using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using SmallfryEnemy.Configuration;
using Unity.Netcode.Components;
using UnityEngine;
using com.riskivr.SmallfryEnemy.NetcodePatcher;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.riskivr.SmallfryEnemy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a572bf473d62974fca65352ee701f286f5e94e13")]
[assembly: AssemblyProduct("SmallfryEnemy")]
[assembly: AssemblyTitle("com.riskivr.SmallfryEnemy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SmallfryEnemy
{
[BepInPlugin("com.riskivr.SmallfryEnemy", "SmallfryEnemy", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AssetBundle? ModAssets;
internal static PluginConfig BoundConfig { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
InitializeNetworkBehaviours();
string path = "smallfryassets";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = ModAssets.LoadAsset<EnemyType>("Smallfry");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("SmallfryEnemyTN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("SmallfryEnemyTK");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
Logger.LogInfo((object)"Plugin com.riskivr.SmallfryEnemy is awake :3");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
public class SmallfryEnemy : EnemyAI
{
private enum States
{
Idle,
Active
}
[SerializeField]
private AudioClip[] vo;
[SerializeField]
private NetworkAnimator networkAnimator;
private float attackCooldown;
public override void Start()
{
((EnemyAI)this).Start();
base.agent.speed = 0f;
}
public override void Update()
{
((EnemyAI)this).Update();
if ((Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isPlayerDead)
{
base.targetPlayer = null;
}
if (attackCooldown > 0f)
{
attackCooldown -= Time.deltaTime;
}
}
public override void DoAIInterval()
{
((EnemyAI)this).DoAIInterval();
switch (base.currentBehaviourStateIndex)
{
case 0:
Idle();
break;
case 1:
Active();
break;
}
}
public void Idle()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, 50f, LayerMask.GetMask(new string[1] { "Player" }), (QueryTriggerInteraction)2);
Collider[] array2 = array;
PlayerControllerB val2 = default(PlayerControllerB);
foreach (Collider val in array2)
{
if (((Component)val).gameObject.TryGetComponent<PlayerControllerB>(ref val2) && val2.isPlayerControlled && !val2.isPlayerDead)
{
base.targetPlayer = val2;
base.agent.speed = 7f;
base.creatureVoice.PlayOneShot(vo[Random.Range(0, vo.Length)]);
base.creatureSFX.volume = 1f;
base.creatureAnimator.SetBool("Walk", true);
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
}
}
public void Active()
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)base.targetPlayer == (Object)null)
{
base.creatureAnimator.SetBool("Walk", false);
base.creatureSFX.volume = 0f;
base.agent.speed = 0f;
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
else
{
((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
}
}
public override void OnCollideWithPlayer(Collider other)
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).OnCollideWithPlayer(other);
if (!(attackCooldown > 0f) && !base.isEnemyDead)
{
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if (!((Object)(object)val == (Object)null) && !((Object)(object)val != (Object)(object)base.targetPlayer))
{
Vector3 val2 = ((Component)base.targetPlayer).transform.position - ((Component)this).transform.position;
Vector3 val3 = ((Vector3)(ref val2)).normalized * 5f;
val.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, val3);
base.creatureVoice.PlayOneShot(vo[Random.Range(0, vo.Length)]);
base.creatureAnimator.SetInteger("AttackInt", Random.Range(0, 2));
networkAnimator.SetTrigger("Attack");
attackCooldown = 0.75f;
}
}
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "SmallfryEnemy";
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "com.riskivr.SmallfryEnemy";
public const string PLUGIN_NAME = "SmallfryEnemy";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace SmallfryEnemy.Configuration
{
public class PluginConfig
{
public ConfigEntry<int> SpawnWeight;
public PluginConfig(ConfigFile cfg)
{
SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for SmallfryEnemy, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
ClearUnusedEntries(cfg);
}
private void ClearUnusedEntries(ConfigFile cfg)
{
PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
dictionary.Clear();
cfg.Save();
}
}
}
namespace com.riskivr.SmallfryEnemy.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}