using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Walkie")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Walkie")]
[assembly: AssemblyTitle("Walkie")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Walkie
{
public class WalkieButton : LcInputActions
{
[InputAction("<Keyboard>/r", Name = "Walkie")]
public InputAction WalkieKey { get; set; }
}
[BepInPlugin("rr.Walkie", "WalkieUse", "1.5.0")]
[HarmonyPatch(typeof(PlayerControllerB))]
public class WalkieToggle : BaseUnityPlugin
{
internal static ManualLogSource logSource;
internal static WalkieButton InputActionInstance = new WalkieButton();
public static bool useTerminal = false;
private Harmony _harmony = new Harmony("Walkie");
private void Awake()
{
_harmony.PatchAll(typeof(WalkieToggle));
((BaseUnityPlugin)this).Logger.LogInfo((object)"------Walkie done.------");
logSource = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogInfo((object)("Walkie in Terminal: " + useTerminal));
}
[HarmonyPatch(typeof(InitializeGame), "Awake")]
[HarmonyPostfix]
public static void Terminal()
{
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (Assembly assembly in assemblies)
{
if (assembly.FullName.StartsWith("TerminalDesktop"))
{
useTerminal = true;
}
}
logSource.LogError((object)("Terminal Walkie: " + useTerminal));
}
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
[HarmonyPostfix]
public static void ReadInput(PlayerControllerB __instance)
{
GrabbableObject val = null;
if (((!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled || (((NetworkBehaviour)__instance).IsServer && !__instance.isHostPlayerObject)) && !__instance.isTestingPlayer) || (__instance.inTerminalMenu && !useTerminal) || __instance.isTypingChat || ShipBuildModeManager.Instance.InBuildMode || !Application.isFocused)
{
return;
}
for (int i = 0; i < __instance.ItemSlots.Length; i++)
{
if (Object.op_Implicit((Object)(object)__instance.ItemSlots[i]) && ((object)__instance.ItemSlots[i]).GetType() == typeof(WalkieTalkie) && __instance.ItemSlots[i].isBeingUsed)
{
val = __instance.ItemSlots[i];
break;
}
}
if ((Object)(object)val == (Object)null)
{
return;
}
if (InputActionInstance.WalkieKey.WasPressedThisFrame())
{
try
{
if (__instance.currentlyHeldObjectServer is WalkieTalkie)
{
__instance.currentlyHeldObjectServer.UseItemOnClient(true);
}
else if ((Object)(object)val != (Object)null)
{
val.UseItemOnClient(true);
}
}
catch
{
}
}
if (!InputActionInstance.WalkieKey.WasReleasedThisFrame())
{
return;
}
try
{
if (__instance.currentlyHeldObjectServer is WalkieTalkie)
{
__instance.currentlyHeldObjectServer.UseItemOnClient(false);
}
else if ((Object)(object)val != (Object)null)
{
val.UseItemOnClient(false);
}
}
catch
{
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Walkie";
public const string PLUGIN_NAME = "Walkie";
public const string PLUGIN_VERSION = "1.0.0";
}
}