Decompiled source of Profile Cubes v1.0.0

tonyhawq.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("tonyhawq")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("tonyhawq")]
[assembly: AssemblyTitle("tonyhawq")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Plugin
{
	[BepInPlugin("rjw.tonyhawq", "tonyhawq", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public Item? tonyhawq = null;

		public Item? Bergerg = null;

		public Item? Lizardking = null;

		public Item? GoldenGuggy = null;

		public Item? die_amond = null;

		public Harmony? harmony = new Harmony("rjw.tonyhawq");

		private const string GUID = "rjw.tonyhawq";

		private const string NAME = "tonyhawq";

		private const string VERSION = "0.0.1";

		public static Plugin instance;

		public ManualLogSource GetLogSource()
		{
			return ((BaseUnityPlugin)this).Logger;
		}

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "tonyhawq");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			tonyhawq = val.LoadAsset<Item>("Assets/tonyhawqItem.asset");
			Bergerg = val.LoadAsset<Item>("Assets/BergergItem.asset");
			Lizardking = val.LoadAsset<Item>("Assets/LizardItem.asset");
			die_amond = val.LoadAsset<Item>("Assets/dieamondItem.asset");
			GoldenGuggy = val.LoadAsset<Item>("Assets/GolderGuggy.asset");
			Utilities.FixMixerGroups(tonyhawq.spawnPrefab);
			Items.RegisterScrap(tonyhawq, 10, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(tonyhawq.spawnPrefab);
			Utilities.FixMixerGroups(Bergerg.spawnPrefab);
			Items.RegisterScrap(Bergerg, 10, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(Bergerg.spawnPrefab);
			Utilities.FixMixerGroups(Lizardking.spawnPrefab);
			Items.RegisterScrap(Lizardking, 100, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(Lizardking.spawnPrefab);
			Utilities.FixMixerGroups(die_amond.spawnPrefab);
			Items.RegisterScrap(die_amond, 50, (LevelTypes)(-1));
			NetworkPrefabs.RegisterNetworkPrefab(die_amond.spawnPrefab);
			Utilities.FixMixerGroups(GoldenGuggy.spawnPrefab);
			Items.RegisterScrap(GoldenGuggy, 1, (LevelTypes)4096);
			NetworkPrefabs.RegisterNetworkPrefab(GoldenGuggy.spawnPrefab);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched tonyhawq");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"diddy is still sussy\n___     ___\n___     ___\n___     ___\n\n___________");
			harmony.PatchAll(typeof(QuotaGuggy));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched tonyhawq Harmony");
		}
	}
	[HarmonyPatch(typeof(RoundManager))]
	internal class QuotaGuggy
	{
		private static ManualLogSource logger = Plugin.instance.GetLogSource();

		[HarmonyPatch("SpawnScrapInLevel")]
		[HarmonyPrefix]
		public static void AdjustValue()
		{
			int profitQuota = TimeOfDay.Instance.profitQuota;
			logger.LogInfo((object)"HELLLA DIDDDA");
			foreach (SpawnableItemWithRarity item in RoundManager.Instance.currentLevel.spawnableScrap)
			{
				if (item.spawnableItem.itemName == Plugin.instance.GoldenGuggy.itemName)
				{
					item.spawnableItem.minValue = (int)((double)profitQuota / 0.4);
					item.spawnableItem.maxValue = (int)((double)profitQuota / 0.4);
					logger.LogInfo((object)$"Quota is {profitQuota}. Guggy Detected...");
				}
			}
		}
	}
}