using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BaldiEnemy.Configuration;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode.Components;
using UnityEngine;
using com.riskivr.BaldiEnemy.NetcodePatcher;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.riskivr.BaldiEnemy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BaldiEnemy")]
[assembly: AssemblyTitle("com.riskivr.BaldiEnemy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BaldiEnemy
{
public class BaldiEnemy : EnemyAI
{
private enum States
{
Roam,
Active
}
[SerializeField]
private AudioClip slap;
[SerializeField]
private AudioClip buzz;
[SerializeField]
private NetworkAnimator networkAnimator;
[SerializeField]
private GameObject billboard;
[SerializeField]
private GameObject pivot;
private float moveTimer;
public override void Start()
{
((EnemyAI)this).Start();
base.agent.speed = 0f;
moveTimer = 0f;
}
public override void Update()
{
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
if ((Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isPlayerDead)
{
base.targetPlayer = null;
}
moveTimer += Time.deltaTime;
if (moveTimer >= 2.2f)
{
((MonoBehaviour)this).StartCoroutine(DoMovement());
base.creatureSFX.PlayOneShot(slap);
base.creatureAnimator.SetTrigger("slap");
moveTimer = 0f;
}
Vector3 position = ((Component)GameNetworkManager.Instance.localPlayerController.gameplayCamera).transform.position;
Vector3 val = ((Component)this).transform.position - position;
val.y = 0f;
Quaternion val2 = Quaternion.LookRotation(val);
Transform transform = ((Component)this).transform;
Quaternion rotation = ((Component)this).transform.rotation;
float x = ((Quaternion)(ref rotation)).eulerAngles.x;
float y = ((Quaternion)(ref val2)).eulerAngles.y;
rotation = ((Component)this).transform.rotation;
transform.rotation = Quaternion.Euler(x, y, ((Quaternion)(ref rotation)).eulerAngles.z);
}
private IEnumerator DoMovement()
{
base.agent.speed = 100f;
yield return (object)new WaitForSeconds(0.1f);
base.agent.speed = 0f;
}
public override void DoAIInterval()
{
((EnemyAI)this).DoAIInterval();
switch (base.currentBehaviourStateIndex)
{
case 0:
Roam();
break;
case 1:
Active();
break;
}
}
public void Roam()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, 25f, LayerMask.GetMask(new string[1] { "Player" }), (QueryTriggerInteraction)2);
Collider[] array2 = array;
PlayerControllerB val2 = default(PlayerControllerB);
foreach (Collider val in array2)
{
if (((Component)val).gameObject.TryGetComponent<PlayerControllerB>(ref val2) && val2.isPlayerControlled && !val2.isPlayerDead)
{
base.targetPlayer = val2;
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
}
}
public void Active()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)base.targetPlayer == (Object)null || Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position) > 75f)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
else
{
((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
}
}
public override void OnCollideWithPlayer(Collider other)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).OnCollideWithPlayer(other);
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if (!((Object)(object)val == (Object)null))
{
val.DamagePlayer(999, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
base.creatureVoice.PlayOneShot(buzz);
}
}
public override void EnableEnemyMesh(bool enable, bool overrideDoNotSet = false)
{
int layer = (enable ? 19 : 23);
if (!billboard.CompareTag("DoNotSet") || overrideDoNotSet)
{
billboard.layer = layer;
}
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "BaldiEnemy";
}
}
[BepInPlugin("com.riskivr.BaldiEnemy", "BaldiEnemy", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AssetBundle? ModAssets;
internal static PluginConfig BoundConfig { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
InitializeNetworkBehaviours();
string path = "baldiassets";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = ModAssets.LoadAsset<EnemyType>("Baldi");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("BaldiEnemyTN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("BaldiEnemyTK");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
Logger.LogInfo((object)"Plugin com.riskivr.BaldiEnemy is awake :3");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "com.riskivr.BaldiEnemy";
public const string PLUGIN_NAME = "BaldiEnemy";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace BaldiEnemy.Configuration
{
public class PluginConfig
{
public ConfigEntry<int> SpawnWeight;
public PluginConfig(ConfigFile cfg)
{
SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for BaldiEnemy, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
ClearUnusedEntries(cfg);
}
private void ClearUnusedEntries(ConfigFile cfg)
{
PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
dictionary.Clear();
cfg.Save();
}
}
}
namespace com.riskivr.BaldiEnemy.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}