Decompiled source of Nutcracker Engineer Skin v1.0.2

plugins/Nutcracker_Engineer_Skin/Nutcracker_Engineer_Skin.dll

Decompiled 2 months ago
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		MonoScriptData result = default(MonoScriptData);
		result.FilePathsData = new byte[114]
		{
			0, 0, 0, 1, 0, 0, 0, 106, 92, 65,
			115, 115, 101, 116, 115, 92, 78, 117, 116, 99,
			114, 97, 99, 107, 101, 114, 95, 69, 110, 103,
			105, 110, 101, 101, 114, 95, 83, 107, 105, 110,
			83, 116, 97, 103, 105, 110, 103, 92, 112, 108,
			117, 103, 105, 110, 115, 92, 78, 117, 116, 99,
			114, 97, 99, 107, 101, 114, 95, 69, 110, 103,
			105, 110, 101, 101, 114, 95, 83, 107, 105, 110,
			92, 78, 117, 116, 99, 114, 97, 99, 107, 101,
			114, 95, 69, 110, 103, 105, 110, 101, 101, 114,
			95, 83, 107, 105, 110, 80, 108, 117, 103, 105,
			110, 46, 99, 115
		};
		result.TypesData = new byte[80]
		{
			0, 0, 0, 0, 75, 82, 105, 118, 101, 114,
			46, 76, 101, 116, 104, 97, 108, 67, 111, 109,
			112, 97, 110, 121, 46, 78, 117, 116, 99, 114,
			97, 99, 107, 101, 114, 95, 69, 110, 103, 105,
			110, 101, 101, 114, 95, 83, 107, 105, 110, 124,
			78, 117, 116, 99, 114, 97, 99, 107, 101, 114,
			95, 69, 110, 103, 105, 110, 101, 101, 114, 95,
			83, 107, 105, 110, 80, 108, 117, 103, 105, 110
		};
		result.TotalFiles = 1;
		result.TotalTypes = 1;
		result.IsEditorOnly = false;
		return result;
	}
}
namespace River.LethalCompany.Nutcracker_Engineer_Skin;

[BepInPlugin("river.engineernutcracker", "Nutcracker_Engineer_Skin", "1.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Nutcracker_Engineer_SkinPlugin : BaseUnityPlugin
{
	public const string modGUID = "river.engineernutcracker";

	public const string modName = "Nutcracker_Engineer_Skin";

	public const string modVersion = "1.0.2";

	private void Awake()
	{
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/River_Nutcracker_Engineer_Skin_SkinAssets"));
		EnemySkinRegistry.RegisterSkin((Skin)(object)val.LoadAsset<NutcrackerSkin>("Assets/EnemySkins/Engineer_Nutcracker/Engineer_Red_Nutcracker_Skin.asset"), (DefaultSkinConfigData?)new DefaultSkinConfigData((DefaultSkinConfigEntry[])(object)new DefaultSkinConfigEntry[0], 1f, 1f));
		EnemySkinRegistry.RegisterSkin((Skin)(object)val.LoadAsset<NutcrackerSkin>("Assets/EnemySkins/Engineer_Nutcracker/Engineer_BlueNutcracker_Skin.asset"), (DefaultSkinConfigData?)new DefaultSkinConfigData((DefaultSkinConfigEntry[])(object)new DefaultSkinConfigEntry[0], 1f, 1f));
	}
}