Decompiled source of LegoCompany v1.0.3

plugins/LegoCompany/LegoCompany.dll

Decompiled 9 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LegoCompany")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LegoCompany")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8a8ed286-887c-430b-b9b7-9ccfbcb94bdc")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LegoCompany;

public class LegoCompanyModel : BodyReplacementBase
{
	protected override GameObject LoadAssetsAndReturnModel()
	{
		string text = "Assets/ModelReplacementSDK/AssetsToBuild/LegoModel.prefab";
		return LegoCompany.Instance.bundle.LoadAsset<GameObject>(text);
	}
}
[BepInPlugin("RobinsonMario.LegoCompany", "Lego Company", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class LegoCompany : BaseUnityPlugin
{
	private const string modGUID = "RobinsonMario.LegoCompany";

	private const string modName = "Lego Company";

	private const string modVersion = "1.0.0";

	private const string assetName = "legomodel";

	private readonly Harmony harmony = new Harmony("RobinsonMario.LegoCompany");

	private string assetDir;

	public AssetBundle bundle;

	public static LegoCompany Instance;

	internal ManualLogSource mls;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		mls = Logger.CreateLogSource("RobinsonMario.LegoCompany");
		mls.LogInfo((object)"RobinsonMario.LegoCompany has loaded!");
		assetDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "legomodel");
		bundle = AssetBundle.LoadFromFile(assetDir);
		ModelReplacementAPI.RegisterSuitModelReplacement("lego_man", typeof(LegoCompanyModel));
		harmony.PatchAll();
	}
}