Decompiled source of ShibaBatInu v0.0.3

ReavsStuff.ShibaEnemy.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using ReavsStuff.ShibaEnemy.NetcodePatcher;
using ShibaEnemy.Configuration;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.VFX;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReavsStuff.ShibaEnemy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.3.0")]
[assembly: AssemblyInformationalVersion("0.0.3")]
[assembly: AssemblyProduct("ShibaEnemy")]
[assembly: AssemblyTitle("ReavsStuff.ShibaEnemy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ShibaEnemy
{
	[BepInPlugin("ReavsStuff.ShibaEnemy", "ShibaEnemy", "0.0.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static AssetBundle? ModAssets;

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
			InitializeNetworkBehaviours();
			string path = "ShibaBatInu";
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)ModAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			EnemyType val = ModAssets.LoadAsset<EnemyType>("ShibaEnemy");
			TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("ShibaEnemyTN");
			TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("ShibaEnemyTK");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
			Logger.LogInfo((object)"Plugin ReavsStuff.ShibaEnemy is loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	internal class ShibaEnemyAI : EnemyAI
	{
		public enum State
		{
			RoamSearch,
			Chasing
		}

		[CompilerGenerated]
		private static class <>O
		{
			public static RpcReceiveHandler <0>____rpc_handler_567426418;

			public static RpcReceiveHandler <1>____rpc_handler_1372410203;

			public static RpcReceiveHandler <2>____rpc_handler_3274127472;

			public static RpcReceiveHandler <3>____rpc_handler_2179031742;
		}

		private AISearchRoutine shibaSearchRoutine = null;

		public float currentAttackTime = 0f;

		public float currentPitchTime = 0f;

		public bool canAttack = false;

		public bool attackingDone = false;

		public bool targetingPlayer = false;

		public bool batAttack = false;

		public bool attackTriggerBool = false;

		private bool lostPlayerInChase;

		private bool beginningChasingThisClient;

		private bool attackingPlayer;

		private bool enteredChaseMode;

		public float noticePlayerTimer;

		private Coroutine attackingPlayerCoroutine;

		private Vector3 lastPositionOfSeenPlayer;

		private Vector3 previousPosition;

		private float checkLineofSightInterval;

		public Transform turnCompass = null;

		public Transform attackArea = null;

		private int observedState;

		private AudioSource audioSource;

		public AudioClip AudioClipRoaming;

		public AudioClip AudioClipChasing;

		public AudioClip AudioClipAttacking;

		public AudioClip AudioClipTornadoAttacking;

		private float shibaVolume;

		private float shibaRoamSpeed;

		private float shibaChaseSpeed;

		private float shibaDamage;

		private int shibaHealth;

		private bool shibaFriendly;

		private float currentClipLength;

		private float maxClipLength;

		private readonly float volumeGet = PluginConfig.ShibaVolumeAdjustment.Value;

		private readonly float roamSpeedGet = PluginConfig.ShibaRoamSpeed.Value;

		private readonly float chaseSpeedGet = PluginConfig.ShibaChaseSpeed.Value;

		private readonly float damageGet = PluginConfig.ShibaDamage.Value;

		private readonly int healthGet = PluginConfig.ShibaHealth.Value;

		private readonly int tornadoChanceGet = PluginConfig.ShibaTornadoChance.Value;

		private float temporartyBlindnessTime;

		private bool temporaryBlindessDone = false;

		private float scanningWidth;

		private float scanningWidthDefault = 150f;

		private float scanningWidthBlindness = 0f;

		private bool enemyHasBeenKilled = false;

		public GameObject BatEquipped;

		public GameObject BatHolstered;

		private int specialAttackChanceValue;

		private bool setSpecialAttackChance;

		public int specialAttackChance = 5;

		private bool takeOutBat = false;

		private bool putAwayBat = false;

		public VisualEffect visualEffect;

		private static VFXExposedProperty tornadoVFXBeginTrigger;

		private static VFXExposedProperty tornadoVFXEndTrigger;

		private static readonly string tornadoVFXBeginTriggerName = "StartTornado";

		private static readonly string tornadoFXEndTriggerName = "StopTornado";

		public void SetConfigValues()
		{
			if (volumeGet > 1f)
			{
				shibaVolume = 1f;
			}
			else if (volumeGet < 0.1f)
			{
				shibaVolume = 0.1f;
			}
			else
			{
				shibaVolume = volumeGet;
			}
			if (roamSpeedGet > 8f)
			{
				shibaRoamSpeed = 8f;
			}
			else if (roamSpeedGet < 4f)
			{
				shibaRoamSpeed = 4f;
			}
			else
			{
				shibaRoamSpeed = roamSpeedGet;
			}
			if (chaseSpeedGet > 12f)
			{
				shibaChaseSpeed = 12f;
			}
			else if (chaseSpeedGet < 6f)
			{
				shibaChaseSpeed = 6f;
			}
			else
			{
				shibaChaseSpeed = chaseSpeedGet;
			}
			if (damageGet > 15f)
			{
				shibaDamage = 15f;
			}
			else if (damageGet < 5f)
			{
				shibaDamage = 5f;
			}
			else
			{
				shibaDamage = damageGet;
			}
			if (healthGet > 6)
			{
				shibaHealth = 6;
			}
			else if (healthGet < 2)
			{
				shibaHealth = 2;
			}
			else
			{
				shibaHealth = healthGet;
			}
			if (tornadoChanceGet > 15)
			{
				specialAttackChance = 15;
			}
			else if (tornadoChanceGet < 5)
			{
				specialAttackChance = 5;
			}
			else
			{
				specialAttackChance = tornadoChanceGet;
			}
		}

		public override void Start()
		{
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Expected O, but got Unknown
			((EnemyAI)this).Start();
			SetConfigValues();
			audioSource = ((Component)this).GetComponent<AudioSource>();
			base.enemyHP = shibaHealth;
			base.agent.acceleration = 300f;
			base.agent.angularSpeed = 180f;
			base.openDoorSpeedMultiplier = 50f;
			BatEquipped.SetActive(true);
			BatHolstered.SetActive(false);
			tornadoVFXBeginTrigger.name = tornadoVFXBeginTriggerName;
			tornadoVFXEndTrigger.name = tornadoFXEndTriggerName;
			shibaSearchRoutine = new AISearchRoutine();
			DoAnimationClientRpc("RoamSeach");
			currentAttackTime = 0f;
			if (audioSource.isPlaying)
			{
				maxClipLength = audioSource.clip.length;
			}
			SwitchState(State.RoamSearch);
		}

		public void StartAnimVFX()
		{
			visualEffect.SendEvent(tornadoVFXBeginTrigger.name);
		}

		public void EndAnimVFX()
		{
			visualEffect.SendEvent(tornadoVFXBeginTrigger.name);
		}

		public override void DoAIInterval()
		{
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (StartOfRound.Instance.livingPlayers == 0 || base.isEnemyDead || enemyHasBeenKilled)
			{
				audioSource.loop = false;
				audioSource.Stop();
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				if (!shibaSearchRoutine.inProgress)
				{
					((EnemyAI)this).StartSearch(((Component)this).transform.position, shibaSearchRoutine);
				}
				break;
			case 1:
				if (lostPlayerInChase)
				{
					base.movingTowardsTargetPlayer = false;
					if (!shibaSearchRoutine.inProgress)
					{
						shibaSearchRoutine.searchWidth = 30f;
						((EnemyAI)this).StartSearch(lastPositionOfSeenPlayer, shibaSearchRoutine);
					}
				}
				else if (shibaSearchRoutine.inProgress)
				{
					((EnemyAI)this).StopSearch(shibaSearchRoutine, true);
					base.movingTowardsTargetPlayer = true;
				}
				break;
			}
		}

		public override void Update()
		{
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_06d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_06e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0713: Unknown result type (might be due to invalid IL or missing references)
			//IL_072a: Unknown result type (might be due to invalid IL or missing references)
			//IL_073a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0749: Unknown result type (might be due to invalid IL or missing references)
			//IL_074e: Unknown result type (might be due to invalid IL or missing references)
			//IL_075e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0433: Unknown result type (might be due to invalid IL or missing references)
			//IL_0443: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_063e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0643: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead || enemyHasBeenKilled)
			{
				return;
			}
			if (!((NetworkBehaviour)this).IsOwner)
			{
				base.inSpecialAnimation = false;
			}
			ObserveState();
			currentAttackTime += Time.deltaTime;
			currentClipLength += Time.deltaTime;
			if (temporartyBlindnessTime <= 1.5f && !temporaryBlindessDone)
			{
				temporartyBlindnessTime += Time.deltaTime;
				scanningWidth = scanningWidthBlindness;
			}
			else if (temporartyBlindnessTime >= 1.5f && !temporaryBlindessDone)
			{
				scanningWidth = scanningWidthDefault;
				temporaryBlindessDone = true;
			}
			if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 0.25f, 50f, 25, 5f))
			{
				if (base.currentBehaviourStateIndex == 1)
				{
					GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 1f);
				}
				else
				{
					GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 0.25f);
				}
			}
			if (currentClipLength >= maxClipLength && audioSource.isPlaying)
			{
				if (base.currentBehaviourStateIndex == 0)
				{
					audioSource.pitch = Random.Range(0.85f, 1.15f);
				}
				else if (base.currentBehaviourStateIndex == 1)
				{
					audioSource.pitch = Random.Range(0.9f, 1.4f);
				}
				else
				{
					audioSource.pitch = Random.Range(0.9f, 1.1f);
				}
				maxClipLength = audioSource.clip.length;
				currentClipLength = 0f;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
			{
				if (enteredChaseMode)
				{
					enteredChaseMode = false;
					shibaSearchRoutine.searchWidth = 25f;
					beginningChasingThisClient = false;
					noticePlayerTimer = 0f;
				}
				if (checkLineofSightInterval <= 0.05f)
				{
					checkLineofSightInterval += Time.deltaTime;
					break;
				}
				checkLineofSightInterval = 0f;
				if (!temporaryBlindessDone)
				{
					break;
				}
				PlayerControllerB val3 = ((EnemyAI)this).CheckLineOfSightForPlayer(scanningWidth, 60, -1);
				if ((Object)(object)val3 == (Object)(object)GameNetworkManager.Instance.localPlayerController && temporaryBlindessDone)
				{
					noticePlayerTimer = Mathf.Clamp(noticePlayerTimer + 0.05f, 0f, 10f);
					if (noticePlayerTimer > 0.2f && !beginningChasingThisClient)
					{
						beginningChasingThisClient = true;
						BeginChasingPlayerServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
						((EnemyAI)this).ChangeOwnershipOfEnemy(val3.actualClientId);
					}
				}
				else
				{
					noticePlayerTimer -= Time.deltaTime;
				}
				break;
			}
			case 1:
			{
				if (!enteredChaseMode)
				{
					enteredChaseMode = true;
					lostPlayerInChase = false;
					checkLineofSightInterval = 0f;
					beginningChasingThisClient = false;
				}
				if (checkLineofSightInterval <= 0.075f)
				{
					checkLineofSightInterval += Time.deltaTime;
					break;
				}
				checkLineofSightInterval = 0f;
				if (!temporaryBlindessDone)
				{
					break;
				}
				if (!attackingPlayer && (Object)(object)base.targetPlayer != (Object)null && !setSpecialAttackChance && base.currentBehaviourStateIndex == 1 && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 6f)
				{
					specialAttackChanceValue = Random.Range(1, 50);
					setSpecialAttackChance = true;
					if (specialAttackChanceValue <= specialAttackChance)
					{
						DoAnimationClientRpc("AttackingTornado");
					}
				}
				if (!attackingPlayer && (Object)(object)base.targetPlayer != (Object)null && attackingPlayerCoroutine == null && base.currentBehaviourStateIndex == 1 && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 3f)
				{
					attackingPlayer = true;
					batAttack = true;
					attackingPlayerCoroutine = ((MonoBehaviour)this).StartCoroutine(AttackingPlayerAnimation((int)base.targetPlayer.playerClientId));
					AttackPlayerServerRpc((int)base.targetPlayer.playerClientId);
				}
				if (base.inSpecialAnimation)
				{
					break;
				}
				if (lostPlayerInChase)
				{
					setSpecialAttackChance = false;
					PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForPlayer(200f, 60, -1);
					if (Object.op_Implicit((Object)(object)val) && temporaryBlindessDone)
					{
						noticePlayerTimer = 0f;
						lostPlayerInChase = false;
						if ((Object)(object)val != (Object)(object)base.targetPlayer)
						{
							((EnemyAI)this).SetMovingTowardsTargetPlayer(val);
							attackingPlayer = false;
							((EnemyAI)this).ChangeOwnershipOfEnemy(val.actualClientId);
						}
					}
					else
					{
						noticePlayerTimer -= 0.075f;
						if (noticePlayerTimer < -15f)
						{
							((EnemyAI)this).SwitchToBehaviourState(0);
						}
					}
					break;
				}
				PlayerControllerB val2 = ((EnemyAI)this).CheckLineOfSightForPlayer(180f, 70, -1);
				if ((Object)(object)val2 != (Object)null && temporaryBlindessDone)
				{
					noticePlayerTimer = 0f;
					lastPositionOfSeenPlayer = ((Component)val2).transform.position;
					if ((Object)(object)val2 != (Object)(object)base.targetPlayer)
					{
						base.targetPlayer = val2;
						attackingPlayer = false;
						((EnemyAI)this).ChangeOwnershipOfEnemy(base.targetPlayer.actualClientId);
					}
				}
				else
				{
					noticePlayerTimer += 0.075f;
					if (noticePlayerTimer > 1.8f)
					{
						lostPlayerInChase = true;
					}
				}
				break;
			}
			}
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if ((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex == 1 && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 4f)
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 12f * Time.deltaTime);
			}
		}

		private IEnumerator AttackingPlayerAnimation(int playerID)
		{
			attackingDone = false;
			attackTriggerBool = false;
			_ = StartOfRound.Instance.allPlayerScripts[playerID];
			if (base.isEnemyDead)
			{
				yield break;
			}
			if (specialAttackChanceValue <= specialAttackChance)
			{
				base.agent.speed = 12f;
				audioSource.pitch = Random.Range(0.9f, 1.1f);
				audioSource.Stop();
				audioSource.loop = false;
				DoAnimationClientRpc("AttackingTornado");
				for (int i = 0; i < 8; i++)
				{
					yield return (object)new WaitUntil((Func<bool>)(() => attackTriggerBool));
					TornadoAttackHitClientRpc();
				}
				attackingDone = true;
				yield return (object)new WaitUntil((Func<bool>)(() => attackingDone));
				base.movingTowardsTargetPlayer = false;
				base.agent.isStopped = true;
				base.agent.speed = 0f;
				DoAnimationClientRpc("PostTornado");
				yield return (object)new WaitForSeconds(5f);
			}
			else
			{
				base.agent.speed = 8f;
				audioSource.pitch = Random.Range(0.9f, 1.1f);
				audioSource.Stop();
				audioSource.loop = false;
				DoAnimationClientRpc("Attacking");
				yield return (object)new WaitUntil((Func<bool>)(() => attackTriggerBool));
				AttackHitClientRpc();
				yield return (object)new WaitUntil((Func<bool>)(() => attackingDone));
				base.movingTowardsTargetPlayer = false;
				base.agent.isStopped = true;
				base.agent.speed = 0f;
				yield return (object)new WaitForSeconds(1f);
			}
			batAttack = false;
			base.agent.isStopped = false;
			attackingPlayer = false;
			attackingPlayerCoroutine = null;
			setSpecialAttackChance = false;
			((EnemyAI)this).SwitchToBehaviourState(0);
		}

		public override void FinishedCurrentSearchRoutine()
		{
			((EnemyAI)this).FinishedCurrentSearchRoutine();
			shibaSearchRoutine.searchWidth = Mathf.Clamp(shibaSearchRoutine.searchWidth + 10f, 1f, 100f);
		}

		private IEnumerator EquipBatCorrutine()
		{
			takeOutBat = false;
			base.agent.speed = 0f;
			DoAnimationClientRpc("TakeOutBat");
			yield return (object)new WaitUntil((Func<bool>)(() => takeOutBat));
			base.agent.speed = shibaChaseSpeed;
		}

		private IEnumerator UnEquipBatCorrutine()
		{
			putAwayBat = false;
			base.agent.speed = 0f;
			DoAnimationClientRpc("PutAwayBat");
			yield return (object)new WaitUntil((Func<bool>)(() => putAwayBat));
			base.agent.speed = shibaRoamSpeed;
		}

		public void EquipBatFunction()
		{
		}

		public void UnEquipBatFunction()
		{
		}

		public void BatVisiblityFunction(int Equip)
		{
		}

		public void AttackTriggerFunction()
		{
			attackTriggerBool = true;
		}

		public void AttackDoneAnimation()
		{
			attackingDone = true;
		}

		[ClientRpc]
		public void AttackHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2741395352u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2741395352u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
				if ((Object)(object)val4 != (Object)null)
				{
					val4.DamagePlayer((int)shibaDamage, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
					audioSource.PlayOneShot(AudioClipAttacking, 1f);
					currentAttackTime = 0f;
					canAttack = false;
					attackTriggerBool = false;
				}
			}
		}

		[ClientRpc]
		public void TornadoAttackHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4075316990u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4075316990u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
				if ((Object)(object)val4 != (Object)null)
				{
					val4.DamagePlayer(5, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
					audioSource.PlayOneShot(AudioClipAttacking, 1f);
					currentAttackTime = 0f;
					canAttack = false;
					NavMeshAgent agent = base.agent;
					agent.speed -= 1f;
					attackTriggerBool = false;
				}
			}
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(926349753u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 926349753u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		public void ObserveState()
		{
			if (base.currentBehaviourStateIndex != observedState)
			{
				switch (base.currentBehaviourStateIndex)
				{
				case 0:
					base.agent.speed = shibaRoamSpeed;
					audioSource.clip = AudioClipRoaming;
					audioSource.loop = true;
					audioSource.volume = shibaVolume;
					audioSource.Play();
					DoAnimationClientRpc("RoamSearch");
					break;
				case 1:
					base.agent.speed = shibaChaseSpeed;
					audioSource.clip = AudioClipChasing;
					audioSource.loop = true;
					audioSource.volume = shibaVolume;
					audioSource.Play();
					DoAnimationClientRpc("Chasing");
					break;
				}
				observedState = base.currentBehaviourStateIndex;
			}
		}

		public IEnumerator KillingEnemyAnimatino()
		{
			yield return (object)new WaitUntil((Func<bool>)(() => attackingPlayerCoroutine == null));
			if (attackingPlayerCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(attackingPlayerCoroutine);
			}
			if (base.searchCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
			}
			((EnemyAI)this).KillEnemyOnOwnerClient(false);
		}

		public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (base.isEnemyDead)
			{
				audioSource.Stop();
				audioSource.loop = false;
				return;
			}
			base.enemyHP -= force;
			if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0)
			{
				enemyHasBeenKilled = true;
				((MonoBehaviour)this).StartCoroutine(KillingEnemyAnimatino());
			}
		}

		public void Footsteps()
		{
			base.creatureSFX.pitch = Random.Range(0.85f, 1.15f);
			base.creatureSFX.PlayOneShot(base.enemyType.audioClips[0]);
		}

		public void SwitchState(State state)
		{
			((EnemyAI)this).SwitchToBehaviourState((int)state);
		}

		[ServerRpc(RequireOwnership = false)]
		public void AttackPlayerServerRpc(int playerId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Invalid comparison between Unknown and I4
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Invalid comparison between Unknown and I4
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3101552860u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerId);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3101552860u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost))
			{
				return;
			}
			NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager2 != null && networkManager2.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager2.IsClient || networkManager2.IsHost))
				{
					ServerRpcParams val3 = default(ServerRpcParams);
					FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendServerRpc(3274127472u, val3, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val4, playerId);
					((NetworkBehaviour)this).__endSendServerRpc(ref val4, 3274127472u, val3, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager2.IsServer || networkManager2.IsHost))
				{
					AttackPlayerClientRpc(playerId);
				}
			}
		}

		[ClientRpc]
		public void AttackPlayerClientRpc(int playerId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Invalid comparison between Unknown and I4
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Invalid comparison between Unknown and I4
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1560467146u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerId);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1560467146u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager2 != null && networkManager2.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager2.IsServer || networkManager2.IsHost))
				{
					ClientRpcParams val3 = default(ClientRpcParams);
					FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendClientRpc(2179031742u, val3, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val4, playerId);
					((NetworkBehaviour)this).__endSendClientRpc(ref val4, 2179031742u, val3, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager2.IsClient || networkManager2.IsHost) && !((NetworkBehaviour)this).IsOwner && attackingPlayerCoroutine == null)
				{
					((MonoBehaviour)this).StartCoroutine(AttackingPlayerAnimation(playerId));
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void BeginChasingPlayerServerRpc(int playerObjectId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Invalid comparison between Unknown and I4
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Invalid comparison between Unknown and I4
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1783507638u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerObjectId);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1783507638u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost))
			{
				return;
			}
			NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager2 != null && networkManager2.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager2.IsClient || networkManager2.IsHost))
				{
					ServerRpcParams val3 = default(ServerRpcParams);
					FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendServerRpc(567426418u, val3, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val4, playerObjectId);
					((NetworkBehaviour)this).__endSendServerRpc(ref val4, 567426418u, val3, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager2.IsServer || networkManager2.IsHost))
				{
					BeginChasingPlayerClientRpc(playerObjectId);
				}
			}
		}

		[ClientRpc]
		public void BeginChasingPlayerClientRpc(int playerObjectId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Invalid comparison between Unknown and I4
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Invalid comparison between Unknown and I4
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2468438606u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerObjectId);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2468438606u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager2 != null && networkManager2.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager2.IsServer || networkManager2.IsHost))
				{
					ClientRpcParams val3 = default(ClientRpcParams);
					FastBufferWriter val4 = ((NetworkBehaviour)this).__beginSendClientRpc(1372410203u, val3, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val4, playerObjectId);
					((NetworkBehaviour)this).__endSendClientRpc(ref val4, 1372410203u, val3, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager2.IsClient || networkManager2.IsHost))
				{
					((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1);
					((EnemyAI)this).SetMovingTowardsTargetPlayer(StartOfRound.Instance.allPlayerScripts[playerObjectId]);
				}
			}
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_ShibaEnemyAI()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Expected O, but got Unknown
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected O, but got Unknown
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Expected O, but got Unknown
			Dictionary<uint, RpcReceiveHandler> _rpc_func_table = NetworkManager.__rpc_func_table;
			object obj = <>O.<0>____rpc_handler_567426418;
			if (obj == null)
			{
				RpcReceiveHandler val = __rpc_handler_567426418;
				<>O.<0>____rpc_handler_567426418 = val;
				obj = (object)val;
			}
			_rpc_func_table.Add(567426418u, (RpcReceiveHandler)obj);
			Dictionary<uint, RpcReceiveHandler> _rpc_func_table2 = NetworkManager.__rpc_func_table;
			object obj2 = <>O.<1>____rpc_handler_1372410203;
			if (obj2 == null)
			{
				RpcReceiveHandler val2 = __rpc_handler_1372410203;
				<>O.<1>____rpc_handler_1372410203 = val2;
				obj2 = (object)val2;
			}
			_rpc_func_table2.Add(1372410203u, (RpcReceiveHandler)obj2);
			Dictionary<uint, RpcReceiveHandler> _rpc_func_table3 = NetworkManager.__rpc_func_table;
			object obj3 = <>O.<2>____rpc_handler_3274127472;
			if (obj3 == null)
			{
				RpcReceiveHandler val3 = __rpc_handler_3274127472;
				<>O.<2>____rpc_handler_3274127472 = val3;
				obj3 = (object)val3;
			}
			_rpc_func_table3.Add(3274127472u, (RpcReceiveHandler)obj3);
			Dictionary<uint, RpcReceiveHandler> _rpc_func_table4 = NetworkManager.__rpc_func_table;
			object obj4 = <>O.<3>____rpc_handler_2179031742;
			if (obj4 == null)
			{
				RpcReceiveHandler val4 = __rpc_handler_2179031742;
				<>O.<3>____rpc_handler_2179031742 = val4;
				obj4 = (object)val4;
			}
			_rpc_func_table4.Add(2179031742u, (RpcReceiveHandler)obj4);
		}

		private static void __rpc_handler_567426418(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)(ShibaEnemyAI)(object)target).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				((NetworkBehaviour)(ShibaEnemyAI)(object)target).__rpc_exec_stage = (__RpcExecStage)1;
				((ShibaEnemyAI)(object)target).BeginChasingPlayerServerRpc(playerObjectId);
				((NetworkBehaviour)(ShibaEnemyAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1372410203(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)(ShibaEnemyAI)(object)target).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				((NetworkBehaviour)(ShibaEnemyAI)(object)target).__rpc_exec_stage = (__RpcExecStage)2;
				((ShibaEnemyAI)(object)target).BeginChasingPlayerClientRpc(playerObjectId);
				((NetworkBehaviour)(ShibaEnemyAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3274127472(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)(ShibaEnemyAI)(object)target).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				((NetworkBehaviour)(ShibaEnemyAI)(object)target).__rpc_exec_stage = (__RpcExecStage)1;
				((ShibaEnemyAI)(object)target).AttackPlayerServerRpc(playerId);
				((NetworkBehaviour)(ShibaEnemyAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2179031742(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)(ShibaEnemyAI)(object)target).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				((NetworkBehaviour)(ShibaEnemyAI)(object)target).__rpc_exec_stage = (__RpcExecStage)2;
				((ShibaEnemyAI)(object)target).AttackPlayerClientRpc(playerId);
				((NetworkBehaviour)(ShibaEnemyAI)(object)target).__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_ShibaEnemyAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(2741395352u, new RpcReceiveHandler(__rpc_handler_2741395352));
			NetworkManager.__rpc_func_table.Add(4075316990u, new RpcReceiveHandler(__rpc_handler_4075316990));
			NetworkManager.__rpc_func_table.Add(926349753u, new RpcReceiveHandler(__rpc_handler_926349753));
			NetworkManager.__rpc_func_table.Add(3101552860u, new RpcReceiveHandler(__rpc_handler_3101552860));
			NetworkManager.__rpc_func_table.Add(1560467146u, new RpcReceiveHandler(__rpc_handler_1560467146));
			NetworkManager.__rpc_func_table.Add(1783507638u, new RpcReceiveHandler(__rpc_handler_1783507638));
			NetworkManager.__rpc_func_table.Add(2468438606u, new RpcReceiveHandler(__rpc_handler_2468438606));
		}

		private static void __rpc_handler_2741395352(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ShibaEnemyAI)(object)target).AttackHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_4075316990(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ShibaEnemyAI)(object)target).TornadoAttackHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_926349753(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ShibaEnemyAI)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3101552860(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((ShibaEnemyAI)(object)target).AttackPlayerServerRpc(playerId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1560467146(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ShibaEnemyAI)(object)target).AttackPlayerClientRpc(playerId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1783507638(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((ShibaEnemyAI)(object)target).BeginChasingPlayerServerRpc(playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2468438606(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ShibaEnemyAI)(object)target).BeginChasingPlayerClientRpc(playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "ShibaEnemyAI";
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ReavsStuff.ShibaEnemy";

		public const string PLUGIN_NAME = "ShibaEnemy";

		public const string PLUGIN_VERSION = "0.0.3";
	}
}
namespace ShibaEnemy.Configuration
{
	public class PluginConfig
	{
		public ConfigEntry<int> SpawnWeight;

		public static ConfigEntry<float> ShibaVolumeAdjustment;

		public static ConfigEntry<float> ShibaRoamSpeed;

		public float roamValue = 4f;

		public static ConfigEntry<float> ShibaChaseSpeed;

		public float chaseValue = 8f;

		public static ConfigEntry<int> ShibaDamage;

		public int damageValue = 10;

		public static ConfigEntry<int> ShibaHealth;

		public int healthValue = 4;

		public static ConfigEntry<int> ShibaTornadoChance;

		public int tornadoChanceValue = 5;

		public PluginConfig(ConfigFile cfg)
		{
			SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for Shiba, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
			ShibaVolumeAdjustment = cfg.Bind<float>("General", "Volume", 1f, "Adjust volume.\n1.0 = 100%, 0.0 = 0%");
			ShibaDamage = cfg.Bind<int>("General", "Damage", damageValue, "How much damage the doggy does.\nMin: 5    Max: 15");
			ShibaHealth = cfg.Bind<int>("General", "Health", healthValue, "How much health the doggy has.\nMin: 2    Max: 6");
			ShibaTornadoChance = cfg.Bind<int>("General", "Specialattack Chance", tornadoChanceValue, "The chance for a special attack.\nMin: 2    Max: 15");
			ShibaChaseSpeed = cfg.Bind<float>("Speed Variables", "Chasespeed", chaseValue, "How fast the chase speed is.\nMin: 8     Max: 16");
			ShibaRoamSpeed = cfg.Bind<float>("Speed Variables", "Roamspeed", roamValue, "How fast the roam speed is.\nMin: 4     Max: 8");
			ClearUnusedEntries(cfg);
		}

		private void ClearUnusedEntries(ConfigFile cfg)
		{
			PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
			dictionary.Clear();
			cfg.Save();
		}
	}
}
namespace ReavsStuff.ShibaEnemy.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}