Decompiled source of HitchBloodsworth v0.0.5
ReavsStuff.HitchBloodsworth.dll
Decompiled a month ago
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#define DEBUG using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HitchBloodsworth.Configuration; using LethalConfig; using LethalConfig.ConfigItems; using LethalConfig.ConfigItems.Options; using LethalLib.Modules; using Microsoft.CodeAnalysis; using ReavsStuff.HitchBloodsworth.NetcodePatcher; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; using UnityEngine.VFX; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ReavsStuff.HitchBloodsworth")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.0.5.0")] [assembly: AssemblyInformationalVersion("0.0.5")] [assembly: AssemblyProduct("HitchBloodsworth")] [assembly: AssemblyTitle("ReavsStuff.HitchBloodsworth")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.5.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HitchBloodsworth { public class HitchBloodsworthAI : HitchBloodsworthCalAI { public enum State { Idle, RoamSearch, Chasing, Attacking, Recharge, Death } private bool chasingPlayer; private float attackFuncTimer; private AISearchRoutine searchForPlayer; private bool lostPlayerInChase; private float lostPlayerInChaseTimer; private float timeSinceHittingLocalPlayer; public bool attackAudioClipTrue; public bool attackingDone = false; public bool isRecharging = false; public bool attackTriggerBool = false; public bool allowCollisionDamage = false; public bool attackMovement = false; private bool attackingPlayer; private Vector3 lastPositionOfSeenPlayer; private Vector3 previousPosition; private float averageVelocity; private float velocityInterval; private float velocityAverageCount; private float lastChaseSpeed; private static readonly Color hitchGlowColourRecharge = Color.blue; private static readonly Color hitchGlowColourRoaming = Color.green; private static readonly Color hitchGlowColourChasing = Color.yellow; private static readonly Color hitchGlowColourAttacking = Color.red; private static readonly Color hitchMaterialColourRust = new Color(0.46f, 0.356862f, 0.32156f); private static readonly Color hitchMaterialColourNoRust = new Color(0.72941f, 0.913725f, 1f); private AudioSource audioSource; private Light headLight; private List<Light> miscLights; private static readonly float agentAccelerationMinDefault = 10f; public float agentAccelerationCurrent; private static readonly float agentAngularMinDefault = 120f; public float agentAngularCurrent; private int observedState = -1; private Color currentHitchColour = hitchGlowColourRoaming; private float currentHitchColourIntensity = 0f; private bool shouldChangeHitchColour = true; private float currentColourChangeTimer = 0f; private float colourChangeTimer = 0f; private float hitchVolume; private float hitchRoamSpeed; private float hitchChaseSpeed; private float hitchChaseMaxSpeed; private int hitchDamage; private int hitchHealth; private float hitchRecharge; private bool hitchInstakill = false; private bool hitchRustEnabled; private float hitchRustChance; public GameObject[] glowingBodyParts; public Material[] glowingBodyPartsMaterial; public GameObject[] bodyMetalParts; public Material[] bodyMetalPartsMaterials; public MeshRenderer[] bodyMetalMeshes; [Header("Hitch")] public bool DebugToCamera = false; public AudioClip AudioClipRoaming; public AudioClip AudioClipChasing; public AudioClip AudioClipAttacking; public AudioClip AudioRechargeClank; private bool allowProcRechargeAudio; private float currentClipLength; private float maxClipLength; public Transform turnCompass = null; public Transform attackArea = null; public VisualEffect visualEffects; private static VFXExposedProperty keyVFXBeginTrigger; private static VFXExposedProperty keyVFXEndTrigger; private static readonly string keyVFXBeginTriggerName = "StartSparks"; private static readonly string keyVFXEndTriggerName = "StopSparks"; private float setAgentSpeed; private float setAgentAcceleration; private float setAgentAnimSpeed; private float SpeedAccelerationTime = 0f; private float SpeedToMaxSpeed = 3f; private float debugTimer; private bool doVariablesForceChange; private bool doVariablesForceChangeProc; private List<ulong> hitPlayers = new List<ulong>(); public float rustRngChance; public bool isSetRusted = false; private int rustValueToSend = -1; public float animChaseSpeedValue; public float animChaseMaxSpeedValue; private bool hasSetRustVariables = false; private DoorLock[] doors = Array.Empty<DoorLock>(); [ServerRpc(RequireOwnership = false)] public void SetConfigValuesServerRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1434068935u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1434068935u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { SetConfigValuesClientRpc(); } } } [ClientRpc] public void SetConfigValuesClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3411871351u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3411871351u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { hitchVolume = PluginConfig.HitchVolumeAdjustment.Value; hitchRoamSpeed = PluginConfig.HitchRoamSpeed.Value; hitchChaseSpeed = PluginConfig.HitchChaseSpeed.Value; hitchDamage = PluginConfig.HitchDamage.Value; hitchHealth = PluginConfig.HitchHealth.Value; hitchRecharge = PluginConfig.HitchRechargeDuration.Value; hitchInstakill = PluginConfig.HitchInstakill.Value; hitchRustEnabled = PluginConfig.HitchRustVariant.Value; hitchRustChance = PluginConfig.HitchRustChance.Value; } } } [ServerRpc(RequireOwnership = false)] public void SetHitchValuesServerRpc(int rustValue) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2104351197u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, rustValue); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2104351197u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { SetHitchValuesClientRpc(rustValue); } } } [ClientRpc] public void SetHitchValuesClientRpc(int rustValue) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3736758732u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, rustValue); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3736758732u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost) || hasSetRustVariables) { return; } if (!hasSetRustVariables) { switch (rustValue) { case 0: isSetRusted = true; attackFuncTimer = 0f; hitchRoamSpeed = 2f; hitchChaseSpeed = 4f; hitchInstakill = false; ((EnemyAI)this).enemyHP = 3; hitchDamage = 15; hitchChaseMaxSpeed = 12f; hitchRecharge = 2f; SpeedToMaxSpeed = 5f; animChaseMaxSpeedValue = hitchChaseMaxSpeed / 6.4f; LogIfDebugBuild("Hitch spawned rusted, slow boi"); hasSetRustVariables = true; break; case 1: ((EnemyAI)this).enemyHP = hitchHealth; hitchChaseMaxSpeed = 16f; SpeedToMaxSpeed = 3f; animChaseMaxSpeedValue = hitchChaseMaxSpeed / 6f; isSetRusted = false; LogIfDebugBuild("Hitch spawned normal, look out"); hasSetRustVariables = true; break; } } SetHitchMaterialServerRpc(rustValueToSend); } public override void Start() { //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Expected O, but got Unknown base.Start(); SetConfigValuesServerRpc(); rustRngChance = Random.Range(1, 100); if (hitchRustEnabled && rustRngChance <= hitchRustChance) { rustValueToSend = 0; } else { rustValueToSend = 1; } SetHitchValuesServerRpc(rustValueToSend); audioSource = ((Component)this).GetComponent<AudioSource>(); NavMeshAgent agent = ((EnemyAI)this).agent; timeSinceHittingLocalPlayer = 0f; ((EnemyAI)this).agent.acceleration = 300f; ((EnemyAI)this).agent.angularSpeed = 180f; ((EnemyAI)this).openDoorSpeedMultiplier = 100f; keyVFXBeginTrigger.name = keyVFXBeginTriggerName; keyVFXEndTrigger.name = keyVFXEndTriggerName; searchForPlayer = new AISearchRoutine(); miscLights = new List<Light>(); Light[] componentsInChildren = ((Component)this).gameObject.GetComponentsInChildren<Light>(); Light[] array = componentsInChildren; foreach (Light val in array) { if (((Object)((Component)val).gameObject).name == "headLight") { headLight = val; } else if (((Object)((Component)val).gameObject).name == "miscLight") { miscLights.Add(val); ((Behaviour)val).enabled = false; } } if (((EnemyAI)this).creatureVoice.isPlaying) { maxClipLength = ((EnemyAI)this).creatureVoice.clip.length; } headLight.intensity = 0f; ((Behaviour)headLight).enabled = true; agentAccelerationCurrent = agentAccelerationMinDefault; agentAngularCurrent = agentAngularMinDefault; ControlHitchFunctionsServerRpc(hitchRoamSpeed, 1, startSearching: true, chasing: false); } public void StartAnimVFX() { AnimVFXServerRpc(onOff: true); } public void EndAnimVFX() { AnimVFXServerRpc(onOff: false); } [ServerRpc(RequireOwnership = false)] public void AnimVFXServerRpc(bool onOff) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1013190203u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref onOff, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1013190203u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { AnimVFXClientRpc(onOff); } } } [ClientRpc] public void AnimVFXClientRpc(bool onOff) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3116476706u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref onOff, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3116476706u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } if (onOff) { if (allowProcRechargeAudio) { float pitch = Random.Range(0.8f, 1.2f); PlaySoundClipServerRpc(0, pitch); allowProcRechargeAudio = false; } visualEffects.SendEvent(keyVFXBeginTrigger.name); } else { visualEffects.SendEvent(keyVFXEndTrigger.name); allowProcRechargeAudio = true; } } [ServerRpc(RequireOwnership = false)] public void PlaySoundClipServerRpc(int audioClipID, float pitch) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(270217634u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, audioClipID); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref pitch, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 270217634u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { PlaySoundClipClientRpc(audioClipID, pitch); } } } [ClientRpc] public void PlaySoundClipClientRpc(int audioClipID, float pitch) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2998526597u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, audioClipID); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref pitch, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2998526597u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { ((EnemyAI)this).creatureVoice.pitch = pitch; switch (audioClipID) { case 0: ((EnemyAI)this).creatureVoice.PlayOneShot(AudioRechargeClank, hitchVolume); break; case 1: ((EnemyAI)this).creatureVoice.PlayOneShot(AudioClipAttacking, hitchVolume); break; } } } public void ObserveState() { if (observedState != ((EnemyAI)this).currentBehaviourStateIndex) { EndAnimVFX(); switch (((EnemyAI)this).currentBehaviourStateIndex) { case 1: SpeedAccelerationTime = 0f; attackFuncTimer = 0f; attackMovement = false; attackTriggerBool = false; currentColourChangeTimer = 0f; AddTargetPlayerVelocityServerRpc(0f); shouldChangeHitchColour = true; ((EnemyAI)this).creatureVoice.Stop(); ((EnemyAI)this).creatureVoice.clip = AudioClipRoaming; ((EnemyAI)this).creatureVoice.loop = true; ((EnemyAI)this).creatureVoice.volume = hitchVolume; ((EnemyAI)this).creatureVoice.Play(); attackingPlayer = false; allowCollisionDamage = false; doVariablesForceChange = false; doVariablesForceChangeProc = true; setAgentAnimSpeed = 1f; hitPlayers.Clear(); break; case 2: SpeedAccelerationTime = 0f; attackFuncTimer = 0f; currentColourChangeTimer = 0f; attackMovement = false; attackTriggerBool = false; AddTargetPlayerVelocityServerRpc(1f); shouldChangeHitchColour = true; ((EnemyAI)this).creatureVoice.Stop(); ((EnemyAI)this).creatureVoice.clip = AudioClipChasing; ((EnemyAI)this).creatureVoice.loop = true; ((EnemyAI)this).creatureVoice.volume = hitchVolume; ((EnemyAI)this).creatureVoice.Play(); attackingPlayer = false; allowCollisionDamage = false; doVariablesForceChange = false; doVariablesForceChangeProc = true; setAgentAnimSpeed = 1f; hitPlayers.Clear(); break; case 3: SpeedAccelerationTime = 0f; attackAudioClipTrue = true; attackMovement = true; ((EnemyAI)this).creatureVoice.Stop(); ((EnemyAI)this).creatureVoice.loop = false; attackFuncTimer = 0f; currentColourChangeTimer = 0f; shouldChangeHitchColour = true; AddTargetPlayerVelocityServerRpc(1f); attackingPlayer = true; allowCollisionDamage = true; doVariablesForceChange = true; doVariablesForceChangeProc = true; setAgentAnimSpeed = 1f; break; case 4: SpeedAccelerationTime = 0f; StartAnimVFX(); attackAudioClipTrue = true; attackMovement = false; attackTriggerBool = false; attackFuncTimer = 0f; currentColourChangeTimer = 0f; AddTargetPlayerVelocityServerRpc(0f); shouldChangeHitchColour = true; allowCollisionDamage = false; doVariablesForceChange = false; doVariablesForceChangeProc = true; setAgentAnimSpeed = 1f; hitPlayers.Clear(); break; } observedState = ((EnemyAI)this).currentBehaviourStateIndex; } } public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); if (!((EnemyAI)this).isEnemyDead && !StartOfRound.Instance.allPlayersDead && ((NetworkBehaviour)this).IsHost) { switch (((EnemyAI)this).currentBehaviourStateIndex) { case 1: DoRoamSearch(); break; case 2: DoChasingPlayer(); break; case 3: DoAttackPlayer(); break; case 4: DoRecharge(); break; case 0: break; } } } public void DoRoamSearch() { if (!chasingPlayer && !FoundTargetablePlayer()) { } } public void DoChasingPlayer() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) if (!attackingPlayer && (Object)(object)((EnemyAI)this).targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)((EnemyAI)this).targetPlayer).transform.position) < 3f) { attackingPlayer = true; ControlHitchFunctionsServerRpc(8f, 3, startSearching: false, chasing: true); } DoorLock[] array = doors; foreach (DoorLock val in array) { if (!Object.op_Implicit((Object)(object)((Component)val).GetComponent<Rigidbody>()) && !val.isLocked && Vector3.Distance(((Component)val).transform.position, ((Component)this).transform.position) < 3f) { val.OpenDoorAsEnemyServerRpc(); } } if (lostPlayerInChase) { if (!searchForPlayer.inProgress) { ((EnemyAI)this).movingTowardsTargetPlayer = false; ((EnemyAI)this).SetDestinationToPosition(lastPositionOfSeenPlayer, false); ((EnemyAI)this).StartSearch(lastPositionOfSeenPlayer, searchForPlayer); } if (FindNewTargetablePlayer()) { lostPlayerInChase = false; lostPlayerInChaseTimer = 0f; return; } lostPlayerInChaseTimer += ((EnemyAI)this).AIIntervalTime; if (lostPlayerInChaseTimer >= 10f) { ControlHitchFunctionsServerRpc(hitchRoamSpeed, 1, startSearching: true, chasing: false); SetTargetServerRpc(-1); } return; } if (searchForPlayer.inProgress && !lostPlayerInChase) { ((EnemyAI)this).StopSearch(searchForPlayer, true); } if (FoundCloserTargetablePlayer(2f) && (Object)(object)((EnemyAI)this).targetPlayer != (Object)null) { lostPlayerInChaseTimer = 0f; return; } if (NoPlayerVisible()) { lostPlayerInChaseTimer += ((EnemyAI)this).AIIntervalTime; if (lostPlayerInChaseTimer > 2.5f) { ((EnemyAI)this).movingTowardsTargetPlayer = false; lostPlayerInChase = true; } } if ((Object)(object)((EnemyAI)this).targetPlayer != (Object)null && !lostPlayerInChase) { ((EnemyAI)this).movingTowardsTargetPlayer = true; lastPositionOfSeenPlayer = ((Component)((EnemyAI)this).targetPlayer).transform.position; } } public void DoAttackPlayer() { if (attackingDone) { attackTriggerBool = false; attackMovement = false; ((EnemyAI)this).movingTowardsTargetPlayer = false; ChangeSpeedExtraFuncServerRpc(0f, 0f); if (attackFuncTimer >= 0.2f) { isRecharging = true; attackFuncTimer = 0f; ControlHitchFunctionsServerRpc(0f, 4, startSearching: false, chasing: false); } attackFuncTimer += ((EnemyAI)this).AIIntervalTime; } else if (!attackingDone) { ((EnemyAI)this).movingTowardsTargetPlayer = true; } if (attackTriggerBool) { AttackProcClientRpc(); attackTriggerBool = false; allowCollisionDamage = false; doVariablesForceChange = false; ((EnemyAI)this).addPlayerVelocityToDestination = 1.5f; } if (attackAudioClipTrue) { float pitch = Random.Range(0.9f, 1.1f); PlaySoundClipServerRpc(1, pitch); attackAudioClipTrue = false; } } public void DoRecharge() { if (!isRecharging) { if (attackFuncTimer >= 0.05f) { ControlHitchFunctionsServerRpc(0f, 1, startSearching: true, chasing: false); } attackFuncTimer += ((EnemyAI)this).AIIntervalTime; return; } if (attackFuncTimer >= hitchRecharge) { attackFuncTimer = 0f; isRecharging = false; } ((EnemyAI)this).movingTowardsTargetPlayer = false; attackFuncTimer += ((EnemyAI)this).AIIntervalTime; } private bool FoundTargetablePlayer() { PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForClosestPlayer(90f, 40, 10, 5f); if ((Object)(object)val != (Object)null) { SetTargetServerRpc((int)val.actualClientId); ControlHitchFunctionsServerRpc(hitchChaseSpeed, 2, startSearching: false, chasing: true); ((EnemyAI)this).movingTowardsTargetPlayer = true; return true; } return false; } private bool FoundCloserTargetablePlayer(float differenceDistance) { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)((EnemyAI)this).targetPlayer == (Object)null) { return false; } PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForClosestPlayer(90f, 40, 10, 5f); if ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)((EnemyAI)this).targetPlayer && Vector3.Distance(((Component)this).transform.position, ((Component)((EnemyAI)this).targetPlayer).transform.position) - differenceDistance > Vector3.Distance(((Component)this).transform.position, ((Component)val).transform.position)) { SetTargetServerRpc((int)val.actualClientId); return true; } return false; } private bool NoPlayerVisible() { PlayerControllerB closestPlayer = ((EnemyAI)this).GetClosestPlayer(true, false, false); if ((Object)(object)closestPlayer == (Object)null) { return true; } return false; } private bool FindNewTargetablePlayer() { PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForClosestPlayer(60f, 40, 10, 5f); if ((Object)(object)val != (Object)null) { SetTargetServerRpc((int)val.actualClientId); return true; } return false; } [ServerRpc(RequireOwnership = false)] public void CalculateColoursServerRpc(Color newColour, float newIntensity) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(944716868u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref newColour); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref newIntensity, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 944716868u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { CalculateColoursClientRpc(newColour, newIntensity); } } } [ClientRpc] public void CalculateColoursClientRpc(Color newColour, float newIntensity) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1716694071u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref newColour); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref newIntensity, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1716694071u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } headLight.color = currentHitchColour; headLight.intensity = currentHitchColourIntensity; foreach (Light miscLight in miscLights) { if (((EnemyAI)this).currentBehaviourStateIndex == 2 || ((EnemyAI)this).currentBehaviourStateIndex == 3) { ((Behaviour)miscLight).enabled = true; } else { ((Behaviour)miscLight).enabled = false; } miscLight.color = currentHitchColour; miscLight.intensity = currentHitchColourIntensity * 0.75f; } GameObject[] array = glowingBodyParts; foreach (GameObject val3 in array) { ((Renderer)val3.GetComponent<SkinnedMeshRenderer>()).material.SetColor("_EmissiveColor", currentHitchColour); } } public void CalcColourFunc(Color newColour, float newIntensity) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) currentHitchColour = Color.Lerp(currentHitchColour, newColour, colourChangeTimer); currentHitchColourIntensity = Mathf.Lerp(currentHitchColourIntensity, newIntensity, colourChangeTimer); } public void CalculateColours2() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) if (shouldChangeHitchColour) { currentColourChangeTimer += Time.deltaTime; colourChangeTimer += Time.deltaTime / 3f; switch (((EnemyAI)this).currentBehaviourStateIndex) { case 1: CalcColourFunc(hitchGlowColourRoaming, 500f); break; case 2: CalcColourFunc(hitchGlowColourAttacking, 750f); break; case 3: CalcColourFunc(hitchGlowColourAttacking, 1000f); break; case 4: CalcColourFunc(hitchGlowColourRecharge, 50f); break; case 5: CalcColourFunc(Color.black, 15f); break; } if (currentColourChangeTimer > 3f) { shouldChangeHitchColour = false; currentColourChangeTimer = 0f; } CalculateColoursServerRpc(currentHitchColour, currentHitchColourIntensity); } } public void ClipPitch() { if (((EnemyAI)this).currentBehaviourStateIndex == 1 && ((EnemyAI)this).currentBehaviourStateIndex == 2 && currentClipLength >= maxClipLength && ((EnemyAI)this).creatureVoice.isPlaying) { switch (((EnemyAI)this).currentBehaviourStateIndex) { case 1: ((EnemyAI)this).creatureVoice.pitch = Random.Range(0.7f, 1.1f); break; case 2: ((EnemyAI)this).creatureVoice.pitch = Random.Range(0.6f, 1.05f); break; } maxClipLength = ((EnemyAI)this).creatureVoice.clip.length; currentClipLength = 0f; } } public override void Update() { //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02cf: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02e4: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); if (((EnemyAI)this).isEnemyDead || StartOfRound.Instance.allPlayersDead) { return; } CalculateColours2(); CalculateAgentSpeed(); ObserveState(); ClipPitch(); if (debugTimer < 1f) { debugTimer += Time.deltaTime; if (debugTimer >= 0.5f) { debugTimer = 0f; } } if (timeSinceHittingLocalPlayer > 0f) { attackAudioClipTrue = true; timeSinceHittingLocalPlayer -= Time.deltaTime; } if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 0.25f, 50f, 25, 5f)) { if (((EnemyAI)this).currentBehaviourStateIndex == 3) { GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(1f, 1f); } else if (((EnemyAI)this).currentBehaviourStateIndex == 2) { GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 1f); } else if ((Object)(object)((EnemyAI)this).targetPlayer != (Object)null) { GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 0.25f); } else { GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 0f); } } if (doVariablesForceChange) { ((EnemyAI)this).updatePositionThreshold = 0.05f; ((EnemyAI)this).AIIntervalTime = 0.05f; doVariablesForceChangeProc = false; } else if (!doVariablesForceChange && doVariablesForceChangeProc) { ((EnemyAI)this).updatePositionThreshold = 0.4f; ((EnemyAI)this).AIIntervalTime = 0.2f; doVariablesForceChangeProc = false; } if (!((Object)(object)((EnemyAI)this).targetPlayer == (Object)null) && attackingPlayer && !attackingDone && Vector3.Distance(((Component)this).transform.position, ((Component)((EnemyAI)this).targetPlayer).transform.position) < 4f && Vector3.Distance(((Component)this).transform.position, ((Component)((EnemyAI)this).targetPlayer).transform.position) > 1f) { turnCompass.LookAt(((Component)((EnemyAI)this).targetPlayer.gameplayCamera).transform.position); ((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 12f * Time.deltaTime); } } public void CalculateAgentSpeed() { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0329: Unknown result type (might be due to invalid IL or missing references) if (((EnemyAI)this).currentBehaviourStateIndex == 5) { setAgentSpeed = 0f; setAgentAcceleration = 0f; setAgentAnimSpeed = 1f; return; } Vector3 val = ((Component)this).transform.position - previousPosition; float num = ((Vector3)(ref val)).magnitude / (Time.deltaTime / 1.4f); if (velocityInterval <= 0f) { velocityInterval = 0.05f; velocityAverageCount += 1f; if (velocityAverageCount > 5f) { averageVelocity += (num - averageVelocity) / 3f; } else { averageVelocity += num; if (velocityAverageCount == 2f) { averageVelocity /= velocityAverageCount; } } } else { velocityInterval -= Time.deltaTime; } previousPosition = ((Component)this).transform.position; if (((EnemyAI)this).currentBehaviourStateIndex == 0 || ((EnemyAI)this).currentBehaviourStateIndex == 4) { setAgentSpeed = 0f; setAgentAcceleration = 0f; setAgentAnimSpeed = 1f; ((EnemyAI)this).agent.velocity = Vector3.zero; } else if (((EnemyAI)this).currentBehaviourStateIndex == 1) { setAgentSpeed = hitchRoamSpeed; setAgentAcceleration = 150f; setAgentAnimSpeed = 1f; } else if (((EnemyAI)this).currentBehaviourStateIndex == 2) { if (!attackMovement) { if (SpeedAccelerationTime <= 1f) { SpeedAccelerationTime += Time.deltaTime / SpeedToMaxSpeed; } setAgentSpeed = Mathf.Lerp(hitchChaseSpeed, hitchChaseMaxSpeed, SpeedAccelerationTime); setAgentAcceleration = 300f; setAgentAnimSpeed = Mathf.Lerp(1f, animChaseMaxSpeedValue, SpeedAccelerationTime); lastChaseSpeed = setAgentSpeed; } else { setAgentSpeed = hitchChaseSpeed; setAgentAcceleration = 200f; } } else if (((EnemyAI)this).currentBehaviourStateIndex == 3) { if (attackMovement) { if (SpeedAccelerationTime <= 1f) { SpeedAccelerationTime += Time.deltaTime / 1f; } setAgentSpeed = Mathf.Lerp(lastChaseSpeed, hitchChaseMaxSpeed, SpeedAccelerationTime); setAgentAcceleration = 300f; setAgentAnimSpeed = 1f; } else { setAgentSpeed = 0f; setAgentAcceleration = 0f; setAgentAnimSpeed = 1f; ((EnemyAI)this).agent.velocity = Vector3.zero; } } ChangeSpeedExtraFuncServerRpc(setAgentSpeed, setAgentAcceleration); FloatAnimationServerRpc("speedMultiplier", setAgentAnimSpeed); if (!((NetworkBehaviour)this).IsServer) { ChangeSpeedOnLocalClient(setAgentSpeed, setAgentAcceleration); FloatAnimationOnLocalClient("speedMultiplier", setAgentAnimSpeed); } } public override void FinishedCurrentSearchRoutine() { ((EnemyAI)this).FinishedCurrentSearchRoutine(); } public void AttackTriggerFunction() { attackTriggerBool = true; } public void AttackDoneAnimation() { attackingDone = true; } public void DeactiveReacharge() { isRecharging = false; } [ClientRpc] public void AttackProcClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2589056342u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2589056342u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } int num = 8; Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num); if (array.Length == 0) { return; } Collider[] array2 = array; foreach (Collider val3 in array2) { PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false); if ((Object)(object)val4 != (Object)null && (val4.health >= 15 || !hitchInstakill) && !hitPlayers.Contains(val4.actualClientId)) { val4.DamagePlayer(hitchDamage, false, true, (CauseOfDeath)6, 0, false, default(Vector3)); hitPlayers.Add(val4.actualClientId); } else if ((Object)(object)val4 != (Object)null && (val4.health <= 15 || hitchInstakill) && !hitPlayers.Contains(val4.actualClientId)) { val4.DropBlood(Vector3.forward, true, false); val4.DropBlood(Vector3.left, true, false); val4.DropBlood(Vector3.right, true, false); val4.DropBlood(Vector3.up, true, false); val4.DropBlood(Vector3.back, true, false); val4.DropBlood(Vector3.down, true, false); val4.KillPlayer(Vector3.zero, true, (CauseOfDeath)6, 1, default(Vector3)); val4.DamagePlayer(100, false, true, (CauseOfDeath)6, 1, false, default(Vector3)); val4.snapToServerPosition = false; val4.disableLookInput = false; attackTriggerBool = false; hitPlayers.Add(val4.actualClientId); } } } public override void OnCollideWithPlayer(Collider other) { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).OnCollideWithPlayer(other); if (allowCollisionDamage) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if ((Object)(object)val != (Object)null && (val.health >= 15 || !hitchInstakill) && !hitPlayers.Contains(val.actualClientId)) { val.DamagePlayer(hitchDamage, false, true, (CauseOfDeath)6, 0, false, default(Vector3)); hitPlayers.Add(val.actualClientId); } else if ((Object)(object)val != (Object)null && (val.health >= 15 || hitchInstakill) && !hitPlayers.Contains(val.actualClientId)) { val.DropBlood(Vector3.forward, true, false); val.DropBlood(Vector3.left, true, false); val.DropBlood(Vector3.right, true, false); val.DropBlood(Vector3.up, true, false); val.DropBlood(Vector3.back, true, false); val.DropBlood(Vector3.down, true, false); val.KillPlayer(Vector3.zero, true, (CauseOfDeath)6, 1, default(Vector3)); val.DamagePlayer(100, false, true, (CauseOfDeath)6, 1, false, default(Vector3)); val.snapToServerPosition = false; val.disableLookInput = false; attackTriggerBool = false; hitPlayers.Add(val.actualClientId); } } } [ServerRpc(RequireOwnership = false)] public void AddTargetPlayerVelocityServerRpc(float vel) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3750120225u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref vel, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3750120225u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { AddTargetPlayerVelocityClientRpc(vel); } } } [ClientRpc] public void AddTargetPlayerVelocityClientRpc(float vel) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1861603569u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref vel, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1861603569u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { ((EnemyAI)this).addPlayerVelocityToDestination = vel; } } } public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1) { if (!((EnemyAI)this).isEnemyDead) { ((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID); ((EnemyAI)this).enemyHP = ((EnemyAI)this).enemyHP - force; averageVelocity = 0f; if (((EnemyAI)this).enemyHP <= 0 && !((EnemyAI)this).isEnemyDead && ((NetworkBehaviour)this).IsOwner) { ((EnemyAI)this).KillEnemyOnOwnerClient(false); } } } public override void KillEnemy(bool destroy = false) { ((EnemyAI)this).KillEnemy(destroy); ControlHitchFunctionsServerRpc(0f, 5, startSearching: false, chasing: false); if (((NetworkBehaviour)this).IsServer) { ((EnemyAI)this).creatureAnimator.SetTrigger("KillEnemy"); } } public void Footsteps() { ((EnemyAI)this).creatureSFX.pitch = Random.Range(0.8f, 1.2f); ((EnemyAI)this).creatureSFX.PlayOneShot(((EnemyAI)this).enemyType.audioClips[Random.Range(0, 2)]); } public void FootstepHeavy() { ((EnemyAI)this).creatureSFX.pitch = Random.Range(0.7f, 1.1f); ((EnemyAI)this).creatureSFX.PlayOneShot(((EnemyAI)this).enemyType.audioClips[3]); } [ServerRpc(RequireOwnership = false)] public void ChangeSpeedExtraFuncServerRpc(float speed, float acceleration) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(880072503u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speed, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref acceleration, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 880072503u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { ChangeSpeedExtraFuncClientRpc(speed, acceleration); ChangeSpeedClientRpc(speed, acceleration); } } } [ClientRpc] public void ChangeSpeedExtraFuncClientRpc(float speed, float acceleration) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1819056792u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speed, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref acceleration, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1819056792u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { ChangeSpeedOnLocalClient(speed, acceleration); } } } [ServerRpc(RequireOwnership = false)] public void ControlHitchFunctionsServerRpc(float speed, int state, bool startSearching, bool chasing) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3143687579u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speed, default(ForPrimitives)); BytePacker.WriteValueBitPacked(val2, state); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref startSearching, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref chasing, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3143687579u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { ControlHitchFunctionsClientRpc(speed, state, startSearching, chasing); } } } [ClientRpc] public void ControlHitchFunctionsClientRpc(float speed, int state, bool startSearching, bool chasing) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_023e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2056761624u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speed, default(ForPrimitives)); BytePacker.WriteValueBitPacked(val2, state); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref startSearching, default(ForPrimitives)); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref chasing, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2056761624u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } chasingPlayer = chasing; if (speed == 0f) { float num = speed; } switch (state) { case 0: attackFuncTimer = 0f; attackingDone = false; ((EnemyAI)this).agent.velocity = Vector3.zero; TriggerAnimationOnLocalClient("IdlingT"); break; case 1: attackFuncTimer = 0f; attackingDone = false; TriggerAnimationOnLocalClient("SearchingT"); break; case 2: attackFuncTimer = 0f; attackingDone = false; TriggerAnimationOnLocalClient("ChasingT"); break; case 3: attackFuncTimer = 0f; attackingDone = false; TriggerAnimationOnLocalClient("AttackingT"); break; case 4: attackFuncTimer = 0f; attackingDone = true; ((EnemyAI)this).agent.velocity = Vector3.zero; TriggerAnimationOnLocalClient("RechargeT"); break; } ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(state); if (((NetworkBehaviour)this).IsHost) { if (startSearching) { ((EnemyAI)this).StartSearch(((Component)this).transform.position, searchForPlayer); } else { ((EnemyAI)this).StopSearch(((EnemyAI)this).currentSearch, true); } } } [ServerRpc(RequireOwnership = false)] public void SetHitchMaterialServerRpc(int rustID) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2471508675u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, rustID); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2471508675u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { SetHitchMaterialClientRpc(rustID); } } } [ClientRpc] public void SetHitchMaterialClientRpc(int rustID) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3214631686u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, rustID); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3214631686u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { SetHitchMaterial(rustID); } } } public void SetHitchMaterial(int rustID) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) switch (rustID) { case 0: { GameObject[] array2 = bodyMetalParts; foreach (GameObject val2 in array2) { SkinnedMeshRenderer component2 = val2.GetComponent<SkinnedMeshRenderer>(); ((Renderer)component2).material.SetColor("_BaseColor", hitchMaterialColourRust); ((Renderer)component2).material.SetFloat("_AORemapMax", 1f); ((Renderer)component2).material.SetFloat("NormalScale", 1f); ((Renderer)component2).material.SetTextureScale("_MainTex", new Vector2(50f, 50f)); } break; } case 1: { GameObject[] array = bodyMetalParts; foreach (GameObject val in array) { SkinnedMeshRenderer component = val.GetComponent<SkinnedMeshRenderer>(); ((Renderer)component).material.SetColor("_BaseColor", hitchMaterialColourNoRust); ((Renderer)component).material.SetFloat("_AORemapMax", 0.25f); ((Renderer)component).material.SetFloat("NormalScale", 0.25f); ((Renderer)component).material.SetTextureScale("_MainTex", new Vector2(100f, 100f)); } break; } } } protected override void __initializeVariables() { base.__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_HitchBloodsworthAI() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Expected O, but got Unknown //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Expected O, but got Unknown //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Expected O, but got Unknown //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Expected O, but got Unknown //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Expected O, but got Unknown //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Expected O, but got Unknown //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Expected O, but got Unknown //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Expected O, but got Unknown //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Expected O, but got Unknown //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Expected O, but got Unknown //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(1434068935u, new RpcReceiveHandler(__rpc_handler_1434068935)); NetworkManager.__rpc_func_table.Add(3411871351u, new RpcReceiveHandler(__rpc_handler_3411871351)); NetworkManager.__rpc_func_table.Add(2104351197u, new RpcReceiveHandler(__rpc_handler_2104351197)); NetworkManager.__rpc_func_table.Add(3736758732u, new RpcReceiveHandler(__rpc_handler_3736758732)); NetworkManager.__rpc_func_table.Add(1013190203u, new RpcReceiveHandler(__rpc_handler_1013190203)); NetworkManager.__rpc_func_table.Add(3116476706u, new RpcReceiveHandler(__rpc_handler_3116476706)); NetworkManager.__rpc_func_table.Add(270217634u, new RpcReceiveHandler(__rpc_handler_270217634)); NetworkManager.__rpc_func_table.Add(2998526597u, new RpcReceiveHandler(__rpc_handler_2998526597)); NetworkManager.__rpc_func_table.Add(944716868u, new RpcReceiveHandler(__rpc_handler_944716868)); NetworkManager.__rpc_func_table.Add(1716694071u, new RpcReceiveHandler(__rpc_handler_1716694071)); NetworkManager.__rpc_func_table.Add(2589056342u, new RpcReceiveHandler(__rpc_handler_2589056342)); NetworkManager.__rpc_func_table.Add(3750120225u, new RpcReceiveHandler(__rpc_handler_3750120225)); NetworkManager.__rpc_func_table.Add(1861603569u, new RpcReceiveHandler(__rpc_handler_1861603569)); NetworkManager.__rpc_func_table.Add(880072503u, new RpcReceiveHandler(__rpc_handler_880072503)); NetworkManager.__rpc_func_table.Add(1819056792u, new RpcReceiveHandler(__rpc_handler_1819056792)); NetworkManager.__rpc_func_table.Add(3143687579u, new RpcReceiveHandler(__rpc_handler_3143687579)); NetworkManager.__rpc_func_table.Add(2056761624u, new RpcReceiveHandler(__rpc_handler_2056761624)); NetworkManager.__rpc_func_table.Add(2471508675u, new RpcReceiveHandler(__rpc_handler_2471508675)); NetworkManager.__rpc_func_table.Add(3214631686u, new RpcReceiveHandler(__rpc_handler_3214631686)); } private static void __rpc_handler_1434068935(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)1; ((HitchBloodsworthAI)(object)target).SetConfigValuesServerRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3411871351(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((HitchBloodsworthAI)(object)target).SetConfigValuesClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2104351197(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int hitchValuesServerRpc = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref hitchValuesServerRpc); target.__rpc_exec_stage = (__RpcExecStage)1; ((HitchBloodsworthAI)(object)target).SetHitchValuesServerRpc(hitchValuesServerRpc); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3736758732(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int hitchValuesClientRpc = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref hitchValuesClientRpc); target.__rpc_exec_stage = (__RpcExecStage)2; ((HitchBloodsworthAI)(object)target).SetHitchValuesClientRpc(hitchValuesClientRpc); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1013190203(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool onOff = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref onOff, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((HitchBloodsworthAI)(object)target).AnimVFXServerRpc(onOff); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3116476706(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool onOff = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref onOff, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)2; ((HitchBloodsworthAI)(object)target).AnimVFXClientRpc(onOff); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_270217634(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int audioClipID = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref audioClipID); float pitch = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref pitch, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((HitchBloodsworthAI)(object)target).PlaySoundClipServerRpc(audioClipID, pitch); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2998526597(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int audioClipID = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref audioClipID); float pitch = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref pitch, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)2; ((HitchBloodsworthAI)(object)target).PlaySoundClipClientRpc(audioClipID, pitch); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_944716868(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { Color newColour = default(Color); ((FastBufferReader)(ref reader)).ReadValueSafe(ref newColour); float newIntensity = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref newIntensity, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((HitchBloodsworthAI)(object)target).CalculateColoursServerRpc(newColour, newIntensity); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1716694071(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { Color newColour = default(Color); ((FastBufferReader)(ref reader)).ReadValueSafe(ref newColour); float newIntensity = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref newIntensity, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)2; ((HitchBloodsworthAI)(object)target).CalculateColoursClientRpc(newColour, newIntensity); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2589056342(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((HitchBloodsworthAI)(object)target).AttackProcClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3750120225(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { float vel = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref vel, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((HitchBloodsworthAI)(object)target).AddTargetPlayerVelocityServerRpc(vel); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1861603569(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { float vel = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref vel, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)2; ((HitchBloodsworthAI)(object)target).AddTargetPlayerVelocityClientRpc(vel); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_880072503(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { float speed = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref speed, default(ForPrimitives)); float acceleration = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref acceleration, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((HitchBloodsworthAI)(object)target).ChangeSpeedExtraFuncServerRpc(speed, acceleration); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1819056792(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { float speed = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref speed, default(ForPrimitives)); float acceleration = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref acceleration, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)2; ((HitchBloodsworthAI)(object)target).ChangeSpeedExtraFuncClientRpc(speed, acceleration); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3143687579(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { float speed = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref speed, default(ForPrimitives)); int state = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref state); bool startSearching = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref startSearching, default(ForPrimitives)); bool chasing = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref chasing, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((HitchBloodsworthAI)(object)target).ControlHitchFunctionsServerRpc(speed, state, startSearching, chasing); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2056761624(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { float speed = default(float); ((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref speed, default(ForPrimitives)); int state = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref state); bool startSearching = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref startSearching, default(ForPrimitives)); bool chasing = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref chasing, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)2; ((HitchBloodsworthAI)(object)target).ControlHitchFunctionsClientRpc(speed, state, startSearching, chasing); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2471508675(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int hitchMaterialServerRpc = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref hitchMaterialServerRpc); target.__rpc_exec_stage = (__RpcExecStage)1; ((HitchBloodsworthAI)(object)target).SetHitchMaterialServerRpc(hitchMaterialServerRpc); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3214631686(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int hitchMaterialClientRpc = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref hitchMaterialClientRpc); target.__rpc_exec_stage = (__RpcExecStage)2; ((HitchBloodsworthAI)(object)target).SetHitchMaterialClientRpc(hitchMaterialClientRpc); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "HitchBloodsworthAI"; } } public abstract class HitchBloodsworthCalAI : EnemyAI { public override void Start() { ((EnemyAI)this).Start(); } [Conditional("DEBUG")] public void LogIfDebugBuild(string text) { Plugin.Logger.LogInfo((object)text); } [ServerRpc(RequireOwnership = false)] public void TriggerAnimationServerRpc(string animName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1438190747u, val, (RpcDelivery)0); bool flag = animName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animName, false); } ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1438190747u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { TriggerAnimationClientRpc(animName); } } [ClientRpc] public void TriggerAnimationClientRpc(string animName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1808551812u, val, (RpcDelivery)0); bool flag = animName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1808551812u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { TriggerAnimationOnLocalClient(animName); } } public void TriggerAnimationOnLocalClient(string animName) { base.creatureAnimator.SetTrigger(animName); } [ServerRpc(RequireOwnership = false)] public void BoolAnimationServerRpc(string animName, bool boolValue) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1824416008u, val, (RpcDelivery)0); bool flag = a