Decompiled source of HitchBloodsworth v0.0.2

ReavsStuff.HitchBloodsworth.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HitchBloodsworth.Configuration;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using ReavsStuff.HitchBloodsworth.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.VFX;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReavsStuff.HitchBloodsworth")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.2.0")]
[assembly: AssemblyInformationalVersion("0.0.2")]
[assembly: AssemblyProduct("HitchBloodsworth")]
[assembly: AssemblyTitle("ReavsStuff.HitchBloodsworth")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HitchBloodsworth
{
	internal class HitchBloodsworthAI : EnemyAI
	{
		public enum State
		{
			Idle,
			RoamSearch,
			Chasing,
			Attacking,
			Recharge
		}

		[CompilerGenerated]
		private static class <>O
		{
			public static RpcReceiveHandler <0>____rpc_handler_765643871;

			public static RpcReceiveHandler <1>____rpc_handler_1643187542;

			public static RpcReceiveHandler <2>____rpc_handler_3561751384;

			public static RpcReceiveHandler <3>____rpc_handler_2545207594;
		}

		private AISearchRoutine hitchSearchRoutine = null;

		private readonly float maxIdleTime = 5f;

		public float currentIdleTime = 0f;

		private readonly float maxAttackDelay = 3f;

		public float currentAttackTime = 0f;

		public float currentRechargeTimer = 0f;

		private float timeSinceNewRandPos;

		public bool canAttack = false;

		public bool attackingDone = false;

		public bool isRecharging = false;

		public bool targetingPlayer = false;

		public bool sawAttack = false;

		public bool attackTriggerBool = false;

		public bool attackMovement = false;

		public bool setChaseSpeed = false;

		public float setChaseSpeedNumber;

		private bool attackingPlayer;

		private bool enteredChaseMode;

		public float noticePlayerTimer;

		private bool lostPlayerInChase;

		private bool beginningChasingThisClient;

		private float checkLineofSightInterval;

		private Coroutine attackingPlayerCoroutine;

		private Vector3 lastPositionOfSeenPlayer;

		private Vector3 previousPosition;

		private float previousVelocity;

		private float averageVelocity;

		private float velocityInterval;

		private float velocityAverageCount;

		private float agentSpeedWithNegative;

		[Space(5f)]
		public float BaseAcceleration = 55f;

		public float SpeedAccelerationEffect = 2f;

		public float SpeedIncreaseRate = 5f;

		private float lastTimeHit;

		private Random enemyRandom = null;

		private Vector3 positionRandomness;

		private Vector3 stalkPos;

		private static readonly Color hitchGlowColourIdle = new Color(0.1f, 0.1f, 0.1f);

		private static readonly Color hitchGlowColourRecharge = Color.blue;

		private static readonly Color hitchGlowColourRoaming = Color.green;

		private static readonly Color hitchGlowColourChasing = Color.yellow;

		private static readonly Color hitchGlowColourAttacking = Color.red;

		private AudioSource audioSource;

		private Animator animationController;

		private Material hitchColourMaterial;

		private Light headLight;

		private List<Light> miscLights;

		private static readonly float agentAccelerationMax = 20f;

		private static readonly float agentAccelerationMinDefault = 10f;

		public float agentAccelerationCurrent;

		private static readonly float agentAngularMax = 150f;

		private static readonly float agentAngularMinDefault = 120f;

		public float agentAngularCurrent;

		private static readonly string walkChaseAnimTriggerName = "startWalking";

		private static readonly string attackAnimTriggerName = "sawAttack";

		private int observedState = -1;

		private Color currentHitchColour = hitchGlowColourRoaming;

		private float currentHitchColourIntensity = 0f;

		private Vector3 lastChasePosition = Vector3.zero;

		private Vector3 targetPosition;

		private readonly float volumeGet = PluginConfig.HitchVolumeAdjustment.Value;

		private readonly float roamSpeedGet = PluginConfig.HitchRoamSpeed.Value;

		private readonly float chaseSpeedGet = PluginConfig.HitchChaseSpeed.Value;

		private readonly float damageGet = PluginConfig.HitchDamage.Value;

		private readonly float rechargeGet = PluginConfig.HitchRechargeDuration.Value;

		private readonly bool instakillGet = PluginConfig.HitchInstakill.Value;

		private float hitchVolume;

		private float hitchRoamSpeed;

		private float hitchChaseSpeed;

		private float hitchDamage;

		private float hitchRecharge;

		private bool hitchInstakill = false;

		public GameObject[] glowingBodyParts;

		public Material[] glowingBodyPartsMaterial;

		[Header("Hitch")]
		public bool DebugToCamera = false;

		public AudioClip AudioClipRoaming;

		public AudioClip AudioClipChasing;

		public AudioClip AudioClipAttacking;

		public Transform turnCompass = null;

		public Transform attackArea = null;

		private float temporartyBlindnessTime;

		private bool temporaryBlindessDone = false;

		private float scanningWidth;

		private float scanningWidthDefault = 150f;

		private float scanningWidthBlindness = 0f;

		private float scanningLength;

		private float scanningLengthBlindness = 0f;

		private bool enemyHasBeenKilled = false;

		public VisualEffect visualEffects;

		private static VFXExposedProperty keyVFXBeginTrigger;

		private static VFXExposedProperty keyVFXEndTrigger;

		private static readonly string keyVFXBeginTriggerName = "StartSparks";

		private static readonly string keyVFXEndTriggerName = "StopSparks";

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public void SetConfigValues()
		{
			if (volumeGet > 1f)
			{
				hitchVolume = 1f;
			}
			else if (volumeGet < 0.1f)
			{
				hitchVolume = 0.1f;
			}
			else
			{
				hitchVolume = volumeGet;
			}
			if (roamSpeedGet > 6f)
			{
				hitchRoamSpeed = 6f;
			}
			else if (roamSpeedGet < 2f)
			{
				hitchRoamSpeed = 2f;
			}
			else
			{
				hitchRoamSpeed = roamSpeedGet;
			}
			if (chaseSpeedGet > 8f)
			{
				hitchChaseSpeed = 8f;
			}
			else if (chaseSpeedGet < 4f)
			{
				hitchChaseSpeed = 4f;
			}
			else
			{
				hitchChaseSpeed = chaseSpeedGet;
			}
			if (damageGet > 35f)
			{
				hitchDamage = 35f;
			}
			else if (damageGet < 15f)
			{
				hitchDamage = 15f;
			}
			else
			{
				hitchDamage = damageGet;
			}
			if (rechargeGet > 2f)
			{
				hitchRecharge = 2f;
			}
			else if (rechargeGet < 0.5f)
			{
				hitchRecharge = 0.5f;
			}
			else
			{
				hitchRecharge = rechargeGet;
			}
			hitchInstakill = instakillGet;
		}

		public override void Start()
		{
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Expected O, but got Unknown
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			audioSource = ((Component)this).GetComponent<AudioSource>();
			animationController = ((Component)this).GetComponent<Animator>();
			SetConfigValues();
			base.agent.acceleration = 300f;
			base.agent.angularSpeed = 180f;
			setChaseSpeedNumber = hitchChaseSpeed;
			base.openDoorSpeedMultiplier = 100f;
			keyVFXBeginTrigger.name = keyVFXBeginTriggerName;
			keyVFXEndTrigger.name = keyVFXEndTriggerName;
			hitchSearchRoutine = new AISearchRoutine();
			miscLights = new List<Light>();
			Light[] componentsInChildren = ((Component)this).gameObject.GetComponentsInChildren<Light>();
			Light[] array = componentsInChildren;
			foreach (Light val in array)
			{
				if (((Object)((Component)val).gameObject).name == "headLight")
				{
					headLight = val;
				}
				else if (((Object)((Component)val).gameObject).name == "miscLight")
				{
					miscLights.Add(val);
					((Behaviour)val).enabled = false;
				}
			}
			headLight.intensity = 0f;
			((Behaviour)headLight).enabled = true;
			targetPosition = Vector3.zero;
			agentAccelerationCurrent = agentAccelerationMinDefault;
			agentAngularCurrent = agentAngularMinDefault;
			DoAnimationClientRpc("IdlingT");
			currentAttackTime = 0f;
			timeSinceNewRandPos = 0f;
			currentIdleTime = 0f;
			currentRechargeTimer = 0f;
			positionRandomness = new Vector3(0f, 0f, 0f);
			temporaryBlindessDone = false;
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			SwitchState(State.Idle);
		}

		public void StartAnimVFX()
		{
			visualEffects.SendEvent(keyVFXBeginTrigger.name);
		}

		public void EndAnimVFX()
		{
			visualEffects.SendEvent(keyVFXEndTrigger.name);
		}

		public override void DoAIInterval()
		{
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (StartOfRound.Instance.livingPlayers == 0 || base.isEnemyDead || enemyHasBeenKilled)
			{
				audioSource.loop = false;
				audioSource.Stop();
				base.creatureVoice.Stop();
				base.creatureSFX.Stop();
			}
			else
			{
				if (isRecharging)
				{
					return;
				}
				switch (base.currentBehaviourStateIndex)
				{
				case 0:
					base.addPlayerVelocityToDestination = 0f;
					if (!hitchSearchRoutine.inProgress)
					{
						((EnemyAI)this).StartSearch(((Component)this).transform.position, hitchSearchRoutine);
					}
					break;
				case 1:
					base.addPlayerVelocityToDestination = 0f;
					if (!hitchSearchRoutine.inProgress)
					{
						((EnemyAI)this).StartSearch(((Component)this).transform.position, hitchSearchRoutine);
					}
					break;
				case 2:
					base.addPlayerVelocityToDestination = 1f;
					if (lostPlayerInChase)
					{
						base.movingTowardsTargetPlayer = false;
						if (!hitchSearchRoutine.inProgress)
						{
							hitchSearchRoutine.searchWidth = 30f;
							((EnemyAI)this).StartSearch(lastPositionOfSeenPlayer, hitchSearchRoutine);
						}
					}
					else if (hitchSearchRoutine.inProgress)
					{
						((EnemyAI)this).StopSearch(hitchSearchRoutine, true);
						base.movingTowardsTargetPlayer = true;
					}
					break;
				}
			}
		}

		public override void FinishedCurrentSearchRoutine()
		{
			((EnemyAI)this).FinishedCurrentSearchRoutine();
			hitchSearchRoutine.searchWidth = Mathf.Clamp(hitchSearchRoutine.searchWidth + 10f, 1f, 100f);
		}

		private void CalculateColours()
		{
			//IL_05a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_05c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_060c: Unknown result type (might be due to invalid IL or missing references)
			//IL_062f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0652: Unknown result type (might be due to invalid IL or missing references)
			//IL_0675: Unknown result type (might be due to invalid IL or missing references)
			//IL_0493: Unknown result type (might be due to invalid IL or missing references)
			//IL_0498: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_04dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_023e: Unknown result type (might be due to invalid IL or missing references)
			//IL_024e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0531: Unknown result type (might be due to invalid IL or missing references)
			//IL_0536: Unknown result type (might be due to invalid IL or missing references)
			//IL_0540: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_026e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0273: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0282: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_0389: Unknown result type (might be due to invalid IL or missing references)
			//IL_038e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0398: Unknown result type (might be due to invalid IL or missing references)
			//IL_039d: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0311: Unknown result type (might be due to invalid IL or missing references)
			//IL_031b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0421: Unknown result type (might be due to invalid IL or missing references)
			//IL_0426: Unknown result type (might be due to invalid IL or missing references)
			//IL_0430: Unknown result type (might be due to invalid IL or missing references)
			if (!isRecharging)
			{
				if (base.currentBehaviourStateIndex == 0)
				{
					currentHitchColour = Color.Lerp(currentHitchColour, hitchGlowColourIdle, Time.deltaTime);
					currentHitchColourIntensity = Mathf.Lerp(currentHitchColourIntensity, 1000f, Time.deltaTime);
					headLight.color = Color.Lerp(currentHitchColour, hitchGlowColourIdle, Time.deltaTime);
					headLight.intensity = Mathf.Lerp(headLight.intensity, 500f, Time.deltaTime * 8f);
					foreach (Light miscLight in miscLights)
					{
						miscLight.color = Color.Lerp(currentHitchColour, hitchGlowColourIdle, Time.deltaTime);
						miscLight.intensity = Mathf.Lerp(miscLight.intensity, 150f, Time.deltaTime * 8f);
					}
				}
				else if (base.currentBehaviourStateIndex == 1)
				{
					currentHitchColour = Color.Lerp(currentHitchColour, hitchGlowColourRoaming, Time.deltaTime);
					currentHitchColourIntensity = Mathf.Lerp(currentHitchColourIntensity, 2000f, Time.deltaTime);
					headLight.color = Color.Lerp(currentHitchColour, hitchGlowColourRoaming, Time.deltaTime);
					headLight.intensity = Mathf.Lerp(headLight.intensity, 1000f, Time.deltaTime * 8f);
					foreach (Light miscLight2 in miscLights)
					{
						miscLight2.color = Color.Lerp(currentHitchColour, hitchGlowColourRoaming, Time.deltaTime);
						miscLight2.intensity = Mathf.Lerp(miscLight2.intensity, 200f, Time.deltaTime * 8f);
					}
				}
				else if (base.currentBehaviourStateIndex == 2 && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 5f)
				{
					currentHitchColour = Color.Lerp(currentHitchColour, hitchGlowColourChasing, Time.deltaTime);
					currentHitchColourIntensity = Mathf.Lerp(currentHitchColourIntensity, 4500f, Time.deltaTime);
					headLight.color = Color.Lerp(currentHitchColour, hitchGlowColourChasing, Time.deltaTime);
					headLight.intensity = Mathf.Lerp(headLight.intensity, 2000f, Time.deltaTime * 4f);
					foreach (Light miscLight3 in miscLights)
					{
						miscLight3.color = Color.Lerp(currentHitchColour, hitchGlowColourChasing, Time.deltaTime);
						miscLight3.intensity = Mathf.Lerp(miscLight3.intensity, 300f, Time.deltaTime * 8f);
					}
				}
				else if (base.currentBehaviourStateIndex == 2 && sawAttack)
				{
					currentHitchColour = Color.Lerp(currentHitchColour, hitchGlowColourAttacking, Time.deltaTime);
					currentHitchColourIntensity = Mathf.Lerp(currentHitchColourIntensity, 3500f, Time.deltaTime);
					headLight.color = Color.Lerp(currentHitchColour, hitchGlowColourAttacking, Time.deltaTime);
					headLight.intensity = Mathf.Lerp(headLight.intensity, 1500f, Time.deltaTime);
					foreach (Light miscLight4 in miscLights)
					{
						miscLight4.color = Color.Lerp(currentHitchColour, hitchGlowColourAttacking, Time.deltaTime);
						miscLight4.intensity = Mathf.Lerp(miscLight4.intensity, 400f, Time.deltaTime * 8f);
					}
				}
			}
			else if (isRecharging)
			{
				currentHitchColour = Color.Lerp(currentHitchColour, hitchGlowColourRecharge, Time.deltaTime);
				currentHitchColourIntensity = Mathf.Lerp(currentHitchColourIntensity, 500f, Time.deltaTime);
				headLight.color = Color.Lerp(currentHitchColour, hitchGlowColourRecharge, Time.deltaTime);
				headLight.intensity = Mathf.Lerp(headLight.intensity, 100f, Time.deltaTime * 4f);
				foreach (Light miscLight5 in miscLights)
				{
					miscLight5.color = Color.Lerp(currentHitchColour, hitchGlowColourRecharge, Time.deltaTime);
					miscLight5.intensity = Mathf.Lerp(miscLight5.intensity, 100f, Time.deltaTime * 8f);
				}
			}
			((Renderer)glowingBodyParts[0].GetComponent<SkinnedMeshRenderer>()).material.SetColor("_EmissiveColor", currentHitchColour);
			((Renderer)glowingBodyParts[1].GetComponent<SkinnedMeshRenderer>()).material.SetColor("_EmissiveColor", currentHitchColour);
			((Renderer)glowingBodyParts[2].GetComponent<SkinnedMeshRenderer>()).material.SetColor("_EmissiveColor", currentHitchColour);
			((Renderer)glowingBodyParts[3].GetComponent<SkinnedMeshRenderer>()).material.SetColor("_EmissiveColor", currentHitchColour);
			((Renderer)glowingBodyParts[4].GetComponent<SkinnedMeshRenderer>()).material.SetColor("_EmissiveColor", currentHitchColour);
			((Renderer)glowingBodyParts[5].GetComponent<SkinnedMeshRenderer>()).material.SetColor("_EmissiveColor", currentHitchColour);
			((Renderer)glowingBodyParts[6].GetComponent<SkinnedMeshRenderer>()).material.SetColor("_EmissiveColor", currentHitchColour);
		}

		public override void Update()
		{
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_081a: Unknown result type (might be due to invalid IL or missing references)
			//IL_082a: Unknown result type (might be due to invalid IL or missing references)
			//IL_085b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0872: Unknown result type (might be due to invalid IL or missing references)
			//IL_0882: Unknown result type (might be due to invalid IL or missing references)
			//IL_0891: Unknown result type (might be due to invalid IL or missing references)
			//IL_0896: Unknown result type (might be due to invalid IL or missing references)
			//IL_08a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_060b: Unknown result type (might be due to invalid IL or missing references)
			//IL_061b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0786: Unknown result type (might be due to invalid IL or missing references)
			//IL_078b: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead || enemyHasBeenKilled)
			{
				return;
			}
			if (!((NetworkBehaviour)this).IsOwner)
			{
				base.inSpecialAnimation = false;
			}
			ObserveState();
			CalculateColours();
			CalculateAgentSpeed();
			currentAttackTime += Time.deltaTime;
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				currentIdleTime += Time.deltaTime;
			}
			currentRechargeTimer += Time.deltaTime;
			if (temporartyBlindnessTime <= 1.5f && !temporaryBlindessDone)
			{
				temporartyBlindnessTime += Time.deltaTime;
				scanningWidth = scanningWidthBlindness;
				scanningLength = 0f;
			}
			else if (temporartyBlindnessTime >= 1.5f && !temporaryBlindessDone)
			{
				scanningWidth = scanningWidthDefault;
				scanningLength = 1f;
				temporaryBlindessDone = true;
			}
			if (isRecharging)
			{
				return;
			}
			if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 0.25f, 50f, 25, 5f))
			{
				if (base.currentBehaviourStateIndex == 2)
				{
					GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 1f);
				}
				else
				{
					GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 0.25f);
				}
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
			{
				if (sawAttack)
				{
					break;
				}
				if (enteredChaseMode)
				{
					enteredChaseMode = false;
					hitchSearchRoutine.searchWidth = 25f;
					beginningChasingThisClient = false;
					noticePlayerTimer = 0f;
					base.useSecondaryAudiosOnAnimatedObjects = false;
					base.agent.stoppingDistance = 2f;
					base.agent.speed = 0f;
				}
				if (checkLineofSightInterval <= 0.05f)
				{
					checkLineofSightInterval += Time.deltaTime;
					break;
				}
				checkLineofSightInterval = 0f;
				if (!temporaryBlindessDone)
				{
					break;
				}
				PlayerControllerB val4 = ((EnemyAI)this).CheckLineOfSightForPlayer(scanningWidth, 60, -1);
				if ((Object)(object)val4 == (Object)(object)GameNetworkManager.Instance.localPlayerController && temporaryBlindessDone)
				{
					noticePlayerTimer = Mathf.Clamp(noticePlayerTimer + 0.05f, 0f, 10f);
					if (noticePlayerTimer > 0.2f && !beginningChasingThisClient)
					{
						beginningChasingThisClient = true;
						BeginChasingPlayerServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
						((EnemyAI)this).ChangeOwnershipOfEnemy(val4.actualClientId);
					}
				}
				else
				{
					noticePlayerTimer -= Time.deltaTime;
				}
				if (currentIdleTime >= maxIdleTime)
				{
					((EnemyAI)this).SwitchToBehaviourState(1);
				}
				break;
			}
			case 1:
			{
				if (sawAttack)
				{
					break;
				}
				if (enteredChaseMode)
				{
					enteredChaseMode = false;
					hitchSearchRoutine.searchWidth = 25f;
					beginningChasingThisClient = false;
					noticePlayerTimer = 0f;
					base.agent.stoppingDistance = 2f;
					base.agent.speed = hitchChaseSpeed;
				}
				if (checkLineofSightInterval <= 0.05f)
				{
					checkLineofSightInterval += Time.deltaTime;
					break;
				}
				checkLineofSightInterval = 0f;
				if (!temporaryBlindessDone)
				{
					break;
				}
				PlayerControllerB val3 = ((EnemyAI)this).CheckLineOfSightForPlayer(scanningWidth, 60, -1);
				if ((Object)(object)val3 == (Object)(object)GameNetworkManager.Instance.localPlayerController && temporaryBlindessDone)
				{
					noticePlayerTimer = Mathf.Clamp(noticePlayerTimer + 0.05f, 0f, 10f);
					if (noticePlayerTimer > 0.2f && !beginningChasingThisClient)
					{
						beginningChasingThisClient = true;
						BeginChasingPlayerServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
						((EnemyAI)this).ChangeOwnershipOfEnemy(val3.actualClientId);
					}
				}
				else
				{
					noticePlayerTimer -= Time.deltaTime;
				}
				if (currentIdleTime >= maxIdleTime * 3f)
				{
					((EnemyAI)this).SwitchToBehaviourState(0);
				}
				break;
			}
			case 2:
			{
				if (sawAttack)
				{
					break;
				}
				if (!enteredChaseMode)
				{
					enteredChaseMode = true;
					lostPlayerInChase = false;
					checkLineofSightInterval = 0f;
					beginningChasingThisClient = false;
					base.agent.stoppingDistance = 0.5f;
					base.agent.speed = 0f;
				}
				if (checkLineofSightInterval <= 0.075f)
				{
					checkLineofSightInterval += Time.deltaTime;
					break;
				}
				checkLineofSightInterval = 0f;
				if (!temporaryBlindessDone)
				{
					break;
				}
				if (!attackingPlayer && (Object)(object)base.targetPlayer != (Object)null && attackingPlayerCoroutine == null && base.currentBehaviourStateIndex == 2 && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 3f)
				{
					attackingPlayer = true;
					sawAttack = true;
					attackingPlayerCoroutine = ((MonoBehaviour)this).StartCoroutine(AttackingPlayerAnimation((int)base.targetPlayer.playerClientId));
					AttackPlayerServerRpc((int)base.targetPlayer.playerClientId);
				}
				if (base.inSpecialAnimation)
				{
					break;
				}
				if (lostPlayerInChase)
				{
					PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForPlayer(scanningWidth, 60, -1);
					if (Object.op_Implicit((Object)(object)val) && temporaryBlindessDone)
					{
						noticePlayerTimer = 0f;
						lostPlayerInChase = false;
						if ((Object)(object)val != (Object)(object)base.targetPlayer)
						{
							((EnemyAI)this).SetMovingTowardsTargetPlayer(val);
							attackingPlayer = false;
							((EnemyAI)this).ChangeOwnershipOfEnemy(val.actualClientId);
						}
					}
					else
					{
						noticePlayerTimer -= 0.075f;
						if (noticePlayerTimer < -15f)
						{
							((EnemyAI)this).SwitchToBehaviourState(1);
						}
					}
					break;
				}
				PlayerControllerB val2 = ((EnemyAI)this).CheckLineOfSightForPlayer(scanningWidth, 70 * (int)scanningLength, -1);
				if ((Object)(object)val2 != (Object)null && temporaryBlindessDone)
				{
					noticePlayerTimer = 0f;
					lastPositionOfSeenPlayer = ((Component)val2).transform.position;
					if ((Object)(object)val2 != (Object)(object)base.targetPlayer)
					{
						base.targetPlayer = val2;
						attackingPlayer = false;
						((EnemyAI)this).ChangeOwnershipOfEnemy(base.targetPlayer.actualClientId);
					}
				}
				else
				{
					noticePlayerTimer += 0.075f;
					if (noticePlayerTimer > 1.8f)
					{
						lostPlayerInChase = true;
					}
				}
				break;
			}
			}
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if ((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex == 2 && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 4f)
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 12f * Time.deltaTime);
			}
		}

		private void CalculateAgentSpeed()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((Component)this).transform.position - previousPosition;
			float num = ((Vector3)(ref val)).magnitude / (Time.deltaTime / 1.4f);
			if (velocityInterval <= 0f)
			{
				previousVelocity = averageVelocity;
				velocityInterval = 0.05f;
				velocityAverageCount += 1f;
				if (velocityAverageCount > 5f)
				{
					averageVelocity += (num - averageVelocity) / 3f;
				}
				else
				{
					averageVelocity += num;
					if (velocityAverageCount == 2f)
					{
						averageVelocity /= velocityAverageCount;
					}
				}
			}
			else
			{
				velocityInterval -= Time.deltaTime;
			}
			if (((NetworkBehaviour)this).IsOwner && averageVelocity - num > Mathf.Clamp(num * 0.17f, 2f, 100f) && ((num > 3f) & (base.currentBehaviourStateIndex == 2)))
			{
				agentSpeedWithNegative *= 0.2f;
			}
			previousPosition = ((Component)this).transform.position;
			if (base.currentBehaviourStateIndex == 0)
			{
				base.agent.speed = 0f;
			}
			else if (base.currentBehaviourStateIndex == 1)
			{
				base.agent.speed = hitchRoamSpeed;
				base.agent.acceleration = 150f;
			}
			else
			{
				if (base.currentBehaviourStateIndex != 2)
				{
					return;
				}
				if (!attackMovement)
				{
					if (setChaseSpeedNumber < 20f)
					{
						setChaseSpeedNumber += 2.5f;
					}
					base.agent.speed = Mathf.Clamp(setChaseSpeedNumber, hitchChaseSpeed, hitchChaseSpeed * 2f);
					base.agent.acceleration = 350f;
				}
				else
				{
					setChaseSpeedNumber = 5f;
					base.agent.speed = hitchChaseSpeed;
					base.agent.acceleration = 200f;
				}
			}
		}

		private void AttackAnimationVariables()
		{
			base.agent.speed = hitchChaseSpeed * 1.25f;
			audioSource.pitch = Random.Range(0.85f, 1.25f);
			audioSource.Stop();
			audioSource.loop = false;
			DoAnimationClientRpc("AttackingT");
			audioSource.PlayOneShot(AudioClipAttacking, hitchVolume);
		}

		private IEnumerator AttackingPlayerAnimation(int playerId)
		{
			attackingDone = false;
			attackTriggerBool = false;
			attackMovement = true;
			PlayerControllerB playerScript = StartOfRound.Instance.allPlayerScripts[playerId];
			if (!base.isEnemyDead)
			{
				base.agent.speed = hitchChaseSpeed * 1.25f;
				audioSource.pitch = Random.Range(0.85f, 1.25f);
				audioSource.Stop();
				audioSource.loop = false;
				DoAnimationClientRpc("AttackingT");
				audioSource.PlayOneShot(AudioClipAttacking, hitchVolume);
				yield return (object)new WaitUntil((Func<bool>)(() => attackTriggerBool));
				if ((float)playerScript.health < 30f || hitchInstakill)
				{
					SawAttackKillClientRpc();
				}
				else
				{
					SawAttackHitClientRpc();
				}
				yield return (object)new WaitUntil((Func<bool>)(() => attackingDone));
				base.movingTowardsTargetPlayer = false;
				attackMovement = false;
				base.agent.isStopped = true;
				base.agent.speed = 0f;
				DoAnimationClientRpc("RechargeT");
				isRecharging = true;
				currentRechargeTimer = 0f;
				yield return (object)new WaitForSecondsRealtime(hitchRecharge);
				DoAnimationClientRpc("Recharge2T");
				yield return (object)new WaitUntil((Func<bool>)(() => !isRecharging));
				sawAttack = false;
				base.agent.isStopped = false;
				attackingPlayer = false;
				attackingPlayerCoroutine = null;
				((EnemyAI)this).SwitchToBehaviourState(0);
			}
		}

		public void AttackTriggerFunction()
		{
			attackTriggerBool = true;
		}

		public void AttackDoneAnimation()
		{
			attackingDone = true;
		}

		public void DeactiveReacharge()
		{
			isRecharging = false;
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3904742051u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3904742051u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		[ClientRpc]
		public void SawAttackKillClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0179: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_019c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3777976070u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3777976070u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
				if ((Object)(object)val4 != (Object)null)
				{
					val4.DropBlood(Vector3.forward, true, false);
					val4.DropBlood(Vector3.left, true, false);
					val4.DropBlood(Vector3.right, true, false);
					val4.DropBlood(Vector3.up, true, false);
					val4.DropBlood(Vector3.back, true, false);
					val4.DropBlood(Vector3.down, true, false);
					val4.KillPlayer(Vector3.zero, true, (CauseOfDeath)6, 1, default(Vector3));
					val4.DamagePlayer(100, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
					val4.snapToServerPosition = false;
					val4.disableLookInput = false;
					currentAttackTime = 0f;
					canAttack = false;
					attackTriggerBool = false;
				}
			}
		}

		[ClientRpc]
		public void SawAttackHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2403213789u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2403213789u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
				if ((Object)(object)val4 != (Object)null)
				{
					val4.DamagePlayer((int)hitchDamage, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
					currentAttackTime = 0f;
					canAttack = false;
					attackTriggerBool = false;
				}
			}
		}

		public void ObserveState()
		{
			if (base.currentBehaviourStateIndex == observedState)
			{
				return;
			}
			if (base.enemyHP <= 0)
			{
				audioSource.Stop();
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				currentIdleTime = 0f;
				audioSource.pitch = Random.Range(0.6f, 0.7f);
				audioSource.clip = AudioClipRoaming;
				audioSource.loop = true;
				audioSource.volume = hitchVolume;
				audioSource.Play();
				DoAnimationClientRpc("IdlingT");
				setChaseSpeed = false;
				break;
			case 1:
				audioSource.pitch = Random.Range(0.8f, 1.2f);
				audioSource.clip = AudioClipRoaming;
				audioSource.loop = true;
				audioSource.volume = hitchVolume;
				audioSource.Play();
				DoAnimationClientRpc("SearchingT");
				setChaseSpeed = false;
				break;
			case 2:
				audioSource.pitch = Random.Range(0.75f, 1.25f);
				audioSource.clip = AudioClipChasing;
				audioSource.loop = true;
				audioSource.volume = hitchVolume;
				audioSource.Play();
				DoAnimationClientRpc("ChasingT");
				break;
			}
			observedState = base.currentBehaviourStateIndex;
		}

		public IEnumerator KillingEnemyAnimation()
		{
			yield return (object)new WaitUntil((Func<bool>)(() => attackingPlayerCoroutine == null));
			if (attackingPlayerCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(attackingPlayerCoroutine);
			}
			if (base.searchCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
			}
			((EnemyAI)this).KillEnemyOnOwnerClient(false);
		}

		public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (base.isEnemyDead)
			{
				audioSource.Stop();
				audioSource.loop = false;
				return;
			}
			base.enemyHP -= force;
			agentSpeedWithNegative = Random.Range(-2.8f, -2f);
			lastTimeHit = Time.realtimeSinceStartup;
			averageVelocity = 0f;
			if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0)
			{
				enemyHasBeenKilled = true;
				((MonoBehaviour)this).StartCoroutine(KillingEnemyAnimation());
			}
		}

		public void Footsteps()
		{
			base.creatureSFX.pitch = Random.Range(0.8f, 1.2f);
			base.creatureSFX.PlayOneShot(base.enemyType.audioClips[Random.Range(0, 2)]);
		}

		public void FootstepHeavy()
		{
			base.creatureSFX.pitch = Random.Range(0.7f, 1.1f);
			base.creatureSFX.PlayOneShot(base.enemyType.audioClips[3]);
		}

		public void SwitchState(State state)
		{
			((EnemyAI)this).SwitchToBehaviourState((int)state);
		}

		[ServerRpc]
		public void SwitchStateServerRpc(State state)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1518961145u, val, (RpcDelivery)0);
				((FastBufferWriter)(ref val2)).WriteValueSafe<State>(ref state, default(ForEnums));
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1518961145u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				((EnemyAI)this).SwitchToBehaviourServerRpc((int)state);
			}
		}

		[ClientRpc]
		public void SwitchStateClientRpc(State state)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1898914933u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<State>(ref state, default(ForEnums));
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1898914933u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc((int)state);
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void AttackPlayerServerRpc(int playerId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Invalid comparison between Unknown and I4
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Invalid comparison between Unknown and I4
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1582046511u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerId);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1582046511u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost))
			{
				return;
			}
			NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager2 != null && networkManager2.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager2.IsClient || networkManager2.IsHost))
				{
					ServerRpcParams val3 = default(ServerRpcParams);
					FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendServerRpc(3561751384u, val3, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val4, playerId);
					((NetworkBehaviour)this).__endSendServerRpc(ref val4, 3561751384u, val3, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager2.IsServer || networkManager2.IsHost))
				{
					AttackPlayerClientRpc(playerId);
				}
			}
		}

		[ClientRpc]
		public void AttackPlayerClientRpc(int playerId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Invalid comparison between Unknown and I4
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Invalid comparison between Unknown and I4
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1622435775u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerId);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1622435775u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager2 != null && networkManager2.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager2.IsServer || networkManager2.IsHost))
				{
					ClientRpcParams val3 = default(ClientRpcParams);
					FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendClientRpc(2545207594u, val3, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val4, playerId);
					((NetworkBehaviour)this).__endSendClientRpc(ref val4, 2545207594u, val3, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager2.IsClient || networkManager2.IsHost) && !((NetworkBehaviour)this).IsOwner && attackingPlayerCoroutine == null)
				{
					((MonoBehaviour)this).StartCoroutine(AttackingPlayerAnimation(playerId));
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void BeginChasingPlayerServerRpc(int playerObjectId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Invalid comparison between Unknown and I4
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Invalid comparison between Unknown and I4
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1382931893u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerObjectId);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1382931893u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost))
			{
				return;
			}
			NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager2 != null && networkManager2.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager2.IsClient || networkManager2.IsHost))
				{
					ServerRpcParams val3 = default(ServerRpcParams);
					FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendServerRpc(765643871u, val3, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val4, playerObjectId);
					((NetworkBehaviour)this).__endSendServerRpc(ref val4, 765643871u, val3, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager2.IsServer || networkManager2.IsHost))
				{
					BeginChasingPlayerClientRpc(playerObjectId);
				}
			}
		}

		[ClientRpc]
		public void BeginChasingPlayerClientRpc(int playerObjectId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Invalid comparison between Unknown and I4
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Invalid comparison between Unknown and I4
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2163460171u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerObjectId);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2163460171u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager2 != null && networkManager2.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager2.IsServer || networkManager2.IsHost))
				{
					ClientRpcParams val3 = default(ClientRpcParams);
					FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendClientRpc(1643187542u, val3, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val4, playerObjectId);
					((NetworkBehaviour)this).__endSendClientRpc(ref val4, 1643187542u, val3, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager2.IsClient || networkManager2.IsHost))
				{
					((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(2);
					((EnemyAI)this).SetMovingTowardsTargetPlayer(StartOfRound.Instance.allPlayerScripts[playerObjectId]);
				}
			}
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_HitchBloodsworthAI()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Expected O, but got Unknown
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected O, but got Unknown
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Expected O, but got Unknown
			Dictionary<uint, RpcReceiveHandler> _rpc_func_table = NetworkManager.__rpc_func_table;
			object obj = <>O.<0>____rpc_handler_765643871;
			if (obj == null)
			{
				RpcReceiveHandler val = __rpc_handler_765643871;
				<>O.<0>____rpc_handler_765643871 = val;
				obj = (object)val;
			}
			_rpc_func_table.Add(765643871u, (RpcReceiveHandler)obj);
			Dictionary<uint, RpcReceiveHandler> _rpc_func_table2 = NetworkManager.__rpc_func_table;
			object obj2 = <>O.<1>____rpc_handler_1643187542;
			if (obj2 == null)
			{
				RpcReceiveHandler val2 = __rpc_handler_1643187542;
				<>O.<1>____rpc_handler_1643187542 = val2;
				obj2 = (object)val2;
			}
			_rpc_func_table2.Add(1643187542u, (RpcReceiveHandler)obj2);
			Dictionary<uint, RpcReceiveHandler> _rpc_func_table3 = NetworkManager.__rpc_func_table;
			object obj3 = <>O.<2>____rpc_handler_3561751384;
			if (obj3 == null)
			{
				RpcReceiveHandler val3 = __rpc_handler_3561751384;
				<>O.<2>____rpc_handler_3561751384 = val3;
				obj3 = (object)val3;
			}
			_rpc_func_table3.Add(3561751384u, (RpcReceiveHandler)obj3);
			Dictionary<uint, RpcReceiveHandler> _rpc_func_table4 = NetworkManager.__rpc_func_table;
			object obj4 = <>O.<3>____rpc_handler_2545207594;
			if (obj4 == null)
			{
				RpcReceiveHandler val4 = __rpc_handler_2545207594;
				<>O.<3>____rpc_handler_2545207594 = val4;
				obj4 = (object)val4;
			}
			_rpc_func_table4.Add(2545207594u, (RpcReceiveHandler)obj4);
		}

		private static void __rpc_handler_765643871(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)(HitchBloodsworthAI)(object)target).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				((NetworkBehaviour)(HitchBloodsworthAI)(object)target).__rpc_exec_stage = (__RpcExecStage)1;
				((HitchBloodsworthAI)(object)target).BeginChasingPlayerServerRpc(playerObjectId);
				((NetworkBehaviour)(HitchBloodsworthAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1643187542(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)(HitchBloodsworthAI)(object)target).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				((NetworkBehaviour)(HitchBloodsworthAI)(object)target).__rpc_exec_stage = (__RpcExecStage)2;
				((HitchBloodsworthAI)(object)target).BeginChasingPlayerClientRpc(playerObjectId);
				((NetworkBehaviour)(HitchBloodsworthAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3561751384(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)(HitchBloodsworthAI)(object)target).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				((NetworkBehaviour)(HitchBloodsworthAI)(object)target).__rpc_exec_stage = (__RpcExecStage)1;
				((HitchBloodsworthAI)(object)target).AttackPlayerServerRpc(playerId);
				((NetworkBehaviour)(HitchBloodsworthAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2545207594(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)(HitchBloodsworthAI)(object)target).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				((NetworkBehaviour)(HitchBloodsworthAI)(object)target).__rpc_exec_stage = (__RpcExecStage)2;
				((HitchBloodsworthAI)(object)target).AttackPlayerClientRpc(playerId);
				((NetworkBehaviour)(HitchBloodsworthAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_HitchBloodsworthAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Expected O, but got Unknown
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(3904742051u, new RpcReceiveHandler(__rpc_handler_3904742051));
			NetworkManager.__rpc_func_table.Add(3777976070u, new RpcReceiveHandler(__rpc_handler_3777976070));
			NetworkManager.__rpc_func_table.Add(2403213789u, new RpcReceiveHandler(__rpc_handler_2403213789));
			NetworkManager.__rpc_func_table.Add(1518961145u, new RpcReceiveHandler(__rpc_handler_1518961145));
			NetworkManager.__rpc_func_table.Add(1898914933u, new RpcReceiveHandler(__rpc_handler_1898914933));
			NetworkManager.__rpc_func_table.Add(1582046511u, new RpcReceiveHandler(__rpc_handler_1582046511));
			NetworkManager.__rpc_func_table.Add(1622435775u, new RpcReceiveHandler(__rpc_handler_1622435775));
			NetworkManager.__rpc_func_table.Add(1382931893u, new RpcReceiveHandler(__rpc_handler_1382931893));
			NetworkManager.__rpc_func_table.Add(2163460171u, new RpcReceiveHandler(__rpc_handler_2163460171));
		}

		private static void __rpc_handler_3904742051(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((HitchBloodsworthAI)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3777976070(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((HitchBloodsworthAI)(object)target).SawAttackKillClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2403213789(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((HitchBloodsworthAI)(object)target).SawAttackHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1518961145(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Invalid comparison between Unknown and I4
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
			{
				if ((int)networkManager.LogLevel <= 1)
				{
					Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
				}
			}
			else
			{
				State state = default(State);
				((FastBufferReader)(ref reader)).ReadValueSafe<State>(ref state, default(ForEnums));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((HitchBloodsworthAI)(object)target).SwitchStateServerRpc(state);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1898914933(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				State state = default(State);
				((FastBufferReader)(ref reader)).ReadValueSafe<State>(ref state, default(ForEnums));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((HitchBloodsworthAI)(object)target).SwitchStateClientRpc(state);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1582046511(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((HitchBloodsworthAI)(object)target).AttackPlayerServerRpc(playerId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1622435775(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((HitchBloodsworthAI)(object)target).AttackPlayerClientRpc(playerId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1382931893(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((HitchBloodsworthAI)(object)target).BeginChasingPlayerServerRpc(playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2163460171(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((HitchBloodsworthAI)(object)target).BeginChasingPlayerClientRpc(playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "HitchBloodsworthAI";
		}
	}
	[BepInPlugin("ReavsStuff.HitchBloodsworth", "HitchBloodsworth", "0.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static AssetBundle ModAssets;

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
			InitializeNetworkBehaviours();
			string path = "HitchBloodsworth";
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)ModAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			EnemyType val = ModAssets.LoadAsset<EnemyType>("HitchBloodsworth");
			TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("HitchBloodsworthTN");
			TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("HitchBloodsworthTK");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
			Logger.LogInfo((object)"Plugin ReavsStuff.HitchBloodsworth is loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	internal class Utilities
	{
		public static void ApplyLocalPlayerScreenshake(Vector3 position, float minDistance = 14f, float maxDistance = 25f, bool onlySmall = false)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			float num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, position);
			if (num < minDistance && !onlySmall)
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
			}
			else if (num < maxDistance)
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ReavsStuff.HitchBloodsworth";

		public const string PLUGIN_NAME = "HitchBloodsworth";

		public const string PLUGIN_VERSION = "0.0.2";
	}
}
namespace HitchBloodsworth.Configuration
{
	public class PluginConfig
	{
		public ConfigEntry<int> SpawnWeight;

		public static ConfigEntry<float> HitchVolumeAdjustment;

		public static ConfigEntry<float> HitchRoamSpeed;

		public float roamValue = 3f;

		public static ConfigEntry<float> HitchChaseSpeed;

		public float chaseValue = 5f;

		public static ConfigEntry<float> HitchRechargeDuration;

		public float rechargeDuration = 1f;

		public static ConfigEntry<int> HitchDamage;

		public int damageValue = 25;

		public static ConfigEntry<bool> HitchInstakill;

		public bool instakill = false;

		public PluginConfig(ConfigFile cfg)
		{
			SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight.\nGoes up from 0, lower is more rare, 100 and up is very common.");
			HitchVolumeAdjustment = cfg.Bind<float>("General", "Volume", 1f, "Adjust volume.\n1.0 = 100%, 0.0 = 0%");
			HitchDamage = cfg.Bind<int>("General", "Damage", Math.Clamp(damageValue, 15, 35), "How much damage he does.\nMin: 15    Max: 35");
			HitchRechargeDuration = cfg.Bind<float>("General", "Recharge Rate", Math.Clamp(rechargeDuration, 0.5f, 2f), "How long it takes to for him to recharge.\nMin: 0.5   Max: 2");
			HitchChaseSpeed = cfg.Bind<float>("Speed Variables", "Chasespeed", Math.Clamp(chaseValue, 4f, 8f), "How fast the chase speed is.\nMin: 4     Max: 8");
			HitchRoamSpeed = cfg.Bind<float>("Speed Variables", "Roamspeed", Math.Clamp(roamValue, 2f, 6f), "How fast the roam speed is.\nMin: 2     Max: 6");
			HitchInstakill = cfg.Bind<bool>("Misc", "Instakill", instakill, "If hitch should be allowed to oneshot\nNo");
			ClearUnusedEntries(cfg);
		}

		private void ClearUnusedEntries(ConfigFile cfg)
		{
			PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
			dictionary.Clear();
			cfg.Save();
		}
	}
}
namespace ReavsStuff.HitchBloodsworth.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}