Decompiled source of LcApparatusTimer v1.0.0

LcApparatusTimer.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Timer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Timer")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ba7b3d8e-e4a5-4ae1-ac15-ffde76cbcaa7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LcCountdownTimer.Patches;

[BepInPlugin("LcCountdownTimer", "LcCountdownTimer", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
	internal static ManualLogSource Log;

	private void Awake()
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		Log = Logger.CreateLogSource("Kinjamin.LcTimer");
		Harmony val = new Harmony("LcCountdownTimer");
		val.PatchAll(typeof(PluginInfo));
		val.PatchAll(typeof(CountdownTimerPatch));
		val.PatchAll(typeof(LungPropPatch));
		val.PatchAll(typeof(ResetTimer));
		Log.LogInfo((object)"Plugin LcCountdownTimer is loaded!");
	}
}
public static class PluginInfo
{
	public static double TimeLeft;

	public const string PLUGIN_GUID = "LcCountdownTimer";

	public const string PLUGIN_NAME = "LcCountdownTimer";

	public const string PLUGIN_VERSION = "0.1.0";
}
[HarmonyPatch(typeof(LungProp))]
internal class LungPropPatch
{
	[HarmonyPatch("EquipItem")]
	[HarmonyPrefix]
	public static void EquipItemPatch(ref bool ___isLungDocked)
	{
		if (___isLungDocked && PluginInfo.TimeLeft == 0.0)
		{
			PluginInfo.TimeLeft = 120.0;
			Plugin.Log.LogInfo((object)"LcCountdownTimer ACTIVATED");
		}
	}
}
[HarmonyPatch(typeof(StartOfRound))]
internal static class ResetTimer
{
	[HarmonyPatch("EndOfGame")]
	[HarmonyPrefix]
	public static void NoMoreTimer()
	{
		PluginInfo.TimeLeft = 0.0;
	}
}
[HarmonyPatch(typeof(GameNetworkManager))]
internal static class ResetTimerOnceAgain
{
	[HarmonyPatch("StartDisconnect")]
	[HarmonyPrefix]
	public static void PlayerLeave()
	{
		CountdownTimerPatch.timerMade = false;
	}
}
internal class CountdownTimerPatch
{
	private static GameObject _timerObject;

	private static TextMeshProUGUI _timerTextMesh;

	private static float _lastUpdated;

	public static bool timerMade;

	[HarmonyPatch(typeof(TimeOfDay), "Update")]
	[HarmonyPostfix]
	public static void Update(TimeOfDay __instance)
	{
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		_lastUpdated += Time.deltaTime;
		if (_lastUpdated < 0.5f)
		{
			return;
		}
		_lastUpdated = 0f;
		if (!timerMade && !CreateTimerObject())
		{
			return;
		}
		if (PluginInfo.TimeLeft == 0.0)
		{
			((TMP_Text)_timerTextMesh).text = "";
			return;
		}
		if (PluginInfo.TimeLeft <= 0.0)
		{
			PluginInfo.TimeLeft = 0.0;
		}
		else
		{
			PluginInfo.TimeLeft -= 0.5;
		}
		int num = (int)Math.Floor(PluginInfo.TimeLeft / 60.0);
		int num2 = (int)Math.Floor(PluginInfo.TimeLeft % 60.0);
		((TMP_Text)_timerTextMesh).text = $"{num:D2}:{num2:D2}";
		((Graphic)_timerTextMesh).color = Color.red;
	}

	private static bool CreateTimerObject()
	{
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = GameObject.Find("/Systems/UI/Canvas/IngamePlayerHUD/TopRightCorner/ControlTip1");
		GameObject val2 = GameObject.Find("/Systems/UI/Canvas/IngamePlayerHUD/TopRightCorner/ControlTip2");
		_timerObject = Object.Instantiate<GameObject>(val.gameObject, val.transform.parent, false);
		((Object)_timerObject).name = "LcCountdownTimer";
		float num = val.transform.position.y - val2.transform.position.y;
		_timerObject.transform.Translate(0f, num, 0f);
		_timerTextMesh = _timerObject.GetComponentInChildren<TextMeshProUGUI>();
		Plugin.Log.LogInfo((object)"LcCountdownTimer created");
		timerMade = true;
		return true;
	}
}