using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CruiserMod.Patches;
using HarmonyLib;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Rocket.CruiserMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CruiserMod")]
[assembly: AssemblyTitle("Rocket.CruiserMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CruiserMod
{
[BepInPlugin("Rocket.CruiserMod", "CruiserMod", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
public class CruiserMod : BaseUnityPlugin
{
public static bool explosionArmed;
public static ConfigEntry<bool>? EnableExplodeOnEject;
public static ConfigEntry<bool>? EnableInvincibleVehicle;
public static ConfigEntry<bool>? EnableMagnetChanges;
public static ConfigEntry<bool>? EnableSpringForceModification;
public static ConfigEntry<float>? CustomSpringForce;
public static ConfigEntry<bool>? EnablePushForceModification;
public static ConfigEntry<float>? CustomPushForceMultiplier;
public static ConfigEntry<bool>? EnableJumpForceModification;
public static ConfigEntry<float>? CustomJumpForce;
public static ConfigEntry<bool>? EnableAlwaysStart;
public static CruiserMod Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
EnableExplodeOnEject = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnableExplodeOnEject", true, "If true, allows the vehicle to explode when ejecting if armed during ignition.");
EnableInvincibleVehicle = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnableInvincibleVehicle", true, "If true, makes the vehicle invincible to all damage.");
EnableMagnetChanges = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnableMagnetChanges", true, "If true, modifies the ship's magnet behavior.");
EnableSpringForceModification = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnableSpringForceModification", true, "If true, uses the custom spring force value.");
CustomSpringForce = ((BaseUnityPlugin)this).Config.Bind<float>("Features", "CustomSpringForce", 70f, "Custom spring force value to use when EnableSpringForceModification is true.");
EnablePushForceModification = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnablePushForceModification", true, "If true, uses the custom push force multiplier value.");
CustomPushForceMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Features", "CustomPushForceMultiplier", 1f, "Custom push force multiplier to use when EnablePushForceModification is true.");
EnableJumpForceModification = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnableJumpForceModification", true, "If true, uses the custom jump force value.");
CustomJumpForce = ((BaseUnityPlugin)this).Config.Bind<float>("Features", "CustomJumpForce", 4000f, "Custom jump force value to use when EnableJumpForceModification is true.");
EnableAlwaysStart = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnableAlwaysStart", true, "If true, the vehicle will always start on the first ignition attempt.");
Patch();
Logger.LogInfo((object)"Rocket.CruiserMod v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Rocket.CruiserMod");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
if (EnableExplodeOnEject.Value)
{
Harmony.PatchAll(typeof(EjectPatch));
Harmony.PatchAll(typeof(IgnitionPatch));
}
if (EnableInvincibleVehicle.Value)
{
Harmony.PatchAll(typeof(InvulnerableVehiclePatch));
}
if (EnableMagnetChanges.Value)
{
Harmony.PatchAll(typeof(MagnetPatch));
}
if (EnableSpringForceModification.Value || EnablePushForceModification.Value || EnableJumpForceModification.Value)
{
Harmony.PatchAll(typeof(VehicleForcesPatch));
}
if (EnableAlwaysStart.Value)
{
Harmony.PatchAll(typeof(AlwaysStartPatch));
}
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Rocket.CruiserMod";
public const string PLUGIN_NAME = "CruiserMod";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace CruiserMod.Patches
{
[HarmonyPatch(typeof(VehicleController))]
public class AlwaysStartPatch
{
[HarmonyPatch("TryIgnition")]
[HarmonyPrefix]
private static void TryIgnitionPrefix(VehicleController __instance)
{
if (CruiserMod.EnableAlwaysStart.Value)
{
__instance.chanceToStartIgnition = 100f;
CruiserMod.Logger.LogDebug((object)"Vehicle set to always start on first try");
}
}
[HarmonyPatch("SetIgnition")]
[HarmonyPostfix]
private static void SetIgnitionPostfix(VehicleController __instance, bool started)
{
if (CruiserMod.EnableAlwaysStart.Value && started)
{
CruiserMod.Logger.LogDebug((object)"Vehicle started successfully");
}
}
}
[HarmonyPatch(typeof(VehicleController))]
public class EjectPatch
{
[HarmonyPatch("SpringDriverSeatLocalClient")]
[HarmonyPostfix]
private static void SpringDriverPostfix(VehicleController __instance)
{
if (CruiserMod.explosionArmed)
{
((MonoBehaviour)__instance).StartCoroutine(DelayedDestroy(__instance));
CruiserMod.explosionArmed = false;
}
}
private static IEnumerator DelayedDestroy(VehicleController vehicle)
{
yield return (object)new WaitForSeconds(1f);
vehicle.DestroyCar();
}
}
[HarmonyPatch(typeof(VehicleController))]
public class IgnitionPatch
{
private static Key shiftKey = (Key)51;
[HarmonyPatch("TryIgnition")]
[HarmonyPrefix]
private static void TryIgnitionPrefix(VehicleController __instance)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
if (((ButtonControl)Keyboard.current[shiftKey]).isPressed)
{
CruiserMod.explosionArmed = true;
}
else
{
CruiserMod.explosionArmed = false;
}
}
[HarmonyPatch("SetIgnition")]
[HarmonyPostfix]
private static void SetIgnitionPostfix(VehicleController __instance, bool started)
{
if (!started && CruiserMod.explosionArmed)
{
CruiserMod.explosionArmed = false;
}
}
}
[HarmonyPatch(typeof(VehicleController))]
public class InvulnerableVehiclePatch
{
[HarmonyPatch("DealPermanentDamage")]
[HarmonyPrefix]
private static bool PreventDamage(VehicleController __instance, int damageAmount, Vector3 damagePosition)
{
return false;
}
}
[HarmonyPatch(typeof(VehicleController))]
public class MagnetPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void UpdatePostfix(VehicleController __instance)
{
if (((NetworkBehaviour)__instance).IsOwner && !StartOfRound.Instance.isObjectAttachedToMagnet && StartOfRound.Instance.magnetOn)
{
__instance.StartMagneting();
}
}
}
[HarmonyPatch(typeof(VehicleController))]
public class VehicleForcesPatch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void AwakePostfix(VehicleController __instance)
{
if (CruiserMod.EnableSpringForceModification.Value)
{
__instance.springForce = CruiserMod.CustomSpringForce.Value;
}
if (CruiserMod.EnablePushForceModification.Value)
{
__instance.pushForceMultiplier = CruiserMod.CustomPushForceMultiplier.Value;
}
if (CruiserMod.EnableJumpForceModification.Value)
{
__instance.jumpForce = CruiserMod.CustomJumpForce.Value;
}
}
[HarmonyPatch("SpringDriverSeatLocalClient")]
[HarmonyPrefix]
private static void SpringDriverSeatPrefix(VehicleController __instance)
{
if (CruiserMod.EnableSpringForceModification.Value)
{
__instance.springForce = CruiserMod.CustomSpringForce.Value;
}
}
[HarmonyPatch("PushTruckWithArms")]
[HarmonyPrefix]
private static void PushTruckWithArmsPrefix(VehicleController __instance)
{
if (CruiserMod.EnablePushForceModification.Value)
{
__instance.pushForceMultiplier = CruiserMod.CustomPushForceMultiplier.Value;
}
}
[HarmonyPatch("jerkCarUpward")]
[HarmonyPrefix]
private static void JerkCarUpwardPrefix(VehicleController __instance)
{
if (CruiserMod.EnableJumpForceModification.Value)
{
__instance.jumpForce = CruiserMod.CustomJumpForce.Value;
}
}
}
}