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Reiko88-Jinn-1.0.1 icon

Jinn

A new ghostly enemy with unique abilities, custom weapon and custom scrap item

Date uploaded a week ago
Version 1.0.1
Download link Reiko88-Jinn-1.0.1.zip
Downloads 1093
Dependency string Reiko88-Jinn-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TeamXiaolan-DawnLib-0.9.3 icon
TeamXiaolan-DawnLib

A modern API for Lethal Company content and all sizes of mods [V80]

Preferred version: 0.9.3

README

THE JINN

This mod adds a new enemy (The Jinn), a new scrap item (cursed gramophone) and a new custom weapon (Rapier Sword). The enemy requires team co-ordination to beat and rewards players for beating it. The mod is highly configurable with most features being editable in some way. This way players can adjust values and settings to suit their needs and playstyles.

TRAILER (Click the image below to watch on YouTube) (SPOILER)

Watch the Jinn Mod Trailer

ENEMY BACKGROUND

(SPOILERS)

THE JINN BEHAVIOUR

(HEAVY SPOILERS)

INVISIBLE HUNT

When the Jinn spawns they are completely invisible to players at a certain distance. The only way the Jinn can be located in this phase are through the directional music that it omits, or by being within a closer distance of it. If The Jinn spots a player, they will target that player by moving towards them.

CHASE ABILITIES

Once the Jinn is targeting a player, it will periodically attempt to teleport to a random position near the player to cut them off and confuse them. There is a visual and auditory cue that notifies the player where the Jinn could teleport and an audio cue that omits from the Jinn when he charges his ability. The Jinn then decides whether they should teleport based on how close they to the player compared to the teleport position. Additionally, when the Jinn loses sight of a player, he will attempt a last ditch teleport to maintain chase. Therefore, the key to survival is awareness of audio and visual cues.

THE CURSED GRAMOPHONE

The Jinn's lifeforce is attached to a cursed gramophone that spawns at a random position within the facility. The Gramophone can be located through a directional audio cue that hints the player of its location. Upon finding the gramophone, the player can wind it down over a period of time. Be warned, the Jinn is alerted of this and will move to the Gramophone's position with a speed boost to defend itself. When the wind down time expires, the Jinn is defeated and drops it's rewards.

REWARDS

Upon defeat, the Jinn drops it's Rapier sword at it's location that has value. In addition, the gramophone turns into a valuable scrap item that can be picked up and sold.

COUNTERPLAY

The Jinn has the standard line of sight counterplay most enemies in the game has. However, due to it's power there are some additional ways to slow down the Jinn and reduce it's lethality.

The first and most effective counterplay involves the flashlight item. The Jinn can be rendered defenceless by the flashlight and suffers extreme pain. During the period the beam is aimed at it, the Jinn will be slowed and unable to attack. However, the trade off is that the flashlight battery is consumed much faster when the flashlight is aimed at the Jinn ensuring the Jinn cannot be completely disabled.

The second counterplay involves teamwork co-ordination and is more effective with the flashlight counterplay. It involves distracting the Jinn when winding it's gramophone down by drawing a chase or by burning it with a flashlight, or by winding the gramophone down to move the Jinn away from a valuable area. The Jinn cannot be damaged through items, stunned and killed using normal methods.

RAPIER SWORD WEAPON

This mod also adds a custom weapon with custom animations and sounds that players can use as defense. The Rapier acts similar to how it would in real life, with lower damage but a far reach range.

PLANNED FUTURE UPDATES

  • To add a blocking feature to The Rapier weapon
  • Improve the Rapier animations

CREDITS

The people below are amazing, and this mod wouldn't be the way it is now without them.

TESTERS / FEEDBACK

  • Medical
  • Hoid
  • JJ08UK
  • SuperBritish
  • giaganticevan
  • Quanez
  • Mickmick108
  • MrSaltedBeef
  • JacuJ
  • King Potato
  • Moroxide
  • poul435
  • Bigik
  • TKronix
  • J0n4rez (tested VR support)

ADVICE AND HELP

  • Moroxide for their suggestions, support and idea/concept feedback
  • JacuJ and MrSaltedBeef for their suggestions, support, idea/concept feedback and design feedback + help
  • medical for improving and writing the new bestiary node text
  • Xu Xiaolan for help with learning DawnLib and helping me fix issues
  • fumo aka mborsh for help with setting up config support and helping with DawnLib
  • Entity378 for providing script to help implement custom weapon

MISC CREDITS (go download and support these creators!)

ASSET CREDITS

Contact / Feedback

Would love to receive any feedback, clips, suggestions, or bug reports! Feel free to reach out to me on Discord (reikomegalul) or create an issue on the GitHub repository.

CHANGELOG

1.0.0

  • Initial release

1.0.1

Features

  • Added VR support

Bug fixes

  • Fixed a bug where the config settings for disabling the gramophone and rapier being dropped didn't work
  • Fixed a bug where configuring the hint distance for gramophone did nothing
  • Fixed a bug where the gramophone interactable didn't despawn on ship leave
  • Fixed a bug where the agent wouldn't be slowed down when being burned

(thank you to TKronix and autumnis for making me aware of these issues)

Improvements

  • Improved the mist trail and gramophone smoke particle systems (thanks J0n4rez)
  • Updated bestiary entry (thanks medical for writing)

Misc

  • updated credits

1.0.2

Features

  • Gramophone scrap value is now configurable when dropped by Jinn

Improvements

  • Updated bestiary page to fix Sigurd writing style
  • Added sound when Rapier is dropped
  • Increased reach range of Rapier
  • Re-balanced the moon + interior spawn rates
  • Improved the position that the gramophone is held for players in first person and third person

Bug Fixes

  • Ensured all network objects were destroyed when ship leaves or Jinn is destroyed (mainly addresses smoke cloud following players into space)
  • Flashlights interference now stops when Jinn is de-spawned
  • Gramophone no longer inspectable
  • Fixed a bug where the gramophone would fall through the map when changing from interactable to scrap item.