Decompiled source of PlayerRevive v1.0.1

PlayerRevive.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("0Harmony")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("LethalConfig")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine")]
[assembly: AssemblyCompany("PlayerRevive")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Revives a dead player when they are in the ship")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PlayerRevive")]
[assembly: AssemblyTitle("PlayerRevive")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PlayerRevive
{
	[BepInPlugin("PlayerRevive", "PlayerRevive", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource LOGGER;

		public static Plugin Instance { get; private set; }

		public Harmony Harmony { get; private set; }

		public ConfigEntry<int> ReviveTimeSeconds { get; private set; }

		public ConfigEntry<int> ReviveHealth { get; private set; }

		private void Awake()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Expected O, but got Unknown
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Expected O, but got Unknown
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Expected O, but got Unknown
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin PlayerRevive is loaded!");
			Instance = this;
			LOGGER = ((BaseUnityPlugin)this).Logger;
			Harmony = new Harmony("PlayerRevive");
			ReviveTimeSeconds = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Time for Revive", 60, "The Time(seconds) it takes for the body to be revived from the time it is collected");
			ConfigEntry<int> reviveTimeSeconds = ReviveTimeSeconds;
			IntSliderOptions val = new IntSliderOptions();
			((BaseRangeOptions<int>)val).Min = 0;
			((BaseRangeOptions<int>)val).Max = 600;
			((BaseOptions)val).RequiresRestart = false;
			LethalConfigManager.AddConfigItem((BaseConfigItem)new IntSliderConfigItem(reviveTimeSeconds, val));
			ReviveHealth = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Revive Health", 100, "The health amount when be revived");
			ConfigEntry<int> reviveHealth = ReviveHealth;
			IntSliderOptions val2 = new IntSliderOptions();
			((BaseRangeOptions<int>)val2).Min = 1;
			((BaseRangeOptions<int>)val2).Max = 100;
			((BaseOptions)val2).RequiresRestart = false;
			LethalConfigManager.AddConfigItem((BaseConfigItem)new IntSliderConfigItem(reviveHealth, val2));
			try
			{
				Harmony.PatchAll(typeof(ReviveSystem));
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Failed to patch Revive System: '" + ex.Message + "'\n" + ex.StackTrace));
			}
		}
	}
	internal class RevivePlayerInfo
	{
		public PlayerControllerB Player { get; }

		public RevivePlayerInfo(PlayerControllerB player)
		{
			Player = player;
		}

		private int GetPlayerIndex()
		{
			StartOfRound instance = StartOfRound.Instance;
			if ((Object)(object)instance == (Object)null)
			{
				throw new NullReferenceException("Start of round is null");
			}
			for (int i = 0; i < instance.allPlayerScripts.Length; i++)
			{
				PlayerControllerB val = instance.allPlayerScripts[i];
				if (val.actualClientId == Player.actualClientId && (val.actualClientId != 0L || val.isHostPlayerObject))
				{
					return i;
				}
			}
			throw new ArgumentException("Unknown Player Index: " + (object)Player);
		}

		public void Revive()
		{
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			StartOfRound instance = StartOfRound.Instance;
			if ((Object)(object)instance == (Object)null || (Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null)
			{
				return;
			}
			int playerIndex = GetPlayerIndex();
			if (((NetworkBehaviour)RoundManager.Instance).IsServer)
			{
				NetworkObject component = ((Component)Player.deadBody).gameObject.GetComponent<NetworkObject>();
				if ((Object)(object)component != (Object)null && component.IsSpawned)
				{
					component.Despawn(true);
				}
				else
				{
					Object.Destroy((Object)(object)((Component)Player.deadBody).gameObject);
				}
			}
			Player.isClimbingLadder = false;
			Player.ResetZAndXRotation();
			((Collider)Player.thisController).enabled = true;
			Player.disableLookInput = false;
			Player.isPlayerDead = false;
			Player.isPlayerControlled = true;
			Player.isInElevator = true;
			Player.isInHangarShipRoom = true;
			Player.isInsideFactory = false;
			Player.wasInElevatorLastFrame = false;
			instance.SetPlayerObjectExtrapolate(false);
			Player.TeleportPlayer(instance.GetPlayerSpawnPosition(playerIndex, false), false, 0f, false, true);
			Player.setPositionOfDeadPlayer = false;
			Player.DisablePlayerModel(instance.allPlayerObjects[playerIndex], true, true);
			((Behaviour)Player.helmetLight).enabled = false;
			Player.Crouch(false);
			Animator playerBodyAnimator = Player.playerBodyAnimator;
			if (playerBodyAnimator != null)
			{
				playerBodyAnimator.SetBool("Limp", false);
			}
			Player.bleedingHeavily = false;
			Player.criticallyInjured = false;
			Player.activatingItem = false;
			Player.twoHanded = false;
			Player.inSpecialInteractAnimation = false;
			Player.disableSyncInAnimation = false;
			Player.inAnimationWithEnemy = null;
			Player.holdingWalkieTalkie = false;
			Player.speakingToWalkieTalkie = false;
			Player.isSinking = false;
			Player.isUnderwater = false;
			Player.sinkingValue = 0f;
			Player.statusEffectAudio.Stop();
			Player.DisableJetpackControlsLocally();
			Player.health = Plugin.Instance.ReviveHealth.Value;
			Player.mapRadarDotAnimator.SetBool("dead", false);
			instance.livingPlayers++;
			instance.allPlayersDead = false;
			((Renderer)Player.thisPlayerModel).enabled = true;
			if ((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)Player)
			{
				HUDManager.Instance.gasHelmetAnimator.SetBool("gasEmitting", false);
				Player.hasBegunSpectating = false;
				HUDManager.Instance.RemoveSpectateUI();
				HUDManager.Instance.gameOverAnimator.SetTrigger("revive");
				Player.hinderedMultiplier = 1f;
				Player.isMovementHindered = 0;
				Player.sourcesCausingSinking = 0;
				Player.reverbPreset = instance.shipReverb;
				HUDManager.Instance.UpdateHealthUI(Plugin.Instance.ReviveHealth.Value, false);
				Player.spectatedPlayerScript = null;
				((Behaviour)HUDManager.Instance.audioListenerLowPass).enabled = false;
				instance.SetSpectateCameraToGameOverMode(false, Player);
				TimeOfDay.Instance.DisableAllWeather(false);
				instance.UpdatePlayerVoiceEffects();
				HUDManager.Instance.HideHUD(false);
			}
			else
			{
				((Renderer)Player.thisPlayerModelLOD1).enabled = true;
				((Renderer)Player.thisPlayerModelLOD2).enabled = true;
			}
			SoundManager.Instance.earsRingingTimer = 0f;
			Player.voiceMuffledByEnemy = false;
			SoundManager.Instance.playerVoicePitchTargets[playerIndex] = 1f;
			SoundManager.Instance.SetPlayerPitch(1f, playerIndex);
			if ((Object)(object)Player.currentVoiceChatIngameSettings == (Object)null)
			{
				StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			}
			if ((Object)(object)Player.currentVoiceChatIngameSettings != (Object)null)
			{
				if ((Object)(object)Player.currentVoiceChatIngameSettings.voiceAudio == (Object)null)
				{
					Player.currentVoiceChatIngameSettings.InitializeComponents();
				}
				if (!((Object)(object)Player.currentVoiceChatIngameSettings.voiceAudio == (Object)null))
				{
					((Component)Player.currentVoiceChatIngameSettings.voiceAudio).GetComponent<OccludeAudio>().overridingLowPass = false;
				}
			}
		}
	}
	internal static class ReviveSystem
	{
		private static Dictionary<ulong, float> Timer = new Dictionary<ulong, float>();

		[HarmonyPatch(typeof(RoundManager), "FinishGeneratingNewLevelClientRpc")]
		[HarmonyPrefix]
		private static void Reset()
		{
			Timer.Clear();
		}

		[HarmonyPatch(typeof(StartOfRound), "Update")]
		[HarmonyPrefix]
		private static void Update()
		{
			StartOfRound instance = StartOfRound.Instance;
			if (!instance.shipHasLanded || instance.inShipPhase || instance.allPlayerScripts.Length == 0)
			{
				return;
			}
			PlayerControllerB[] allPlayerScripts = instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (!val.isPlayerDead)
				{
					continue;
				}
				if (val.deadBody.isInShip && (!val.deadBody.grabBodyObject.isHeld || (Object)(object)val.deadBody.grabBodyObject.playerHeldBy == (Object)null))
				{
					if (!Timer.ContainsKey(val.actualClientId))
					{
						Timer[val.actualClientId] = 0f;
					}
					if (Timer[val.actualClientId] < (float)Plugin.Instance.ReviveTimeSeconds.Value)
					{
						Timer[val.actualClientId] += Time.deltaTime;
						continue;
					}
					Plugin.LOGGER.LogInfo((object)("Player '" + ((Object)val).name + "' is being revived!"));
					Timer.Remove(val.actualClientId);
					new RevivePlayerInfo(val).Revive();
				}
				else
				{
					Timer.Remove(val.actualClientId);
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "PlayerRevive";

		public const string PLUGIN_NAME = "PlayerRevive";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}