Decompiled source of ShibaBatInu v0.0.7

ReavsStuff.ShibaEnemy.dll

Decompiled 2 weeks ago
#define DEBUG
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using ReavsStuff.ShibaEnemy.NetcodePatcher;
using ShibaEnemy.Configuration;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.VFX;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReavsStuff.ShibaEnemy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.7.0")]
[assembly: AssemblyInformationalVersion("0.0.7")]
[assembly: AssemblyProduct("ShibaEnemy")]
[assembly: AssemblyTitle("ReavsStuff.ShibaEnemy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.7.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ShibaEnemy
{
	[BepInPlugin("ReavsStuff.ShibaEnemy", "ShibaEnemy", "0.0.7")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static AssetBundle? ModAssets;

		private readonly Harmony _harmony = new Harmony("ShibaEnemy");

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
			string path = "ShibaBatInu";
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)ModAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			EnemyType val = ModAssets.LoadAsset<EnemyType>("ShibaEnemy");
			TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("ShibaEnemyTN");
			TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("ShibaEnemyTK");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
			InitializeNetworkBehaviours();
			Logger.LogInfo((object)"Plugin ReavsStuff.ShibaEnemy is loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public class ShibaEnemyAI : EnemyAI
	{
		public enum State
		{
			RoamSearch,
			Chasing,
			Attacking,
			AttackingSpecial,
			PostSpecial,
			Death
		}

		private AISearchRoutine searchForPlayers;

		private bool chasingPlayer;

		private Vector3 targetPoint = Vector3.zero;

		private float attackFuncTimer;

		private Vector3 lastPositionOfSeenPlayer;

		private bool lostPlayerInChase;

		private float lostPlayerInChaseTimer;

		private float timeSinceHittingLocalPlayer;

		private bool attackAudioClipTrue;

		[Header("Audio Stuff")]
		public AudioSource audioSource;

		public AudioClip AudioClipRoaming;

		public AudioClip AudioClipChasing;

		public AudioClip AudioClipAttacking;

		public AudioClip AudioClipSpecialAttacking;

		public AudioClip AudioClipSlideSFX;

		private bool fadeOutSpecialSFX = false;

		private bool disableFootstepSFX = false;

		public float currentPitchTime = 0f;

		public Transform turnCompass = null;

		public Transform attackArea = null;

		public Transform specialAttackArea = null;

		private int observedState = -1;

		public bool canAttack = false;

		public bool attackingDone = true;

		public bool attackTriggerBool = false;

		private readonly float shibaVolume = PluginConfig.ShibaVolumeAdjustment.Value;

		private readonly float shibaRoamSpeed = PluginConfig.ShibaRoamSpeed.Value;

		private readonly float shibaChaseSpeed = PluginConfig.ShibaChaseSpeed.Value;

		private readonly int shibaDamage = PluginConfig.ShibaDamage.Value;

		private readonly int shibaHealth = PluginConfig.ShibaHealth.Value;

		private float shibaChaseMaxSpeed = 0f;

		private float SpeedAccelerationTime = 0f;

		private float SpeedToMaxSpeed = 3f;

		private int specialAttackChanceValue;

		private bool setSpecialAttackChance;

		private bool SpecialAttackEngaged = false;

		private int specialAttackChance = PluginConfig.ShibaSpecialAttackChance.Value;

		private bool attackingPlayer = false;

		private int specialAttackCurrentHits;

		private int specialAttackMaxHits = 8;

		public VisualEffect visualEffect;

		private static VFXExposedProperty specialVFXBeginTrigger;

		private static VFXExposedProperty specialVFXEndTrigger;

		private static readonly string specialVFXBeginTriggerName = "StartSpecial";

		private static readonly string specialVFXEndTriggerName = "StopSpecial";

		private int animCountSpecial = 0;

		private List<ulong> hitPlayers = new List<ulong>();

		public bool allowCollisionDamage = false;

		private bool slideAfterAttack = false;

		private bool sliderAfterDis = false;

		private float randomPitchInterval = 0f;

		private Ray ray;

		private RaycastHit rayHit;

		private RoundManager roundManager;

		[Conditional("DEBUG")]
		public void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			((EnemyAI)this).Start();
			base.enemyHP = shibaHealth;
			shibaChaseMaxSpeed = shibaChaseSpeed + 4f;
			NavMeshAgent agent = base.agent;
			timeSinceHittingLocalPlayer = 0f;
			roundManager = Object.FindObjectOfType<RoundManager>();
			agent.acceleration = 300f;
			agent.angularSpeed = 200f;
			agent.stoppingDistance = 0.1f;
			base.openDoorSpeedMultiplier = 50f;
			specialVFXBeginTrigger.name = specialVFXBeginTriggerName;
			specialVFXEndTrigger.name = specialVFXEndTriggerName;
			searchForPlayers = new AISearchRoutine();
			if (specialAttackChance >= 14)
			{
				specialAttackChance = 100;
			}
			((EnemyAI)this).SwitchToBehaviourState(0);
		}

		public void StartAnimVFX()
		{
			visualEffect.SendEvent(specialVFXBeginTrigger.name);
		}

		public void EndAnimVFX()
		{
			visualEffect.SendEvent(specialVFXBeginTrigger.name);
		}

		public override void DoAIInterval()
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				audioSource.Stop();
				base.creatureVoice.Stop();
				base.creatureSFX.Stop();
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.movingTowardsTargetPlayer = false;
				if (!searchForPlayers.inProgress)
				{
					((EnemyAI)this).StartSearch(((Component)this).transform.position, searchForPlayers);
				}
				break;
			case 1:
				if (lostPlayerInChase)
				{
					base.movingTowardsTargetPlayer = false;
					if (!searchForPlayers.inProgress)
					{
						searchForPlayers.searchWidth = 30f;
						((EnemyAI)this).StartSearch(lastPositionOfSeenPlayer, searchForPlayers);
					}
				}
				else if (searchForPlayers.inProgress)
				{
					((EnemyAI)this).StopSearch(searchForPlayers, true);
					base.movingTowardsTargetPlayer = true;
				}
				break;
			case 2:
				if (searchForPlayers.inProgress)
				{
					((EnemyAI)this).StopSearch(searchForPlayers, true);
				}
				break;
			case 3:
				if (searchForPlayers.inProgress)
				{
					((EnemyAI)this).StopSearch(searchForPlayers, true);
				}
				break;
			case 4:
				if (base.movingTowardsTargetPlayer)
				{
					base.movingTowardsTargetPlayer = false;
				}
				if (searchForPlayers.inProgress)
				{
					((EnemyAI)this).StopSearch(searchForPlayers, true);
				}
				break;
			}
		}

		private void LookAtTarget(Vector3 target, float speed)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			Quaternion val = Quaternion.LookRotation(target - ((Component)this).transform.position);
			((Component)this).transform.rotation = Quaternion.RotateTowards(((Component)this).transform.rotation, val, speed * Time.deltaTime);
		}

		public override void Update()
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b01: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b06: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b10: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b15: Unknown result type (might be due to invalid IL or missing references)
			//IL_06ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_06f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_06f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0702: Unknown result type (might be due to invalid IL or missing references)
			//IL_0707: Unknown result type (might be due to invalid IL or missing references)
			//IL_070c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0712: Unknown result type (might be due to invalid IL or missing references)
			//IL_074b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0739: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_07ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0750: Unknown result type (might be due to invalid IL or missing references)
			//IL_0758: Unknown result type (might be due to invalid IL or missing references)
			//IL_075c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0762: Unknown result type (might be due to invalid IL or missing references)
			//IL_076a: Unknown result type (might be due to invalid IL or missing references)
			//IL_076f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0772: Unknown result type (might be due to invalid IL or missing references)
			//IL_0541: Unknown result type (might be due to invalid IL or missing references)
			//IL_0546: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			if ((!slideAfterAttack || !sliderAfterDis) && (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position) < 5f && (base.currentBehaviourStateIndex == 1 || base.currentBehaviourStateIndex == 2 || base.currentBehaviourStateIndex == 3))
			{
				LookAtTarget(((Component)base.targetPlayer).transform.position, 300f);
			}
			if (timeSinceHittingLocalPlayer > 0f)
			{
				attackAudioClipTrue = true;
				timeSinceHittingLocalPlayer -= Time.deltaTime;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				if (observedState != base.currentBehaviourStateIndex)
				{
					base.creatureAnimator.SetTrigger("RoamSearch");
					base.creatureAnimator.SetFloat("speedMultiplier", 1f);
					hitPlayers.Clear();
					disableFootstepSFX = false;
					PlaySound(0, loopClip: true);
					setSpecialAttackChance = false;
					attackFuncTimer = 0f;
					lostPlayerInChaseTimer = 0f;
					base.openDoorSpeedMultiplier = 50f;
					base.agent.stoppingDistance = 0f;
					base.agent.speed = shibaRoamSpeed;
					chasingPlayer = false;
					observedState = base.currentBehaviourStateIndex;
				}
				if (!chasingPlayer && !FoundTargetablePlayer())
				{
				}
				break;
			case 1:
				if (observedState != base.currentBehaviourStateIndex)
				{
					base.creatureAnimator.SetTrigger("Chasing");
					base.creatureAnimator.SetFloat("speedMultiplier", 1f);
					hitPlayers.Clear();
					disableFootstepSFX = false;
					attackFuncTimer = 0f;
					PlaySound(1, loopClip: true);
					lostPlayerInChase = false;
					allowCollisionDamage = false;
					lostPlayerInChaseTimer = 0f;
					base.openDoorSpeedMultiplier = 75f;
					base.agent.stoppingDistance = 0.25f;
					chasingPlayer = true;
					setSpecialAttackChance = false;
					SpeedAccelerationTime = 0f;
					SpecialAttackEngaged = false;
					attackingPlayer = false;
					base.agent.speed = shibaChaseSpeed;
					if ((Object)(object)base.targetPlayer != (Object)null)
					{
						LookAtTarget(((Component)base.targetPlayer).transform.position, 1000f);
					}
					observedState = base.currentBehaviourStateIndex;
				}
				if (SpeedAccelerationTime <= 1f)
				{
					SpeedAccelerationTime += Time.deltaTime / SpeedToMaxSpeed;
				}
				base.agent.speed = Mathf.Lerp(shibaChaseSpeed, shibaChaseMaxSpeed, SpeedAccelerationTime);
				base.creatureAnimator.SetFloat("speedMultiplier", Mathf.Lerp(1f, 2f, SpeedAccelerationTime));
				if ((Object)(object)base.targetPlayer != (Object)null && !SpecialAttackEngaged && !attackingPlayer && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 4f && !SpecialAttackEngaged)
				{
					attackingPlayer = true;
					((EnemyAI)this).SwitchToBehaviourState(2);
					return;
				}
				if (attackingPlayer)
				{
					return;
				}
				if (lostPlayerInChase)
				{
					setSpecialAttackChance = false;
					if (FindNewTargetablePlayer())
					{
						lostPlayerInChase = false;
						lostPlayerInChaseTimer = 0f;
						break;
					}
					if (lostPlayerInChaseTimer >= 10f)
					{
						((EnemyAI)this).SwitchToBehaviourState(0);
						SetTargetServerRpc(-1);
					}
					lostPlayerInChaseTimer += Time.deltaTime;
					break;
				}
				if (FoundCloserTargetablePlayer(2.5f) && (Object)(object)base.targetPlayer != (Object)null)
				{
					lostPlayerInChaseTimer = 0f;
					break;
				}
				if (NoPlayerVisible())
				{
					lostPlayerInChaseTimer += Time.deltaTime;
					if (lostPlayerInChaseTimer > 2.5f)
					{
						lostPlayerInChase = true;
					}
				}
				else if (!NoPlayerVisible())
				{
					lostPlayerInChaseTimer = 0f;
				}
				if ((Object)(object)base.targetPlayer != (Object)null && !lostPlayerInChase)
				{
					((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
					lastPositionOfSeenPlayer = ((Component)base.targetPlayer).transform.position;
				}
				break;
			case 2:
				if (observedState != base.currentBehaviourStateIndex)
				{
					base.creatureAnimator.SetTrigger("Attacking");
					base.creatureAnimator.SetFloat("speedMultiplier", 1f);
					PlaySound(4, loopClip: false);
					disableFootstepSFX = true;
					attackAudioClipTrue = true;
					allowCollisionDamage = true;
					attackFuncTimer = 0f;
					setSpecialAttackChance = false;
					base.openDoorSpeedMultiplier = 100f;
					base.agent.stoppingDistance = 0.01f;
					base.agent.speed = 10f;
					slideAfterAttack = false;
					sliderAfterDis = false;
					attackingDone = false;
					chasingPlayer = true;
					observedState = base.currentBehaviourStateIndex;
				}
				if (attackingDone)
				{
					audioSource.volume = 0f;
					slideAfterAttack = false;
					sliderAfterDis = false;
					PlaySound(4, loopClip: false);
					base.movingTowardsTargetPlayer = false;
					if (attackFuncTimer >= 0.2f)
					{
						attackFuncTimer = 0f;
						((EnemyAI)this).SwitchToBehaviourState(0);
					}
					attackFuncTimer += Time.deltaTime;
				}
				else if (!attackingDone)
				{
					if (slideAfterAttack)
					{
						base.movingTowardsTargetPlayer = false;
						PlaySound(4, loopClip: false);
						audioSource.pitch = Random.Range(1.3f, 1.5f);
						ray = new Ray(((Component)this).transform.position + Vector3.up, ((Component)this).transform.forward);
						Vector3 val = ((!Physics.Raycast(ray, ref rayHit, 15f, StartOfRound.Instance.collidersAndRoomMask)) ? ((Ray)(ref ray)).GetPoint(15f) : ((RaycastHit)(ref rayHit)).point);
						val = roundManager.GetNavMeshPosition(val, default(NavMeshHit), 5f, -1);
						((EnemyAI)this).SetDestinationToPosition(val, false);
						PlaySound(3, loopClip: false);
						base.agent.speed = 13f;
						slideAfterAttack = false;
						sliderAfterDis = true;
						allowCollisionDamage = false;
					}
					else if (!sliderAfterDis)
					{
						((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
					}
					if ((Object)(object)base.targetPlayer != (Object)null)
					{
						LookAtTarget(((Component)base.targetPlayer).transform.position, 50f);
					}
				}
				if (attackTriggerBool)
				{
					AttackProcClientRpc();
					base.agent.speed = 0f;
					slideAfterAttack = true;
					attackTriggerBool = false;
				}
				break;
			case 3:
				if (observedState != base.currentBehaviourStateIndex)
				{
					base.creatureAnimator.SetTrigger("AttackingSpecial");
					base.creatureAnimator.SetFloat("speedMultiplier", 1f);
					disableFootstepSFX = true;
					attackAudioClipTrue = true;
					audioSource.pitch = Random.Range(0.9f, 1.1f);
					PlaySound(2, loopClip: true);
					animCountSpecial = 0;
					specialAttackCurrentHits = 0;
					SpecialAttackEngaged = true;
					allowCollisionDamage = true;
					attackFuncTimer = 0f;
					chasingPlayer = true;
					base.openDoorSpeedMultiplier = 150f;
					base.agent.stoppingDistance = 0.01f;
					base.agent.speed = shibaChaseSpeed * 1.25f;
					observedState = base.currentBehaviourStateIndex;
				}
				if (attackFuncTimer >= 8f || specialAttackCurrentHits >= specialAttackMaxHits)
				{
					allowCollisionDamage = false;
					attackingDone = true;
					attackFuncTimer = 0f;
					SpecialAttackEngaged = false;
					specialAttackCurrentHits = 0;
					animCountSpecial = 0;
					((EnemyAI)this).SwitchToBehaviourState(4);
				}
				if (attackTriggerBool)
				{
					hitPlayers.Clear();
					AttackProcSpecialClientRpc();
					attackTriggerBool = false;
				}
				if (!FoundCloserTargetablePlayerSpecialAttack(1f))
				{
					attackFuncTimer += Time.deltaTime;
				}
				break;
			case 4:
				if (observedState != base.currentBehaviourStateIndex)
				{
					base.creatureAnimator.SetTrigger("PostSpecial");
					disableFootstepSFX = true;
					attackFuncTimer = 0f;
					PlaySound(4, loopClip: false);
					setSpecialAttackChance = false;
					allowCollisionDamage = false;
					chasingPlayer = false;
					base.openDoorSpeedMultiplier = 0.5f;
					base.agent.stoppingDistance = 0f;
					base.agent.speed = 0f;
					observedState = base.currentBehaviourStateIndex;
				}
				if (attackFuncTimer >= 3f)
				{
					attackFuncTimer = 0f;
					((EnemyAI)this).SwitchToBehaviourState(0);
				}
				attackFuncTimer += Time.deltaTime;
				break;
			}
			if (randomPitchInterval >= 1f)
			{
				base.creatureVoice.pitch = Random.Range(0.8f, 1.1f);
				randomPitchInterval = 0f;
			}
			randomPitchInterval += Time.deltaTime;
			if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 0.25f, 50f, 25, 5f))
			{
				if (base.currentBehaviourStateIndex == 1 || base.currentBehaviourStateIndex == 2 || base.currentBehaviourStateIndex == 3)
				{
					GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(1f, 1f);
				}
				else if ((Object)(object)base.targetPlayer != (Object)null)
				{
					GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 0.25f);
				}
				else
				{
					GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 0f);
				}
			}
		}

		public void SpecialAttackCounter()
		{
			animCountSpecial++;
		}

		private bool FoundTargetablePlayer()
		{
			PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForClosestPlayer(90f, 40, 10, 5f);
			if ((Object)(object)val != (Object)null)
			{
				if ((Object)(object)val != (Object)(object)base.targetPlayer)
				{
					SetTargetServerRpc((int)val.actualClientId);
				}
				((EnemyAI)this).SetMovingTowardsTargetPlayer(val);
				if (base.currentOwnershipOnThisClient != (int)val.actualClientId)
				{
					((EnemyAI)this).ChangeOwnershipOfEnemy(val.actualClientId);
				}
				((EnemyAI)this).SwitchToBehaviourState(1);
				return true;
			}
			return false;
		}

		private bool FoundCloserTargetablePlayer(float differenceDistance)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForClosestPlayer(120f, 40, 10, 5f);
			if ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)base.targetPlayer && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) - differenceDistance > Vector3.Distance(((Component)this).transform.position, ((Component)val).transform.position))
			{
				SetTargetServerRpc((int)val.actualClientId);
				((EnemyAI)this).SetMovingTowardsTargetPlayer(val);
				if (base.currentOwnershipOnThisClient != (int)val.actualClientId)
				{
					((EnemyAI)this).ChangeOwnershipOfEnemy(val.actualClientId);
				}
				return true;
			}
			return false;
		}

		private bool FoundCloserTargetablePlayerSpecialAttack(float differenceDistance)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB closestPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
			if ((Object)(object)closestPlayer != (Object)null && (Object)(object)closestPlayer != (Object)(object)base.targetPlayer && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) - differenceDistance > Vector3.Distance(((Component)this).transform.position, ((Component)closestPlayer).transform.position))
			{
				SetTargetServerRpc((int)closestPlayer.actualClientId);
				((EnemyAI)this).SetMovingTowardsTargetPlayer(closestPlayer);
				return true;
			}
			return false;
		}

		private bool NoPlayerVisible()
		{
			PlayerControllerB closestPlayer = ((EnemyAI)this).GetClosestPlayer(true, false, false);
			if ((Object)(object)closestPlayer == (Object)null)
			{
				return true;
			}
			return false;
		}

		private bool FindNewTargetablePlayer()
		{
			PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForClosestPlayer(90f, 40, 10, 5f);
			if ((Object)(object)val != (Object)null)
			{
				if ((Object)(object)val != (Object)(object)base.targetPlayer)
				{
					SetTargetServerRpc((int)val.actualClientId);
				}
				((EnemyAI)this).SetMovingTowardsTargetPlayer(val);
				if (base.currentOwnershipOnThisClient != (int)val.actualClientId)
				{
					((EnemyAI)this).ChangeOwnershipOfEnemy(val.actualClientId);
				}
				return true;
			}
			return false;
		}

		[ServerRpc(RequireOwnership = false)]
		public void SetSpecialValuesServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1137051355u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1137051355u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					base.agent.speed = base.agent.speed - 1f;
					specialAttackCurrentHits++;
					timeSinceHittingLocalPlayer += 0.2f;
					LogIfDebugBuild($"agent speed: {base.agent.speed}");
				}
			}
		}

		[ClientRpc]
		public void SetSpecialValuesClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2644737267u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2644737267u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && !networkManager.IsClient && networkManager.IsHost)
				{
				}
			}
		}

		[ClientRpc]
		public void AttackProcSpecialClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4184175889u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4184175889u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			int num = 8;
			Collider[] array = Physics.OverlapBox(specialAttackArea.position, specialAttackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
				if ((Object)(object)val4 != (Object)null && !hitPlayers.Contains(val4.actualClientId))
				{
					val4.DamagePlayer(shibaDamage, false, true, (CauseOfDeath)1, 0, false, default(Vector3));
					if (attackAudioClipTrue)
					{
						base.creatureSFX.PlayOneShot(AudioClipAttacking, shibaVolume);
						attackAudioClipTrue = false;
					}
					SetSpecialValuesServerRpc();
					hitPlayers.Add(val4.actualClientId);
				}
			}
		}

		[ClientRpc]
		public void AttackProcClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(160190100u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 160190100u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
				if ((Object)(object)val4 != (Object)null && !hitPlayers.Contains(val4.actualClientId))
				{
					val4.DamagePlayer(shibaDamage, false, true, (CauseOfDeath)1, 0, false, default(Vector3));
					if (attackAudioClipTrue)
					{
						base.creatureSFX.PlayOneShot(AudioClipAttacking, shibaVolume);
						attackAudioClipTrue = false;
					}
					hitPlayers.Add(val4.actualClientId);
				}
			}
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).OnCollideWithPlayer(other);
			if (!allowCollisionDamage)
			{
				return;
			}
			PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
			if ((Object)(object)val != (Object)null && !SpecialAttackEngaged && !hitPlayers.Contains(val.actualClientId))
			{
				val.DamagePlayer(shibaDamage, false, true, (CauseOfDeath)1, 0, false, default(Vector3));
				if (attackAudioClipTrue)
				{
					base.creatureVoice.PlayOneShot(AudioClipAttacking, shibaVolume);
					attackAudioClipTrue = false;
				}
				hitPlayers.Add(val.actualClientId);
			}
			else if ((Object)(object)val != (Object)null && SpecialAttackEngaged && !hitPlayers.Contains(val.actualClientId))
			{
				val.DamagePlayer(shibaDamage, false, true, (CauseOfDeath)1, 0, false, default(Vector3));
				if (attackAudioClipTrue)
				{
					base.creatureVoice.PlayOneShot(AudioClipAttacking, shibaVolume);
					attackAudioClipTrue = false;
				}
				SetSpecialValuesServerRpc();
				hitPlayers.Add(val.actualClientId);
			}
		}

		public override void FinishedCurrentSearchRoutine()
		{
			((EnemyAI)this).FinishedCurrentSearchRoutine();
		}

		public void AttackTriggerFunction()
		{
			attackTriggerBool = true;
		}

		public void AttackDoneAnimation()
		{
			attackingDone = true;
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			if (!base.isEnemyDead && !SpecialAttackEngaged)
			{
				((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
				base.enemyHP -= force;
				if (base.enemyHP <= 0 && !base.isEnemyDead && ((NetworkBehaviour)this).IsOwner)
				{
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
			}
		}

		public override void KillEnemy(bool destroy = false)
		{
			((EnemyAI)this).KillEnemy(destroy);
			base.agent.speed = 0f;
			((EnemyAI)this).SwitchToBehaviourState(5);
			base.creatureSFX.Stop();
			base.creatureVoice.Stop();
			audioSource.Stop();
			if (((NetworkBehaviour)this).IsServer)
			{
				base.creatureAnimator.SetTrigger("KillEnemy");
			}
		}

		public void Footsteps()
		{
			if (!disableFootstepSFX)
			{
				base.creatureSFX.pitch = Random.Range(0.85f, 1.15f);
				base.creatureSFX.PlayOneShot(base.enemyType.audioClips[0]);
			}
		}

		public void PlaySound(int audioID, bool loopClip)
		{
			AudioClip val = null;
			audioSource.Stop();
			audioSource.volume = shibaVolume;
			audioSource.loop = loopClip;
			switch (audioID)
			{
			case 0:
				audioSource.clip = AudioClipRoaming;
				audioSource.Play();
				break;
			case 1:
				audioSource.clip = AudioClipChasing;
				audioSource.Play();
				break;
			case 2:
				audioSource.clip = AudioClipSpecialAttacking;
				audioSource.Play();
				break;
			case 3:
				audioSource.clip = AudioClipSlideSFX;
				audioSource.Play();
				break;
			case 4:
				audioSource.Stop();
				break;
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void SetTargetServerRpc(int playerID)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1929920899u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerID);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1929920899u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					SetTargetClientRpc(playerID);
				}
			}
		}

		[ClientRpc]
		public void SetTargetClientRpc(int playerID)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3318832948u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerID);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3318832948u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (playerID == -1)
				{
					base.targetPlayer = null;
				}
				else if (!((Object)(object)StartOfRound.Instance.allPlayerScripts[playerID] == (Object)null))
				{
					base.targetPlayer = StartOfRound.Instance.allPlayerScripts[playerID];
				}
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_ShibaEnemyAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(1137051355u, new RpcReceiveHandler(__rpc_handler_1137051355));
			NetworkManager.__rpc_func_table.Add(2644737267u, new RpcReceiveHandler(__rpc_handler_2644737267));
			NetworkManager.__rpc_func_table.Add(4184175889u, new RpcReceiveHandler(__rpc_handler_4184175889));
			NetworkManager.__rpc_func_table.Add(160190100u, new RpcReceiveHandler(__rpc_handler_160190100));
			NetworkManager.__rpc_func_table.Add(1929920899u, new RpcReceiveHandler(__rpc_handler_1929920899));
			NetworkManager.__rpc_func_table.Add(3318832948u, new RpcReceiveHandler(__rpc_handler_3318832948));
		}

		private static void __rpc_handler_1137051355(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((ShibaEnemyAI)(object)target).SetSpecialValuesServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2644737267(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ShibaEnemyAI)(object)target).SetSpecialValuesClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_4184175889(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ShibaEnemyAI)(object)target).AttackProcSpecialClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_160190100(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ShibaEnemyAI)(object)target).AttackProcClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1929920899(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int targetServerRpc = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref targetServerRpc);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((ShibaEnemyAI)(object)target).SetTargetServerRpc(targetServerRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3318832948(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int targetClientRpc = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref targetClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ShibaEnemyAI)(object)target).SetTargetClientRpc(targetClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "ShibaEnemyAI";
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ReavsStuff.ShibaEnemy";

		public const string PLUGIN_NAME = "ShibaEnemy";

		public const string PLUGIN_VERSION = "0.0.7";
	}
}
namespace ShibaEnemy.Configuration
{
	public class PluginConfig
	{
		public ConfigEntry<int> SpawnWeight;

		public static ConfigEntry<float> ShibaVolumeAdjustment;

		public static ConfigEntry<float> ShibaRoamSpeed;

		public static ConfigEntry<float> ShibaChaseSpeed;

		public static ConfigEntry<int> ShibaDamage;

		public static ConfigEntry<int> ShibaHealth;

		public static ConfigEntry<int> ShibaSpecialAttackChance;

		public PluginConfig(ConfigFile cfg)
		{
			SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for Shiba, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
			CreateIntCfgEntry(SpawnWeight);
			ShibaVolumeAdjustment = cfg.Bind<float>("General", "Volume", 1f, "Adjust volume.\n1.0 = 100%, 0.0 = 0%");
			CreateFloatCfgEntry(ShibaVolumeAdjustment, 0f, 1.25f);
			ShibaDamage = cfg.Bind<int>("General", "Damage", 10, "How much damage the doggy does.\nMin: 5    Max: 15");
			CreateIntCfgEntry(ShibaDamage, 5, 15);
			ShibaHealth = cfg.Bind<int>("General", "Health", 4, "How much health the doggy has.\nMin: 2    Max: 6");
			CreateIntCfgEntry(ShibaHealth, 2, 6);
			ShibaSpecialAttackChance = cfg.Bind<int>("General", "Specialattack Chance", 5, "The chance for a special attack.\nMin: 2    Max: 15");
			CreateIntCfgEntry(ShibaSpecialAttackChance, 2, 15);
			ShibaRoamSpeed = cfg.Bind<float>("Speed Variables", "Roamspeed", 4f, "How fast the roam speed is.\nMin: 4     Max: 8");
			CreateFloatCfgEntry(ShibaRoamSpeed, 4f, 8f);
			ShibaChaseSpeed = cfg.Bind<float>("Speed Variables", "Chasespeed", 8f, "How fast the chase speed is.\nMin: 8     Max: 12");
			CreateFloatCfgEntry(ShibaChaseSpeed, 8f, 12f);
			ClearUnusedEntries(cfg);
		}

		private void CreateFloatCfgEntry(ConfigEntry<float> cfgEntry, float min = 0f, float max = 100f)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			FloatSliderOptions val = new FloatSliderOptions();
			((BaseRangeOptions<float>)(object)val).Min = min;
			((BaseRangeOptions<float>)(object)val).Max = max;
			((BaseOptions)val).RequiresRestart = false;
			FloatSliderConfigItem val2 = new FloatSliderConfigItem(cfgEntry, val);
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
		}

		private void CreateIntCfgEntry(ConfigEntry<int> cfgEntry, int min = 0, int max = 100)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			IntSliderOptions val = new IntSliderOptions();
			((BaseRangeOptions<int>)(object)val).Min = min;
			((BaseRangeOptions<int>)(object)val).Max = max;
			((BaseOptions)val).RequiresRestart = false;
			IntSliderConfigItem val2 = new IntSliderConfigItem(cfgEntry, val);
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
		}

		private void CreateStringCfgEntry(ConfigEntry<string> cfgEntry, bool requireRestart = false)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			TextInputFieldConfigItem val = new TextInputFieldConfigItem(cfgEntry, new TextInputFieldOptions
			{
				RequiresRestart = requireRestart
			});
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val);
		}

		private void ClearUnusedEntries(ConfigFile cfg)
		{
			PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
			dictionary.Clear();
			cfg.Save();
		}
	}
}
namespace ReavsStuff.ShibaEnemy.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}