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Decompiled source of WalkieUse v1.5.0
Walkie.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalCompanyInputUtils.Api; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Walkie")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Walkie")] [assembly: AssemblyTitle("Walkie")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Walkie { public class WalkieButton : LcInputActions { [InputAction("<Keyboard>/r", Name = "Walkie")] public InputAction WalkieKey { get; set; } } [BepInPlugin("rr.Walkie", "WalkieUse", "1.5.0")] [HarmonyPatch(typeof(PlayerControllerB))] public class WalkieToggle : BaseUnityPlugin { internal static ManualLogSource logSource; internal static WalkieButton InputActionInstance = new WalkieButton(); public static bool useTerminal = false; private Harmony _harmony = new Harmony("Walkie"); private void Awake() { _harmony.PatchAll(typeof(WalkieToggle)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"------Walkie done.------"); logSource = ((BaseUnityPlugin)this).Logger; ((BaseUnityPlugin)this).Logger.LogInfo((object)("Walkie in Terminal: " + useTerminal)); } [HarmonyPatch(typeof(InitializeGame), "Awake")] [HarmonyPostfix] public static void Terminal() { Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); foreach (Assembly assembly in assemblies) { if (assembly.FullName.StartsWith("TerminalDesktop")) { useTerminal = true; } } logSource.LogError((object)("Terminal Walkie: " + useTerminal)); } [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] public static void ReadInput(PlayerControllerB __instance) { GrabbableObject val = null; if (((!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled || (((NetworkBehaviour)__instance).IsServer && !__instance.isHostPlayerObject)) && !__instance.isTestingPlayer) || (__instance.inTerminalMenu && !useTerminal) || __instance.isTypingChat || ShipBuildModeManager.Instance.InBuildMode || !Application.isFocused) { return; } for (int i = 0; i < __instance.ItemSlots.Length; i++) { if (Object.op_Implicit((Object)(object)__instance.ItemSlots[i]) && ((object)__instance.ItemSlots[i]).GetType() == typeof(WalkieTalkie) && __instance.ItemSlots[i].isBeingUsed) { val = __instance.ItemSlots[i]; break; } } if ((Object)(object)val == (Object)null) { return; } if (InputActionInstance.WalkieKey.WasPressedThisFrame()) { try { if (__instance.currentlyHeldObjectServer is WalkieTalkie) { __instance.currentlyHeldObjectServer.UseItemOnClient(true); } else if ((Object)(object)val != (Object)null) { val.UseItemOnClient(true); } } catch { } } if (!InputActionInstance.WalkieKey.WasReleasedThisFrame()) { return; } try { if (__instance.currentlyHeldObjectServer is WalkieTalkie) { __instance.currentlyHeldObjectServer.UseItemOnClient(false); } else if ((Object)(object)val != (Object)null) { val.UseItemOnClient(false); } } catch { } } } public static class PluginInfo { public const string PLUGIN_GUID = "Walkie"; public const string PLUGIN_NAME = "Walkie"; public const string PLUGIN_VERSION = "1.0.0"; } }