using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LegoCompany")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LegoCompany")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8a8ed286-887c-430b-b9b7-9ccfbcb94bdc")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LegoCompany;
public class LegoCompanyModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Assets/ModelReplacementSDK/AssetsToBuild/LegoModel.prefab";
return LegoCompany.Instance.bundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("RobinsonMario.LegoCompany", "Lego Company", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class LegoCompany : BaseUnityPlugin
{
private const string modGUID = "RobinsonMario.LegoCompany";
private const string modName = "Lego Company";
private const string modVersion = "1.0.0";
private const string assetName = "legomodel";
private readonly Harmony harmony = new Harmony("RobinsonMario.LegoCompany");
private string assetDir;
public AssetBundle bundle;
public static LegoCompany Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("RobinsonMario.LegoCompany");
mls.LogInfo((object)"RobinsonMario.LegoCompany has loaded!");
assetDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "legomodel");
bundle = AssetBundle.LoadFromFile(assetDir);
ModelReplacementAPI.RegisterSuitModelReplacement("lego_man", typeof(LegoCompanyModel));
harmony.PatchAll();
}
}