Decompiled source of RocketCruiserMod v1.0.1

Rocket.CruiserMod.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CruiserMod.Patches;
using HarmonyLib;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Rocket.CruiserMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CruiserMod")]
[assembly: AssemblyTitle("Rocket.CruiserMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CruiserMod
{
	[BepInPlugin("Rocket.CruiserMod", "CruiserMod", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	public class CruiserMod : BaseUnityPlugin
	{
		public static bool explosionArmed;

		public static ConfigEntry<bool>? EnableExplodeOnEject;

		public static ConfigEntry<bool>? EnableInvincibleVehicle;

		public static ConfigEntry<bool>? EnableMagnetChanges;

		public static ConfigEntry<bool>? EnableSpringForceModification;

		public static ConfigEntry<float>? CustomSpringForce;

		public static ConfigEntry<bool>? EnablePushForceModification;

		public static ConfigEntry<float>? CustomPushForceMultiplier;

		public static ConfigEntry<bool>? EnableJumpForceModification;

		public static ConfigEntry<float>? CustomJumpForce;

		public static ConfigEntry<bool>? EnableAlwaysStart;

		public static CruiserMod Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			EnableExplodeOnEject = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnableExplodeOnEject", true, "If true, allows the vehicle to explode when ejecting if armed during ignition.");
			EnableInvincibleVehicle = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnableInvincibleVehicle", true, "If true, makes the vehicle invincible to all damage.");
			EnableMagnetChanges = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnableMagnetChanges", true, "If true, modifies the ship's magnet behavior.");
			EnableSpringForceModification = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnableSpringForceModification", true, "If true, uses the custom spring force value.");
			CustomSpringForce = ((BaseUnityPlugin)this).Config.Bind<float>("Features", "CustomSpringForce", 70f, "Custom spring force value to use when EnableSpringForceModification is true.");
			EnablePushForceModification = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnablePushForceModification", true, "If true, uses the custom push force multiplier value.");
			CustomPushForceMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Features", "CustomPushForceMultiplier", 1f, "Custom push force multiplier to use when EnablePushForceModification is true.");
			EnableJumpForceModification = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnableJumpForceModification", true, "If true, uses the custom jump force value.");
			CustomJumpForce = ((BaseUnityPlugin)this).Config.Bind<float>("Features", "CustomJumpForce", 4000f, "Custom jump force value to use when EnableJumpForceModification is true.");
			EnableAlwaysStart = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "EnableAlwaysStart", true, "If true, the vehicle will always start on the first ignition attempt.");
			Patch();
			Logger.LogInfo((object)"Rocket.CruiserMod v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("Rocket.CruiserMod");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			if (EnableExplodeOnEject.Value)
			{
				Harmony.PatchAll(typeof(EjectPatch));
				Harmony.PatchAll(typeof(IgnitionPatch));
			}
			if (EnableInvincibleVehicle.Value)
			{
				Harmony.PatchAll(typeof(InvulnerableVehiclePatch));
			}
			if (EnableMagnetChanges.Value)
			{
				Harmony.PatchAll(typeof(MagnetPatch));
			}
			if (EnableSpringForceModification.Value || EnablePushForceModification.Value || EnableJumpForceModification.Value)
			{
				Harmony.PatchAll(typeof(VehicleForcesPatch));
			}
			if (EnableAlwaysStart.Value)
			{
				Harmony.PatchAll(typeof(AlwaysStartPatch));
			}
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Rocket.CruiserMod";

		public const string PLUGIN_NAME = "CruiserMod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace CruiserMod.Patches
{
	[HarmonyPatch(typeof(VehicleController))]
	public class AlwaysStartPatch
	{
		[HarmonyPatch("TryIgnition")]
		[HarmonyPrefix]
		private static void TryIgnitionPrefix(VehicleController __instance)
		{
			if (CruiserMod.EnableAlwaysStart.Value)
			{
				__instance.chanceToStartIgnition = 100f;
				CruiserMod.Logger.LogDebug((object)"Vehicle set to always start on first try");
			}
		}

		[HarmonyPatch("SetIgnition")]
		[HarmonyPostfix]
		private static void SetIgnitionPostfix(VehicleController __instance, bool started)
		{
			if (CruiserMod.EnableAlwaysStart.Value && started)
			{
				CruiserMod.Logger.LogDebug((object)"Vehicle started successfully");
			}
		}
	}
	[HarmonyPatch(typeof(VehicleController))]
	public class EjectPatch
	{
		[HarmonyPatch("SpringDriverSeatLocalClient")]
		[HarmonyPostfix]
		private static void SpringDriverPostfix(VehicleController __instance)
		{
			if (CruiserMod.explosionArmed)
			{
				((MonoBehaviour)__instance).StartCoroutine(DelayedDestroy(__instance));
				CruiserMod.explosionArmed = false;
			}
		}

		private static IEnumerator DelayedDestroy(VehicleController vehicle)
		{
			yield return (object)new WaitForSeconds(1f);
			vehicle.DestroyCar();
		}
	}
	[HarmonyPatch(typeof(VehicleController))]
	public class IgnitionPatch
	{
		private static Key shiftKey = (Key)51;

		[HarmonyPatch("TryIgnition")]
		[HarmonyPrefix]
		private static void TryIgnitionPrefix(VehicleController __instance)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			if (((ButtonControl)Keyboard.current[shiftKey]).isPressed)
			{
				CruiserMod.explosionArmed = true;
			}
			else
			{
				CruiserMod.explosionArmed = false;
			}
		}

		[HarmonyPatch("SetIgnition")]
		[HarmonyPostfix]
		private static void SetIgnitionPostfix(VehicleController __instance, bool started)
		{
			if (!started && CruiserMod.explosionArmed)
			{
				CruiserMod.explosionArmed = false;
			}
		}
	}
	[HarmonyPatch(typeof(VehicleController))]
	public class InvulnerableVehiclePatch
	{
		[HarmonyPatch("DealPermanentDamage")]
		[HarmonyPrefix]
		private static bool PreventDamage(VehicleController __instance, int damageAmount, Vector3 damagePosition)
		{
			return false;
		}
	}
	[HarmonyPatch(typeof(VehicleController))]
	public class MagnetPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void UpdatePostfix(VehicleController __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner && !StartOfRound.Instance.isObjectAttachedToMagnet && StartOfRound.Instance.magnetOn)
			{
				__instance.StartMagneting();
			}
		}
	}
	[HarmonyPatch(typeof(VehicleController))]
	public class VehicleForcesPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void AwakePostfix(VehicleController __instance)
		{
			if (CruiserMod.EnableSpringForceModification.Value)
			{
				__instance.springForce = CruiserMod.CustomSpringForce.Value;
			}
			if (CruiserMod.EnablePushForceModification.Value)
			{
				__instance.pushForceMultiplier = CruiserMod.CustomPushForceMultiplier.Value;
			}
			if (CruiserMod.EnableJumpForceModification.Value)
			{
				__instance.jumpForce = CruiserMod.CustomJumpForce.Value;
			}
		}

		[HarmonyPatch("SpringDriverSeatLocalClient")]
		[HarmonyPrefix]
		private static void SpringDriverSeatPrefix(VehicleController __instance)
		{
			if (CruiserMod.EnableSpringForceModification.Value)
			{
				__instance.springForce = CruiserMod.CustomSpringForce.Value;
			}
		}

		[HarmonyPatch("PushTruckWithArms")]
		[HarmonyPrefix]
		private static void PushTruckWithArmsPrefix(VehicleController __instance)
		{
			if (CruiserMod.EnablePushForceModification.Value)
			{
				__instance.pushForceMultiplier = CruiserMod.CustomPushForceMultiplier.Value;
			}
		}

		[HarmonyPatch("jerkCarUpward")]
		[HarmonyPrefix]
		private static void JerkCarUpwardPrefix(VehicleController __instance)
		{
			if (CruiserMod.EnableJumpForceModification.Value)
			{
				__instance.jumpForce = CruiserMod.CustomJumpForce.Value;
			}
		}
	}
}