USC Vortex Interiors
(LLL) Custom Interiors for the USC Vortex, Interiors Created by xXenocage, Original moon by xXenocage and currently maintained and updated by Nikki over to LLL.
CHANGELOG
0.2.0
- Added JLL To start working on Eclipsed Lighting
- Fixed an issue where Mess Hall room layouts stopped appearing
- Removed a lot of unnecessary loot spawnpoints
- Rebalanced Loot Spawns areas to hopefully spawn near main rooms and halls and places that makes "sense" instead of all over the place
0.1.7
- Added more interior lighting to the rest of the missing rooms
- Fixed some more hitboxes
- Should've removed the chances of mines spawning in walls, i think
- Increased range of some spawns
0.1.6
- Fixed correct layer for beds and desk
- Extended tables hitboxes down
- Added 2 more variations for cargo rooms
- Added lighting variations for, cargo, 1 wide halls, 2 wide halls, engine room
- Shifted the counters a little in the mess hall
- Added 1 more obstacle variation in thin hallways
- Enhanced already present lighting and volumetric moods
- Added new elevation tile
0.1.5
- Fixed compatability issues with Additional Networking
- Fixed crash with LLL Not properly hooking with the DunGen files
- Fixed black screen issue with endless "Grab" hopefully for most modpacks
0.1.4
- Fixed issue with valves being uninteractable on some tiles
- Scaled the entire interior by a factor of 1.2x
- Fixes for the culling mod
- Fixed some cases where doors can spawn atop of each other (there may still be some)
- Halved chance of mines and turrets in crawlspaces, now depth based
- Reduced scrap in hallways to have more scrap in rooms, may be reduced even further later
- Fixed some fire exit locations not being interactable properly (there may still be some)
0.1.3
- Fixed a whoopsie with the doors
- Upper elevator door was always inactive
0.1.2
- Fixed Valves not being spawned as a synced object
- Slightly shifted position of mines in crawlspaces to allow at least sneaking besides them
- Fixed some solid objects not covering against turret fire, there may be more i missed
- added another small variation to mess hall tiles
- changed fire exits to be a little more red to match the base game's "red = fire exit"
0.1.1
- Optimization to file size
0.1.0
- Initial Early Access Release