == 0 || base.isEnemyDead || (Object)(object)GameNetworkManager.Instance == (Object)null) { lastInvertval = Time.realtimeSinceStartup; audioSource.loop = false; farAudio.Stop(); audioSource.Stop(); } else { if (corruptionTimeFinal) { return; } if (corruptedDrCon) { switch (base.currentBehaviourStateIndex) { case 0: roamingTime -= Time.realtimeSinceStartup - lastInvertval; if (standingStill) { base.agent.speed = 0f; } else { base.openDoorSpeedMultiplier = 5f; base.agent.speed = 3f; } base.movingTowardsTargetPlayer = false; base.agent.stoppingDistance = 3f; base.addPlayerVelocityToDestination = 0f; if (roamingTime <= 16f && drConSearchRoutine.inProgress && (Object)(object)base.targetPlayer == (Object)null) { ((EnemyAI)this).StopSearch(drConSearchRoutine, true); lastInvertval = Time.realtimeSinceStartup; } else if (roamingTime > 3f && roamingTime < 15f && !drConSearchRoutine.inProgress && (Object)(object)base.targetPlayer == (Object)null && goToIdle) { standingStill = true; DoAnimationClientRpc("IdlingC"); float time = base.creatureVoice.time; base.creatureVoice.volume = 0.45f; base.creatureVoice.clip = AudioClipCorruptedIdling; base.creatureVoice.Play(); base.creatureVoice.time = time; lastInvertval = Time.realtimeSinceStartup; } else if (!((Object)(object)base.targetPlayer != (Object)null) && (Object)(object)base.targetPlayer == (Object)null && !drConSearchRoutine.inProgress && roamingTime <= 0f) { if (!standingStill) { goToIdle = Random.Range(1, 5) == 1; roamingTime = Random.Range(20f, 27f); ((EnemyAI)this).StartSearch(spawnPos, drConSearchRoutine); lastInvertval = Time.realtimeSinceStartup; break; } standingStill = false; goToIdle = false; roamingTime = Random.Range(19f, 24f); DoAnimationClientRpc("RoamingC"); float time2 = base.creatureVoice.time; base.creatureVoice.volume = 0.5f; base.creatureVoice.clip = AudioClipCorruptedRoaming; base.creatureVoice.Play(); base.creatureVoice.time = time2; lastInvertval = Time.realtimeSinceStartup; } break; case 1: base.agent.speed = 0f; lastInvertval = Time.realtimeSinceStartup; base.movingTowardsTargetPlayer = false; break; case 2: { base.agent.stoppingDistance = 0f; base.agent.avoidancePriority = 50; base.openDoorSpeedMultiplier = 500f; DrConCollider.isTrigger = true; base.addPlayerVelocityToDestination = 1f; if (inKillingAnim) { base.agent.speed = 0f; } else { base.agent.speed = Mathf.Clamp(base.agent.speed + (Time.realtimeSinceStartup - lastInvertval) * 1.1f, 5.5f, 14.3f); } if (conTargets.Count <= 0) { ToIdle(); break; } PlayerControllerB targetPlayer = base.targetPlayer; float num = float.PositiveInfinity; foreach (PlayerControllerB conTarget in conTargets) { bool flag = conTarget.isInsideFactory == !base.isOutside; if (!conTarget.isPlayerDead) { if (((EnemyAI)this).PlayerIsTargetable(conTarget, false, true) && Vector3.Distance(((Component)conTarget).transform.position, ((Component)this).transform.position) < num) { num = Vector3.Magnitude(((Component)conTarget).transform.position - ((Component)this).transform.position); base.targetPlayer = conTarget; } } else { AddTargetToList((int)conTarget.actualClientId, remove: true); } } if ((Object)(object)base.targetPlayer != (Object)null) { if (drConSearchRoutine.inProgress) { ((EnemyAI)this).StopSearch(drConSearchRoutine, true); } if ((Object)(object)base.targetPlayer != (Object)(object)targetPlayer) { ((EnemyAI)this).ChangeOwnershipOfEnemy(base.targetPlayer.actualClientId); } if (base.targetPlayer.isInsideFactory != !base.isOutside) { if (Vector3.Distance(((Component)this).transform.position, mainEntrancePosition) < 2f) { TeleportEnemy(RoundManager.FindMainEntrancePosition(true, !base.isOutside), !base.isOutside); base.agent.speed = 0f; } else { base.movingTowardsTargetPlayer = false; ((EnemyAI)this).SetDestinationToPosition(mainEntrancePosition, false); } } else { ((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer); } } else if (conTargets.Count <= 0) { ToIdle(); } break; } default: lastInvertval = Time.realtimeSinceStartup; break; } } else { if (corruptedDrCon || base.isEnemyDead) { return; } switch (base.currentBehaviourStateIndex) { case 0: base.addPlayerVelocityToDestination = 0f; if (!drConSearchRoutine.inProgress) { ((EnemyAI)this).StartSearch(((Component)this).transform.position, drConSearchRoutine); } break; case 1: base.addPlayerVelocityToDestination = 0f; if (!drConSearchRoutine.inProgress) { ((EnemyAI)this).StartSearch(((Component)this).transform.position, drConSearchRoutine); } break; case 2: base.addPlayerVelocityToDestination = 1f; if (lostPlayerInChase) { base.movingTowardsTargetPlayer = false; if (!drConSearchRoutine.inProgress) { drConSearchRoutine.searchWidth = 30f; ((EnemyAI)this).StartSearch(lastPositionOfSeenPlayer, drConSearchRoutine); } } else if (drConSearchRoutine.inProgress) { ((EnemyAI)this).StopSearch(drConSearchRoutine, true); base.movingTowardsTargetPlayer = true; } break; case 3: break; case 4: audioSource.loop = false; audioSource.Stop(); base.isEnemyDead = true; break; } } } } public void TeleportEnemy(Vector3 pos, bool setOutside) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(pos, default(NavMeshHit), 5f, -1); if (((NetworkBehaviour)this).IsOwner) { ((Behaviour)base.agent).enabled = false; ((Component)this).transform.position = navMeshPosition; ((Behaviour)base.agent).enabled = true; } else { ((Component)this).transform.position = navMeshPosition; } base.serverPosition = navMeshPosition; SetEnemyOutside(setOutside); EntranceTeleport val = RoundManager.FindMainEntranceScript(setOutside); if (val.doorAudios != null && val.doorAudios.Length != 0) { val.entrancePointAudio.PlayOneShot(val.doorAudios[0]); WalkieTalkie.TransmitOneShotAudio(val.entrancePointAudio, val.doorAudios[0], 1f); } } public IEnumerator SetCorruptionFunc() { base.agent.speed = 0f; base.enemyHP = 1000; audioSource.Stop(); base.creatureVoice.Stop(); DoAnimationClientRpc("CorruptionTransition"); yield return (object)new WaitForSeconds(3f); DoAnimationClientRpc("CorruptionFinish"); CorruptionSkin.SetBlendShapeWeight(0, 100f); yield return (object)new WaitUntil((Func<bool>)(() => !corruptionTimeFinal)); spawnPos = ((Component)this).transform.position; yield return (object)new WaitForSeconds(0.5f); SetCorruptedConInitialValues(); base.creatureVoice.Stop(); base.creatureAnimator.speed = 1f; observedState = 0; farAudio.volume = 0f; DrConCollider.isTrigger = true; base.creatureVoice.volume = drConVolume; base.creatureVoice.clip = AudioClipCorruptedIdling; standingStill = false; DoAnimationClientRpc("IdlingC"); ((EnemyAI)this).SwitchToBehaviourState(0); } public void CorruptionFinished() { corruptionTimeFinal = false; } public override void Update() { //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Unknown result type (might be due to invalid IL or missing references) //IL_02f5: Unknown result type (might be due to invalid IL or missing references) //IL_02ff: Unknown result type (might be due to invalid IL or missing references) //IL_0304: Unknown result type (might be due to invalid IL or missing references) //IL_0364: Unknown result type (might be due to invalid IL or missing references) //IL_0378: Unknown result type (might be due to invalid IL or missing references) //IL_0d6b: Unknown result type (might be due to invalid IL or missing references) //IL_0d7b: Unknown result type (might be due to invalid IL or missing references) //IL_0dac: Unknown result type (might be due to invalid IL or missing references) //IL_0dc3: Unknown result type (might be due to invalid IL or missing references) //IL_0dd3: Unknown result type (might be due to invalid IL or missing references) //IL_0de2: Unknown result type (might be due to invalid IL or missing references) //IL_0de7: Unknown result type (might be due to invalid IL or missing references) //IL_0df7: Unknown result type (might be due to invalid IL or missing references) //IL_0b22: Unknown result type (might be due to invalid IL or missing references) //IL_0b32: Unknown result type (might be due to invalid IL or missing references) //IL_0cd3: Unknown result type (might be due to invalid IL or missing references) //IL_0cd8: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); if (base.isEnemyDead || corruptionTimeFinal) { return; } if (!((NetworkBehaviour)this).IsOwner) { base.inSpecialAnimation = false; } if (drConCanCorrupt && !corruptedDrCon && !drConInstantCorrupt) { float num = Mathf.InverseLerp(0f, drConCorruptTimeMax, currentUntilCorruptionTime); CorruptionSkin.SetBlendShapeWeight(0, num * 100f); } if (currentUntilCorruptionTime >= drConCorruptTimeMax && attackingPlayerCoroutine == null && !corruptedDrCon && !corruptionTimeFinal) { if (!corruptionCoroutine) { corruptionCoroutine = true; ((EnemyAI)this).StopSearch(drConSearchRoutine, true); ((EnemyAI)this).SwitchToBehaviourState(3); ((MonoBehaviour)this).StopAllCoroutines(); ((MonoBehaviour)this).StartCoroutine(SetCorruptionFunc()); } corruptionTimeFinal = true; corruptedDrCon = true; } if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 0.25f, 50f, 25, 5f) && !base.isEnemyDead) { if (base.currentBehaviourStateIndex == 2) { GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 1f); } else { GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 0.25f); } } if (corruptedDrCon) { bool flag = GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(stareTransform.position, 18f, 40, -1f); if (flag) { float num2 = Quaternion.Angle(((Component)GameNetworkManager.Instance.localPlayerController.gameplayCamera).transform.rotation, stareTransform.rotation); if (!(num2 <= 135f)) { flag = false; } } if (flag) { lookingAtDrConTime += Time.deltaTime; if (lookingAtDrConTime >= stareToTriggerTime) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1.25f, true); if (conTargets.Count < 60) { AddTargetToList((int)GameNetworkManager.Instance.localPlayerController.playerClientId); } if (base.currentBehaviourStateIndex == 0) { ((EnemyAI)this).SwitchToBehaviourState(1); } } } else { lookingAtDrConTime = Mathf.Clamp(lookingAtDrConTime - Time.deltaTime, 0f, triggeringTime); if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 1f, 30f, 60, -1f) && base.currentBehaviourStateIndex == 0) { if (!base.thisNetworkObject.IsOwner) { ((EnemyAI)this).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId); } if (Vector3.Distance(((Component)this).transform.position, ((Component)GameNetworkManager.Instance.localPlayerController).transform.position) < 10f) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.65f, true); } else { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.25f, true); } } } switch (base.currentBehaviourStateIndex) { case 0: if (observedState != 0) { SetCorruptedConInitialValues(); base.creatureVoice.Stop(); base.creatureAnimator.speed = 1f; observedState = 0; farAudio.volume = 0f; DrConCollider.isTrigger = true; base.creatureVoice.volume = drConVolume; base.creatureVoice.clip = AudioClipCorruptedIdling; } if (!base.creatureVoice.isPlaying) { base.creatureVoice.volume = drConVolume; base.creatureVoice.clip = AudioClipCorruptedIdling; base.creatureVoice.Play(); } break; case 1: if (observedState != 1) { base.creatureAnimator.speed = 1f; observedState = 1; standingStill = false; DrConCollider.isTrigger = true; DoAnimationClientRpc("TriggeringC"); base.creatureVoice.Stop(); farAudio.volume = drConVolume; farAudio.pitch = Random.Range(0.85f, 1.15f); farAudio.PlayOneShot(AudioClipCorruptedTriggering); base.agent.speed = 0f; triggeringTime = triggerDuration; } if (!base.creatureVoice.isPlaying) { base.creatureVoice.volume = drConVolume; base.creatureVoice.clip = AudioClipCorruptedTriggering; base.creatureVoice.Play(); } triggeringTime -= Time.deltaTime; if (triggeringTime <= 0f) { ((EnemyAI)this).SwitchToBehaviourState(2); } break; case 2: DrConCollider.isTrigger = true; if (observedState != 2) { DrConCollider.isTrigger = true; observedState = 2; DoAnimationClientRpc("ChasingC"); base.creatureVoice.Stop(); farAudio.Stop(); farAudio.volume = drConVolume; farAudio.clip = AudioClipCorruptedChasing; farAudio.Play(); } if (!base.creatureVoice.isPlaying) { base.creatureVoice.volume = drConVolume; base.creatureVoice.clip = AudioClipCorruptedChasing; base.creatureVoice.Play(); } base.creatureAnimator.speed = Mathf.Clamp(base.creatureAnimator.speed * 1.5f, 1f, 5f); break; } } else { if (corruptedDrCon) { return; } ObserveState(); CalculateAgentSpeed(); currentUntilCorruptionTime += Time.deltaTime; currentIdleTime += Time.deltaTime; if (temporartyBlindnessTime <= 1.5f && !temporaryBlindessDone) { temporartyBlindnessTime += Time.deltaTime; scanningWidth = scanningWidthBlindness; } else if (temporartyBlindnessTime >= 1.5f && !temporaryBlindessDone) { scanningWidth = scanningWidthDefault; temporaryBlindessDone = true; } switch (base.currentBehaviourStateIndex) { case 0: { if (enteredChaseMode) { enteredChaseMode = false; drConSearchRoutine.searchWidth = 25f; beginningChasingThisClient = false; canAttack = false; noticePlayerTimer = 0f; } if (currentIdleTime > maxIdleTime) { ((EnemyAI)this).SwitchToBehaviourState(1); break; } if (checkLineofSightInterval <= 0.05f) { checkLineofSightInterval += Time.deltaTime; break; } checkLineofSightInterval = 0f; PlayerControllerB val4 = ((EnemyAI)this).CheckLineOfSightForPlayer(scanningWidth, 60, -1); if ((Object)(object)val4 == (Object)(object)GameNetworkManager.Instance.localPlayerController) { noticePlayerTimer = Mathf.Clamp(noticePlayerTimer + 0.05f, 0f, 10f); if (noticePlayerTimer > 0.2f && !beginningChasingThisClient) { beginningChasingThisClient = true; BeginChasingPlayerServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId); ((EnemyAI)this).ChangeOwnershipOfEnemy(val4.actualClientId); } } else { noticePlayerTimer -= Time.deltaTime; } break; } case 1: { if (enteredChaseMode) { enteredChaseMode = false; drConSearchRoutine.searchWidth = 25f; beginningChasingThisClient = false; canAttack = false; noticePlayerTimer = 0f; } if (currentIdleTime > maxIdleTime * 3f) { currentIdleTime = 0f; ((EnemyAI)this).SwitchToBehaviourState(0); break; } if (checkLineofSightInterval <= 0.05f) { checkLineofSightInterval += Time.deltaTime; break; } checkLineofSightInterval = 0f; PlayerControllerB val3 = ((EnemyAI)this).CheckLineOfSightForPlayer(scanningWidth, 60, -1); if ((Object)(object)val3 == (Object)(object)GameNetworkManager.Instance.localPlayerController) { noticePlayerTimer = Mathf.Clamp(noticePlayerTimer + 0.05f, 0f, 10f); if (noticePlayerTimer > 0.2f && !beginningChasingThisClient) { beginningChasingThisClient = true; BeginChasingPlayerServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId); ((EnemyAI)this).ChangeOwnershipOfEnemy(val3.actualClientId); } } else { noticePlayerTimer -= Time.deltaTime; } break; } case 2: { if (!enteredChaseMode) { enteredChaseMode = true; lostPlayerInChase = false; checkLineofSightInterval = 0f; beginningChasingThisClient = false; canAttack = true; } if (checkLineofSightInterval <= 0.075f) { checkLineofSightInterval += Time.deltaTime; break; } checkLineofSightInterval = 0f; if (!attackingPlayer && (Object)(object)base.targetPlayer != (Object)null && attackingPlayerCoroutine == null && base.currentBehaviourStateIndex == 2 && canAttack && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 3f) { attackingPlayer = true; attackingPlayerCoroutine = ((MonoBehaviour)this).StartCoroutine(AttackingPlayerAnimation((int)base.targetPlayer.playerClientId)); AttackPlayerServerRpc((int)base.targetPlayer.playerClientId); } if (!base.creatureVoice.isPlaying && !lostPlayerInChase) { base.creatureVoice.pitch = Random.Range(0.9f, 1.1f); base.creatureVoice.PlayOneShot(AudioClipChasing[Random.Range(0, AudioClipChasing.Length)]); } if (base.inSpecialAnimation) { break; } if (lostPlayerInChase) { PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForPlayer(180f, 60, -1); if (Object.op_Implicit((Object)(object)val)) { noticePlayerTimer = 0f; lostPlayerInChase = false; if ((Object)(object)val != (Object)(object)base.targetPlayer) { ((EnemyAI)this).SetMovingTowardsTargetPlayer(val); attackingPlayer = false; ((EnemyAI)this).ChangeOwnershipOfEnemy(val.actualClientId); } } else { noticePlayerTimer -= 0.075f; if (noticePlayerTimer < -15f) { ((EnemyAI)this).SwitchToBehaviourState(1); } } break; } PlayerControllerB val2 = ((EnemyAI)this).CheckLineOfSightForPlayer(180f, 55, -1); if ((Object)(object)val2 != (Object)null) { noticePlayerTimer = 0f; lastPositionOfSeenPlayer = ((Component)val2).transform.position; if ((Object)(object)val2 != (Object)(object)base.targetPlayer) { base.targetPlayer = val2; attackingPlayer = false; ((EnemyAI)this).ChangeOwnershipOfEnemy(base.targetPlayer.actualClientId); } } else { noticePlayerTimer += 0.075f; if (noticePlayerTimer > 1.8f) { lostPlayerInChase = true; } } break; } } int currentBehaviourStateIndex = base.currentBehaviourStateIndex; if ((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex == 2 && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 4f) { turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position); ((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 12f * Time.deltaTime); } } } public void SetEnemyOutside(bool outside = false) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) base.isOutside = outside; mainEntrancePosition = RoundManager.Instance.GetNavMeshPosition(RoundManager.FindMainEntrancePosition(true, outside), default(NavMeshHit), 5f, -1); if (outside) { base.allAINodes = GameObject.FindGameObjectsWithTag("OutsideAINode"); } else { base.allAINodes = GameObject.FindGameObjectsWithTag("AINode"); } } public override void OnCollideWithPlayer(Collider other) { if (!corruptedDrCon || !Object.op_Implicit((Object)(object)((Component)other).gameObject.GetComponent<PlayerControllerB>())) { return; } ((EnemyAI)this).OnCollideWithPlayer(other); if (!inKillingAnim && !base.isEnemyDead && base.currentBehaviourStateIndex == 2) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if ((Object)(object)val != (Object)null) { inKillingAnim = true; ((MonoBehaviour)this).StartCoroutine(KillPlayerAnimFunc((int)val.playerClientId)); KillPlayerServerRpc((int)val.playerClientId); } } } private IEnumerator AttackingPlayerAnimation(int playerId) { canAttack = false; attackingDone = false; attackTriggerBool = false; _ = StartOfRound.Instance.allPlayerScripts[playerId]; base.agent.speed = 0f; base.creatureVoice.pitch = Random.Range(0.9f, 1.1f); base.creatureVoice.Stop(); base.creatureVoice.loop = false; switch (Random.Range(0, 3)) { case 0: DoAnimationClientRpc("Attacking1"); break; case 1: DoAnimationClientRpc("Attacking2"); break; case 2: DoAnimationClientRpc("Attacking3"); break; case 3: DoAnimationClientRpc("Attacking4"); break; } yield return (object)new WaitUntil((Func<bool>)(() => attackTriggerBool)); AttackHitClientRpc(); yield return (object)new WaitUntil((Func<bool>)(() => attackingDone)); base.movingTowardsTargetPlayer = false; attackingPlayer = false; base.agent.speed = 0f; yield return (object)new WaitForSeconds(0.3f); canAttack = true; attackingPlayerCoroutine = null; ((EnemyAI)this).SwitchToBehaviourState(0); } private IEnumerator KillPlayerAnimFunc(int playerId) { inKillingAnim = true; PlayerControllerB playerScript = StartOfRound.Instance.allPlayerScripts[playerId]; if (base.isOutside && ((Component)this).transform.position.y < -80f) { SetEnemyOutside(); } else if (!base.isOutside && ((Component)this).transform.position.y > -80f) { SetEnemyOutside(outside: true); } int pAmount = conTargets.Count; playerScript.KillPlayer(((Component)playerScript).transform.position, true, (CauseOfDeath)0, 1, default(Vector3)); AddTargetToList(playerId, remove: true); base.creatureSFX.PlayOneShot(AudioClipCorruptedKilling); DoAnimationClientRpc("KillingC"); if (pAmount - 1 <= 0) { ToIdle(); } yield return (object)new WaitForSeconds(1f); inKillingAnim = false; } private void SetCorruptedConInitialValues() { base.creatureAnimator.speed = 1f; DrConCollider = ((Component)this).gameObject.GetComponentInChildren<Collider>(); base.targetPlayer = null; inKillingAnim = false; conTargets.Clear(); DrConCollider.isTrigger = true; base.creatureVoice.Stop(); farAudio.volume = 0f; farAudio.Stop(); } private void CalculateAgentSpeed() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)this).transform.position - previousPosition; float num = ((Vector3)(ref val)).magnitude / (Time.deltaTime / 1.4f); if (velocityInterval <= 0f) { previousVelocity = averageVelocity; velocityInterval = 0.05f; velocityAverageCount += 1f; if (velocityAverageCount > 5f) { averageVelocity += (num - averageVelocity) / 3f; } else { averageVelocity += num; if (velocityAverageCount == 2f) { averageVelocity /= velocityAverageCount; } } } else { velocityInterval -= Time.deltaTime; } if (((NetworkBehaviour)this).IsOwner && averageVelocity - num > Mathf.Clamp(num * 0.17f, 2f, 100f) && ((num > 3f) & (base.currentBehaviourStateIndex == 2))) { agentSpeedWithNegative *= 0.2f; } previousPosition = ((Component)this).transform.position; if (base.currentBehaviourStateIndex == 0) { base.agent.speed = 0f; } else if (base.currentBehaviourStateIndex == 1) { base.agent.speed = drConRoamSpeed; base.agent.acceleration = 150f; } else { if (base.currentBehaviourStateIndex != 2) { return; } if (!attackMovement) { if (setChaseSpeedNumber < 14f) { setChaseSpeedNumber += 1.5f; } base.agent.speed = Mathf.Clamp(setChaseSpeedNumber, drConChaseSpeed, drConChaseSpeed * 1.25f); base.agent.acceleration = 350f; } else { setChaseSpeedNumber = 5f; base.agent.speed = drConChaseSpeed; base.agent.acceleration = 200f; } } } public void ObserveState() { if (base.currentBehaviourStateIndex == observedState) { return; } if (base.enemyHP <= 0) { audioSource.Stop(); return; } switch (base.currentBehaviourStateIndex) { case 0: currentIdleTime = 0f; base.creatureVoice.clip = AudioClipIdle; base.creatureVoice.loop = true; base.creatureVoice.volume = drConVolume; base.creatureVoice.Play(); DoAnimationClientRpc("Idling"); break; case 1: base.creatureVoice.clip = AudioClipRoaming; base.creatureVoice.loop = true; base.creatureVoice.volume = drConVolume; base.creatureVoice.Play(); DoAnimationClientRpc("Roaming"); break; case 2: base.creatureVoice.loop = false; base.creatureVoice.volume = drConVolume; base.creatureVoice.PlayOneShot(AudioClipChasingFirst); DoAnimationClientRpc("Chasing"); break; } observedState = base.currentBehaviourStateIndex; } public override void FinishedCurrentSearchRoutine() { ((EnemyAI)this).FinishedCurrentSearchRoutine(); drConSearchRoutine.searchWidth = Mathf.Clamp(drConSearchRoutine.searchWidth + 10f, 1f, 100f); } public void AttackTriggerFunction() { attackTriggerBool = true; } public void AttackDoneAnimation() { attackingDone = true; } [ClientRpc] public void AttackHitClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3429520421u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3429520421u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } int num = 8; Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num); if (array.Length == 0) { return; } Collider[] array2 = array; foreach (Collider val3 in array2) { PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false); if ((Object)(object)val4 != (Object)null) { val4.DamagePlayer((int)drConDamage, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); attackTriggerBool = false; } } } [ClientRpc] public void AttackHitKillClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2762657426u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2762657426u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } int num = 8; Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num); if (array.Length == 0) { return; } Collider[] array2 = array; foreach (Collider val3 in array2) { PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false); if ((Object)(object)val4 != (Object)null) { val4.DropBlood(Vector3.forward, true, false); val4.DropBlood(Vector3.left, true, false); val4.DropBlood(Vector3.right, true, false); val4.DropBlood(Vector3.up, true, false); val4.DropBlood(Vector3.back, true, false); val4.DropBlood(Vector3.down, true, false); val4.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 1, default(Vector3)); val4.DamagePlayer(100, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); val4.snapToServerPosition = false; val4.disableLookInput = false; attackTriggerBool = false; } } } public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1) { if (!base.isEnemyDead && !corruptedDrCon) { ((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID); base.enemyHP -= force; agentSpeedWithNegative = Random.Range(-2.8f, -2f); lastTimeHit = Time.realtimeSinceStartup; averageVelocity = 0f; if (base.enemyHP <= 0 && !base.isEnemyDead && ((NetworkBehaviour)this).IsOwner) { ((EnemyAI)this).KillEnemyOnOwnerClient(false); } } } public override void KillEnemy(bool destroy = false) { ((EnemyAI)this).KillEnemy(destroy); ((MonoBehaviour)this).StopAllCoroutines(); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(4); base.agent.speed = 0f; if (((NetworkBehaviour)this).IsServer) { base.creatureAnimator.SetTrigger("KillEnemy"); } } public void Footsteps() { if (corruptedDrCon) { base.creatureSFX.pitch = Random.Range(0.85f, 1.15f); base.creatureSFX.PlayOneShot(AudioClipCorruptedFootstep[Random.Range(0, AudioClipCorruptedFootstep.Length)]); } else { base.creatureSFX.pitch = Random.Range(0.9f, 1.1f); base.creatureSFX.PlayOneShot(AudioClipFootstep[Random.Range(0, AudioClipFootstep.Length)]); } } public void DeathEscape(int audioValue) { base.creatureVoice.loop = false; base.creatureVoice.Stop(); base.creatureVoice.pitch = 1f; base.creatureVoice.PlayOneShot(AudioClipDeathEscape[audioValue]); } public void SwitchState(State state) { ((EnemyAI)this).SwitchToBehaviourState((int)state); } public void ToIdle() { ((EnemyAI)this).SwitchToBehaviourState(0); ToIdleOnLocalClient(); ToIdleServerRpc(); } public void ToIdleOnLocalClient() { standingStill = true; roamingTime = Random.Range(30f, 40f); DoAnimationClientRpc("IdlingC"); } public void AddTargetToList(int playerId, bool remove = false) { PlayerControllerB item = StartOfRound.Instance.allPlayerScripts[playerId]; if (remove) { if (!conTargets.Contains(item)) { return; } } else if (conTargets.Contains(item)) { return; } AddTargetToListOnLocalClient(playerId, remove); AddTargetToListServerRpc(playerId, remove); } [ClientRpc] public void DoAnimationClientRpc(string animationName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(753452582u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 753452582u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { base.creatureAnimator.SetTrigger(animationName); } } [ServerRpc(RequireOwnership = false)] public void BeginChasingPlayerServerRpc(int playerObjectId) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Invalid comparison between Unknown and I4 //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Invalid comparison between Unknown and I4 //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3913425985u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerObjectId); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3913425985u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost)) { return; } NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager; if (networkManager2 != null && networkManager2.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager2.IsClient || networkManager2.IsHost)) { ServerRpcParams val3 = default(ServerRpcParams); FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendServerRpc(537851232u, val3, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val4, playerObjectId); ((NetworkBehaviour)this).__endSendServerRpc(ref val4, 537851232u, val3, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager2.IsServer || networkManager2.IsHost)) { BeginChasingPlayerClientRpc(playerObjectId); } } } [ClientRpc] public void BeginChasingPlayerClientRpc(int playerObjectId) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Invalid comparison between Unknown and I4 //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Invalid comparison between Unknown and I4 //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3352743374u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerObjectId); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3352743374u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager; if (networkManager2 != null && networkManager2.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager2.IsServer || networkManager2.IsHost)) { ClientRpcParams val3 = default(ClientRpcParams); FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendClientRpc(1631869031u, val3, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val4, playerObjectId); ((NetworkBehaviour)this).__endSendClientRpc(ref val4, 1631869031u, val3, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager2.IsClient || networkManager2.IsHost)) { ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(2); ((EnemyAI)this).SetMovingTowardsTargetPlayer(StartOfRound.Instance.allPlayerScripts[playerObjectId]); } } } [ServerRpc(RequireOwnership = false)] public void AttackPlayerServerRpc(int playerId) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Invalid comparison between Unknown and I4 //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Invalid comparison between Unknown and I4 //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3516531879u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3516531879u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost)) { return; } NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager; if (networkManager2 != null && networkManager2.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager2.IsClient || networkManager2.IsHost)) { ServerRpcParams val3 = default(ServerRpcParams); FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendServerRpc(3631905316u, val3, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val4, playerId); ((NetworkBehaviour)this).__endSendServerRpc(ref val4, 3631905316u, val3, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager2.IsServer || networkManager2.IsHost)) { AttackPlayerClientRpc(playerId); } } } [ClientRpc] public void AttackPlayerClientRpc(int playerId) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Invalid comparison between Unknown and I4 //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Invalid comparison between Unknown and I4 //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1828436753u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1828436753u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager; if (networkManager2 != null && networkManager2.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager2.IsServer || networkManager2.IsHost)) { ClientRpcParams val3 = default(ClientRpcParams); FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendClientRpc(2705285129u, val3, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val4, playerId); ((NetworkBehaviour)this).__endSendClientRpc(ref val4, 2705285129u, val3, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager2.IsClient || networkManager2.IsHost) && !((NetworkBehaviour)this).IsOwner && attackingPlayerCoroutine == null) { ((MonoBehaviour)this).StartCoroutine(AttackingPlayerAnimation(playerId)); } } } [ServerRpc(RequireOwnership = false)] private void KillPlayerServerRpc(int playerId) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Invalid comparison between Unknown and I4 //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Invalid comparison between Unknown and I4 //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1760674640u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1760674640u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost)) { return; } NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager; if (networkManager2 != null && networkManager2.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager2.IsClient || networkManager2.IsHost)) { ServerRpcParams val3 = default(ServerRpcParams); FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendServerRpc(3215422204u, val3, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val4, playerId); ((NetworkBehaviour)this).__endSendServerRpc(ref val4, 3215422204u, val3, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager2.IsServer || networkManager2.IsHost)) { KillPlayerClientRpc(playerId); } } } [ClientRpc] private void KillPlayerClientRpc(int playerId) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Invalid comparison between Unknown and I4 //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Invalid comparison between Unknown and I4 //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4091319884u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4091319884u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager; if (networkManager2 != null && networkManager2.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager2.IsServer || networkManager2.IsHost)) { ClientRpcParams val3 = default(ClientRpcParams); FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendClientRpc(3211178542u, val3, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val4, playerId); ((NetworkBehaviour)this).__endSendClientRpc(ref val4, 3211178542u, val3, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager2.IsClient || networkManager2.IsHost)) { ((MonoBehaviour)this).StartCoroutine(KillPlayerAnimFunc(playerId)); } } } [ServerRpc(RequireOwnership = false)] public void AddTargetToListServerRpc(int playerId, bool remove) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Invalid comparison between Unknown and I4 //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Invalid comparison between Unknown and I4 //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(816674038u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref remove, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 816674038u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost)) { return; } NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager; if (networkManager2 != null && networkManager2.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager2.IsClient || networkManager2.IsHost)) { ServerRpcParams val3 = default(ServerRpcParams); FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendServerRpc(2423799401u, val3, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val4, playerId); ((FastBufferWriter)(ref val4)).WriteValueSafe<bool>(ref remove, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val4, 2423799401u, val3, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager2.IsServer || networkManager2.IsHost)) { AddTargetToListClientRpc(playerId, remove); } } } [ClientRpc] public void AddTargetToListClientRpc(int playerId, bool remove) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Invalid comparison between Unknown and I4 //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Invalid comparison between Unknown and I4 //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3152307392u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref remove, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3152307392u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager; if (networkManager2 != null && networkManager2.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager2.IsServer || networkManager2.IsHost)) { ClientRpcParams val3 = default(ClientRpcParams); FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendClientRpc(2631100579u, val3, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val4, playerId); ((FastBufferWriter)(ref val4)).WriteValueSafe<bool>(ref remove, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val4, 2631100579u, val3, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager2.IsClient || networkManager2.IsHost)) { AddTargetToListOnLocalClient(playerId, remove); } } } public void AddTargetToListOnLocalClient(int playerId, bool remove) { PlayerControllerB item = StartOfRound.Instance.allPlayerScripts[playerId]; if (remove) { if (conTargets.Contains(item)) { conTargets.Remove(item); } } else if (!conTargets.Contains(item)) { conTargets.Add(item); } } [ServerRpc(RequireOwnership = false)] private void ToIdleServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Invalid comparison between Unknown and I4 //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Invalid comparison between Unknown and I4 //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(579481616u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 579481616u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost)) { return; } NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager; if (networkManager2 != null && networkManager2.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager2.IsClient || networkManager2.IsHost)) { ServerRpcParams val3 = default(ServerRpcParams); FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendServerRpc(543789041u, val3, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val4, 543789041u, val3, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager2.IsServer || networkManager2.IsHost)) { ToIdleClientRpc(); } } } [ClientRpc] private void ToIdleClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Invalid comparison between Unknown and I4 //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Invalid comparison between Unknown and I4 //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2984798264u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2984798264u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager; if (networkManager2 != null && networkManager2.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager2.IsServer || networkManager2.IsHost)) { ClientRpcParams val3 = default(ClientRpcParams); FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendClientRpc(3186420411u, val3, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val4, 3186420411u, val3, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager2.IsClient || networkManager2.IsHost)) { ToIdleOnLocalClient(); } } } protected override void __initializeVariables() { ((EnemyAI)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_DrConEnemyAI() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Expected O, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Expected O, but got Unknown //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Expected O, but got Unknown //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Expected O, but got Unknown //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Expected O, but got Unknown //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Expected O, but got Unknown //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Expected O, but got Unknown //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Expected O, but got Unknown Dictionary<uint, RpcReceiveHandler> _rpc_func_table = NetworkManager.__rpc_func_table; object obj = <>O.<0>____rpc_handler_537851232; if (obj == null) { RpcReceiveHandler val = __rpc_handler_537851232; <>O.<0>____rpc_handler_537851232 = val; obj = (object)val; } _rpc_func_table.Add(537851232u, (RpcReceiveHandler)obj); Dictionary<uint, RpcReceiveHandler> _rpc_func_table2 = NetworkManager.__rpc_func_table; object obj2 = <>O.<1>____rpc_handler_1631869031; if (obj2 == null) { RpcReceiveHandler val2 = __rpc_handler_1631869031; <>O.<1>____rpc_handler_1631869031 = val2; obj2 = (object)val2; } _rpc_func_table2.Add(1631869031u, (RpcReceiveHandler)obj2); Dictionary<uint, RpcReceiveHandler> _rpc_func_table3 = NetworkManager.__rpc_func_table; object obj3 = <>O.<2>____rpc_handler_3631905316; if (obj3 == null) { RpcReceiveHandler val3 = __rpc_handler_3631905316; <>O.<2>____rpc_handler_3631905316 = val3; obj3 = (object)val3; } _rpc_func_table3.Add(3631905316u, (RpcReceiveHandler)obj3); Dictionary<uint, RpcReceiveHandler> _rpc_func_table4 = NetworkManager.__rpc_func_table; object obj4 = <>O.<3>____rpc_handler_2705285129; if (obj4 == null) { RpcReceiveHandler val4 = __rpc_handler_2705285129; <>O.<3>____rpc_handler_2705285129 = val4; obj4 = (object)val4; } _rpc_func_table4.Add(2705285129u, (RpcReceiveHandler)obj4); Dictionary<uint, RpcReceiveHandler> _rpc_func_table5 = NetworkManager.__rpc_func_table; object obj5 = <>O.<4>____rpc_handler_3215422204; if (obj5 == null) { RpcReceiveHandler val5 = __rpc_handler_3215422204; <>O.<4>____rpc_handler_3215422204 = val5; obj5 = (object)val5; } _rpc_func_table5.Add(3215422204u, (RpcReceiveHandler)obj5); Dictionary<uint, RpcReceiveHandler> _rpc_func_table6 = NetworkManager.__rpc_func_table; object obj6 = <>O.<5>____rpc_handler_3211178542; if (obj6 == null) { RpcReceiveHandler val6 = __rpc_handler_3211178542; <>O.<5>____rpc_handler_3211178542 = val6; obj6 = (object)val6; } _rpc_func_table6.Add(3211178542u, (RpcReceiveHandler)obj6); Dictionary<uint, RpcReceiveHandler> _rpc_func_table7 = NetworkManager.__rpc_func_table; object obj7 = <>O.<6>____rpc_handler_543789041; if (obj7 == null) { RpcReceiveHandler val7 = __rpc_handler_543789041; <>O.<6>____rpc_handler_543789041 = val7; obj7 = (object)val7; } _rpc_func_table7.Add(543789041u, (RpcReceiveHandler)obj7); Dictionary<uint, RpcReceiveHandler> _rpc_func_table8 = NetworkManager.__rpc_func_table; object obj8 = <>O.<7>____rpc_handler_3186420411; if (obj8 == null) { RpcReceiveHandler val8 = __rpc_handler_3186420411; <>O.<7>____rpc_handler_3186420411 = val8; obj8 = (object)val8; } _rpc_func_table8.Add(3186420411u, (RpcReceiveHandler)obj8); Dictionary<uint, RpcReceiveHandler> _rpc_func_table9 = NetworkManager.__rpc_func_table; object obj9 = <>O.<8>____rpc_handler_2423799401; if (obj9 == null) { RpcReceiveHandler val9 = __rpc_handler_2423799401; <>O.<8>____rpc_handler_2423799401 = val9; obj9 = (object)val9; } _rpc_func_table9.Add(2423799401u, (RpcReceiveHandler)obj9); Dictionary<uint, RpcReceiveHandler> _rpc_func_table10 = NetworkManager.__rpc_func_table; object obj10 = <>O.<9>____rpc_handler_2631100579; if (obj10 == null) { RpcReceiveHandler val10 = __rpc_handler_2631100579; <>O.<9>____rpc_handler_2631100579 = val10; obj10 = (object)val10; } _rpc_func_table10.Add(2631100579u, (RpcReceiveHandler)obj10); } private static void __rpc_handler_537851232(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)(DrConAI)(object)target).NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerObjectId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)1; ((DrConAI)(object)target).BeginChasingPlayerServerRpc(playerObjectId); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1631869031(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)(DrConAI)(object)target).NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerObjectId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)2; ((DrConAI)(object)target).BeginChasingPlayerClientRpc(playerObjectId); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3631905316(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)(DrConAI)(object)target).NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)1; ((DrConAI)(object)target).AttackPlayerServerRpc(playerId); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2705285129(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)(DrConAI)(object)target).NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)2; ((DrConAI)(object)target).AttackPlayerClientRpc(playerId); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3215422204(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)(DrConAI)(object)target).NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)1; ((DrConAI)(object)target).KillPlayerServerRpc(playerId); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3211178542(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)(DrConAI)(object)target).NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)2; ((DrConAI)(object)target).KillPlayerClientRpc(playerId); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_543789041(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)(DrConAI)(object)target).NetworkManager; if (networkManager != null && networkManager.IsListening) { int num = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref num); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)1; ((DrConAI)(object)target).ToIdleServerRpc(); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3186420411(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)(DrConAI)(object)target).NetworkManager; if (networkManager != null && networkManager.IsListening) { int num = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref num); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)2; ((DrConAI)(object)target).ToIdleClientRpc(); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2423799401(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)(DrConAI)(object)target).NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); bool remove = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref remove, default(ForPrimitives)); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)1; ((DrConAI)(object)target).AddTargetToListServerRpc(playerId, remove); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2631100579(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)(DrConAI)(object)target).NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); bool remove = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref remove, default(ForPrimitives)); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)2; ((DrConAI)(object)target).AddTargetToListClientRpc(playerId, remove); ((NetworkBehaviour)(DrConAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0; } } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_DrConAI() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Expected O, but got Unknown //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Expected O, but got Unknown //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Expected O, but got Unknown //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Expected O, but got Unknown //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(3429520421u, new RpcReceiveHandler(__rpc_handler_3429520421)); NetworkManager.__rpc_func_table.Add(2762657426u, new RpcReceiveHandler(__rpc_handler_2762657426)); NetworkManager.__rpc_func_table.Add(753452582u, new RpcReceiveHandler(__rpc_handler_753452582)); NetworkManager.__rpc_func_table.Add(3913425985u, new RpcReceiveHandler(__rpc_handler_3913425985)); NetworkManager.__rpc_func_table.Add(3352743374u, new RpcReceiveHandler(__rpc_handler_3352743374)); NetworkManager.__rpc_func_table.Add(3516531879u, new RpcReceiveHandler(__rpc_handler_3516531879)); NetworkManager.__rpc_func_table.Add(1828436753u, new RpcReceiveHandler(__rpc_handler_1828436753)); NetworkManager.__rpc_func_table.Add(1760674640u, new RpcReceiveHandler(__rpc_handler_1760674640)); NetworkManager.__rpc_func_table.Add(4091319884u, new RpcReceiveHandler(__rpc_handler_4091319884)); NetworkManager.__rpc_func_table.Add(816674038u, new RpcReceiveHandler(__rpc_handler_816674038)); NetworkManager.__rpc_func_table.Add(3152307392u, new RpcReceiveHandler(__rpc_handler_3152307392)); NetworkManager.__rpc_func_table.Add(579481616u, new RpcReceiveHandler(__rpc_handler_579481616)); NetworkManager.__rpc_func_table.Add(2984798264u, new RpcReceiveHandler(__rpc_handler_2984798264)); } private static void