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Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
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0.2.0
Added JLL To start working on Eclipsed Lighting
Fixed an issue where Mess Hall room layouts stopped appearing
Removed a lot of unnecessary loot spawnpoints
Rebalanced Loot Spawns areas to hopefully spawn near main rooms and halls and places that makes "sense" instead of all over the place
0.1.7
Added more interior lighting to the rest of the missing rooms
Fixed some more hitboxes
Should've removed the chances of mines spawning in walls, i think
Increased range of some spawns
0.1.6
Fixed correct layer for beds and desk
Extended tables hitboxes down
Added 2 more variations for cargo rooms
Added lighting variations for, cargo, 1 wide halls, 2 wide halls, engine room
Shifted the counters a little in the mess hall
Added 1 more obstacle variation in thin hallways
Enhanced already present lighting and volumetric moods
Added new elevation tile
0.1.5
Fixed compatability issues with Additional Networking
Fixed crash with LLL Not properly hooking with the DunGen files
Fixed black screen issue with endless "Grab" hopefully for most modpacks
0.1.4
Fixed issue with valves being uninteractable on some tiles
Scaled the entire interior by a factor of 1.2x
Fixes for the culling mod
Fixed some cases where doors can spawn atop of each other (there may still be some)
Halved chance of mines and turrets in crawlspaces, now depth based
Reduced scrap in hallways to have more scrap in rooms, may be reduced even further later
Fixed some fire exit locations not being interactable properly (there may still be some)
0.1.3
Fixed a whoopsie with the doors
Upper elevator door was always inactive
0.1.2
Fixed Valves not being spawned as a synced object
Slightly shifted position of mines in crawlspaces to allow at least sneaking besides them
Fixed some solid objects not covering against turret fire, there may be more i missed
added another small variation to mess hall tiles
changed fire exits to be a little more red to match the base game's "red = fire exit"
0.1.1
Optimization to file size
0.1.0
Initial Early Access Release