using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HitchBloodsworth.Configuration;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using ReavsStuff.HitchBloodsworth.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.VFX;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReavsStuff.HitchBloodsworth")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.4.0")]
[assembly: AssemblyInformationalVersion("0.0.4")]
[assembly: AssemblyProduct("HitchBloodsworth")]
[assembly: AssemblyTitle("ReavsStuff.HitchBloodsworth")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HitchBloodsworth
{
public class HitchBloodsworthAI : HitchBloodsworthCalAI
{
public enum State
{
Idle,
RoamSearch,
Chasing,
Attacking,
Recharge,
Death
}
private bool chasingPlayer;
private float attackFuncTimer;
private AISearchRoutine searchForPlayer;
private bool lostPlayerInChase;
private float lostPlayerInChaseTimer;
private float timeSinceHittingLocalPlayer;
public bool attackAudioClipTrue;
public bool attackingDone = false;
public bool isRecharging = false;
public bool attackTriggerBool = false;
public bool allowCollisionDamage = false;
public bool attackMovement = false;
public float chaseMaxSpeed = 12f;
private bool attackingPlayer;
private Vector3 lastPositionOfSeenPlayer;
private Vector3 previousPosition;
private float averageVelocity;
private float velocityInterval;
private float velocityAverageCount;
private float lastChaseSpeed;
private float lastChaseAcceleration;
private static readonly Color hitchGlowColourRecharge = Color.blue;
private static readonly Color hitchGlowColourRoaming = Color.green;
private static readonly Color hitchGlowColourChasing = Color.yellow;
private static readonly Color hitchGlowColourAttacking = Color.red;
private AudioSource audioSource;
private Light headLight;
private List<Light> miscLights;
private static readonly float agentAccelerationMinDefault = 10f;
public float agentAccelerationCurrent;
private static readonly float agentAngularMinDefault = 120f;
public float agentAngularCurrent;
private int observedState = -1;
private Color currentHitchColour = hitchGlowColourRoaming;
private float currentHitchColourIntensity = 0f;
private bool shouldChangeHitchColour = true;
private float currentColourChangeTimer = 0f;
private float hitchVolume;
private float hitchRoamSpeed;
private float hitchChaseSpeed;
private int hitchDamage;
private int hitchHealth;
private float hitchRecharge;
private bool hitchInstakill = false;
public GameObject[] glowingBodyParts;
public Material[] glowingBodyPartsMaterial;
[Header("Hitch")]
public bool DebugToCamera = false;
public AudioClip AudioClipRoaming;
public AudioClip AudioClipChasing;
public AudioClip AudioClipAttacking;
public AudioClip AudioRechargeClank;
private bool allowProcRechargeAudio;
private float currentClipLength;
private float maxClipLength;
public Transform turnCompass = null;
public Transform attackArea = null;
public VisualEffect visualEffects;
private static VFXExposedProperty keyVFXBeginTrigger;
private static VFXExposedProperty keyVFXEndTrigger;
private static readonly string keyVFXBeginTriggerName = "StartSparks";
private static readonly string keyVFXEndTriggerName = "StopSparks";
private float setAgentSpeed;
private float setAgentAcceleration;
private float SpeedAccelerationTime = 0f;
private float debugTimer;
private bool doVariablesForceChange;
private bool doVariablesForceChangeProc;
private List<ulong> hitPlayers = new List<ulong>();
public void SetConfigValues()
{
hitchVolume = PluginConfig.HitchVolumeAdjustment.Value;
hitchRoamSpeed = PluginConfig.HitchRoamSpeed.Value;
hitchChaseSpeed = PluginConfig.HitchChaseSpeed.Value;
hitchDamage = PluginConfig.HitchDamage.Value;
hitchHealth = PluginConfig.HitchHealth.Value;
hitchRecharge = PluginConfig.HitchRechargeDuration.Value;
hitchInstakill = PluginConfig.HitchInstakill.Value;
}
public override void Start()
{
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Expected O, but got Unknown
base.Start();
SetConfigValues();
((EnemyAI)this).enemyHP = hitchHealth;
audioSource = ((Component)this).GetComponent<AudioSource>();
NavMeshAgent agent = ((EnemyAI)this).agent;
timeSinceHittingLocalPlayer = 0f;
((EnemyAI)this).agent.acceleration = 300f;
((EnemyAI)this).agent.angularSpeed = 180f;
chaseMaxSpeed = 12f;
((EnemyAI)this).openDoorSpeedMultiplier = 100f;
keyVFXBeginTrigger.name = keyVFXBeginTriggerName;
keyVFXEndTrigger.name = keyVFXEndTriggerName;
searchForPlayer = new AISearchRoutine();
miscLights = new List<Light>();
Light[] componentsInChildren = ((Component)this).gameObject.GetComponentsInChildren<Light>();
Light[] array = componentsInChildren;
foreach (Light val in array)
{
if (((Object)((Component)val).gameObject).name == "headLight")
{
headLight = val;
}
else if (((Object)((Component)val).gameObject).name == "miscLight")
{
miscLights.Add(val);
((Behaviour)val).enabled = false;
}
}
if (((EnemyAI)this).creatureVoice.isPlaying)
{
maxClipLength = ((EnemyAI)this).creatureVoice.clip.length;
}
headLight.intensity = 0f;
((Behaviour)headLight).enabled = true;
agentAccelerationCurrent = agentAccelerationMinDefault;
agentAngularCurrent = agentAngularMinDefault;
ControlHitchFunctionsServerRpc(hitchRoamSpeed, 1, startSearching: true, chasing: false);
}
public void StartAnimVFX()
{
AnimVFXServerRpc(onOff: true);
}
public void EndAnimVFX()
{
AnimVFXServerRpc(onOff: false);
}
[ServerRpc(RequireOwnership = false)]
public void AnimVFXServerRpc(bool onOff)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1013190203u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref onOff, default(ForPrimitives));
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1013190203u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
AnimVFXClientRpc(onOff);
}
}
}
[ClientRpc]
public void AnimVFXClientRpc(bool onOff)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3116476706u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref onOff, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3116476706u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
if (onOff)
{
if (allowProcRechargeAudio)
{
float pitch = Random.Range(0.8f, 1.2f);
PlaySoundClipServerRpc(0, pitch);
allowProcRechargeAudio = false;
}
visualEffects.SendEvent(keyVFXBeginTrigger.name);
}
else
{
visualEffects.SendEvent(keyVFXEndTrigger.name);
allowProcRechargeAudio = true;
}
}
[ServerRpc(RequireOwnership = false)]
public void PlaySoundClipServerRpc(int audioClipID, float pitch)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(270217634u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, audioClipID);
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref pitch, default(ForPrimitives));
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 270217634u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
PlaySoundClipClientRpc(audioClipID, pitch);
}
}
}
[ClientRpc]
public void PlaySoundClipClientRpc(int audioClipID, float pitch)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2998526597u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, audioClipID);
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref pitch, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2998526597u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
((EnemyAI)this).creatureVoice.pitch = pitch;
switch (audioClipID)
{
case 0:
((EnemyAI)this).creatureVoice.PlayOneShot(AudioRechargeClank, hitchVolume);
break;
case 1:
((EnemyAI)this).creatureVoice.PlayOneShot(AudioClipAttacking, hitchVolume);
break;
}
}
}
public void ObserveState()
{
if (observedState != ((EnemyAI)this).currentBehaviourStateIndex)
{
EndAnimVFX();
switch (((EnemyAI)this).currentBehaviourStateIndex)
{
case 1:
SpeedAccelerationTime = 0f;
attackFuncTimer = 0f;
attackMovement = false;
attackTriggerBool = false;
currentColourChangeTimer = 0f;
AddTargetPlayerVelocityServerRpc(0f);
shouldChangeHitchColour = true;
((EnemyAI)this).creatureVoice.Stop();
((EnemyAI)this).creatureVoice.clip = AudioClipRoaming;
((EnemyAI)this).creatureVoice.loop = true;
((EnemyAI)this).creatureVoice.volume = hitchVolume;
((EnemyAI)this).creatureVoice.Play();
attackingPlayer = false;
allowCollisionDamage = false;
doVariablesForceChange = false;
doVariablesForceChangeProc = true;
hitPlayers.Clear();
break;
case 2:
SpeedAccelerationTime = 0f;
attackFuncTimer = 0f;
currentColourChangeTimer = 0f;
attackMovement = false;
attackTriggerBool = false;
AddTargetPlayerVelocityServerRpc(1f);
shouldChangeHitchColour = true;
((EnemyAI)this).creatureVoice.Stop();
((EnemyAI)this).creatureVoice.clip = AudioClipChasing;
((EnemyAI)this).creatureVoice.loop = true;
((EnemyAI)this).creatureVoice.volume = hitchVolume;
((EnemyAI)this).creatureVoice.Play();
attackingPlayer = false;
allowCollisionDamage = false;
doVariablesForceChange = false;
doVariablesForceChangeProc = true;
hitPlayers.Clear();
break;
case 3:
SpeedAccelerationTime = 0f;
attackAudioClipTrue = true;
attackMovement = true;
((EnemyAI)this).creatureVoice.Stop();
((EnemyAI)this).creatureVoice.loop = false;
attackFuncTimer = 0f;
currentColourChangeTimer = 0f;
shouldChangeHitchColour = true;
AddTargetPlayerVelocityServerRpc(1f);
attackingPlayer = true;
allowCollisionDamage = true;
doVariablesForceChange = true;
doVariablesForceChangeProc = true;
break;
case 4:
SpeedAccelerationTime = 0f;
StartAnimVFX();
attackAudioClipTrue = true;
attackMovement = false;
attackTriggerBool = false;
((EnemyAI)this).creatureVoice.Stop();
attackFuncTimer = 0f;
currentColourChangeTimer = 0f;
AddTargetPlayerVelocityServerRpc(0f);
shouldChangeHitchColour = true;
allowCollisionDamage = false;
doVariablesForceChange = false;
doVariablesForceChangeProc = true;
hitPlayers.Clear();
break;
}
observedState = ((EnemyAI)this).currentBehaviourStateIndex;
}
}
public override void DoAIInterval()
{
((EnemyAI)this).DoAIInterval();
if (!((EnemyAI)this).isEnemyDead && !StartOfRound.Instance.allPlayersDead && ((NetworkBehaviour)this).IsHost)
{
switch (((EnemyAI)this).currentBehaviourStateIndex)
{
case 1:
DoRoamSearch();
break;
case 2:
DoChasingPlayer();
break;
case 3:
DoAttackPlayer();
break;
case 4:
DoRecharge();
break;
case 0:
break;
}
}
}
public void DoRoamSearch()
{
if (!chasingPlayer && !FoundTargetablePlayer())
{
}
}
public void DoChasingPlayer()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
if (!attackingPlayer && (Object)(object)((EnemyAI)this).targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)((EnemyAI)this).targetPlayer).transform.position) < 3f)
{
attackingPlayer = true;
ControlHitchFunctionsServerRpc(8f, 3, startSearching: false, chasing: true);
}
if (lostPlayerInChase)
{
if (!searchForPlayer.inProgress)
{
((EnemyAI)this).movingTowardsTargetPlayer = false;
((EnemyAI)this).SetDestinationToPosition(lastPositionOfSeenPlayer, false);
((EnemyAI)this).StartSearch(lastPositionOfSeenPlayer, searchForPlayer);
}
if (FindNewTargetablePlayer())
{
lostPlayerInChase = false;
lostPlayerInChaseTimer = 0f;
return;
}
lostPlayerInChaseTimer += ((EnemyAI)this).AIIntervalTime;
if (lostPlayerInChaseTimer >= 10f)
{
ControlHitchFunctionsServerRpc(hitchRoamSpeed, 1, startSearching: false, chasing: false);
SetTargetServerRpc(-1);
}
return;
}
if (searchForPlayer.inProgress && !lostPlayerInChase)
{
((EnemyAI)this).StopSearch(searchForPlayer, true);
}
if (FoundCloserTargetablePlayer(2f) && (Object)(object)((EnemyAI)this).targetPlayer != (Object)null)
{
lostPlayerInChaseTimer = 0f;
return;
}
if (NoPlayerVisible())
{
lostPlayerInChaseTimer += ((EnemyAI)this).AIIntervalTime;
if (lostPlayerInChaseTimer > 2.5f)
{
((EnemyAI)this).movingTowardsTargetPlayer = false;
lostPlayerInChase = true;
}
}
if ((Object)(object)((EnemyAI)this).targetPlayer != (Object)null && !lostPlayerInChase)
{
((EnemyAI)this).movingTowardsTargetPlayer = true;
lastPositionOfSeenPlayer = ((Component)((EnemyAI)this).targetPlayer).transform.position;
}
}
public void DoAttackPlayer()
{
if (attackingDone)
{
attackTriggerBool = false;
attackMovement = false;
((EnemyAI)this).movingTowardsTargetPlayer = false;
ChangeSpeedExtraFuncServerRpc(0f, 0f);
if (attackFuncTimer >= 0.2f)
{
isRecharging = true;
attackFuncTimer = 0f;
ControlHitchFunctionsServerRpc(0f, 4, startSearching: false, chasing: false);
}
attackFuncTimer += ((EnemyAI)this).AIIntervalTime;
}
else if (!attackingDone)
{
((EnemyAI)this).movingTowardsTargetPlayer = true;
}
if (attackTriggerBool)
{
AttackProcClientRpc();
attackTriggerBool = false;
allowCollisionDamage = false;
doVariablesForceChange = false;
((EnemyAI)this).addPlayerVelocityToDestination = 1.5f;
}
if (attackAudioClipTrue)
{
float pitch = Random.Range(0.9f, 1.1f);
PlaySoundClipServerRpc(1, pitch);
attackAudioClipTrue = false;
}
}
public void DoRecharge()
{
if (!isRecharging)
{
if (attackFuncTimer >= 0.5f)
{
ControlHitchFunctionsServerRpc(0f, 1, startSearching: true, chasing: false);
}
attackFuncTimer += ((EnemyAI)this).AIIntervalTime;
return;
}
if (attackFuncTimer >= hitchRecharge)
{
attackFuncTimer = 0f;
isRecharging = false;
}
((EnemyAI)this).movingTowardsTargetPlayer = false;
attackFuncTimer += ((EnemyAI)this).AIIntervalTime;
}
private bool FoundTargetablePlayer()
{
PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForClosestPlayer(90f, 40, 10, 5f);
if ((Object)(object)val != (Object)null)
{
SetTargetServerRpc((int)val.actualClientId);
ControlHitchFunctionsServerRpc(hitchChaseSpeed, 2, startSearching: false, chasing: true);
((EnemyAI)this).movingTowardsTargetPlayer = true;
return true;
}
return false;
}
private bool FoundCloserTargetablePlayer(float differenceDistance)
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((EnemyAI)this).targetPlayer == (Object)null)
{
return false;
}
PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForClosestPlayer(90f, 40, 10, 5f);
if ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)((EnemyAI)this).targetPlayer && Vector3.Distance(((Component)this).transform.position, ((Component)((EnemyAI)this).targetPlayer).transform.position) - differenceDistance > Vector3.Distance(((Component)this).transform.position, ((Component)val).transform.position))
{
SetTargetServerRpc((int)val.actualClientId);
return true;
}
return false;
}
private bool NoPlayerVisible()
{
PlayerControllerB closestPlayer = ((EnemyAI)this).GetClosestPlayer(true, false, false);
if ((Object)(object)closestPlayer == (Object)null)
{
return true;
}
return false;
}
private bool FindNewTargetablePlayer()
{
PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForClosestPlayer(60f, 40, 10, 5f);
if ((Object)(object)val != (Object)null)
{
SetTargetServerRpc((int)val.actualClientId);
return true;
}
return false;
}
[ServerRpc(RequireOwnership = false)]
public void CalculateColoursServerRpc(Color newColour, float newIntensity)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(944716868u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref newColour);
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref newIntensity, default(ForPrimitives));
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 944716868u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
CalculateColoursClientRpc(newColour, newIntensity);
}
}
}
[ClientRpc]
public void CalculateColoursClientRpc(Color newColour, float newIntensity)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1716694071u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref newColour);
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref newIntensity, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1716694071u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
headLight.color = currentHitchColour;
headLight.intensity = currentHitchColourIntensity;
foreach (Light miscLight in miscLights)
{
miscLight.color = currentHitchColour;
miscLight.intensity = currentHitchColourIntensity;
}
GameObject[] array = glowingBodyParts;
foreach (GameObject val3 in array)
{
((Renderer)val3.GetComponent<SkinnedMeshRenderer>()).material.SetColor("_EmissiveColor", currentHitchColour);
}
}
public void CalcColourFunc(Color newColour, float newIntensity)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
currentHitchColour = Color.Lerp(currentHitchColour, newColour, 2f);
currentHitchColourIntensity = Mathf.Lerp(currentHitchColourIntensity, newIntensity, 2f);
}
public void CalculateColours2()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
if (shouldChangeHitchColour)
{
currentColourChangeTimer += Time.deltaTime;
switch (((EnemyAI)this).currentBehaviourStateIndex)
{
case 1:
CalcColourFunc(hitchGlowColourRoaming, 500f);
break;
case 2:
CalcColourFunc(hitchGlowColourChasing, 750f);
break;
case 3:
CalcColourFunc(hitchGlowColourAttacking, 1000f);
break;
case 4:
CalcColourFunc(hitchGlowColourAttacking, 50f);
break;
case 5:
CalcColourFunc(Color.black, 15f);
break;
}
if (currentColourChangeTimer > 3f)
{
shouldChangeHitchColour = false;
currentColourChangeTimer = 0f;
}
CalculateColoursServerRpc(currentHitchColour, currentHitchColourIntensity);
}
}
public void ClipPitch()
{
if (((EnemyAI)this).currentBehaviourStateIndex == 1 && ((EnemyAI)this).currentBehaviourStateIndex == 2 && currentClipLength >= maxClipLength && audioSource.isPlaying)
{
switch (((EnemyAI)this).currentBehaviourStateIndex)
{
case 1:
((EnemyAI)this).creatureVoice.pitch = Random.Range(0.7f, 1.1f);
break;
case 2:
((EnemyAI)this).creatureVoice.pitch = Random.Range(0.6f, 1.05f);
break;
}
maxClipLength = ((EnemyAI)this).creatureVoice.clip.length;
currentClipLength = 0f;
}
}
public override void Update()
{
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0266: Unknown result type (might be due to invalid IL or missing references)
//IL_0276: Unknown result type (might be due to invalid IL or missing references)
//IL_0285: Unknown result type (might be due to invalid IL or missing references)
//IL_028a: Unknown result type (might be due to invalid IL or missing references)
//IL_029a: Unknown result type (might be due to invalid IL or missing references)
//IL_020e: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
if (((EnemyAI)this).isEnemyDead || StartOfRound.Instance.allPlayersDead)
{
return;
}
CalculateColours2();
CalculateAgentSpeed();
ObserveState();
ClipPitch();
if (timeSinceHittingLocalPlayer > 0f)
{
attackAudioClipTrue = true;
timeSinceHittingLocalPlayer -= Time.deltaTime;
}
if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 0.25f, 50f, 25, 5f))
{
if (((EnemyAI)this).currentBehaviourStateIndex == 3)
{
GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(1f, 1f);
}
else if (((EnemyAI)this).currentBehaviourStateIndex == 2)
{
GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 1f);
}
else if ((Object)(object)((EnemyAI)this).targetPlayer != (Object)null)
{
GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 0.25f);
}
else
{
GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 0f);
}
}
if (doVariablesForceChange)
{
((EnemyAI)this).updatePositionThreshold = 0.05f;
((EnemyAI)this).AIIntervalTime = 0.05f;
doVariablesForceChangeProc = false;
}
else if (!doVariablesForceChange && doVariablesForceChangeProc)
{
((EnemyAI)this).updatePositionThreshold = 0.4f;
((EnemyAI)this).AIIntervalTime = 0.2f;
doVariablesForceChangeProc = false;
}
if (!((Object)(object)((EnemyAI)this).targetPlayer == (Object)null) && attackingPlayer && !attackingDone && Vector3.Distance(((Component)this).transform.position, ((Component)((EnemyAI)this).targetPlayer).transform.position) < 4f && Vector3.Distance(((Component)this).transform.position, ((Component)((EnemyAI)this).targetPlayer).transform.position) > 1f)
{
turnCompass.LookAt(((Component)((EnemyAI)this).targetPlayer.gameplayCamera).transform.position);
((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 12f * Time.deltaTime);
}
}
public void CalculateAgentSpeed()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0280: Unknown result type (might be due to invalid IL or missing references)
if (((EnemyAI)this).currentBehaviourStateIndex == 5)
{
setAgentSpeed = 0f;
setAgentAcceleration = 0f;
return;
}
Vector3 val = ((Component)this).transform.position - previousPosition;
float num = ((Vector3)(ref val)).magnitude / (Time.deltaTime / 1.4f);
if (velocityInterval <= 0f)
{
velocityInterval = 0.05f;
velocityAverageCount += 1f;
if (velocityAverageCount > 5f)
{
averageVelocity += (num - averageVelocity) / 3f;
}
else
{
averageVelocity += num;
if (velocityAverageCount == 2f)
{
averageVelocity /= velocityAverageCount;
}
}
}
else
{
velocityInterval -= Time.deltaTime;
}
previousPosition = ((Component)this).transform.position;
if (((EnemyAI)this).currentBehaviourStateIndex == 0 || ((EnemyAI)this).currentBehaviourStateIndex == 4)
{
setAgentSpeed = 0f;
setAgentAcceleration = 0f;
((EnemyAI)this).agent.velocity = Vector3.zero;
}
else if (((EnemyAI)this).currentBehaviourStateIndex == 1)
{
setAgentSpeed = hitchRoamSpeed;
setAgentAcceleration = 150f;
}
else if (((EnemyAI)this).currentBehaviourStateIndex == 2)
{
if (!attackMovement)
{
SpeedAccelerationTime += 0.5f * Time.deltaTime;
setAgentSpeed = Mathf.Lerp(hitchChaseSpeed, chaseMaxSpeed, SpeedAccelerationTime);
setAgentAcceleration = 300f;
}
else
{
setAgentSpeed = hitchChaseSpeed;
setAgentAcceleration = 200f;
}
lastChaseSpeed = setAgentSpeed;
lastChaseAcceleration = setAgentAcceleration;
}
else if (((EnemyAI)this).currentBehaviourStateIndex == 3)
{
if (attackMovement)
{
setAgentSpeed = lastChaseSpeed;
setAgentAcceleration = lastChaseAcceleration;
}
else
{
setAgentSpeed = 0f;
setAgentAcceleration = 0f;
((EnemyAI)this).agent.velocity = Vector3.zero;
}
SpeedAccelerationTime = 0f;
}
ChangeSpeedExtraFuncServerRpc(setAgentSpeed, setAgentAcceleration);
if (!((NetworkBehaviour)this).IsServer)
{
ChangeSpeedOnLocalClient(setAgentSpeed, setAgentAcceleration);
}
}
public override void FinishedCurrentSearchRoutine()
{
((EnemyAI)this).FinishedCurrentSearchRoutine();
}
public void AttackTriggerFunction()
{
attackTriggerBool = true;
}
public void AttackDoneAnimation()
{
attackingDone = true;
}
public void DeactiveReacharge()
{
isRecharging = false;
}
[ClientRpc]
public void AttackProcClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_0222: Unknown result type (might be due to invalid IL or missing references)
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2589056342u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2589056342u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
int num = 8;
Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
if (array.Length == 0)
{
return;
}
Collider[] array2 = array;
foreach (Collider val3 in array2)
{
PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
if ((Object)(object)val4 != (Object)null && (val4.health >= 15 || !hitchInstakill) && !hitPlayers.Contains(val4.actualClientId))
{
val4.DamagePlayer(hitchDamage, false, true, (CauseOfDeath)6, 0, false, default(Vector3));
hitPlayers.Add(val4.actualClientId);
}
else if ((Object)(object)val4 != (Object)null && (val4.health >= 15 || hitchInstakill) && !hitPlayers.Contains(val4.actualClientId))
{
val4.DropBlood(Vector3.forward, true, false);
val4.DropBlood(Vector3.left, true, false);
val4.DropBlood(Vector3.right, true, false);
val4.DropBlood(Vector3.up, true, false);
val4.DropBlood(Vector3.back, true, false);
val4.DropBlood(Vector3.down, true, false);
val4.KillPlayer(Vector3.zero, true, (CauseOfDeath)6, 1, default(Vector3));
val4.DamagePlayer(100, false, true, (CauseOfDeath)6, 1, false, default(Vector3));
val4.snapToServerPosition = false;
val4.disableLookInput = false;
attackTriggerBool = false;
hitPlayers.Add(val4.actualClientId);
}
}
}
public override void OnCollideWithPlayer(Collider other)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).OnCollideWithPlayer(other);
if (allowCollisionDamage)
{
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if ((Object)(object)val != (Object)null && (val.health >= 15 || !hitchInstakill) && !hitPlayers.Contains(val.actualClientId))
{
val.DamagePlayer(hitchDamage, false, true, (CauseOfDeath)6, 0, false, default(Vector3));
hitPlayers.Add(val.actualClientId);
}
else if ((Object)(object)val != (Object)null && (val.health >= 15 || hitchInstakill) && !hitPlayers.Contains(val.actualClientId))
{
val.DropBlood(Vector3.forward, true, false);
val.DropBlood(Vector3.left, true, false);
val.DropBlood(Vector3.right, true, false);
val.DropBlood(Vector3.up, true, false);
val.DropBlood(Vector3.back, true, false);
val.DropBlood(Vector3.down, true, false);
val.KillPlayer(Vector3.zero, true, (CauseOfDeath)6, 1, default(Vector3));
val.DamagePlayer(100, false, true, (CauseOfDeath)6, 1, false, default(Vector3));
val.snapToServerPosition = false;
val.disableLookInput = false;
attackTriggerBool = false;
hitPlayers.Add(val.actualClientId);
}
}
}
[ServerRpc(RequireOwnership = false)]
public void AddTargetPlayerVelocityServerRpc(float vel)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3750120225u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref vel, default(ForPrimitives));
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3750120225u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
AddTargetPlayerVelocityClientRpc(vel);
}
}
}
[ClientRpc]
public void AddTargetPlayerVelocityClientRpc(float vel)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1861603569u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref vel, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1861603569u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
((EnemyAI)this).addPlayerVelocityToDestination = vel;
}
}
}
public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
if (!((EnemyAI)this).isEnemyDead)
{
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
((EnemyAI)this).enemyHP = ((EnemyAI)this).enemyHP - force;
averageVelocity = 0f;
if (((EnemyAI)this).enemyHP <= 0 && !((EnemyAI)this).isEnemyDead && ((NetworkBehaviour)this).IsOwner)
{
((EnemyAI)this).KillEnemyOnOwnerClient(false);
}
}
}
public override void KillEnemy(bool destroy = false)
{
((EnemyAI)this).KillEnemy(destroy);
ControlHitchFunctionsServerRpc(0f, 5, startSearching: false, chasing: false);
if (((NetworkBehaviour)this).IsServer)
{
((EnemyAI)this).creatureAnimator.SetTrigger("KillEnemy");
}
}
public void Footsteps()
{
((EnemyAI)this).creatureSFX.pitch = Random.Range(0.8f, 1.2f);
((EnemyAI)this).creatureSFX.PlayOneShot(((EnemyAI)this).enemyType.audioClips[Random.Range(0, 2)]);
}
public void FootstepHeavy()
{
((EnemyAI)this).creatureSFX.pitch = Random.Range(0.7f, 1.1f);
((EnemyAI)this).creatureSFX.PlayOneShot(((EnemyAI)this).enemyType.audioClips[3]);
}
[ServerRpc(RequireOwnership = false)]
public void ChangeSpeedExtraFuncServerRpc(float speed, float acceleration)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(880072503u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speed, default(ForPrimitives));
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref acceleration, default(ForPrimitives));
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 880072503u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
ChangeSpeedExtraFuncClientRpc(speed, acceleration);
ChangeSpeedClientRpc(speed, acceleration);
}
}
}
[ClientRpc]
public void ChangeSpeedExtraFuncClientRpc(float speed, float acceleration)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1819056792u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speed, default(ForPrimitives));
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref acceleration, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1819056792u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
ChangeSpeedOnLocalClient(speed, acceleration);
}
}
}
[ServerRpc(RequireOwnership = false)]
public void ControlHitchFunctionsServerRpc(float speed, int state, bool startSearching, bool chasing)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3143687579u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speed, default(ForPrimitives));
BytePacker.WriteValueBitPacked(val2, state);
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref startSearching, default(ForPrimitives));
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref chasing, default(ForPrimitives));
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3143687579u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
ControlHitchFunctionsClientRpc(speed, state, startSearching, chasing);
}
}
}
[ClientRpc]
public void ControlHitchFunctionsClientRpc(float speed, int state, bool startSearching, bool chasing)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_0201: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2056761624u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speed, default(ForPrimitives));
BytePacker.WriteValueBitPacked(val2, state);
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref startSearching, default(ForPrimitives));
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref chasing, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2056761624u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
chasingPlayer = chasing;
if (speed == 0f)
{
float num = speed;
}
switch (state)
{
case 0:
attackFuncTimer = 0f;
attackingDone = false;
((EnemyAI)this).agent.velocity = Vector3.zero;
TriggerAnimationOnLocalClient("IdlingT");
break;
case 1:
attackFuncTimer = 0f;
attackingDone = false;
TriggerAnimationOnLocalClient("SearchingT");
break;
case 2:
attackFuncTimer = 0f;
attackingDone = false;
TriggerAnimationOnLocalClient("ChasingT");
break;
case 3:
attackFuncTimer = 0f;
attackingDone = false;
TriggerAnimationOnLocalClient("AttackingT");
break;
case 4:
attackFuncTimer = 0f;
attackingDone = true;
((EnemyAI)this).agent.velocity = Vector3.zero;
TriggerAnimationOnLocalClient("RechargeT");
break;
}
((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(state);
if (((NetworkBehaviour)this).IsHost)
{
if (startSearching)
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, searchForPlayer);
}
else
{
((EnemyAI)this).StopSearch(((EnemyAI)this).currentSearch, true);
}
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_HitchBloodsworthAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Expected O, but got Unknown
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Expected O, but got Unknown
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Expected O, but got Unknown
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Expected O, but got Unknown
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Expected O, but got Unknown
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Expected O, but got Unknown
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Expected O, but got Unknown
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Expected O, but got Unknown
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(1013190203u, new RpcReceiveHandler(__rpc_handler_1013190203));
NetworkManager.__rpc_func_table.Add(3116476706u, new RpcReceiveHandler(__rpc_handler_3116476706));
NetworkManager.__rpc_func_table.Add(270217634u, new RpcReceiveHandler(__rpc_handler_270217634));
NetworkManager.__rpc_func_table.Add(2998526597u, new RpcReceiveHandler(__rpc_handler_2998526597));
NetworkManager.__rpc_func_table.Add(944716868u, new RpcReceiveHandler(__rpc_handler_944716868));
NetworkManager.__rpc_func_table.Add(1716694071u, new RpcReceiveHandler(__rpc_handler_1716694071));
NetworkManager.__rpc_func_table.Add(2589056342u, new RpcReceiveHandler(__rpc_handler_2589056342));
NetworkManager.__rpc_func_table.Add(3750120225u, new RpcReceiveHandler(__rpc_handler_3750120225));
NetworkManager.__rpc_func_table.Add(1861603569u, new RpcReceiveHandler(__rpc_handler_1861603569));
NetworkManager.__rpc_func_table.Add(880072503u, new RpcReceiveHandler(__rpc_handler_880072503));
NetworkManager.__rpc_func_table.Add(1819056792u, new RpcReceiveHandler(__rpc_handler_1819056792));
NetworkManager.__rpc_func_table.Add(3143687579u, new RpcReceiveHandler(__rpc_handler_3143687579));
NetworkManager.__rpc_func_table.Add(2056761624u, new RpcReceiveHandler(__rpc_handler_2056761624));
}
private static void __rpc_handler_1013190203(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool onOff = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref onOff, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)1;
((HitchBloodsworthAI)(object)target).AnimVFXServerRpc(onOff);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3116476706(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool onOff = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref onOff, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((HitchBloodsworthAI)(object)target).AnimVFXClientRpc(onOff);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_270217634(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int audioClipID = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref audioClipID);
float pitch = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref pitch, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)1;
((HitchBloodsworthAI)(object)target).PlaySoundClipServerRpc(audioClipID, pitch);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2998526597(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int audioClipID = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref audioClipID);
float pitch = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref pitch, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((HitchBloodsworthAI)(object)target).PlaySoundClipClientRpc(audioClipID, pitch);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_944716868(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
Color newColour = default(Color);
((FastBufferReader)(ref reader)).ReadValueSafe(ref newColour);
float newIntensity = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref newIntensity, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)1;
((HitchBloodsworthAI)(object)target).CalculateColoursServerRpc(newColour, newIntensity);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1716694071(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
Color newColour = default(Color);
((FastBufferReader)(ref reader)).ReadValueSafe(ref newColour);
float newIntensity = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref newIntensity, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((HitchBloodsworthAI)(object)target).CalculateColoursClientRpc(newColour, newIntensity);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2589056342(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((HitchBloodsworthAI)(object)target).AttackProcClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3750120225(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
float vel = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref vel, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)1;
((HitchBloodsworthAI)(object)target).AddTargetPlayerVelocityServerRpc(vel);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1861603569(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
float vel = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref vel, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((HitchBloodsworthAI)(object)target).AddTargetPlayerVelocityClientRpc(vel);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_880072503(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
float speed = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref speed, default(ForPrimitives));
float acceleration = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref acceleration, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)1;
((HitchBloodsworthAI)(object)target).ChangeSpeedExtraFuncServerRpc(speed, acceleration);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1819056792(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
float speed = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref speed, default(ForPrimitives));
float acceleration = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref acceleration, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((HitchBloodsworthAI)(object)target).ChangeSpeedExtraFuncClientRpc(speed, acceleration);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3143687579(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
float speed = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref speed, default(ForPrimitives));
int state = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref state);
bool startSearching = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref startSearching, default(ForPrimitives));
bool chasing = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref chasing, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)1;
((HitchBloodsworthAI)(object)target).ControlHitchFunctionsServerRpc(speed, state, startSearching, chasing);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2056761624(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
float speed = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref speed, default(ForPrimitives));
int state = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref state);
bool startSearching = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref startSearching, default(ForPrimitives));
bool chasing = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref chasing, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((HitchBloodsworthAI)(object)target).ControlHitchFunctionsClientRpc(speed, state, startSearching, chasing);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "HitchBloodsworthAI";
}
}
public abstract class HitchBloodsworthCalAI : EnemyAI
{
public override void Start()
{
((EnemyAI)this).Start();
}
[Conditional("DEBUG")]
public void LogIfDebugBuild(string text)
{
Plugin.Logger.LogInfo((object)text);
}
[ServerRpc(RequireOwnership = false)]
public void TriggerAnimationServerRpc(string animName)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1438190747u, val, (RpcDelivery)0);
bool flag = animName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(animName, false);
}
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1438190747u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
TriggerAnimationClientRpc(animName);
}
}
[ClientRpc]
public void TriggerAnimationClientRpc(string animName)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1808551812u, val, (RpcDelivery)0);
bool flag = animName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(animName, false);
}
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1808551812u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
TriggerAnimationOnLocalClient(animName);
}
}
public void TriggerAnimationOnLocalClient(string animName)
{
base.creatureAnimator.SetTrigger(animName);
}
[ClientRpc]
public void ChangeSpeedClientRpc(float speed, float acceleration)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3182297060u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speed, default(ForPrimitives));
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref acceleration, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3182297060u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
ChangeSpeedOnLocalClient(speed, acceleration);
}
}
}
public void ChangeSpeedOnLocalClient(float speed, float acceleration)
{
base.agent.speed = speed;
base.agent.acceleration = acceleration;
}
[ServerRpc(RequireOwnership = false)]
public void SetTargetServerRpc(int playerID)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1841759175u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, playerID);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1841759175u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
SetTargetClientRpc(playerID);
}
}
}
[ClientRpc]
public void SetTargetClientRpc(int playerID)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2392667096u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, playerID);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2392667096u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
if (playerID == -1)
{
base.targetPlayer = null;
}
else if (!((Object)(object)StartOfRound.Instance.allPlayerScripts[playerID] == (Object)null))
{
base.targetPlayer = StartOfRound.Instance.allPlayerScripts[playerID];
}
}
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_HitchBloodsworthCalAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(1438190747u, new RpcReceiveHandler(__rpc_handler_1438190747));
NetworkManager.__rpc_func_table.Add(1808551812u, new RpcReceiveHandler(__rpc_handler_1808551812));
NetworkManager.__rpc_func_table.Add(3182297060u, new RpcReceiveHandler(__rpc_handler_3182297060));
NetworkManager.__rpc_func_table.Add(1841759175u, new RpcReceiveHandler(__rpc_handler_1841759175));
NetworkManager.__rpc_func_table.Add(2392667096u, new RpcReceiveHandler(__rpc_handler_2392667096));
}
private static void __rpc_handler_1438190747(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animName, false);
}
target.__rpc_exec_stage = (__RpcExecStage)1;
((HitchBloodsworthCalAI)(object)target).TriggerAnimationServerRpc(animName);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1808551812(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animName, false);
}
target.__rpc_exec_stage = (__RpcExecStage)2;
((HitchBloodsworthCalAI)(object)target).TriggerAnimationClientRpc(animName);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3182297060(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
float speed = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref speed, default(ForPrimitives));
float acceleration = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref acceleration, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((HitchBloodsworthCalAI)(object)target).ChangeSpeedClientRpc(speed, acceleration);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1841759175(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int targetServerRpc = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref targetServerRpc);
target.__rpc_exec_stage = (__RpcExecStage)1;
((HitchBloodsworthCalAI)(object)target).SetTargetServerRpc(targetServerRpc);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2392667096(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int targetClientRpc = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref targetClientRpc);
target.__rpc_exec_stage = (__RpcExecStage)2;
((HitchBloodsworthCalAI)(object)target).SetTargetClientRpc(targetClientRpc);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "HitchBloodsworthCalAI";
}
}
[BepInPlugin("ReavsStuff.HitchBloodsworth", "HitchBloodsworth", "0.0.4")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AssetBundle ModAssets;
internal static PluginConfig BoundConfig { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
InitializeNetworkBehaviours();
string path = "HitchBloodsworth";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = ModAssets.LoadAsset<EnemyType>("HitchBloodsworth");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("HitchBloodsworthTN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("HitchBloodsworthTK");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
Logger.LogInfo((object)"Plugin ReavsStuff.HitchBloodsworth is loaded!");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
internal class Utilities
{
public static void ApplyLocalPlayerScreenshake(Vector3 position, float minDistance = 14f, float maxDistance = 25f, bool onlySmall = false)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, position);
if (num < minDistance && !onlySmall)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
else if (num < maxDistance)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ReavsStuff.HitchBloodsworth";
public const string PLUGIN_NAME = "HitchBloodsworth";
public const string PLUGIN_VERSION = "0.0.4";
}
}
namespace HitchBloodsworth.Configuration
{
public class PluginConfig
{
public ConfigEntry<int> SpawnWeight;
public static ConfigEntry<float> HitchVolumeAdjustment;
public static ConfigEntry<float> HitchRoamSpeed;
public static ConfigEntry<float> HitchChaseSpeed;
public static ConfigEntry<float> HitchRechargeDuration;
public static ConfigEntry<int> HitchDamage;
public static ConfigEntry<int> HitchHealth;
public static ConfigEntry<bool> HitchInstakill;
public PluginConfig(ConfigFile cfg)
{
SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight.\nGoes up from 0, lower is more rare, 100 and up is very common.");
CreateIntCfgEntry(SpawnWeight);
HitchVolumeAdjustment = cfg.Bind<float>("General", "Volume", 1f, "Adjust volume.\n1.0 = 100%, 0.0 = 0%");
CreateFloatCfgEntry(HitchVolumeAdjustment, 0f, 1.25f);
HitchDamage = cfg.Bind<int>("General", "Damage", 25, "How much damage he does.\nMin: 15 Max: 35");
CreateIntCfgEntry(HitchDamage, 15, 35);
HitchHealth = cfg.Bind<int>("General", "Health", 4, "How much health the doggy has.\nMin: 2 Max: 6");
CreateIntCfgEntry(HitchHealth, 2, 6);
HitchRechargeDuration = cfg.Bind<float>("General", "Recharge Rate", 1f, "How long it takes to for him to recharge.\nMin: 0.5 Max: 2");
CreateFloatCfgEntry(HitchRechargeDuration, 0.5f, 2f);
HitchRoamSpeed = cfg.Bind<float>("Speed Variables", "Roamspeed", 3f, "How fast the roam speed is.\nMin: 2 Max: 6");
CreateFloatCfgEntry(HitchRoamSpeed, 2f, 6f);
HitchChaseSpeed = cfg.Bind<float>("Speed Variables", "Chasespeed", 5f, "How fast the chase speed is.\nMin: 4 Max: 8");
CreateFloatCfgEntry(HitchChaseSpeed, 4f, 8f);
HitchInstakill = cfg.Bind<bool>("Misc", "Instakill", false, "If hitch should be allowed to oneshot\nNo");
CreateBoolCfgEntry(HitchInstakill);
ClearUnusedEntries(cfg);
}
private void CreateFloatCfgEntry(ConfigEntry<float> cfgEntry, float min = 0f, float max = 100f)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
FloatSliderOptions val = new FloatSliderOptions();
((BaseRangeOptions<float>)(object)val).Min = min;
((BaseRangeOptions<float>)(object)val).Max = max;
((BaseOptions)val).RequiresRestart = false;
FloatSliderConfigItem val2 = new FloatSliderConfigItem(cfgEntry, val);
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
}
private void CreateIntCfgEntry(ConfigEntry<int> cfgEntry, int min = 0, int max = 100)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
IntSliderOptions val = new IntSliderOptions();
((BaseRangeOptions<int>)(object)val).Min = min;
((BaseRangeOptions<int>)(object)val).Max = max;
((BaseOptions)val).RequiresRestart = false;
IntSliderConfigItem val2 = new IntSliderConfigItem(cfgEntry, val);
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
}
private void CreateBoolCfgEntry(ConfigEntry<bool> cfgEntry)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
BoolCheckBoxOptions val = new BoolCheckBoxOptions();
((BaseOptions)val).RequiresRestart = false;
BoolCheckBoxConfigItem val2 = new BoolCheckBoxConfigItem(cfgEntry, val);
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
}
private void CreateStringCfgEntry(ConfigEntry<string> cfgEntry, bool requireRestart = false)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
TextInputFieldConfigItem val = new TextInputFieldConfigItem(cfgEntry, new TextInputFieldOptions
{
RequiresRestart = requireRestart
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val);
}
private void ClearUnusedEntries(ConfigFile cfg)
{
PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
dictionary.Clear();
cfg.Save();
}
}
}
namespace ReavsStuff.HitchBloodsworth.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}