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RedHuskyStudios-USC_Vortex_Interiors-0.1.1 icon

USC Vortex Interiors

(LLL) Custom Interiors for the USC Vortex, Interiors Created by xXenocage, Original moon by xXenocage and currently maintained and updated by Nikki over to LLL.

Date uploaded 3 weeks ago
Version 0.1.1
Download link RedHuskyStudios-USC_Vortex_Interiors-0.1.1.zip
Downloads 399
Dependency string RedHuskyStudios-USC_Vortex_Interiors-0.1.1

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.3.8 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.8
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Zaggy1024-PathfindingLagFix-1.2.1 icon
Zaggy1024-PathfindingLagFix

Lethal Company mod to fix stutters caused by the AI of Brackens, Spore Lizards, and Snare Fleas.

Preferred version: 1.2.1
Nikki-USC_Vortex-1.2.0 icon
Nikki-USC_Vortex

(LLL) A custom spaceship moon, made by xXenocage and ported to LLL by me, with some balance and performance adjustments.

Preferred version: 1.2.0
JacobG5-JLL-1.3.0 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.3.0

README

USC Vortex Interiors

Be prepared to crawl through the rubbles of the hallways that made the USC Vortex.

The interiors currently show up only when aboard the USC Vortex. I may make a separate mod for a standalone interiors pack if enough people want it to show on some other moons.

I will write more here later

Credits

Interiors created by xXenocage USC Vortex moon Created by xXenocage and kindly maintained by Nikki. Assets bought from POLYGON syntystore

CHANGELOG

0.2.0

  • Added JLL To start working on Eclipsed Lighting
  • Fixed an issue where Mess Hall room layouts stopped appearing
  • Removed a lot of unnecessary loot spawnpoints
  • Rebalanced Loot Spawns areas to hopefully spawn near main rooms and halls and places that makes "sense" instead of all over the place

0.1.7

  • Added more interior lighting to the rest of the missing rooms
  • Fixed some more hitboxes
  • Should've removed the chances of mines spawning in walls, i think
  • Increased range of some spawns

0.1.6

  • Fixed correct layer for beds and desk
  • Extended tables hitboxes down
  • Added 2 more variations for cargo rooms
  • Added lighting variations for, cargo, 1 wide halls, 2 wide halls, engine room
  • Shifted the counters a little in the mess hall
  • Added 1 more obstacle variation in thin hallways
  • Enhanced already present lighting and volumetric moods
  • Added new elevation tile

0.1.5

  • Fixed compatability issues with Additional Networking
  • Fixed crash with LLL Not properly hooking with the DunGen files
  • Fixed black screen issue with endless "Grab" hopefully for most modpacks

0.1.4

  • Fixed issue with valves being uninteractable on some tiles
  • Scaled the entire interior by a factor of 1.2x
  • Fixes for the culling mod
  • Fixed some cases where doors can spawn atop of each other (there may still be some)
  • Halved chance of mines and turrets in crawlspaces, now depth based
  • Reduced scrap in hallways to have more scrap in rooms, may be reduced even further later
  • Fixed some fire exit locations not being interactable properly (there may still be some)

0.1.3

  • Fixed a whoopsie with the doors
  • Upper elevator door was always inactive

0.1.2

  • Fixed Valves not being spawned as a synced object
  • Slightly shifted position of mines in crawlspaces to allow at least sneaking besides them
  • Fixed some solid objects not covering against turret fire, there may be more i missed
  • added another small variation to mess hall tiles
  • changed fire exits to be a little more red to match the base game's "red = fire exit"

0.1.1

  • Optimization to file size

0.1.0

  • Initial Early Access Release