using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LofPack.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LofPack")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LofPack")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5fa4e2b2-dd5c-4442-8270-1097aae42af8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LofPack
{
[BepInPlugin("Lof.LofPack", "LofPack", "1.0.1")]
public class LofModBase : BaseUnityPlugin
{
private const string modGUID = "Lof.LofPack";
private const string modName = "LofPack";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("Lof.LofPack");
private static LofModBase Instance;
private ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AudioClip[] soundFXArr;
internal static AssetBundle SoundBundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Lof.LofPack");
mls.LogInfo((object)"The LofPack has awoken :)");
harmony.PatchAll(typeof(LofModBase));
harmony.PatchAll(typeof(HoarderBugAIPatch));
mls = ((BaseUnityPlugin)this).Logger;
SoundFX = new List<AudioClip>();
soundFXArr = (AudioClip[])(object)new AudioClip[1];
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("LofPack.dll".ToCharArray());
mls.LogInfo((object)location);
SoundBundle = AssetBundle.LoadFromFile(location + "lofassetbundle");
if ((Object)(object)SoundBundle != (Object)null)
{
SoundFX = SoundBundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Failed to load asset bundle");
}
}
}
}
namespace LofPack.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void infiniteSprintPatch(ref float ___sprintMeter)
{
___sprintMeter = 1f;
}
}
[HarmonyPatch(typeof(HoarderBugAI))]
internal class HoarderBugAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void HoarderBugPatch(HoarderBugAI __instance)
{
foreach (AudioClip item in LofModBase.SoundFX)
{
if (((Object)item).name.ToUpper() == "FLIEGER")
{
__instance.bugFlySFX = item;
}
}
}
}
}