ScreamingSporeLizard
A mod that changes the scared sound of the spore lizard into something... a bit noisy.
By Rirya
| Last updated | 8 hours ago |
| Total downloads | 101 |
| Total rating | 0 |
| Categories | Mods Misc Audio Client-side |
| Dependency string | Rirya-ScreamingSporeLizard-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304no00ob-LCSoundTool
Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.
Preferred version: 1.5.1Clementinise-CustomSounds
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Preferred version: 2.3.2README
ScreamingSporeLizard
Ever wanted the Spore Lizard to sound like the chicken screaming meme when it gets scared?
Then this mod is for you! Honestly I don't even know why i did this but it's funny so yeah
Video Preview
I mean I wouldn't spoil myself of this beauty before trying it but if you want a preview, here it is:
Installation
With a mod manager like r2modman(recommended) or Thunderstore it should be just install and ready to be used. If you haven't installed CustomSounds before you'll probably need to open it and close it one time for the mod to initialize.
In case you don't use a mod manager the steps are:
- Install BepInEx inside the Lethal Company folder
- Open the game and if you installed BepInEx correctly you should see a terminal open with the game, that's the mod loader. Let it start normally and then close it, this should let BepInEx generate the folders needed to work, and the one we'll need inside is called plugins.
- Install CustomSounds and LCSoundTool by dragging and merging the BepInEx folder with the one inside Lethal Company folder.
- Open the game another time after installing those mods and close it when you get into the main menu, it's needed for the CustomSounds mod to initialize.
- Extract the zip and add the folder inside the plugin folder(the CustomSounds folder should be beside the .dll, idk if it's created already or not when going with this method but just in case)
- And finally, enjoy ^^
If you wanna be sure that the mod installed correctly start a normal game, open the terminal of the ship, and write CUSTOMSOUNDS LIST. You should see a list of sounds and it should load Frigthen[1-3].ogg
If you see that than it means that the mod installed correctly.
Credits
- Rirya
- And that's it, i mean it's 3 file audio who did you expect, my sister in christ Asya Shubina? (only real people that love the world and everything in it will understand)
