Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Novas Mods v1.0.0
BepInEx/plugins/FlashlightToggle.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalCompanyInputUtils.Api; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Control")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+f52c854f4eaa270088fff99ac87504ddad49aa16")] [assembly: AssemblyProduct("Control")] [assembly: AssemblyTitle("Control")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Control { public static class PluginInfo { public const string PLUGIN_GUID = "Control"; public const string PLUGIN_NAME = "Control"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Flashlight { public class FlashButton : LcInputActions { [InputAction("<Keyboard>/f", Name = "Flashlight")] public InputAction FlashKey { get; set; } } [BepInPlugin("rr.Flashlight", "Flashlight", "1.5.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource logSource; internal static FlashButton InputActionInstance = new FlashButton(); private Harmony _harmony = new Harmony("Flashlight"); private void Awake() { _harmony.PatchAll(typeof(Plugin)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"------Flashlight done.------"); logSource = ((BaseUnityPlugin)this).Logger; } [HarmonyPatch(typeof(PlayerControllerB), "KillPlayer")] [HarmonyPostfix] public static void ClearFlashlight(PlayerControllerB __instance) { __instance.pocketedFlashlight = null; } [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] public static void ReadInput(PlayerControllerB __instance) { if (((!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled || (((NetworkBehaviour)__instance).IsServer && !__instance.isHostPlayerObject)) && !__instance.isTestingPlayer) || __instance.inTerminalMenu || __instance.isTypingChat || !Application.isFocused) { return; } if (__instance.currentlyHeldObjectServer is FlashlightItem && (Object)(object)__instance.currentlyHeldObjectServer != (Object)(object)__instance.pocketedFlashlight) { __instance.pocketedFlashlight = __instance.currentlyHeldObjectServer; } if ((Object)(object)__instance.pocketedFlashlight == (Object)null || !InputActionInstance.FlashKey.triggered || !(__instance.pocketedFlashlight is FlashlightItem) || !__instance.pocketedFlashlight.isHeld) { return; } try { __instance.pocketedFlashlight.UseItemOnClient(true); if (!(__instance.currentlyHeldObjectServer is FlashlightItem)) { GrabbableObject pocketedFlashlight = __instance.pocketedFlashlight; ((Behaviour)((FlashlightItem)((pocketedFlashlight is FlashlightItem) ? pocketedFlashlight : null)).flashlightBulbGlow).enabled = false; GrabbableObject pocketedFlashlight2 = __instance.pocketedFlashlight; ((Behaviour)((FlashlightItem)((pocketedFlashlight2 is FlashlightItem) ? pocketedFlashlight2 : null)).flashlightBulb).enabled = false; GrabbableObject pocketedFlashlight3 = __instance.pocketedFlashlight; if (((pocketedFlashlight3 is FlashlightItem) ? pocketedFlashlight3 : null).isBeingUsed) { ((Behaviour)__instance.helmetLight).enabled = true; GrabbableObject pocketedFlashlight4 = __instance.pocketedFlashlight; ((FlashlightItem)((pocketedFlashlight4 is FlashlightItem) ? pocketedFlashlight4 : null)).usingPlayerHelmetLight = true; GrabbableObject pocketedFlashlight5 = __instance.pocketedFlashlight; ((FlashlightItem)((pocketedFlashlight5 is FlashlightItem) ? pocketedFlashlight5 : null)).PocketFlashlightServerRpc(true); } else { ((Behaviour)__instance.helmetLight).enabled = false; GrabbableObject pocketedFlashlight6 = __instance.pocketedFlashlight; ((FlashlightItem)((pocketedFlashlight6 is FlashlightItem) ? pocketedFlashlight6 : null)).usingPlayerHelmetLight = false; GrabbableObject pocketedFlashlight7 = __instance.pocketedFlashlight; ((FlashlightItem)((pocketedFlashlight7 is FlashlightItem) ? pocketedFlashlight7 : null)).PocketFlashlightServerRpc(false); } } } catch { } } } }
BepInEx/plugins/HelmetCamera.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HelmetCamera")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HelmetCamera")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b99c4d46-5f13-47b3-a5af-5e3f37772e77")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace HelmetCamera { [BepInPlugin("RickArg.lethalcompany.helmetcameras", "Helmet_Cameras", "2.1.5")] public class PluginInit : BaseUnityPlugin { public static Harmony _harmony; public static ConfigEntry<int> config_isHighQuality; public static ConfigEntry<int> config_renderDistance; public static ConfigEntry<int> config_cameraFps; private void Awake() { //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown config_isHighQuality = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "monitorResolution", 0, "Low FPS affection. High Quality mode. 0 - vanilla (48x48), 1 - vanilla+ (128x128), 2 - mid quality (256x256), 3 - high quality (512x512), 4 - Very High Quality (1024x1024)"); config_renderDistance = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "renderDistance", 20, "Low FPS affection. Render distance for helmet camera."); config_cameraFps = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "cameraFps", 30, "Very high FPS affection. FPS for helmet camera. To increase YOUR fps, you should low cameraFps value."); _harmony = new Harmony("HelmetCamera"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Helmet_Cameras is loaded with version 2.1.5!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"--------Helmet camera patch done.---------"); } } public static class PluginInfo { public const string PLUGIN_GUID = "RickArg.lethalcompany.helmetcameras"; public const string PLUGIN_NAME = "Helmet_Cameras"; public const string PLUGIN_VERSION = "2.1.5"; } public class Plugin : MonoBehaviour { private RenderTexture renderTexture; private bool isMonitorChanged = false; private GameObject helmetCameraNew; private bool isSceneLoaded = false; private bool isCoroutineStarted = false; private int currentTransformIndex; private int resolution = 0; private int renderDistance = 50; private float cameraFps = 30f; private float elapsed; private void Awake() { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Expected O, but got Unknown //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Expected O, but got Unknown resolution = PluginInit.config_isHighQuality.Value; renderDistance = PluginInit.config_renderDistance.Value; cameraFps = PluginInit.config_cameraFps.Value; switch (resolution) { case 0: renderTexture = new RenderTexture(48, 48, 24); break; case 1: renderTexture = new RenderTexture(128, 128, 24); break; case 2: renderTexture = new RenderTexture(256, 256, 24); break; case 3: renderTexture = new RenderTexture(512, 512, 24); break; case 4: renderTexture = new RenderTexture(1024, 1024, 24); break; } } public void Start() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) isCoroutineStarted = false; while ((Object)(object)helmetCameraNew == (Object)null) { helmetCameraNew = new GameObject("HelmetCamera"); } Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "MainMenu") { activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "InitScene") { activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "InitSceneLaunchOptions") { isSceneLoaded = true; Debug.Log((object)"[HELMET_CAMERAS] Starting coroutine..."); ((MonoBehaviour)this).StartCoroutine(LoadSceneEnter()); return; } } } isSceneLoaded = false; isMonitorChanged = false; } private IEnumerator LoadSceneEnter() { Debug.Log((object)"[HELMET_CAMERAS] 5 seconds for init mode... Please wait..."); yield return (object)new WaitForSeconds(5f); isCoroutineStarted = true; if ((Object)(object)GameObject.Find("Environment/HangarShip/Cameras/ShipCamera") != (Object)null) { Debug.Log((object)"[HELMET_CAMERAS] Ship camera founded..."); if (!isMonitorChanged) { ((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube").GetComponent<MeshRenderer>()).materials[2].mainTexture = ((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001").GetComponent<MeshRenderer>()).materials[2].mainTexture; ((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001").GetComponent<MeshRenderer>()).materials[2].mainTexture = (Texture)(object)renderTexture; helmetCameraNew.AddComponent<Camera>(); ((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = false; helmetCameraNew.GetComponent<Camera>().targetTexture = renderTexture; helmetCameraNew.GetComponent<Camera>().cullingMask = 20649983; helmetCameraNew.GetComponent<Camera>().farClipPlane = renderDistance; helmetCameraNew.GetComponent<Camera>().nearClipPlane = 0.55f; isMonitorChanged = true; Debug.Log((object)"[HELMET_CAMERAS] Monitors were changed..."); Debug.Log((object)"[HELMET_CAMERAS] Turning off vanilla internal ship camera"); ((Behaviour)GameObject.Find("Environment/HangarShip/Cameras/ShipCamera").GetComponent<Camera>()).enabled = false; } } } public void Update() { //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) bool flag = isSceneLoaded && isCoroutineStarted; if (flag && StartOfRound.Instance.localPlayerController.isInHangarShipRoom) { helmetCameraNew.SetActive(true); elapsed += Time.deltaTime; if (elapsed > 1f / cameraFps) { elapsed = 0f; ((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = true; } else { ((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = false; } GameObject val = GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001/CameraMonitorScript"); currentTransformIndex = val.GetComponent<ManualCameraRenderer>().targetTransformIndex; TransformAndName val2 = val.GetComponent<ManualCameraRenderer>().radarTargets[currentTransformIndex]; if (!val2.isNonPlayer) { try { helmetCameraNew.transform.SetPositionAndRotation(val2.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera/HelmetLights").position + new Vector3(0f, 0f, 0f), val2.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera/HelmetLights").rotation * Quaternion.Euler(0f, 0f, 0f)); DeadBodyInfo[] array = Object.FindObjectsOfType<DeadBodyInfo>(); for (int i = 0; i < array.Length; i++) { if (array[i].playerScript.playerUsername == val2.name) { helmetCameraNew.transform.SetPositionAndRotation(((Component)array[i]).gameObject.transform.Find("spine.001/spine.002/spine.003").position, ((Component)array[i]).gameObject.transform.Find("spine.001/spine.002/spine.003").rotation * Quaternion.Euler(0f, 0f, 0f)); } } return; } catch (NullReferenceException) { Debug.Log((object)"[HELMET_CAMERAS] ERROR NULL REFERENCE"); return; } } helmetCameraNew.transform.SetPositionAndRotation(val2.transform.position + new Vector3(0f, 1.6f, 0f), val2.transform.rotation * Quaternion.Euler(0f, -90f, 0f)); } else if (flag && !StartOfRound.Instance.localPlayerController.isInHangarShipRoom) { helmetCameraNew.SetActive(false); } } } } namespace HelmetCamera.Patches { [HarmonyPatch] internal class HelmetCamera { public static void InitCameras() { GameObject val = GameObject.Find("Environment/HangarShip/Cameras/ShipCamera"); val.AddComponent<Plugin>(); } [HarmonyPatch(typeof(StartOfRound), "Start")] [HarmonyPostfix] public static void InitCamera(ref ManualCameraRenderer __instance) { InitCameras(); } } }
BepInEx/plugins/LetMeLookDown.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LetMeLookDown")] [assembly: AssemblyDescription("Mod made by flipf17")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LetMeLookDown")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a9c88d54-8f01-44a7-be0d-bd61d38aadcb")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LetMeLookDown { [BepInPlugin("FlipMods.LetMeLookDown", "LetMeLookDown", "1.0.1")] public class Plugin : BaseUnityPlugin { private Harmony _harmony; private static Plugin instance; public static float maxAngle = 80f; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown _harmony = new Harmony("LetMeLookDown"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"LetMeLookDown mod loaded"); instance = this; } public static void Log(string message) { ((BaseUnityPlugin)instance).Logger.LogInfo((object)message); } } public static class PluginInfo { public const string PLUGIN_GUID = "FlipMods.LetMeLookDown"; public const string PLUGIN_NAME = "LetMeLookDown"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace LetMeLookDown.Patches { [HarmonyPatch] internal class AdjustSmoothLookingPatcher { [HarmonyPatch(typeof(PlayerControllerB), "CalculateSmoothLookingInput")] private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Ldc_R4 && (float)list[i].operand == 60f) { list[i].operand = Plugin.maxAngle; break; } } return list.AsEnumerable(); } } [HarmonyPatch] internal class AdjustNormalLookingPatcher { [HarmonyPatch(typeof(PlayerControllerB), "CalculateNormalLookingInput")] private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Ldc_R4 && (float)list[i].operand == 60f) { list[i].operand = Plugin.maxAngle; break; } } return list.AsEnumerable(); } } }
BepInEx/plugins/Mimics.dll
Decompiled 2 years agousing System; using System.CodeDom.Compiler; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using DunGen; using GameNetcodeStuff; using HarmonyLib; using LethalCompanyMimics.Properties; using Unity.Netcode; using UnityEngine; using UnityEngine.Events; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("Mimics")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("A mod that adds mimics to Lethal Company")] [assembly: AssemblyFileVersion("2.3.0.0")] [assembly: AssemblyInformationalVersion("2.3.0")] [assembly: AssemblyProduct("Mimics")] [assembly: AssemblyTitle("Mimics")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.3.0.0")] [module: UnverifiableCode] internal class <Module> { static <Module>() { NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<bool>(); NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<bool>(); } } namespace LethalCompanyMimics.Properties { [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [DebuggerNonUserCode] [CompilerGenerated] internal class Resources { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] internal static ResourceManager ResourceManager { get { if (resourceMan == null) { ResourceManager resourceManager = new ResourceManager("LethalCompanyMimics.Properties.Resources", typeof(Resources).Assembly); resourceMan = resourceManager; } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] internal static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal static byte[] mimicdoor { get { object @object = ResourceManager.GetObject("mimicdoor", resourceCulture); return (byte[])@object; } } internal Resources() { } } } namespace Mimics { [BepInPlugin("x753.Mimics", "Mimics", "2.3.0")] public class Mimics : BaseUnityPlugin { [HarmonyPatch(typeof(GameNetworkManager))] internal class GameNetworkManagerPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void StartPatch() { ((Component)GameNetworkManager.Instance).GetComponent<NetworkManager>().AddNetworkPrefab(MimicNetworkerPrefab); } } [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void StartPatch(ref StartOfRound __instance) { //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Expected O, but got Unknown //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Expected O, but got Unknown if (((NetworkBehaviour)__instance).IsServer && (Object)(object)MimicNetworker.Instance == (Object)null) { GameObject val = Object.Instantiate<GameObject>(MimicNetworkerPrefab); val.GetComponent<NetworkObject>().Spawn(true); MimicNetworker.SpawnWeight0.Value = SpawnRates[0]; MimicNetworker.SpawnWeight1.Value = SpawnRates[1]; MimicNetworker.SpawnWeight2.Value = SpawnRates[2]; MimicNetworker.SpawnWeight3.Value = SpawnRates[3]; MimicNetworker.SpawnWeight4.Value = SpawnRates[4]; MimicNetworker.SpawnWeightMax.Value = SpawnRates[5]; MimicNetworker.SpawnRateDynamic.Value = DynamicSpawnRate; Terminal val2 = Object.FindObjectOfType<Terminal>(); MimicCreatureID = val2.enemyFiles.Count; MimicFile.creatureFileID = MimicCreatureID; val2.enemyFiles.Add(MimicFile); TerminalKeyword val3 = val2.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "info"); TerminalKeyword val4 = new TerminalKeyword { word = "mimics", isVerb = false, defaultVerb = val3 }; List<CompatibleNoun> list = val3.compatibleNouns.ToList(); list.Add(new CompatibleNoun { noun = val4, result = MimicFile }); val3.compatibleNouns = list.ToArray(); List<TerminalKeyword> list2 = val2.terminalNodes.allKeywords.ToList(); list2.Add(val4); val2.terminalNodes.allKeywords = list2.ToArray(); } } } [HarmonyPatch(typeof(RoundManager))] internal class RoundManagerPatch { [HarmonyPatch("SetExitIDs")] [HarmonyPostfix] private static void SetExitIDsPatch(ref RoundManager __instance, Vector3 mainEntrancePosition) { //IL_0528: Unknown result type (might be due to invalid IL or missing references) //IL_0539: Unknown result type (might be due to invalid IL or missing references) //IL_053e: Unknown result type (might be due to invalid IL or missing references) //IL_0543: Unknown result type (might be due to invalid IL or missing references) //IL_0548: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_0288: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_02ac: Unknown result type (might be due to invalid IL or missing references) //IL_0557: Unknown result type (might be due to invalid IL or missing references) //IL_055c: Unknown result type (might be due to invalid IL or missing references) //IL_055e: Unknown result type (might be due to invalid IL or missing references) //IL_0560: Unknown result type (might be due to invalid IL or missing references) //IL_0595: Unknown result type (might be due to invalid IL or missing references) //IL_05d6: Unknown result type (might be due to invalid IL or missing references) //IL_06b2: Unknown result type (might be due to invalid IL or missing references) //IL_06b7: Unknown result type (might be due to invalid IL or missing references) //IL_06bb: Unknown result type (might be due to invalid IL or missing references) //IL_06c7: Unknown result type (might be due to invalid IL or missing references) //IL_06cc: Unknown result type (might be due to invalid IL or missing references) //IL_06d0: Unknown result type (might be due to invalid IL or missing references) //IL_06d5: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_035e: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Unknown result type (might be due to invalid IL or missing references) //IL_0369: Unknown result type (might be due to invalid IL or missing references) //IL_0371: Unknown result type (might be due to invalid IL or missing references) //IL_037a: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_066d: Unknown result type (might be due to invalid IL or missing references) //IL_0406: Unknown result type (might be due to invalid IL or missing references) //IL_040e: Unknown result type (might be due to invalid IL or missing references) //IL_0417: Unknown result type (might be due to invalid IL or missing references) //IL_0421: Unknown result type (might be due to invalid IL or missing references) //IL_07c5: Unknown result type (might be due to invalid IL or missing references) //IL_07cf: Expected O, but got Unknown //IL_089e: Unknown result type (might be due to invalid IL or missing references) //IL_08c5: Unknown result type (might be due to invalid IL or missing references) //IL_083f: Unknown result type (might be due to invalid IL or missing references) //IL_0866: Unknown result type (might be due to invalid IL or missing references) //IL_0979: Unknown result type (might be due to invalid IL or missing references) //IL_09a0: Unknown result type (might be due to invalid IL or missing references) MimicDoor.allMimics = new List<MimicDoor>(); int num = 0; Dungeon currentDungeon = __instance.dungeonGenerator.Generator.CurrentDungeon; if (!((Object)currentDungeon.DungeonFlow).name.StartsWith("Level1") && !((Object)currentDungeon.DungeonFlow).name.StartsWith("Level2")) { return; } int num2 = 0; int[] array = new int[6] { MimicNetworker.SpawnWeight0.Value, MimicNetworker.SpawnWeight1.Value, MimicNetworker.SpawnWeight2.Value, MimicNetworker.SpawnWeight3.Value, MimicNetworker.SpawnWeight4.Value, MimicNetworker.SpawnWeightMax.Value }; int num3 = 0; int[] array2 = array; foreach (int num4 in array2) { num3 += num4; } Random random = new Random(StartOfRound.Instance.randomMapSeed + 753); int num5 = random.Next(0, num3); int num6 = 0; for (int j = 0; j < array.Length; j++) { if (num5 < array[j] + num6) { num2 = j; break; } num6 += array[j]; } if (num2 == 5) { num2 = 999; } EntranceTeleport[] array3 = Object.FindObjectsOfType<EntranceTeleport>(false); int num7 = (array3.Length - 2) / 2; if (MimicNetworker.SpawnRateDynamic.Value && num2 < num7 && num7 > 1) { num2 += random.Next(0, 2); } if (MimicNetworker.SpawnRateDynamic.Value && currentDungeon.AllTiles.Count > 100) { num2 += random.Next(0, 2); } List<Doorway> list = new List<Doorway>(); Bounds val2 = default(Bounds); foreach (Tile allTile in currentDungeon.AllTiles) { foreach (Doorway unusedDoorway in allTile.UnusedDoorways) { if (unusedDoorway.HasDoorPrefabInstance || (Object)(object)((Component)unusedDoorway).GetComponentInChildren<SpawnSyncedObject>(true) == (Object)null) { continue; } GameObject gameObject = ((Component)((Component)((Component)unusedDoorway).GetComponentInChildren<SpawnSyncedObject>(true)).transform.parent).gameObject; if (!((Object)gameObject).name.StartsWith("AlleyExitDoorContainer") || gameObject.activeSelf) { continue; } bool flag = false; Matrix4x4 val = Matrix4x4.TRS(((Component)unusedDoorway).transform.position, ((Component)unusedDoorway).transform.rotation, new Vector3(1f, 1f, 1f)); ((Bounds)(ref val2))..ctor(new Vector3(0f, 1.5f, 5.5f), new Vector3(2f, 6f, 8f)); ((Bounds)(ref val2)).center = ((Matrix4x4)(ref val)).MultiplyPoint3x4(((Bounds)(ref val2)).center); Collider[] array4 = Physics.OverlapBox(((Bounds)(ref val2)).center, ((Bounds)(ref val2)).extents, ((Component)unusedDoorway).transform.rotation, LayerMask.GetMask(new string[3] { "Room", "Railing", "MapHazards" })); Collider[] array5 = array4; int num8 = 0; if (num8 < array5.Length) { Collider val3 = array5[num8]; flag = true; } if (flag) { continue; } foreach (Tile allTile2 in currentDungeon.AllTiles) { if (!((Object)(object)allTile == (Object)(object)allTile2)) { Vector3 origin = ((Component)unusedDoorway).transform.position + 5f * ((Component)unusedDoorway).transform.forward; Bounds val4 = UnityUtil.CalculateProxyBounds(((Component)allTile2).gameObject, true, Vector3.up); Ray val5 = default(Ray); ((Ray)(ref val5)).origin = origin; ((Ray)(ref val5)).direction = Vector3.up; if (((Bounds)(ref val4)).IntersectRay(val5) && (((Object)allTile2).name.Contains("Catwalk") || ((Object)allTile2).name.Contains("LargeForkTile") || ((Object)allTile2).name.Contains("4x4BigStair") || ((Object)allTile2).name.Contains("ElevatorConnector") || (((Object)allTile2).name.Contains("StartRoom") && !((Object)allTile2).name.Contains("Manor")))) { flag = true; } val5 = default(Ray); ((Ray)(ref val5)).origin = origin; ((Ray)(ref val5)).direction = Vector3.down; if (((Bounds)(ref val4)).IntersectRay(val5) && (((Object)allTile2).name.Contains("MediumRoomHallway1B") || ((Object)allTile2).name.Contains("LargeForkTile") || ((Object)allTile2).name.Contains("4x4BigStair") || ((Object)allTile2).name.Contains("ElevatorConnector") || ((Object)allTile2).name.Contains("StartRoom"))) { flag = true; } } } if (!flag) { list.Add(unusedDoorway); } } } Shuffle(list, StartOfRound.Instance.randomMapSeed); List<Vector3> list2 = new List<Vector3>(); foreach (Doorway item in list) { if (num >= num2) { break; } bool flag2 = false; Vector3 val6 = ((Component)item).transform.position + 5f * ((Component)item).transform.forward; foreach (Vector3 item2 in list2) { if (Vector3.Distance(val6, item2) < 4f) { flag2 = true; break; } } if (flag2) { continue; } list2.Add(val6); GameObject gameObject2 = ((Component)((Component)((Component)item).GetComponentInChildren<SpawnSyncedObject>(true)).transform.parent).gameObject; GameObject val7 = Object.Instantiate<GameObject>(MimicPrefab, ((Component)item).transform); val7.transform.position = gameObject2.transform.position; MimicDoor component = val7.GetComponent<MimicDoor>(); component.scanNode.creatureScanID = MimicCreatureID; AudioSource[] componentsInChildren = val7.GetComponentsInChildren<AudioSource>(true); foreach (AudioSource val8 in componentsInChildren) { val8.volume = MimicVolume / 100f; val8.outputAudioMixerGroup = StartOfRound.Instance.ship3DAudio.outputAudioMixerGroup; } if (SpawnRates[5] == 9753 && num == 0) { val7.transform.position = new Vector3(-7f, 0f, -10f); } MimicDoor.allMimics.Add(component); component.mimicIndex = num; num++; GameObject gameObject3 = ((Component)((Component)item).transform.GetChild(0)).gameObject; gameObject3.SetActive(false); Bounds bounds = ((Collider)component.frameBox).bounds; Vector3 center = ((Bounds)(ref bounds)).center; bounds = ((Collider)component.frameBox).bounds; Collider[] array6 = Physics.OverlapBox(center, ((Bounds)(ref bounds)).extents, Quaternion.identity); foreach (Collider val9 in array6) { if (((Object)((Component)val9).gameObject).name.Contains("Shelf")) { ((Component)val9).gameObject.SetActive(false); } } Light componentInChildren = gameObject2.GetComponentInChildren<Light>(true); ((Component)componentInChildren).transform.parent.SetParent(val7.transform); MeshRenderer[] componentsInChildren2 = val7.GetComponentsInChildren<MeshRenderer>(); MeshRenderer[] array7 = componentsInChildren2; foreach (MeshRenderer val10 in array7) { Material[] materials = ((Renderer)val10).materials; foreach (Material val11 in materials) { val11.shader = ((Renderer)gameObject3.GetComponentInChildren<MeshRenderer>(true)).material.shader; val11.renderQueue = ((Renderer)gameObject3.GetComponentInChildren<MeshRenderer>(true)).material.renderQueue; } } component.interactTrigger.onInteract = new InteractEvent(); ((UnityEvent<PlayerControllerB>)(object)component.interactTrigger.onInteract).AddListener((UnityAction<PlayerControllerB>)component.TouchMimic); if (MimicPerfection) { continue; } component.interactTrigger.timeToHold = 0.9f; if (!ColorBlindMode) { if ((StartOfRound.Instance.randomMapSeed + num) % 2 == 0) { ((Renderer)val7.GetComponentsInChildren<MeshRenderer>()[0]).material.color = new Color(0.490566f, 0.1226415f, 0.1302275f); ((Renderer)val7.GetComponentsInChildren<MeshRenderer>()[1]).material.color = new Color(0.4339623f, 0.1043965f, 0.1150277f); componentInChildren.colorTemperature = 1250f; } else { ((Renderer)val7.GetComponentsInChildren<MeshRenderer>()[0]).material.color = new Color(0.5f, 0.1580188f, 0.1657038f); ((Renderer)val7.GetComponentsInChildren<MeshRenderer>()[1]).material.color = new Color(43f / 106f, 0.1358579f, 0.1393619f); componentInChildren.colorTemperature = 1300f; } } else if ((StartOfRound.Instance.randomMapSeed + num) % 2 == 0) { component.interactTrigger.timeToHold = 1.1f; } else { component.interactTrigger.timeToHold = 1f; } if (!EasyMode) { continue; } Random random2 = new Random(StartOfRound.Instance.randomMapSeed + num); switch (random2.Next(0, 4)) { case 0: if (!ColorBlindMode) { ((Renderer)val7.GetComponentsInChildren<MeshRenderer>()[0]).material.color = new Color(0.489f, 0.2415526f, 0.1479868f); ((Renderer)val7.GetComponentsInChildren<MeshRenderer>()[1]).material.color = new Color(0.489f, 0.2415526f, 0.1479868f); } else { component.interactTrigger.timeToHold = 1.5f; } break; case 1: component.interactTrigger.hoverTip = "Feed : [LMB]"; component.interactTrigger.holdTip = "Feed : [LMB]"; break; case 2: component.interactTrigger.hoverIcon = component.LostFingersIcon; break; case 3: component.interactTrigger.holdTip = "DIE : [LMB]"; component.interactTrigger.timeToHold = 0.5f; break; default: component.interactTrigger.hoverTip = "BUG, REPORT TO DEVELOPER"; break; } } } } [HarmonyPatch(typeof(SprayPaintItem))] internal class SprayPaintItemPatch { private static FieldInfo SprayHit = typeof(SprayPaintItem).GetField("sprayHit", BindingFlags.Instance | BindingFlags.NonPublic); [HarmonyPatch("SprayPaintClientRpc")] [HarmonyPostfix] private static void SprayPaintClientRpcPatch(SprayPaintItem __instance, Vector3 sprayPos, Vector3 sprayRot) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = (RaycastHit)SprayHit.GetValue(__instance); if ((Object)(object)((RaycastHit)(ref val)).collider != (Object)null && ((Object)((RaycastHit)(ref val)).collider).name == "MimicSprayCollider") { MimicDoor component = ((Component)((Component)((RaycastHit)(ref val)).collider).transform.parent.parent).GetComponent<MimicDoor>(); component.sprayCount++; if (component.sprayCount > 9) { MimicNetworker.Instance.MimicAddAnger(1, component.mimicIndex); } } } } [HarmonyPatch(typeof(LockPicker))] internal class LockPickerPatch { private static FieldInfo RayHit = typeof(LockPicker).GetField("hit", BindingFlags.Instance | BindingFlags.NonPublic); [HarmonyPatch("ItemActivate")] [HarmonyPostfix] private static void ItemActivatePatch(LockPicker __instance, bool used, bool buttonDown = true) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = (RaycastHit)RayHit.GetValue(__instance); if (!((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null) && !((object)(RaycastHit)(ref val)).Equals((object)default(RaycastHit)) && !((Object)(object)((RaycastHit)(ref val)).transform.parent == (Object)null)) { Transform parent = ((RaycastHit)(ref val)).transform.parent; if (((Object)parent).name.StartsWith("MimicDoor")) { MimicNetworker.Instance.MimicLockPick(__instance, ((Component)parent).GetComponent<MimicDoor>().mimicIndex); } } } } private const string modGUID = "x753.Mimics"; private const string modName = "Mimics"; private const string modVersion = "2.3.0"; private readonly Harmony harmony = new Harmony("x753.Mimics"); private static Mimics Instance; public static GameObject MimicPrefab; public static GameObject MimicNetworkerPrefab; public static TerminalNode MimicFile; public static int MimicCreatureID; public static int[] SpawnRates; public static bool MimicPerfection; public static bool EasyMode; public static bool ColorBlindMode; public static float MimicVolume; public static bool DynamicSpawnRate; private void Awake() { AssetBundle val = AssetBundle.LoadFromMemory(Resources.mimicdoor); MimicPrefab = val.LoadAsset<GameObject>("Assets/MimicDoor.prefab"); MimicNetworkerPrefab = val.LoadAsset<GameObject>("Assets/MimicNetworker.prefab"); MimicFile = val.LoadAsset<TerminalNode>("Assets/MimicFile.asset"); if ((Object)(object)Instance == (Object)null) { Instance = this; } harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Mimics is loaded!"); SpawnRates = new int[6] { ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "Zero Mimics", 23, "Weight of zero mimics spawning").Value, ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "One Mimic", 69, "Weight of one mimic spawning").Value, ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "Two Mimics", 7, "Weight of two mimics spawning").Value, ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "Three Mimics", 1, "Weight of three mimics spawning").Value, ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "Four Mimics", 0, "Weight of four mimics spawning").Value, ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "Maximum Mimics", 0, "Weight of maximum mimics spawning").Value }; DynamicSpawnRate = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawn Rate", "Dynamic Spawn Rate", true, "Increases mimic spawn rate based on dungeon size and the number of instances of the real thing.").Value; MimicPerfection = ((BaseUnityPlugin)this).Config.Bind<bool>("Difficulty", "Perfect Mimics", false, "Select this if you want mimics to be the exact same color as the real thing. Overrides all difficulty settings.").Value; EasyMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Difficulty", "Easy Mode", false, "Each mimic will have one of several possible imperfections to help you tell if it's a mimic.").Value; ColorBlindMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Difficulty", "Color Blind Mode", false, "Replaces all color differences with another way to differentiate mimics.").Value; MimicVolume = ((BaseUnityPlugin)this).Config.Bind<int>("General", "SFX Volume", 100, "Volume of the mimic's SFX (0-100)").Value; if (MimicVolume < 0f) { MimicVolume = 0f; } if (MimicVolume > 100f) { MimicVolume = 100f; } ((BaseUnityPlugin)this).Config.Bind<int>("Difficulty", "Difficulty Level", 0, "This is an old setting, ignore it."); ((BaseUnityPlugin)this).Config.Remove(((BaseUnityPlugin)this).Config["Difficulty", "Difficulty Level"].Definition); ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rate", "Five Mimics", 0, "This is an old setting, ignore it."); ((BaseUnityPlugin)this).Config.Remove(((BaseUnityPlugin)this).Config["Spawn Rate", "Five Mimics"].Definition); ((BaseUnityPlugin)this).Config.Save(); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } public static void Shuffle<T>(IList<T> list, int seed) { Random random = new Random(seed); int num = list.Count; while (num > 1) { num--; int index = random.Next(num + 1); T value = list[index]; list[index] = list[num]; list[num] = value; } } } public class MimicNetworker : NetworkBehaviour { public static MimicNetworker Instance; public static NetworkVariable<int> SpawnWeight0 = new NetworkVariable<int>(0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public static NetworkVariable<int> SpawnWeight1 = new NetworkVariable<int>(0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public static NetworkVariable<int> SpawnWeight2 = new NetworkVariable<int>(0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public static NetworkVariable<int> SpawnWeight3 = new NetworkVariable<int>(0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public static NetworkVariable<int> SpawnWeight4 = new NetworkVariable<int>(0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public static NetworkVariable<int> SpawnWeightMax = new NetworkVariable<int>(0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public static NetworkVariable<bool> SpawnRateDynamic = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); private void Awake() { Instance = this; } public void MimicAttack(int playerId, int mimicIndex, bool ownerOnly = false) { if (((NetworkBehaviour)this).IsOwner) { Instance.MimicAttackClientRpc(playerId, mimicIndex); } else if (!ownerOnly) { Instance.MimicAttackServerRpc(playerId, mimicIndex); } } [ClientRpc] public void MimicAttackClientRpc(int playerId, int mimicIndex) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2885019175u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); BytePacker.WriteValueBitPacked(val2, mimicIndex); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2885019175u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { ((MonoBehaviour)this).StartCoroutine(MimicDoor.allMimics[mimicIndex].Attack(playerId)); } } } [ServerRpc(RequireOwnership = false)] public void MimicAttackServerRpc(int playerId, int mimicIndex) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1024971481u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); BytePacker.WriteValueBitPacked(val2, mimicIndex); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1024971481u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { Instance.MimicAttackClientRpc(playerId, mimicIndex); } } } public void MimicAddAnger(int amount, int mimicIndex) { if (((NetworkBehaviour)this).IsOwner) { Instance.MimicAddAngerClientRpc(amount, mimicIndex); } else { Instance.MimicAddAngerServerRpc(amount, mimicIndex); } } [ClientRpc] public void MimicAddAngerClientRpc(int amount, int mimicIndex) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1137632670u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, amount); BytePacker.WriteValueBitPacked(val2, mimicIndex); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1137632670u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { ((MonoBehaviour)this).StartCoroutine(MimicDoor.allMimics[mimicIndex].AddAnger(amount)); } } } [ServerRpc(RequireOwnership = false)] public void MimicAddAngerServerRpc(int amount, int mimicIndex) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(669208889u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, amount); BytePacker.WriteValueBitPacked(val2, mimicIndex); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 669208889u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { Instance.MimicAddAngerClientRpc(amount, mimicIndex); } } } public void MimicLockPick(LockPicker lockPicker, int mimicIndex, bool ownerOnly = false) { int playerId = (int)((GrabbableObject)lockPicker).playerHeldBy.playerClientId; if (((NetworkBehaviour)this).IsOwner) { Instance.MimicLockPickClientRpc(playerId, mimicIndex); } else if (!ownerOnly) { Instance.MimicLockPickServerRpc(playerId, mimicIndex); } } [ClientRpc] public void MimicLockPickClientRpc(int playerId, int mimicIndex) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3716888238u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); BytePacker.WriteValueBitPacked(val2, mimicIndex); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3716888238u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { ((MonoBehaviour)this).StartCoroutine(MimicDoor.allMimics[mimicIndex].MimicLockPick(playerId)); } } } [ServerRpc(RequireOwnership = false)] public void MimicLockPickServerRpc(int playerId, int mimicIndex) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1897916243u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); BytePacker.WriteValueBitPacked(val2, mimicIndex); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1897916243u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { Instance.MimicLockPickClientRpc(playerId, mimicIndex); } } } protected override void __initializeVariables() { if (SpawnWeight0 == null) { throw new Exception("MimicNetworker.SpawnWeight0 cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)SpawnWeight0).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnWeight0, "SpawnWeight0"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnWeight0); if (SpawnWeight1 == null) { throw new Exception("MimicNetworker.SpawnWeight1 cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)SpawnWeight1).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnWeight1, "SpawnWeight1"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnWeight1); if (SpawnWeight2 == null) { throw new Exception("MimicNetworker.SpawnWeight2 cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)SpawnWeight2).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnWeight2, "SpawnWeight2"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnWeight2); if (SpawnWeight3 == null) { throw new Exception("MimicNetworker.SpawnWeight3 cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)SpawnWeight3).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnWeight3, "SpawnWeight3"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnWeight3); if (SpawnWeight4 == null) { throw new Exception("MimicNetworker.SpawnWeight4 cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)SpawnWeight4).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnWeight4, "SpawnWeight4"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnWeight4); if (SpawnWeightMax == null) { throw new Exception("MimicNetworker.SpawnWeightMax cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)SpawnWeightMax).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnWeightMax, "SpawnWeightMax"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnWeightMax); if (SpawnRateDynamic == null) { throw new Exception("MimicNetworker.SpawnRateDynamic cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)SpawnRateDynamic).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)SpawnRateDynamic, "SpawnRateDynamic"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)SpawnRateDynamic); ((NetworkBehaviour)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_MimicNetworker() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(2885019175u, new RpcReceiveHandler(__rpc_handler_2885019175)); NetworkManager.__rpc_func_table.Add(1024971481u, new RpcReceiveHandler(__rpc_handler_1024971481)); NetworkManager.__rpc_func_table.Add(1137632670u, new RpcReceiveHandler(__rpc_handler_1137632670)); NetworkManager.__rpc_func_table.Add(669208889u, new RpcReceiveHandler(__rpc_handler_669208889)); NetworkManager.__rpc_func_table.Add(3716888238u, new RpcReceiveHandler(__rpc_handler_3716888238)); NetworkManager.__rpc_func_table.Add(1897916243u, new RpcReceiveHandler(__rpc_handler_1897916243)); } private static void __rpc_handler_2885019175(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); int mimicIndex = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref mimicIndex); target.__rpc_exec_stage = (__RpcExecStage)2; ((MimicNetworker)(object)target).MimicAttackClientRpc(playerId, mimicIndex); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1024971481(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); int mimicIndex = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref mimicIndex); target.__rpc_exec_stage = (__RpcExecStage)1; ((MimicNetworker)(object)target).MimicAttackServerRpc(playerId, mimicIndex); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1137632670(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int amount = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref amount); int mimicIndex = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref mimicIndex); target.__rpc_exec_stage = (__RpcExecStage)2; ((MimicNetworker)(object)target).MimicAddAngerClientRpc(amount, mimicIndex); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_669208889(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int amount = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref amount); int mimicIndex = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref mimicIndex); target.__rpc_exec_stage = (__RpcExecStage)1; ((MimicNetworker)(object)target).MimicAddAngerServerRpc(amount, mimicIndex); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3716888238(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); int mimicIndex = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref mimicIndex); target.__rpc_exec_stage = (__RpcExecStage)2; ((MimicNetworker)(object)target).MimicLockPickClientRpc(playerId, mimicIndex); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1897916243(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); int mimicIndex = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref mimicIndex); target.__rpc_exec_stage = (__RpcExecStage)1; ((MimicNetworker)(object)target).MimicLockPickServerRpc(playerId, mimicIndex); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "MimicNetworker"; } } public class MimicDoor : MonoBehaviour { public GameObject playerTarget; public BoxCollider frameBox; public Sprite LostFingersIcon; public Animator mimicAnimator; public GameObject grabPoint; public InteractTrigger interactTrigger; public ScanNodeProperties scanNode; public int anger; public bool angering; public int sprayCount; private bool attacking; public static List<MimicDoor> allMimics; public int mimicIndex; private static MethodInfo RetractClaws = typeof(LockPicker).GetMethod("RetractClaws", BindingFlags.Instance | BindingFlags.NonPublic); public void TouchMimic(PlayerControllerB player) { if (!attacking) { MimicNetworker.Instance.MimicAttack((int)player.playerClientId, mimicIndex); } } public IEnumerator Attack(int playerId) { attacking = true; interactTrigger.interactable = false; PlayerControllerB player = StartOfRound.Instance.allPlayerScripts[playerId]; mimicAnimator.SetTrigger("Attack"); playerTarget.transform.position = ((Component)player).transform.position; yield return (object)new WaitForSeconds(0.1f); playerTarget.transform.position = ((Component)player).transform.position; yield return (object)new WaitForSeconds(0.1f); playerTarget.transform.position = ((Component)player).transform.position; yield return (object)new WaitForSeconds(0.1f); playerTarget.transform.position = ((Component)player).transform.position; yield return (object)new WaitForSeconds(0.1f); float num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, ((Component)frameBox).transform.position); if (num < 8f) { HUDManager.Instance.ShakeCamera((ScreenShakeType)1); } else if (num < 14f) { HUDManager.Instance.ShakeCamera((ScreenShakeType)0); } yield return (object)new WaitForSeconds(0.2f); if (((NetworkBehaviour)player).IsOwner && Vector3.Distance(((Component)player).transform.position, ((Component)this).transform.position) < 8.75f) { player.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 0); } float startTime = Time.timeSinceLevelLoad; yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)player.deadBody != (Object)null || Time.timeSinceLevelLoad - startTime > 4f)); if ((Object)(object)player.deadBody != (Object)null) { player.deadBody.attachedTo = grabPoint.transform; player.deadBody.attachedLimb = player.deadBody.bodyParts[5]; player.deadBody.matchPositionExactly = true; for (int i = 0; i < player.deadBody.bodyParts.Length; i++) { ((Component)player.deadBody.bodyParts[i]).GetComponent<Collider>().excludeLayers = LayerMask.op_Implicit(-1); } } yield return (object)new WaitForSeconds(2f); if ((Object)(object)player.deadBody != (Object)null) { player.deadBody.attachedTo = null; player.deadBody.attachedLimb = null; player.deadBody.matchPositionExactly = false; ((Component)((Component)player.deadBody).transform.GetChild(0)).gameObject.SetActive(false); player.deadBody = null; } yield return (object)new WaitForSeconds(4.5f); attacking = false; interactTrigger.interactable = true; } public IEnumerator MimicLockPick(int playerId) { if (angering || attacking) { yield break; } LockPicker lockPicker = default(LockPicker); ref LockPicker reference = ref lockPicker; GrabbableObject currentlyHeldObjectServer = StartOfRound.Instance.allPlayerScripts[playerId].currentlyHeldObjectServer; reference = (LockPicker)(object)((currentlyHeldObjectServer is LockPicker) ? currentlyHeldObjectServer : null); if ((Object)(object)lockPicker == (Object)null) { yield break; } attacking = true; interactTrigger.interactable = false; AudioSource component = ((Component)lockPicker).GetComponent<AudioSource>(); component.PlayOneShot(lockPicker.placeLockPickerClips[Random.Range(0, lockPicker.placeLockPickerClips.Length)]); lockPicker.armsAnimator.SetBool("mounted", true); lockPicker.armsAnimator.SetBool("picking", true); component.Play(); component.pitch = Random.Range(0.94f, 1.06f); lockPicker.isOnDoor = true; lockPicker.isPickingLock = true; ((GrabbableObject)lockPicker).grabbable = false; if (((NetworkBehaviour)lockPicker).IsOwner) { ((GrabbableObject)lockPicker).playerHeldBy.DiscardHeldObject(true, ((NetworkBehaviour)MimicNetworker.Instance).NetworkObject, ((Component)this).transform.position + ((Component)this).transform.up * 1.5f - ((Component)this).transform.forward * 1.15f, true); } float startTime = Time.timeSinceLevelLoad; yield return (object)new WaitUntil((Func<bool>)(() => !((GrabbableObject)lockPicker).isHeld || Time.timeSinceLevelLoad - startTime > 10f)); ((Component)lockPicker).transform.localEulerAngles = new Vector3(((Component)this).transform.eulerAngles.x, ((Component)this).transform.eulerAngles.y + 90f, ((Component)this).transform.eulerAngles.z); yield return (object)new WaitForSeconds(5f); RetractClaws.Invoke(lockPicker, null); ((Component)lockPicker).transform.SetParent((Transform)null); ((GrabbableObject)lockPicker).startFallingPosition = ((Component)lockPicker).transform.position; ((GrabbableObject)lockPicker).FallToGround(false); ((GrabbableObject)lockPicker).grabbable = true; yield return (object)new WaitForSeconds(1f); anger = 3; attacking = false; interactTrigger.interactable = false; PlayerControllerB val = null; float num = 9999f; PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts; foreach (PlayerControllerB val2 in allPlayerScripts) { float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position); if (num2 < num) { num = num2; val = val2; } } if ((Object)(object)val != (Object)null) { MimicNetworker.Instance.MimicAttackClientRpc((int)val.playerClientId, mimicIndex); } else { interactTrigger.interactable = true; } } public IEnumerator AddAnger(int amount) { if (angering || attacking) { yield break; } angering = true; anger += amount; if (anger == 1) { Sprite oldIcon2 = interactTrigger.hoverIcon; interactTrigger.hoverIcon = LostFingersIcon; mimicAnimator.SetTrigger("Growl"); yield return (object)new WaitForSeconds(2.75f); interactTrigger.hoverIcon = oldIcon2; sprayCount = 0; angering = false; yield break; } if (anger == 2) { interactTrigger.holdTip = "DIE : [LMB]"; interactTrigger.timeToHold = 0.25f; Sprite oldIcon2 = interactTrigger.hoverIcon; interactTrigger.hoverIcon = LostFingersIcon; mimicAnimator.SetTrigger("Growl"); yield return (object)new WaitForSeconds(2.75f); interactTrigger.hoverIcon = oldIcon2; sprayCount = 0; angering = false; yield break; } if (anger > 2) { PlayerControllerB val = null; float num = 9999f; PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts; foreach (PlayerControllerB val2 in allPlayerScripts) { float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position); if (num2 < num) { num = num2; val = val2; } } if ((Object)(object)val != (Object)null) { MimicNetworker.Instance.MimicAttackClientRpc((int)val.playerClientId, mimicIndex); } } sprayCount = 0; angering = false; } } public class MimicCollider : MonoBehaviour, IHittable { public MimicDoor mimic; void IHittable.Hit(int force, Vector3 hitDirection, PlayerControllerB playerWhoHit = null, bool playHitSFX = false) { MimicNetworker.Instance.MimicAddAnger(force, mimic.mimicIndex); } } public class MimicListener : MonoBehaviour, INoiseListener { public MimicDoor mimic; private int tolerance = 100; void INoiseListener.DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot, int noiseID) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) if ((noiseLoudness >= 0.9f || noiseID == 101158) && Vector3.Distance(noisePosition, ((Component)mimic).transform.position) < 5f) { switch (noiseID) { case 75: tolerance--; break; case 5: tolerance -= 15; break; case 101158: tolerance -= 35; break; default: tolerance -= 30; break; } if (tolerance <= 0) { tolerance = 100; MimicNetworker.Instance.MimicAddAnger(1, mimic.mimicIndex); } } } } }
BepInEx/plugins/MoreCompany.dll
Decompiled 2 years agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Text; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using MoreCompany.Cosmetics; using MoreCompany.Utils; using Steamworks; using Steamworks.Data; using TMPro; using Unity.Netcode; using UnityEngine; using UnityEngine.Audio; using UnityEngine.EventSystems; using UnityEngine.Events; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MoreCompany")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MoreCompany")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("511a1e5e-0611-49f1-b60f-cec69c668fd8")] [assembly: AssemblyFileVersion("1.7.2")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.7.2.0")] namespace MoreCompany { [HarmonyPatch(typeof(AudioMixer), "SetFloat")] public static class AudioMixerSetFloatPatch { public static bool Prefix(string name, float value) { if (name.StartsWith("PlayerVolume") || name.StartsWith("PlayerPitch")) { string s = name.Replace("PlayerVolume", "").Replace("PlayerPitch", ""); int num = int.Parse(s); PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[num]; AudioSource currentVoiceChatAudioSource = val.currentVoiceChatAudioSource; if ((Object)(object)val != (Object)null && Object.op_Implicit((Object)(object)currentVoiceChatAudioSource)) { if (name.StartsWith("PlayerVolume")) { currentVoiceChatAudioSource.volume = value / 16f; } else if (name.StartsWith("PlayerPitch")) { currentVoiceChatAudioSource.pitch = value; } } return false; } return true; } } [HarmonyPatch(typeof(HUDManager), "AddTextToChatOnServer")] public static class SendChatToServerPatch { public static bool Prefix(HUDManager __instance, string chatMessage, int playerId = -1) { if (((NetworkBehaviour)StartOfRound.Instance).IsHost && chatMessage.StartsWith("/mc") && DebugCommandRegistry.commandEnabled) { string text = chatMessage.Replace("/mc ", ""); DebugCommandRegistry.HandleCommand(text.Split(new char[1] { ' ' })); return false; } if (chatMessage.StartsWith("[morecompanycosmetics]")) { ReflectionUtils.InvokeMethod(__instance, "AddPlayerChatMessageServerRpc", new object[2] { chatMessage, 99 }); return false; } return true; } } [HarmonyPatch(typeof(HUDManager), "AddPlayerChatMessageServerRpc")] public static class ServerReceiveMessagePatch { public static string previousDataMessage = ""; public static bool Prefix(HUDManager __instance, ref string chatMessage, int playerId) { NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if ((Object)(object)networkManager == (Object)null || !networkManager.IsListening) { return false; } if (chatMessage.StartsWith("[morecompanycosmetics]") && networkManager.IsServer) { previousDataMessage = chatMessage; chatMessage = "[replacewithdata]"; } return true; } } [HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")] public static class ConnectClientToPlayerObjectPatch { public static void Postfix(PlayerControllerB __instance) { string text = "[morecompanycosmetics]"; text = text + ";" + __instance.playerClientId; foreach (string locallySelectedCosmetic in CosmeticRegistry.locallySelectedCosmetics) { text = text + ";" + locallySelectedCosmetic; } HUDManager.Instance.AddTextToChatOnServer(text, -1); } } [HarmonyPatch(typeof(HUDManager), "AddChatMessage")] public static class AddChatMessagePatch { public static bool Prefix(HUDManager __instance, string chatMessage, string nameOfUserWhoTyped = "") { if (chatMessage.StartsWith("[replacewithdata]") || chatMessage.StartsWith("[morecompanycosmetics]")) { return false; } return true; } } [HarmonyPatch(typeof(HUDManager), "AddPlayerChatMessageClientRpc")] public static class ClientReceiveMessagePatch { public static bool ignoreSample; public static bool Prefix(HUDManager __instance, ref string chatMessage, int playerId) { NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if ((Object)(object)networkManager == (Object)null || !networkManager.IsListening) { return false; } if (networkManager.IsServer) { if (chatMessage.StartsWith("[replacewithdata]")) { chatMessage = ServerReceiveMessagePatch.previousDataMessage; HandleDataMessage(chatMessage); } else if (chatMessage.StartsWith("[morecompanycosmetics]")) { return false; } } else if (chatMessage.StartsWith("[morecompanycosmetics]")) { HandleDataMessage(chatMessage); } return true; } private static void HandleDataMessage(string chatMessage) { //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) if (ignoreSample) { return; } chatMessage = chatMessage.Replace("[morecompanycosmetics]", ""); string[] array = chatMessage.Split(new char[1] { ';' }); string text = array[1]; int num = int.Parse(text); CosmeticApplication component = ((Component)((Component)StartOfRound.Instance.allPlayerScripts[num]).transform.Find("ScavengerModel").Find("metarig")).gameObject.GetComponent<CosmeticApplication>(); if (Object.op_Implicit((Object)(object)component)) { component.ClearCosmetics(); Object.Destroy((Object)(object)component); } CosmeticApplication cosmeticApplication = ((Component)((Component)StartOfRound.Instance.allPlayerScripts[num]).transform.Find("ScavengerModel").Find("metarig")).gameObject.AddComponent<CosmeticApplication>(); cosmeticApplication.ClearCosmetics(); List<string> list = new List<string>(); string[] array2 = array; foreach (string text2 in array2) { if (!(text2 == text)) { list.Add(text2); if (MainClass.showCosmetics) { cosmeticApplication.ApplyCosmetic(text2, startEnabled: true); } } } if (num == StartOfRound.Instance.thisClientPlayerId) { cosmeticApplication.ClearCosmetics(); } foreach (CosmeticInstance spawnedCosmetic in cosmeticApplication.spawnedCosmetics) { Transform transform = ((Component)spawnedCosmetic).transform; transform.localScale *= 0.38f; } MainClass.playerIdsAndCosmetics.Remove(num); MainClass.playerIdsAndCosmetics.Add(num, list); if (!GameNetworkManager.Instance.isHostingGame || num == 0) { return; } ignoreSample = true; foreach (KeyValuePair<int, List<string>> playerIdsAndCosmetic in MainClass.playerIdsAndCosmetics) { string text3 = "[morecompanycosmetics]"; text3 = text3 + ";" + playerIdsAndCosmetic.Key; foreach (string item in playerIdsAndCosmetic.Value) { text3 = text3 + ";" + item; } HUDManager.Instance.AddTextToChatOnServer(text3, -1); } ignoreSample = false; } } public class DebugCommandRegistry { public static bool commandEnabled; public static void HandleCommand(string[] args) { //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) if (!commandEnabled) { return; } PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController; switch (args[0]) { case "money": { int groupCredits = int.Parse(args[1]); Terminal val5 = Resources.FindObjectsOfTypeAll<Terminal>().First(); val5.groupCredits = groupCredits; break; } case "spawnscrap": { string text = ""; for (int i = 1; i < args.Length; i++) { text = text + args[i] + " "; } text = text.Trim(); Vector3 val = ((Component)localPlayerController).transform.position + ((Component)localPlayerController).transform.forward * 2f; SpawnableItemWithRarity val2 = null; foreach (SpawnableItemWithRarity item in StartOfRound.Instance.currentLevel.spawnableScrap) { if (item.spawnableItem.itemName.ToLower() == text.ToLower()) { val2 = item; break; } } GameObject val3 = Object.Instantiate<GameObject>(val2.spawnableItem.spawnPrefab, val, Quaternion.identity, (Transform)null); GrabbableObject component = val3.GetComponent<GrabbableObject>(); ((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation); component.fallTime = 0f; NetworkObject component2 = val3.GetComponent<NetworkObject>(); component2.Spawn(false); break; } case "spawnenemy": { string text2 = ""; for (int j = 1; j < args.Length; j++) { text2 = text2 + args[j] + " "; } text2 = text2.Trim(); SpawnableEnemyWithRarity val4 = null; foreach (SpawnableEnemyWithRarity enemy in StartOfRound.Instance.currentLevel.Enemies) { if (enemy.enemyType.enemyName.ToLower() == text2.ToLower()) { val4 = enemy; break; } } RoundManager.Instance.SpawnEnemyGameObject(((Component)localPlayerController).transform.position + ((Component)localPlayerController).transform.forward * 2f, 0f, -1, val4.enemyType); break; } case "listall": MainClass.StaticLogger.LogInfo((object)"Spawnable scrap:"); foreach (SpawnableItemWithRarity item2 in StartOfRound.Instance.currentLevel.spawnableScrap) { MainClass.StaticLogger.LogInfo((object)item2.spawnableItem.itemName); } MainClass.StaticLogger.LogInfo((object)"Spawnable enemies:"); { foreach (SpawnableEnemyWithRarity enemy2 in StartOfRound.Instance.currentLevel.Enemies) { MainClass.StaticLogger.LogInfo((object)enemy2.enemyType.enemyName); } break; } } } } [HarmonyPatch(typeof(ForestGiantAI), "LookForPlayers")] public static class LookForPlayersForestGiantPatch { public static void Prefix(ForestGiantAI __instance) { if (__instance.playerStealthMeters.Length != MainClass.newPlayerCount) { __instance.playerStealthMeters = new float[MainClass.newPlayerCount]; for (int i = 0; i < MainClass.newPlayerCount; i++) { __instance.playerStealthMeters[i] = 0f; } } } } [HarmonyPatch(typeof(SpringManAI), "Update")] public static class SpringManAIUpdatePatch { public static bool Prefix(SpringManAI __instance, ref float ___timeSinceHittingPlayer, ref float ___stopAndGoMinimumInterval, ref bool ___wasOwnerLastFrame, ref bool ___stoppingMovement, ref float ___currentChaseSpeed, ref bool ___hasStopped, ref float ___currentAnimSpeed, ref float ___updateDestinationInterval, ref Vector3 ___tempVelocity, ref float ___targetYRotation, ref float ___setDestinationToPlayerInterval, ref float ___previousYRotation) { //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) UpdateBase((EnemyAI)(object)__instance, ref ___updateDestinationInterval, ref ___tempVelocity, ref ___targetYRotation, ref ___setDestinationToPlayerInterval, ref ___previousYRotation); if (((EnemyAI)__instance).isEnemyDead) { return false; } int currentBehaviourStateIndex = ((EnemyAI)__instance).currentBehaviourStateIndex; if (currentBehaviourStateIndex != 0 && currentBehaviourStateIndex == 1) { if (___timeSinceHittingPlayer >= 0f) { ___timeSinceHittingPlayer -= Time.deltaTime; } if (((NetworkBehaviour)__instance).IsOwner) { if (___stopAndGoMinimumInterval > 0f) { ___stopAndGoMinimumInterval -= Time.deltaTime; } if (!___wasOwnerLastFrame) { ___wasOwnerLastFrame = true; if (!___stoppingMovement && ___timeSinceHittingPlayer < 0.12f) { ((EnemyAI)__instance).agent.speed = ___currentChaseSpeed; } else { ((EnemyAI)__instance).agent.speed = 0f; } } bool flag = false; for (int i = 0; i < MainClass.newPlayerCount; i++) { if (((EnemyAI)__instance).PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false) && StartOfRound.Instance.allPlayerScripts[i].HasLineOfSightToPosition(((Component)__instance).transform.position + Vector3.up * 1.6f, 68f, 60, -1f) && Vector3.Distance(((Component)StartOfRound.Instance.allPlayerScripts[i].gameplayCamera).transform.position, ((EnemyAI)__instance).eye.position) > 0.3f) { flag = true; } } if (((EnemyAI)__instance).stunNormalizedTimer > 0f) { flag = true; } if (flag != ___stoppingMovement && ___stopAndGoMinimumInterval <= 0f) { ___stopAndGoMinimumInterval = 0.15f; if (flag) { __instance.SetAnimationStopServerRpc(); } else { __instance.SetAnimationGoServerRpc(); } ___stoppingMovement = flag; } } if (___stoppingMovement) { if (__instance.animStopPoints.canAnimationStop) { if (!___hasStopped) { ___hasStopped = true; __instance.mainCollider.isTrigger = false; if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)__instance).transform.position, 70f, 25, -1f)) { float num = Vector3.Distance(((Component)__instance).transform.position, ((Component)GameNetworkManager.Instance.localPlayerController).transform.position); if (num < 4f) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.9f, true); } else if (num < 9f) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.4f, true); } } if (___currentAnimSpeed > 2f) { RoundManager.PlayRandomClip(((EnemyAI)__instance).creatureVoice, __instance.springNoises, false, 1f, 0); if (__instance.animStopPoints.animationPosition == 1) { ((EnemyAI)__instance).creatureAnimator.SetTrigger("springBoing"); } else { ((EnemyAI)__instance).creatureAnimator.SetTrigger("springBoingPosition2"); } } } ((EnemyAI)__instance).creatureAnimator.SetFloat("walkSpeed", 0f); ___currentAnimSpeed = 0f; if (((NetworkBehaviour)__instance).IsOwner) { ((EnemyAI)__instance).agent.speed = 0f; return false; } } } else { if (___hasStopped) { ___hasStopped = false; __instance.mainCollider.isTrigger = true; } ___currentAnimSpeed = Mathf.Lerp(___currentAnimSpeed, 6f, 5f * Time.deltaTime); ((EnemyAI)__instance).creatureAnimator.SetFloat("walkSpeed", ___currentAnimSpeed); if (((NetworkBehaviour)__instance).IsOwner) { ((EnemyAI)__instance).agent.speed = Mathf.Lerp(((EnemyAI)__instance).agent.speed, ___currentChaseSpeed, 4.5f * Time.deltaTime); } } } return false; } private static void UpdateBase(EnemyAI __instance, ref float updateDestinationInterval, ref Vector3 tempVelocity, ref float targetYRotation, ref float setDestinationToPlayerInterval, ref float previousYRotation) { //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_03b3: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Unknown result type (might be due to invalid IL or missing references) //IL_03c2: Unknown result type (might be due to invalid IL or missing references) //IL_0364: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_0379: Unknown result type (might be due to invalid IL or missing references) //IL_037e: Unknown result type (might be due to invalid IL or missing references) //IL_0425: Unknown result type (might be due to invalid IL or missing references) //IL_0454: Unknown result type (might be due to invalid IL or missing references) if (__instance.enemyType.isDaytimeEnemy && !__instance.daytimeEnemyLeaving) { ReflectionUtils.InvokeMethod(__instance, typeof(EnemyAI), "CheckTimeOfDayToLeave", null); } if (__instance.stunnedIndefinitely <= 0) { if ((double)__instance.stunNormalizedTimer >= 0.0) { __instance.stunNormalizedTimer -= Time.deltaTime / __instance.enemyType.stunTimeMultiplier; } else { __instance.stunnedByPlayer = null; if ((double)__instance.postStunInvincibilityTimer >= 0.0) { __instance.postStunInvincibilityTimer -= Time.deltaTime * 5f; } } } if (!__instance.ventAnimationFinished && (double)__instance.timeSinceSpawn < (double)__instance.exitVentAnimationTime + 0.004999999888241291 * (double)RoundManager.Instance.numberOfEnemiesInScene) { __instance.timeSinceSpawn += Time.deltaTime; if (!((NetworkBehaviour)__instance).IsOwner) { Vector3 serverPosition = __instance.serverPosition; if (__instance.serverPosition != Vector3.zero) { ((Component)__instance).transform.position = __instance.serverPosition; ((Component)__instance).transform.eulerAngles = new Vector3(((Component)__instance).transform.eulerAngles.x, targetYRotation, ((Component)__instance).transform.eulerAngles.z); } } else if ((double)updateDestinationInterval >= 0.0) { updateDestinationInterval -= Time.deltaTime; } else { __instance.SyncPositionToClients(); updateDestinationInterval = 0.1f; } return; } if (!__instance.ventAnimationFinished) { __instance.ventAnimationFinished = true; if ((Object)(object)__instance.creatureAnimator != (Object)null) { __instance.creatureAnimator.SetBool("inSpawningAnimation", false); } } if (!((NetworkBehaviour)__instance).IsOwner) { if (__instance.currentSearch.inProgress) { __instance.StopSearch(__instance.currentSearch, true); } __instance.SetClientCalculatingAI(false); if (!__instance.inSpecialAnimation) { ((Component)__instance).transform.position = Vector3.SmoothDamp(((Component)__instance).transform.position, __instance.serverPosition, ref tempVelocity, __instance.syncMovementSpeed); ((Component)__instance).transform.eulerAngles = new Vector3(((Component)__instance).transform.eulerAngles.x, Mathf.LerpAngle(((Component)__instance).transform.eulerAngles.y, targetYRotation, 15f * Time.deltaTime), ((Component)__instance).transform.eulerAngles.z); } __instance.timeSinceSpawn += Time.deltaTime; return; } if (__instance.isEnemyDead) { __instance.SetClientCalculatingAI(false); return; } if (!__instance.inSpecialAnimation) { __instance.SetClientCalculatingAI(true); } if (__instance.movingTowardsTargetPlayer && (Object)(object)__instance.targetPlayer != (Object)null) { if ((double)setDestinationToPlayerInterval <= 0.0) { setDestinationToPlayerInterval = 0.25f; __instance.destination = RoundManager.Instance.GetNavMeshPosition(((Component)__instance.targetPlayer).transform.position, RoundManager.Instance.navHit, 2.7f, -1); } else { __instance.destination = new Vector3(((Component)__instance.targetPlayer).transform.position.x, __instance.destination.y, ((Component)__instance.targetPlayer).transform.position.z); setDestinationToPlayerInterval -= Time.deltaTime; } } if (__instance.inSpecialAnimation) { return; } if ((double)updateDestinationInterval >= 0.0) { updateDestinationInterval -= Time.deltaTime; } else { __instance.DoAIInterval(); updateDestinationInterval = __instance.AIIntervalTime; } if (!((double)Mathf.Abs(previousYRotation - ((Component)__instance).transform.eulerAngles.y) <= 6.0)) { previousYRotation = ((Component)__instance).transform.eulerAngles.y; targetYRotation = previousYRotation; if (((NetworkBehaviour)__instance).IsServer) { ReflectionUtils.InvokeMethod(__instance, typeof(EnemyAI), "UpdateEnemyRotationClientRpc", new object[1] { (short)previousYRotation }); } else { ReflectionUtils.InvokeMethod(__instance, typeof(EnemyAI), "UpdateEnemyRotationServerRpc", new object[1] { (short)previousYRotation }); } } } } [HarmonyPatch(typeof(SpringManAI), "DoAIInterval")] public static class SpringManAIIntervalPatch { public static bool Prefix(SpringManAI __instance) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) if (((EnemyAI)__instance).moveTowardsDestination) { ((EnemyAI)__instance).agent.SetDestination(((EnemyAI)__instance).destination); } ((EnemyAI)__instance).SyncPositionToClients(); if (StartOfRound.Instance.allPlayersDead) { return false; } if (((EnemyAI)__instance).isEnemyDead) { return false; } switch (((EnemyAI)__instance).currentBehaviourStateIndex) { default: return false; case 1: if (__instance.searchForPlayers.inProgress) { ((EnemyAI)__instance).StopSearch(__instance.searchForPlayers, true); } if (((EnemyAI)__instance).TargetClosestPlayer(1.5f, false, 70f)) { PlayerControllerB fieldValue = ReflectionUtils.GetFieldValue<PlayerControllerB>(__instance, "previousTarget"); if ((Object)(object)fieldValue != (Object)(object)((EnemyAI)__instance).targetPlayer) { ReflectionUtils.SetFieldValue(__instance, "previousTarget", ((EnemyAI)__instance).targetPlayer); ((EnemyAI)__instance).ChangeOwnershipOfEnemy(((EnemyAI)__instance).targetPlayer.actualClientId); } ((EnemyAI)__instance).movingTowardsTargetPlayer = true; return false; } ((EnemyAI)__instance).SwitchToBehaviourState(0); ((EnemyAI)__instance).ChangeOwnershipOfEnemy(StartOfRound.Instance.allPlayerScripts[0].actualClientId); break; case 0: { if (!((NetworkBehaviour)__instance).IsServer) { ((EnemyAI)__instance).ChangeOwnershipOfEnemy(StartOfRound.Instance.allPlayerScripts[0].actualClientId); return false; } for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { if (((EnemyAI)__instance).PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false) && !Physics.Linecast(((Component)__instance).transform.position + Vector3.up * 0.5f, ((Component)StartOfRound.Instance.allPlayerScripts[i].gameplayCamera).transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault) && Vector3.Distance(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) < 30f) { ((EnemyAI)__instance).SwitchToBehaviourState(1); return false; } } if (!__instance.searchForPlayers.inProgress) { ((EnemyAI)__instance).movingTowardsTargetPlayer = false; ((EnemyAI)__instance).StartSearch(((Component)__instance).transform.position, __instance.searchForPlayers); return false; } break; } } return false; } } [HarmonyPatch(typeof(EnemyAI), "GetClosestPlayer")] public static class GetClosestPlayerPatch { public static bool Prefix(EnemyAI __instance, ref PlayerControllerB __result, bool requireLineOfSight = false, bool cannotBeInShip = false, bool cannotBeNearShip = false) { //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB val = null; __instance.mostOptimalDistance = 2000f; for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { if (!__instance.PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], cannotBeInShip, false)) { continue; } if (cannotBeNearShip) { if (StartOfRound.Instance.allPlayerScripts[i].isInElevator) { continue; } bool flag = false; for (int j = 0; j < RoundManager.Instance.spawnDenialPoints.Length; j++) { if (Vector3.Distance(RoundManager.Instance.spawnDenialPoints[j].transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) < 10f) { flag = true; break; } } if (flag) { continue; } } if (!requireLineOfSight || !Physics.Linecast(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position, 256)) { __instance.tempDist = Vector3.Distance(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position); if (__instance.tempDist < __instance.mostOptimalDistance) { __instance.mostOptimalDistance = __instance.tempDist; val = StartOfRound.Instance.allPlayerScripts[i]; } } } __result = val; return false; } } [HarmonyPatch(typeof(EnemyAI), "GetAllPlayersInLineOfSight")] public static class GetAllPlayersInLineOfSightPatch { public static bool Prefix(EnemyAI __instance, ref PlayerControllerB[] __result, float width = 45f, int range = 60, Transform eyeObject = null, float proximityCheck = -1f, int layerMask = -1) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Invalid comparison between Unknown and I4 //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) if (layerMask == -1) { layerMask = StartOfRound.Instance.collidersAndRoomMaskAndDefault; } if ((Object)(object)eyeObject == (Object)null) { eyeObject = __instance.eye; } if (__instance.enemyType.isOutsideEnemy && !__instance.enemyType.canSeeThroughFog && (int)TimeOfDay.Instance.currentLevelWeather == 3) { range = Mathf.Clamp(range, 0, 30); } List<PlayerControllerB> list = new List<PlayerControllerB>(MainClass.newPlayerCount); for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { if (!__instance.PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false)) { continue; } Vector3 position = ((Component)StartOfRound.Instance.allPlayerScripts[i].gameplayCamera).transform.position; if (Vector3.Distance(__instance.eye.position, position) < (float)range && !Physics.Linecast(eyeObject.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1)) { Vector3 val = position - eyeObject.position; if (Vector3.Angle(eyeObject.forward, val) < width || Vector3.Distance(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) < proximityCheck) { list.Add(StartOfRound.Instance.allPlayerScripts[i]); } } } if (list.Count == MainClass.newPlayerCount) { __result = StartOfRound.Instance.allPlayerScripts; return false; } if (list.Count > 0) { __result = list.ToArray(); return false; } __result = null; return false; } } [HarmonyPatch(typeof(DressGirlAI), "ChoosePlayerToHaunt")] public static class DressGirlHauntPatch { public static bool Prefix(DressGirlAI __instance) { ReflectionUtils.SetFieldValue(__instance, "timesChoosingAPlayer", ReflectionUtils.GetFieldValue<int>(__instance, "timesChoosingAPlayer") + 1); if (ReflectionUtils.GetFieldValue<int>(__instance, "timesChoosingAPlayer") > 1) { __instance.timer = __instance.hauntInterval - 1f; } __instance.SFXVolumeLerpTo = 0f; ((EnemyAI)__instance).creatureVoice.Stop(); __instance.heartbeatMusic.volume = 0f; if (!ReflectionUtils.GetFieldValue<bool>(__instance, "initializedRandomSeed")) { ReflectionUtils.SetFieldValue(__instance, "ghostGirlRandom", new Random(StartOfRound.Instance.randomMapSeed + 158)); } float num = 0f; float num2 = 0f; int num3 = 0; int num4 = 0; for (int i = 0; i < MainClass.newPlayerCount; i++) { if (StartOfRound.Instance.gameStats.allPlayerStats[i].turnAmount > num3) { num3 = StartOfRound.Instance.gameStats.allPlayerStats[i].turnAmount; num4 = i; } if (StartOfRound.Instance.allPlayerScripts[i].insanityLevel > num) { num = StartOfRound.Instance.allPlayerScripts[i].insanityLevel; num2 = i; } } int[] array = new int[MainClass.newPlayerCount]; for (int j = 0; j < MainClass.newPlayerCount; j++) { if (!StartOfRound.Instance.allPlayerScripts[j].isPlayerControlled) { array[j] = 0; continue; } array[j] += 80; if (num2 == (float)j && num > 1f) { array[j] += 50; } if (num4 == j) { array[j] += 30; } if (!StartOfRound.Instance.allPlayerScripts[j].hasBeenCriticallyInjured) { array[j] += 10; } if ((Object)(object)StartOfRound.Instance.allPlayerScripts[j].currentlyHeldObjectServer != (Object)null && StartOfRound.Instance.allPlayerScripts[j].currentlyHeldObjectServer.scrapValue > 150) { array[j] += 30; } } __instance.hauntingPlayer = StartOfRound.Instance.allPlayerScripts[RoundManager.Instance.GetRandomWeightedIndex(array, ReflectionUtils.GetFieldValue<Random>(__instance, "ghostGirlRandom"))]; if (__instance.hauntingPlayer.isPlayerDead) { for (int k = 0; k < StartOfRound.Instance.allPlayerScripts.Length; k++) { if (!StartOfRound.Instance.allPlayerScripts[k].isPlayerDead) { __instance.hauntingPlayer = StartOfRound.Instance.allPlayerScripts[k]; break; } } } Debug.Log((object)$"Little girl: Haunting player with playerClientId: {__instance.hauntingPlayer.playerClientId}; actualClientId: {__instance.hauntingPlayer.actualClientId}"); ((EnemyAI)__instance).ChangeOwnershipOfEnemy(__instance.hauntingPlayer.actualClientId); __instance.hauntingLocalPlayer = (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)__instance.hauntingPlayer; if (ReflectionUtils.GetFieldValue<Coroutine>(__instance, "switchHauntedPlayerCoroutine") != null) { ((MonoBehaviour)__instance).StopCoroutine(ReflectionUtils.GetFieldValue<Coroutine>(__instance, "switchHauntedPlayerCoroutine")); } ReflectionUtils.SetFieldValue(__instance, "switchHauntedPlayerCoroutine", ((MonoBehaviour)__instance).StartCoroutine(ReflectionUtils.InvokeMethod<IEnumerator>(__instance, "setSwitchingHauntingPlayer", null))); return false; } } [HarmonyPatch(typeof(HUDManager), "AddChatMessage")] public static class HudChatPatch { public static void Prefix(HUDManager __instance, ref string chatMessage, string nameOfUserWhoTyped = "") { if (!(__instance.lastChatMessage == chatMessage)) { StringBuilder stringBuilder = new StringBuilder(chatMessage); for (int i = 0; i < MainClass.newPlayerCount; i++) { string oldValue = $"[playerNum{i}]"; string playerUsername = StartOfRound.Instance.allPlayerScripts[i].playerUsername; stringBuilder.Replace(oldValue, playerUsername); } chatMessage = stringBuilder.ToString(); } } } [HarmonyPatch(typeof(MenuManager), "Awake")] public static class MenuManagerLogoOverridePatch { public static void Postfix(MenuManager __instance) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) try { GameObject gameObject = ((Component)((Component)__instance).transform.parent).gameObject; GameObject gameObject2 = ((Component)gameObject.transform.Find("MenuContainer").Find("MainButtons").Find("HeaderImage")).gameObject; Image component = gameObject2.GetComponent<Image>(); MainClass.ReadSettingsFromFile(); component.sprite = Sprite.Create(MainClass.mainLogo, new Rect(0f, 0f, (float)((Texture)MainClass.mainLogo).width, (float)((Texture)MainClass.mainLogo).height), new Vector2(0.5f, 0.5f)); CosmeticRegistry.SpawnCosmeticGUI(); Transform val = gameObject.transform.Find("MenuContainer").Find("LobbyHostSettings").Find("Panel") .Find("LobbyHostOptions") .Find("OptionsNormal"); GameObject val2 = Object.Instantiate<GameObject>(MainClass.crewCountUI, val); RectTransform component2 = val2.GetComponent<RectTransform>(); ((Transform)component2).localPosition = new Vector3(96.9f, -70f, -6.7f); TMP_InputField inputField = ((Component)val2.transform.Find("InputField (TMP)")).GetComponent<TMP_InputField>(); inputField.characterLimit = 3; inputField.text = MainClass.newPlayerCount.ToString(); ((UnityEvent<string>)(object)inputField.onValueChanged).AddListener((UnityAction<string>)delegate(string s) { if (int.TryParse(s, out var result)) { MainClass.newPlayerCount = result; MainClass.newPlayerCount = Mathf.Clamp(MainClass.newPlayerCount, 1, MainClass.maxPlayerCount); inputField.text = MainClass.newPlayerCount.ToString(); MainClass.SaveSettingsToFile(); } else if (s.Length != 0) { inputField.text = MainClass.newPlayerCount.ToString(); inputField.caretPosition = 1; } }); } catch (Exception) { } } } [HarmonyPatch(typeof(QuickMenuManager), "AddUserToPlayerList")] public static class AddUserPlayerListPatch { public static bool Prefix(QuickMenuManager __instance, ulong steamId, string playerName, int playerObjectId) { QuickmenuVisualInjectPatch.PopulateQuickMenu(__instance); MainClass.EnablePlayerObjectsBasedOnConnected(); return false; } } [HarmonyPatch(typeof(QuickMenuManager), "RemoveUserFromPlayerList")] public static class RemoveUserPlayerListPatch { public static bool Prefix(QuickMenuManager __instance) { QuickmenuVisualInjectPatch.PopulateQuickMenu(__instance); return false; } } [HarmonyPatch(typeof(QuickMenuManager), "Update")] public static class QuickMenuUpdatePatch { public static bool Prefix(QuickMenuManager __instance) { return false; } } [HarmonyPatch(typeof(QuickMenuManager), "NonHostPlayerSlotsEnabled")] public static class QuickMenuDisplayPatch { public static bool Prefix(QuickMenuManager __instance, ref bool __result) { __result = true; return false; } } [HarmonyPatch(typeof(QuickMenuManager), "Start")] public static class QuickmenuVisualInjectPatch { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__2_2; internal void <PopulateQuickMenu>b__2_2() { if (!GameNetworkManager.Instance.disableSteam) { } } } public static GameObject quickMenuScrollInstance; public static void Postfix(QuickMenuManager __instance) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ((Component)__instance.playerListPanel.transform.Find("Image")).gameObject; GameObject val = Object.Instantiate<GameObject>(MainClass.quickMenuScrollParent); val.transform.SetParent(gameObject.transform); RectTransform component = val.GetComponent<RectTransform>(); ((Transform)component).localPosition = new Vector3(0f, -31.2f, 0f); ((Transform)component).localScale = Vector3.one; quickMenuScrollInstance = val; } public static void PopulateQuickMenu(QuickMenuManager __instance) { //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Expected O, but got Unknown //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Expected O, but got Unknown int childCount = quickMenuScrollInstance.transform.Find("Holder").childCount; List<GameObject> list = new List<GameObject>(); for (int i = 0; i < childCount; i++) { list.Add(((Component)quickMenuScrollInstance.transform.Find("Holder").GetChild(i)).gameObject); } foreach (GameObject item in list) { Object.Destroy((Object)(object)item); } if (!Object.op_Implicit((Object)(object)StartOfRound.Instance)) { return; } for (int j = 0; j < StartOfRound.Instance.allPlayerScripts.Length; j++) { PlayerControllerB playerScript = StartOfRound.Instance.allPlayerScripts[j]; if (!playerScript.isPlayerControlled && !playerScript.isPlayerDead) { continue; } GameObject val = Object.Instantiate<GameObject>(MainClass.playerEntry, quickMenuScrollInstance.transform.Find("Holder")); RectTransform component = val.GetComponent<RectTransform>(); ((Transform)component).localScale = Vector3.one; ((Transform)component).localPosition = new Vector3(0f, 0f - ((Transform)component).localPosition.y, 0f); TextMeshProUGUI component2 = ((Component)val.transform.Find("PlayerNameButton").Find("PName")).GetComponent<TextMeshProUGUI>(); ((TMP_Text)component2).text = playerScript.playerUsername; Slider playerVolume = ((Component)val.transform.Find("PlayerVolumeSlider")).GetComponent<Slider>(); int finalIndex = j; ((UnityEvent<float>)(object)playerVolume.onValueChanged).AddListener((UnityAction<float>)delegate(float f) { if (playerScript.isPlayerControlled || playerScript.isPlayerDead) { float num = f / playerVolume.maxValue + 1f; if (num <= -1f) { SoundManager.Instance.playerVoiceVolumes[finalIndex] = -70f; } else { SoundManager.Instance.playerVoiceVolumes[finalIndex] = num; } } }); if (StartOfRound.Instance.localPlayerController.playerClientId == playerScript.playerClientId) { ((Component)playerVolume).gameObject.SetActive(false); ((Component)val.transform.Find("Text (1)")).gameObject.SetActive(false); } Button component3 = ((Component)val.transform.Find("KickButton")).GetComponent<Button>(); ((UnityEvent)component3.onClick).AddListener((UnityAction)delegate { __instance.KickUserFromServer(finalIndex); }); if (!GameNetworkManager.Instance.isHostingGame) { ((Component)component3).gameObject.SetActive(false); } Button component4 = ((Component)val.transform.Find("ProfileIcon")).GetComponent<Button>(); ButtonClickedEvent onClick = component4.onClick; object obj = <>c.<>9__2_2; if (obj == null) { UnityAction val2 = delegate { if (!GameNetworkManager.Instance.disableSteam) { } }; <>c.<>9__2_2 = val2; obj = (object)val2; } ((UnityEvent)onClick).AddListener((UnityAction)obj); } } } [HarmonyPatch(typeof(HUDManager), "UpdateBoxesSpectateUI")] public static class SpectatorBoxUpdatePatch { public static void Postfix(HUDManager __instance) { //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) Dictionary<Animator, PlayerControllerB> fieldValue = ReflectionUtils.GetFieldValue<Dictionary<Animator, PlayerControllerB>>(__instance, "spectatingPlayerBoxes"); int num = -64; int num2 = 0; int num3 = 0; int num4 = -70; int num5 = 230; int num6 = 4; foreach (KeyValuePair<Animator, PlayerControllerB> item in fieldValue) { if (((Component)item.Key).gameObject.activeInHierarchy) { GameObject gameObject = ((Component)item.Key).gameObject; RectTransform component = gameObject.GetComponent<RectTransform>(); int num7 = (int)Math.Floor((double)num3 / (double)num6); int num8 = num3 % num6; int num9 = num8 * num4; int num10 = num7 * num5; component.anchoredPosition = Vector2.op_Implicit(new Vector3((float)(num + num10), (float)(num2 + num9), 0f)); num3++; } } } } [HarmonyPatch(typeof(HUDManager), "FillEndGameStats")] public static class HudFillEndGameFix { public static bool Prefix(HUDManager __instance, EndOfGameStats stats) { //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Invalid comparison between Unknown and I4 int num = 0; int num2 = 0; for (int i = 0; i < __instance.statsUIElements.playerNamesText.Length; i++) { PlayerControllerB val = __instance.playersManager.allPlayerScripts[i]; ((TMP_Text)__instance.statsUIElements.playerNamesText[i]).text = ""; ((Behaviour)__instance.statsUIElements.playerStates[i]).enabled = false; ((TMP_Text)__instance.statsUIElements.playerNotesText[i]).text = "Notes: \n"; if (val.disconnectedMidGame || val.isPlayerDead || val.isPlayerControlled) { if (val.isPlayerDead) { num++; } else if (val.isPlayerControlled) { num2++; } ((TMP_Text)__instance.statsUIElements.playerNamesText[i]).text = __instance.playersManager.allPlayerScripts[i].playerUsername; ((Behaviour)__instance.statsUIElements.playerStates[i]).enabled = true; if (__instance.playersManager.allPlayerScripts[i].isPlayerDead) { if ((int)__instance.playersManager.allPlayerScripts[i].causeOfDeath == 10) { __instance.statsUIElements.playerStates[i].sprite = __instance.statsUIElements.missingIcon; } else { __instance.statsUIElements.playerStates[i].sprite = __instance.statsUIElements.deceasedIcon; } } else { __instance.statsUIElements.playerStates[i].sprite = __instance.statsUIElements.aliveIcon; } for (int j = 0; j < 3 && j < stats.allPlayerStats[i].playerNotes.Count; j++) { TextMeshProUGUI val2 = __instance.statsUIElements.playerNotesText[i]; ((TMP_Text)val2).text = ((TMP_Text)val2).text + "* " + stats.allPlayerStats[i].playerNotes[j] + "\n"; } } else { ((TMP_Text)__instance.statsUIElements.playerNotesText[i]).text = ""; } } ((TMP_Text)__instance.statsUIElements.quotaNumerator).text = RoundManager.Instance.scrapCollectedInLevel.ToString(); ((TMP_Text)__instance.statsUIElements.quotaDenominator).text = RoundManager.Instance.totalScrapValueInLevel.ToString(); if (StartOfRound.Instance.allPlayersDead) { ((Behaviour)__instance.statsUIElements.allPlayersDeadOverlay).enabled = true; ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "F"; return false; } ((Behaviour)__instance.statsUIElements.allPlayersDeadOverlay).enabled = false; int num3 = 0; float num4 = (float)RoundManager.Instance.scrapCollectedInLevel / RoundManager.Instance.totalScrapValueInLevel; if (num2 == StartOfRound.Instance.connectedPlayersAmount + 1) { num3++; } else if (num > 1) { num3--; } if (num4 >= 0.99f) { num3 += 2; } else if (num4 >= 0.6f) { num3++; } else if (num4 <= 0.25f) { num3--; } switch (num3) { case -1: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "D"; return false; case 0: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "C"; return false; case 1: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "B"; return false; case 2: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "A"; return false; case 3: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "S"; return false; default: return false; } } } [HarmonyPatch(typeof(HUDManager), "Start")] public static class HudStartPatch { public static void Postfix(HUDManager __instance) { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) EndOfGameStatUIElements statsUIElements = __instance.statsUIElements; GameObject gameObject = ((Component)((Component)statsUIElements.playerNamesText[0]).gameObject.transform.parent).gameObject; GameObject gameObject2 = ((Component)gameObject.transform.parent.parent).gameObject; GameObject gameObject3 = ((Component)gameObject2.transform.Find("BGBoxes")).gameObject; gameObject2.transform.parent.Find("DeathScreen").SetSiblingIndex(3); gameObject3.transform.localScale = new Vector3(2.5f, 1f, 1f); MakePlayerHolder(4, gameObject, statsUIElements, new Vector3(426.9556f, -0.7932f, 0f)); MakePlayerHolder(5, gameObject, statsUIElements, new Vector3(426.9556f, -115.4483f, 0f)); MakePlayerHolder(6, gameObject, statsUIElements, new Vector3(-253.6783f, -115.4483f, 0f)); MakePlayerHolder(7, gameObject, statsUIElements, new Vector3(-253.6783f, -0.7932f, 0f)); for (int i = 8; i < MainClass.newPlayerCount; i++) { MakePlayerHolder(i, gameObject, statsUIElements, new Vector3(10000f, 10000f, 0f)); } } public static void MakePlayerHolder(int index, GameObject original, EndOfGameStatUIElements uiElements, Vector3 localPosition) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) if (index + 1 <= MainClass.newPlayerCount) { GameObject val = Object.Instantiate<GameObject>(original); RectTransform component = val.GetComponent<RectTransform>(); RectTransform component2 = original.GetComponent<RectTransform>(); ((Transform)component).SetParent(((Transform)component2).parent); ((Transform)component).localScale = new Vector3(1f, 1f, 1f); ((Transform)component).localPosition = localPosition; GameObject gameObject = ((Component)val.transform.Find("PlayerName1")).gameObject; GameObject gameObject2 = ((Component)val.transform.Find("Notes")).gameObject; ((Transform)gameObject2.GetComponent<RectTransform>()).localPosition = new Vector3(-95.7222f, 43.3303f, 0f); GameObject gameObject3 = ((Component)val.transform.Find("Symbol")).gameObject; if (index >= uiElements.playerNamesText.Length) { Array.Resize(ref uiElements.playerNamesText, index + 1); Array.Resize(ref uiElements.playerStates, index + 1); Array.Resize(ref uiElements.playerNotesText, index + 1); } uiElements.playerNamesText[index] = gameObject.GetComponent<TextMeshProUGUI>(); uiElements.playerNotesText[index] = gameObject2.GetComponent<TextMeshProUGUI>(); uiElements.playerStates[index] = gameObject3.GetComponent<Image>(); } } } public static class PluginInformation { public const string PLUGIN_NAME = "MoreCompany"; public const string PLUGIN_VERSION = "1.7.2"; public const string PLUGIN_GUID = "me.swipez.melonloader.morecompany"; } [BepInPlugin("me.swipez.melonloader.morecompany", "MoreCompany", "1.7.2")] public class MainClass : BaseUnityPlugin { public static int newPlayerCount = 32; public static int maxPlayerCount = 50; public static bool showCosmetics = true; public static List<PlayerControllerB> notSupposedToExistPlayers = new List<PlayerControllerB>(); public static Texture2D mainLogo; public static GameObject quickMenuScrollParent; public static GameObject playerEntry; public static GameObject crewCountUI; public static GameObject cosmeticGUIInstance; public static GameObject cosmeticButton; public static ManualLogSource StaticLogger; public static Dictionary<int, List<string>> playerIdsAndCosmetics = new Dictionary<int, List<string>>(); public static string cosmeticSavePath = Application.persistentDataPath + "/morecompanycosmetics.txt"; public static string moreCompanySave = Application.persistentDataPath + "/morecompanysave.txt"; public static string dynamicCosmeticsPath = Paths.PluginPath + "/MoreCompanyCosmetics"; private void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown StaticLogger = ((BaseUnityPlugin)this).Logger; Harmony val = new Harmony("me.swipez.melonloader.morecompany"); try { val.PatchAll(); } catch (Exception ex) { StaticLogger.LogError((object)("Failed to patch: " + ex)); } ManualHarmonyPatches.ManualPatch(val); StaticLogger.LogInfo((object)"Loading MoreCompany..."); StaticLogger.LogInfo((object)("Checking: " + dynamicCosmeticsPath)); if (!Directory.Exists(dynamicCosmeticsPath)) { StaticLogger.LogInfo((object)"Creating cosmetics directory"); Directory.CreateDirectory(dynamicCosmeticsPath); } ReadSettingsFromFile(); ReadCosmeticsFromFile(); StaticLogger.LogInfo((object)"Read settings and cosmetics"); AssetBundle bundle = BundleUtilities.LoadBundleFromInternalAssembly("morecompany.assets", Assembly.GetExecutingAssembly()); AssetBundle val2 = BundleUtilities.LoadBundleFromInternalAssembly("morecompany.cosmetics", Assembly.GetExecutingAssembly()); CosmeticRegistry.LoadCosmeticsFromBundle(val2); val2.Unload(false); SteamFriends.OnGameLobbyJoinRequested += delegate(Lobby lobby, SteamId steamId) { newPlayerCount = ((Lobby)(ref lobby)).MaxMembers; }; SteamMatchmaking.OnLobbyEntered += delegate(Lobby lobby) { newPlayerCount = ((Lobby)(ref lobby)).MaxMembers; }; StaticLogger.LogInfo((object)"Loading USER COSMETICS..."); RecursiveCosmeticLoad(Paths.PluginPath); LoadAssets(bundle); StaticLogger.LogInfo((object)"Loaded MoreCompany FULLY"); } private void RecursiveCosmeticLoad(string directory) { string[] directories = Directory.GetDirectories(directory); foreach (string directory2 in directories) { RecursiveCosmeticLoad(directory2); } string[] files = Directory.GetFiles(directory); foreach (string text in files) { if (text.EndsWith(".cosmetics")) { AssetBundle val = AssetBundle.LoadFromFile(text); CosmeticRegistry.LoadCosmeticsFromBundle(val); val.Unload(false); } } } private void ReadCosmeticsFromFile() { if (File.Exists(cosmeticSavePath)) { string[] array = File.ReadAllLines(cosmeticSavePath); string[] array2 = array; foreach (string item in array2) { CosmeticRegistry.locallySelectedCosmetics.Add(item); } } } public static void WriteCosmeticsToFile() { string text = ""; foreach (string locallySelectedCosmetic in CosmeticRegistry.locallySelectedCosmetics) { text = text + locallySelectedCosmetic + "\n"; } File.WriteAllText(cosmeticSavePath, text); } public static void SaveSettingsToFile() { string text = ""; text = text + newPlayerCount + "\n"; text = text + showCosmetics + "\n"; File.WriteAllText(moreCompanySave, text); } public static void ReadSettingsFromFile() { if (File.Exists(moreCompanySave)) { string[] array = File.ReadAllLines(moreCompanySave); try { newPlayerCount = int.Parse(array[0]); showCosmetics = bool.Parse(array[1]); } catch (Exception) { StaticLogger.LogError((object)"Failed to read settings from file, resetting to default"); newPlayerCount = 32; showCosmetics = true; } } } private static void LoadAssets(AssetBundle bundle) { if (Object.op_Implicit((Object)(object)bundle)) { mainLogo = bundle.LoadPersistentAsset<Texture2D>("assets/morecompanyassets/morecompanytransparentred.png"); quickMenuScrollParent = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/quickmenuoverride.prefab"); playerEntry = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/playerlistslot.prefab"); cosmeticGUIInstance = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/testoverlay.prefab"); cosmeticButton = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/cosmeticinstance.prefab"); crewCountUI = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/crewcountfield.prefab"); bundle.Unload(false); } } public static void ResizePlayerCache(Dictionary<uint, Dictionary<int, NetworkObject>> ScenePlacedObjects) { //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Expected O, but got Unknown StartOfRound instance = StartOfRound.Instance; if (instance.allPlayerObjects.Length == newPlayerCount) { return; } playerIdsAndCosmetics.Clear(); uint num = 10000u; int num2 = newPlayerCount - instance.allPlayerObjects.Length; int num3 = instance.allPlayerObjects.Length; GameObject val = instance.allPlayerObjects[3]; for (int i = 0; i < num2; i++) { uint num4 = num + (uint)i; GameObject val2 = Object.Instantiate<GameObject>(val); NetworkObject component = val2.GetComponent<NetworkObject>(); ReflectionUtils.SetFieldValue(component, "GlobalObjectIdHash", num4); Scene scene = ((Component)component).gameObject.scene; int handle = ((Scene)(ref scene)).handle; uint num5 = num4; if (!ScenePlacedObjects.ContainsKey(num5)) { ScenePlacedObjects.Add(num5, new Dictionary<int, NetworkObject>()); } if (ScenePlacedObjects[num5].ContainsKey(handle)) { string arg = (((Object)(object)ScenePlacedObjects[num5][handle] != (Object)null) ? ((Object)ScenePlacedObjects[num5][handle]).name : "Null Entry"); throw new Exception(((Object)component).name + " tried to registered with ScenePlacedObjects which already contains " + string.Format("the same {0} value {1} for {2}!", "GlobalObjectIdHash", num5, arg)); } ScenePlacedObjects[num5].Add(handle, component); ((Object)val2).name = $"Player ({4 + i})"; val2.transform.parent = null; PlayerControllerB componentInChildren = val2.GetComponentInChildren<PlayerControllerB>(); notSupposedToExistPlayers.Add(componentInChildren); componentInChildren.playerClientId = (ulong)(4 + i); componentInChildren.isPlayerControlled = false; componentInChildren.isPlayerDead = false; componentInChildren.DropAllHeldItems(false, false); componentInChildren.TeleportPlayer(instance.notSpawnedPosition.position, false, 0f, false, true); UnlockableSuit.SwitchSuitForPlayer(componentInChildren, 0, false); Array.Resize(ref instance.allPlayerObjects, instance.allPlayerObjects.Length + 1); Array.Resize(ref instance.allPlayerScripts, instance.allPlayerScripts.Length + 1); Array.Resize(ref instance.gameStats.allPlayerStats, instance.gameStats.allPlayerStats.Length + 1); Array.Resize(ref instance.playerSpawnPositions, instance.playerSpawnPositions.Length + 1); instance.allPlayerObjects[num3 + i] = val2; instance.gameStats.allPlayerStats[num3 + i] = new PlayerStats(); instance.allPlayerScripts[num3 + i] = componentInChildren; instance.playerSpawnPositions[num3 + i] = instance.playerSpawnPositions[3]; } } public static void EnablePlayerObjectsBasedOnConnected() { int connectedPlayersAmount = StartOfRound.Instance.connectedPlayersAmount; PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts; foreach (PlayerControllerB val in allPlayerScripts) { for (int j = 0; j < connectedPlayersAmount + 1; j++) { if (!val.isPlayerControlled) { ((Component)val).gameObject.SetActive(false); } else { ((Component)val).gameObject.SetActive(true); } } } } } [HarmonyPatch(typeof(PlayerControllerB), "SendNewPlayerValuesServerRpc")] public static class SendNewPlayerValuesServerRpcPatch { public static ulong lastId; public static void Prefix(PlayerControllerB __instance, ulong newPlayerSteamId) { NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if (!((Object)(object)networkManager == (Object)null) && networkManager.IsListening && networkManager.IsServer) { lastId = newPlayerSteamId; } } } [HarmonyPatch(typeof(PlayerControllerB), "SendNewPlayerValuesClientRpc")] public static class SendNewPlayerValuesClientRpcPatch { public static void Prefix(PlayerControllerB __instance, ref ulong[] playerSteamIds) { //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Expected O, but got Unknown NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if ((Object)(object)networkManager == (Object)null || !networkManager.IsListening) { return; } if (StartOfRound.Instance.mapScreen.radarTargets.Count != MainClass.newPlayerCount) { List<PlayerControllerB> useless = new List<PlayerControllerB>(); foreach (PlayerControllerB notSupposedToExistPlayer in MainClass.notSupposedToExistPlayers) { if (Object.op_Implicit((Object)(object)notSupposedToExistPlayer)) { StartOfRound.Instance.mapScreen.radarTargets.Add(new TransformAndName(((Component)notSupposedToExistPlayer).transform, notSupposedToExistPlayer.playerUsername, false)); } else { useless.Add(notSupposedToExistPlayer); } } MainClass.notSupposedToExistPlayers.RemoveAll((PlayerControllerB x) => useless.Contains(x)); } if (!networkManager.IsServer) { return; } List<ulong> list = new List<ulong>(); for (int i = 0; i < MainClass.newPlayerCount; i++) { if (i == (int)__instance.playerClientId) { list.Add(SendNewPlayerValuesServerRpcPatch.lastId); } else { list.Add(__instance.playersManager.allPlayerScripts[i].playerSteamId); } } playerSteamIds = list.ToArray(); } } public static class HUDManagerBullshitPatch { public static bool ManualPrefix(HUDManager __instance) { return false; } } [HarmonyPatch(typeof(StartOfRound), "SyncShipUnlockablesClientRpc")] public static class SyncShipUnlockablePatch { public static void Prefix(StartOfRound __instance, ref int[] playerSuitIDs, bool shipLightsOn, Vector3[] placeableObjectPositions, Vector3[] placeableObjectRotations, int[] placeableObjects, int[] storedItems, int[] scrapValues, int[] itemSaveData) { NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if (!((Object)(object)networkManager == (Object)null) && networkManager.IsListening && networkManager.IsServer) { int[] array = new int[MainClass.newPlayerCount]; for (int i = 0; i < MainClass.newPlayerCount; i++) { array[i] = __instance.allPlayerScripts[i].currentSuitID; } playerSuitIDs = array; } } } [HarmonyPatch(typeof(NetworkSceneManager), "PopulateScenePlacedObjects")] public static class ScenePlacedObjectsInitPatch { public static void Postfix(ref Dictionary<uint, Dictionary<int, NetworkObject>> ___ScenePlacedObjects) { MainClass.ResizePlayerCache(___ScenePlacedObjects); } } [HarmonyPatch(typeof(GameNetworkManager), "LobbyDataIsJoinable")] public static class LobbyDataJoinablePatch { public static bool Prefix(ref bool __result) { __result = true; return false; } } [HarmonyPatch(typeof(NetworkConnectionManager), "HandleConnectionApproval")] public static class ConnectionApprovalTest { public static void Prefix(ulong ownerClientId, ConnectionApprovalResponse response) { if (Object.op_Implicit((Object)(object)StartOfRound.Instance)) { if (StartOfRound.Instance.connectedPlayersAmount >= MainClass.newPlayerCount) { response.Approved = false; response.Reason = "Server is full"; } else { response.Approved = true; } } } } [HarmonyPatch(typeof(SteamMatchmaking), "CreateLobbyAsync")] public static class LobbyThingPatch { public static void Prefix(ref int maxMembers) { MainClass.ReadSettingsFromFile(); maxMembers = MainClass.newPlayerCount; } } public class ManualHarmonyPatches { public static void ManualPatch(Harmony HarmonyInstance) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown HarmonyInstance.Patch((MethodBase)AccessTools.Method(typeof(HUDManager), "SyncAllPlayerLevelsServerRpc", new Type[0], (Type[])null), new HarmonyMethod(typeof(HUDManagerBullshitPatch).GetMethod("ManualPrefix")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } } public class MimicPatches { [HarmonyPatch(typeof(MaskedPlayerEnemy), "SetEnemyOutside")] public class MaskedPlayerEnemyOnEnablePatch { public static void Postfix(MaskedPlayerEnemy __instance) { //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)__instance.mimickingPlayer != (Object)null)) { return; } List<string> list = MainClass.playerIdsAndCosmetics[(int)__instance.mimickingPlayer.playerClientId]; Transform val = ((Component)__instance).transform.Find("ScavengerModel").Find("metarig"); CosmeticApplication component = ((Component)val).GetComponent<CosmeticApplication>(); if (Object.op_Implicit((Object)(object)component)) { component.ClearCosmetics(); Object.Destroy((Object)(object)component); } component = ((Component)val).gameObject.AddComponent<CosmeticApplication>(); foreach (string item in list) { component.ApplyCosmetic(item, startEnabled: true); } foreach (CosmeticInstance spawnedCosmetic in component.spawnedCosmetics) { Transform transform = ((Component)spawnedCosmetic).transform; transform.localScale *= 0.38f; } } } } public class ReflectionUtils { public static void InvokeMethod(object obj, string methodName, object[] parameters) { Type type = obj.GetType(); MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); method.Invoke(obj, parameters); } public static void InvokeMethod(object obj, Type forceType, string methodName, object[] parameters) { MethodInfo method = forceType.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); method.Invoke(obj, parameters); } public static void SetPropertyValue(object obj, string propertyName, object value) { Type type = obj.GetType(); PropertyInfo property = type.GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); property.SetValue(obj, value); } public static T InvokeMethod<T>(object obj, string methodName, object[] parameters) { Type type = obj.GetType(); MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); return (T)method.Invoke(obj, parameters); } public static T GetFieldValue<T>(object obj, string fieldName) { Type type = obj.GetType(); FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); return (T)field.GetValue(obj); } public static void SetFieldValue(object obj, string fieldName, object value) { Type type = obj.GetType(); FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); field.SetValue(obj, value); } } [HarmonyPatch(typeof(ShipTeleporter), "Awake")] public static class ShipTeleporterAwakePatch { public static void Postfix(ShipTeleporter __instance) { int[] array = new int[MainClass.newPlayerCount]; for (int i = 0; i < MainClass.newPlayerCount; i++) { array[i] = -1; } ReflectionUtils.SetFieldValue(__instance, "playersBeingTeleported", array); } } [HarmonyPatch(typeof(PlayerControllerB), "SpectateNextPlayer")] public static class SpectatePatches { public static bool Prefix(PlayerControllerB __instance) { //IL_00e5: Unknown result type (might be due to invalid IL or missing references) int num = 0; if ((Object)(object)__instance.spectatedPlayerScript != (Object)null) { num = (int)__instance.spectatedPlayerScript.playerClientId; } for (int i = 0; i < MainClass.newPlayerCount; i++) { num = (num + 1) % MainClass.newPlayerCount; if (!__instance.playersManager.allPlayerScripts[num].isPlayerDead && __instance.playersManager.allPlayerScripts[num].isPlayerControlled && (Object)(object)__instance.playersManager.allPlayerScripts[num] != (Object)(object)__instance) { __instance.spectatedPlayerScript = __instance.playersManager.allPlayerScripts[num]; __instance.SetSpectatedPlayerEffects(false); return false; } } if ((Object)(object)__instance.deadBody != (Object)null && ((Component)__instance.deadBody).gameObject.activeSelf) { __instance.spectateCameraPivot.position = __instance.deadBody.bodyParts[0].position; ReflectionUtils.InvokeMethod(__instance, "RaycastSpectateCameraAroundPivot", null); } StartOfRound.Instance.SetPlayerSafeInShip(); return false; } } [HarmonyPatch(typeof(SoundManager), "Start")] public static class SoundManagerStartPatch { public static void Postfix() { int num = MainClass.newPlayerCount - 4; int num2 = 4; for (int i = 0; i < num; i++) { Array.Resize(ref SoundManager.Instance.playerVoicePitches, SoundManager.Instance.playerVoicePitches.Length + 1); Array.Resize(ref SoundManager.Instance.playerVoicePitchTargets, SoundManager.Instance.playerVoicePitchTargets.Length + 1); Array.Resize(ref SoundManager.Instance.playerVoiceVolumes, SoundManager.Instance.playerVoiceVolumes.Length + 1); Array.Resize(ref SoundManager.Instance.playerVoicePitchLerpSpeed, SoundManager.Instance.playerVoicePitchLerpSpeed.Length + 1); Array.Resize(ref SoundManager.Instance.playerVoiceMixers, SoundManager.Instance.playerVoiceMixers.Length + 1); AudioMixerGroup val = ((IEnumerable<AudioMixerGroup>)Resources.FindObjectsOfTypeAll<AudioMixerGroup>()).FirstOrDefault((Func<AudioMixerGroup, bool>)((AudioMixerGroup x) => ((Object)x).name.Contains("Voice"))); SoundManager.Instance.playerVoicePitches[num2 + i] = 1f; SoundManager.Instance.playerVoicePitchTargets[num2 + i] = 1f; SoundManager.Instance.playerVoiceVolumes[num2 + i] = 0.5f; SoundManager.Instance.playerVoicePitchLerpSpeed[num2 + i] = 3f; SoundManager.Instance.playerVoiceMixers[num2 + i] = val; } } } [HarmonyPatch(typeof(StartOfRound), "GetPlayerSpawnPosition")] public static class SpawnPositionClampPatch { public static void Prefix(ref int playerNum, bool simpleTeleport = false) { if (playerNum > 3) { playerNum = 3; } } } [HarmonyPatch(typeof(StartOfRound), "OnClientConnect")] public static class OnClientConnectedPatch { public static bool Prefix(StartOfRound __instance, ulong clientId) { if (!((NetworkBehaviour)__instance).IsServer) { return false; } Debug.Log((object)"player connected"); Debug.Log((object)$"connected players #: {__instance.connectedPlayersAmount}"); try { List<int> list = __instance.ClientPlayerList.Values.ToList(); Debug.Log((object)$"Connecting new player on host; clientId: {clientId}"); int num = 0; for (int i = 1; i < MainClass.newPlayerCount; i++) { if (!list.Contains(i)) { num = i; break; } } __instance.allPlayerScripts[num].actualClientId = clientId; __instance.allPlayerObjects[num].GetComponent<NetworkObject>().ChangeOwnership(clientId); Debug.Log((object)$"New player assigned object id: {__instance.allPlayerObjects[num]}"); List<ulong> list2 = new List<ulong>(); for (int j = 0; j < __instance.allPlayerObjects.Length; j++) { NetworkObject component = __instance.allPlayerObjects[j].GetComponent<NetworkObject>(); if (!component.IsOwnedByServer) { list2.Add(component.OwnerClientId); } else if (j == 0) { list2.Add(NetworkManager.Singleton.LocalClientId); } else { list2.Add(999uL); } } int groupCredits = Object.FindObjectOfType<Terminal>().groupCredits; int profitQuota = TimeOfDay.Instance.profitQuota; int quotaFulfilled = TimeOfDay.Instance.quotaFulfilled; int num2 = (int)TimeOfDay.Instance.timeUntilDeadline; ReflectionUtils.InvokeMethod(__instance, "OnPlayerConnectedClientRpc", new object[10] { clientId, __instance.connectedPlayersAmount, list2.ToArray(), num, groupCredits, __instance.currentLevelID, profitQuota, num2, quotaFulfilled, __instance.randomMapSeed }); __instance.ClientPlayerList.Add(clientId, num); Debug.Log((object)$"client id connecting: {clientId} ; their corresponding player object id: {num}"); } catch (Exception arg) { Debug.LogError((object)$"Error occured in OnClientConnected! Shutting server down. clientId: {clientId}. Error: {arg}"); GameNetworkManager.Instance.disconnectionReasonMessage = "Error occured when a player attempted to join the server! Restart the application and please report the glitch!"; GameNetworkManager.Instance.Disconnect(); } return false; } } [HarmonyPatch(typeof(SteamLobbyManager), "LoadServerList")] public static class LoadServerListPatch { public static bool Prefix(SteamLobbyManager __instance) { OverrideMethod(__instance); return false; } private static async void OverrideMethod(SteamLobbyManager __instance) { if (GameNetworkManager.Instance.waitingForLobbyDataRefresh) { return; } ReflectionUtils.SetFieldValue(__instance, "refreshServerListTimer", 0f); ((TMP_Text)__instance.serverListBlankText).text = "Loading server list..."; ReflectionUtils.GetFieldValue<Lobby[]>(__instance, "currentLobbyList"); LobbySlot[] array = Object.FindObjectsOfType<LobbySlot>(); for (int i = 0; i < array.Length; i++) { Object.Destroy((Object)(object)((Component)array[i]).gameObject); } LobbyQuery val; switch (__instance.sortByDistanceSetting) { case 0: val = SteamMatchmaking.LobbyList; ((LobbyQuery)(ref val)).FilterDistanceClose(); break; case 1: val = SteamMatchmaking.LobbyList; ((LobbyQuery)(ref val)).FilterDistanceFar(); break; case 2: val = SteamMatchmaking.LobbyList; ((LobbyQuery)(ref val)).FilterDistanceWorldwide(); break; } Debug.Log((object)"Requested server list"); GameNetworkManager.Instance.waitingForLobbyDataRefresh = true; Lobby[] currentLobbyList; switch (__instance.sortByDistanceSetting) { case 0: val = SteamMatchmaking.LobbyList; val = ((LobbyQuery)(ref val)).FilterDistanceClose(); val = ((LobbyQuery)(ref val)).WithSlotsAvailable(1); val = ((LobbyQuery)(ref val)).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString()); currentLobbyList = await ((LobbyQuery)(ref val)).RequestAsync(); break; case 1: val = SteamMatchmaking.LobbyList; val = ((LobbyQuery)(ref val)).FilterDistanceFar(); val = ((LobbyQuery)(ref val)).WithSlotsAvailable(1); val = ((LobbyQuery)(ref val)).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString()); currentLobbyList = await ((LobbyQuery)(ref val)).RequestAsync(); break; default: val = SteamMatchmaking.LobbyList; val = ((LobbyQuery)(ref val)).FilterDistanceWorldwide(); val = ((LobbyQuery)(ref val)).WithSlotsAvailable(1); val = ((LobbyQuery)(ref val)).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString()); currentLobbyList = await ((LobbyQuery)(ref val)).RequestAsync(); break; } GameNetworkManager.Instance.waitingForLobbyDataRefresh = false; if (currentLobbyList != null) { Debug.Log((object)"Got lobby list!"); ReflectionUtils.InvokeMethod(__instance, "DebugLogServerList", null); if (currentLobbyList.Length == 0) { ((TMP_Text)__instance.serverListBlankText).text = "No available servers to join."; } else { ((TMP_Text)__instance.serverListBlankText).text = ""; } ReflectionUtils.SetFieldValue(__instance, "lobbySlotPositionOffset", 0f); for (int j = 0; j < currentLobbyList.Length; j++) { Friend[] array2 = SteamFriends.GetBlocked().ToArray(); if (array2 != null) { for (int k = 0; k < array2.Length; k++) { Debug.Log((object)$"blocked user: {((Friend)(ref array2[k])).Name}; id: {array2[k].Id}"); if (((Lobby)(ref currentLobbyList[j])).IsOwnedBy(array2[k].Id)) { Debug.Log((object)("Hiding lobby by blocked user: " + ((Friend)(ref array2[k])).Name)); } } } else { Debug.Log((object)"Blocked users list is null"); } GameObject gameObject = Object.Instantiate<GameObject>(__instance.LobbySlotPrefab, __instance.levelListContainer); gameObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, 0f + ReflectionUtils.GetFieldValue<float>(__instance, "lobbySlotPositionOffset")); ReflectionUtils.SetFieldValue(__instance, "lobbySlotPositionOffset", ReflectionUtils.GetFieldValue<float>(__instance, "lobbySlotPositionOffset") - 42f); LobbySlot componentInChildren = gameObject.GetComponentInChildren<LobbySlot>(); ((TMP_Text)componentInChildren.LobbyName).text = ((Lobby)(ref currentLobbyList[j])).GetData("name"); ((TMP_Text)componentInChildren.playerCount).text = $"{((Lobby)(ref currentLobbyList[j])).MemberCount} / {((Lobby)(ref currentLobbyList[j])).MaxMembers}"; componentInChildren.lobbyId = ((Lobby)(ref currentLobbyList[j])).Id; componentInChildren.thisLobby = currentLobbyList[j]; ReflectionUtils.SetFieldValue(__instance, "currentLobbyList", currentLobbyList); } } else { Debug.Log((object)"Lobby list is null after request."); ((TMP_Text)__instance.serverListBlankText).text = "No available servers to join."; } } } [HarmonyPatch(typeof(GameNetworkManager), "Awake")] public static class GameNetworkAwakePatch { public static int originalVersion; public static void Postfix(GameNetworkManager __instance) { originalVersion = __instance.gameVersionNum; if (!AssemblyChecker.HasAssemblyLoaded("lc_api")) { __instance.gameVersionNum = 9999; } } } [HarmonyPatch(typeof(MenuManager), "Awake")] public static class MenuManagerVersionDisplayPatch { public static void Postfix(MenuManager __instance) { if ((Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)__instance.versionNumberText != (Object)null) { ((TMP_Text)__instance.versionNumberText).text = $"v{GameNetworkAwakePatch.originalVersion} (MC)"; } } } } namespace MoreCompany.Utils { public class AssemblyChecker { public static bool HasAssemblyLoaded(string name) { Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); Assembly[] array = assemblies; foreach (Assembly assembly in array) { if (assembly.GetName().Name.ToLower().Equals(name)) { return true; } } return false; } } public class BundleUtilities { public static byte[] GetResourceBytes(string filename, Assembly assembly) { string[] manifestResourceNames = assembly.GetManifestResourceNames(); foreach (string text in manifestResourceNames) { if (!text.Contains(filename)) { continue; } using Stream stream = assembly.GetManifestResourceStream(text); if (stream == null) { return null; } byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); return array; } return null; } public static AssetBundle LoadBundleFromInternalAssembly(string filename, Assembly assembly) { return AssetBundle.LoadFromMemory(GetResourceBytes(filename, assembly)); } } public static class AssetBundleExtension { public static T LoadPersistentAsset<T>(this AssetBundle bundle, string name) where T : Object { Object val = bundle.LoadAsset(name); if (val != (Object)null) { val.hideFlags = (HideFlags)32; return (T)(object)val; } return default(T); } } } namespace MoreCompany.Cosmetics { public class CosmeticApplication : MonoBehaviour { public Transform head; public Transform hip; public Transform lowerArmRight; public Transform shinLeft; public Transform shinRight; public Transform chest; public List<CosmeticInstance> spawnedCosmetics = new List<CosmeticInstance>(); public void Awake() { head = ((Component)this).transform.Find("spine").Find("spine.001").Find("spine.002") .Find("spine.003") .Find("spine.004"); chest = ((Component)this).transform.Find("spine").Find("spine.001").Find("spine.002") .Find("spine.003"); lowerArmRight = ((Component)this).transform.Find("spine").Find("spine.001").Find("spine.002") .Find("spine.003") .Find("shoulder.R") .Find("arm.R_upper") .Find("arm.R_lower"); hip = ((Component)this).transform.Find("spine"); shinLeft = ((Component)this).transform.Find("spine").Find("thigh.L").Find("shin.L"); shinRight = ((Component)this).transform.Find("spine").Find("thigh.R").Find("shin.R"); RefreshAllCosmeticPositions(); } private void OnDisable() { foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics) { ((Component)spawnedCosmetic).gameObject.SetActive(false); } } private void OnEnable() { foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics) { ((Component)spawnedCosmetic).gameObject.SetActive(true); } } public void ClearCosmetics() { foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics) { Object.Destroy((Object)(object)((Component)spawnedCosmetic).gameObject); } spawnedCosmetics.Clear(); } public void ApplyCosmetic(string cosmeticId, bool startEnabled) { if (CosmeticRegistry.cosmeticInstances.ContainsKey(cosmeticId)) { CosmeticInstance cosmeticInstance = CosmeticRegistry.cosmeticInstances[cosmeticId]; GameObject val = Object.Instantiate<GameObject>(((Component)cosmeticInstance).gameObject); val.SetActive(startEnabled); CosmeticInstance component = val.GetComponent<CosmeticInstance>(); spawnedCosmetics.Add(component); if (startEnabled) { ParentCosmetic(component); } } } public void RefreshAllCosmeticPositions() { foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics) { ParentCosmetic(spawnedCosmetic); } } private void ParentCosmetic(CosmeticInstance cosmeticInstance) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) Transform val = null; switch (cosmeticInstance.cosmeticType) { case CosmeticType.HAT: val = head; break; case CosmeticType.R_LOWER_ARM: val = lowerArmRight; break; case CosmeticType.HIP: val = hip; break; case CosmeticType.L_SHIN: val = shinLeft; break; case CosmeticType.R_SHIN: val = shinRight; break; case CosmeticType.CHEST: val = chest; break; } ((Component)cosmeticInstance).transform.position = val.position; ((Component)cosmeticInstance).transform.rotation = val.rotation; ((Component)cosmeticInstance).transform.parent = val; } } public class CosmeticInstance : MonoBehaviour { public CosmeticType cosmeticType; public string cosmeticId; public Texture2D icon; } public class CosmeticGeneric { public virtual string gameObjectPath { get; } public virtual string cosmeticId { get; } public virtual string textureIconPath { get; } public CosmeticType cosmeticType { get; } public void LoadFromBundle(AssetBundle bundle) { GameObject val = bundle.LoadPersistentAsset<GameObject>(gameObjectPath); Texture2D icon = bundle.LoadPersistentAsset<Texture2D>(textureIconPath); CosmeticInstance cosmeticInstance = val.AddComponent<CosmeticInstance>(); cosmeticInstance.cosmeticId = cosmeticId; cosmeticInstance.icon = icon; cosmeticInstance.cosmeticType = cosmeticType; MainClass.StaticLogger.LogInfo((object)("Loaded cosmetic: " + cosmeticId + " from bundle: " + ((Object)bundle).name)); CosmeticRegistry.cosmeticInstances.Add(cosmeticId, cosmeticInstance); } } public enum CosmeticType { HAT, WRIST, CHEST, R_LOWER_ARM, HIP, L_SHIN, R_SHIN } public class CosmeticRegistry { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__8_0; public static UnityAction <>9__8_1; internal void <SpawnCosmeticGUI>b__8_0() { MainClass.showCosmetics = true; MainClass.SaveSettingsToFile(); } internal void <SpawnCosmeticGUI>b__8_1() { MainClass.showCosmetics = false; MainClass.SaveSettingsToFile(); } } public static Dictionary<string, CosmeticInstance> cosmeticInstances = new Dictionary<string, CosmeticInstance>(); public static GameObject cosmeticGUI; private static GameObject displayGuy; private static CosmeticApplication cosmeticApplication; public static List<string> locallySelectedCosmetics = new List<string>(); public const float COSMETIC_PLAYER_SCALE_MULT = 0.38f; public static void LoadCosmeticsFromBundle(AssetBundle bundle) { string[] allAssetNames = bundle.GetAllAssetNames(); foreach (string text in allAssetNames) { if (text.EndsWith(".prefab")) { GameObject val = bundle.LoadPersistentAsset<GameObject>(text); CosmeticInstance component = val.GetComponent<CosmeticInstance>(); if (!((Object)(object)component == (Object)null)) { MainClass.StaticLogger.LogInfo((object)("Loaded cosmetic: " + component.cosmeticId + " from bundle")); cosmeticInstances.Add(component.cosmeticId, component); } } } } public static void LoadCosmeticsFromAssembly(Assembly assembly, AssetBundle bundle) { Type[] types = assembly.GetTypes(); foreach (Type type in types) { if (type.IsSubclassOf(typeof(CosmeticGeneric))) { CosmeticGeneric cosmeticGeneric = (CosmeticGeneric)type.GetConstructor(new Type[0]).Invoke(new object[0]); cosmeticGeneric.LoadFromBundle(bundle); } } } public static void SpawnCosmeticGUI() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Expected O, but got Unknown cosmeticGUI = Object.Instantiate<GameObject>(MainClass.cosmeticGUIInstance); ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale")).transform.localScale = new Vector3(2f, 2f, 2f); displayGuy = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen") .Find("ObjectHolder") .Find("ScavengerModel") .Find("metarig")).gameObject; cosmeticApplication = displayGuy.AddComponent<CosmeticApplication>(); GameObject gameObject = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen") .Find("EnableButton")).gameObject; ButtonClickedEvent onClick = gameObject.GetComponent<Button>().onClick; object obj = <>c.<>9__8_0; if (obj == null) { UnityAction val = delegate { MainClass.showCosmetics = true; MainClass.SaveSettingsToFile(); }; <>c.<>9__8_0 = val; obj = (object)val; } ((UnityEvent)onClick).AddListener((UnityAction)obj); GameObject gameObject2 = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen") .Find("DisableButton")).gameObject; ButtonClickedEvent onClick2 = gameObject2.GetComponent<Button>().onClick; object obj2 = <>c.<>9__8_1; if (obj2 == null) { UnityAction val2 = delegate { MainClass.showCosmetics = false; MainClass.SaveSettingsToFile(); }; <>c.<>9__8_1 = val2; obj2 = (object)val2; } ((UnityEvent)onClick2).AddListener((UnityAction)obj2); if (MainClass.showCosmetics) { gameObject.SetActive(false); gameObject2.SetActive(true); } else { gameObject.SetActive(true); gameObject2.SetActive(false); } PopulateCosmetics(); UpdateCosmeticsOnDisplayGuy(startEnabled: false); } public static void PopulateCosmetics() { //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Expected O, but got Unknown GameObject gameObject = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen") .Find("CosmeticsHolder") .Find("Content")).gameObject; List<Transform> list = new List<Transform>(); for (int i = 0; i < gameObject.transform.childCount; i++) { list.Add(gameObject.transform.GetChild(i)); } foreach (Transform item in list) { Object.Destroy((Object)(object)((Component)item).gameObject); } foreach (KeyValuePair<string, CosmeticInstance> cosmeticInstance in cosmeticInstances) { GameObject val = Object.Instantiate<GameObject>(MainClass.cosmeticButton, gameObject.transform); val.transform.localScale = Vector3.one; GameObject disabledOverlay = ((Component)val.transform.Find("Deselected")).gameObject; disabledOverlay.SetActive(true); GameObject enabledOverlay = ((Component)val.transform.Find("Selected")).gameObject; enabledOverlay.SetActive(true); if (IsEquipped(cosmeticInstance.Value.cosmeticId)) { enabledOverlay.SetActive(true); disabledOverlay.SetActive(false); } else { enabledOverlay.SetActive(false); disabledOverlay.SetActive(true); } RawImage component = ((Component)val.transform.Find("Icon")).GetComponent<RawImage>(); component.texture = (Texture)(object)cosmeticInstance.Value.icon; Button component2 = val.GetComponent<Button>(); ((UnityEvent)component2.onClick).AddListener((UnityAction)delegate { ToggleCosmetic(cosmeticInstance.Value.cosmeticId); if (IsEquipped(cosmeticInstance.Value.cosmeticId)) { enabledOverlay.SetActive(true); disabledOverlay.SetActive(false); } else { enabledOverlay.SetActive(false); disabledOverlay.SetActive(true); } MainClass.WriteCosmeticsToFile(); UpdateCosmeticsOnDisplayGuy(startEnabled: true); }); } } private static Color HexToColor(string hex) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) Color result = default(Color); ColorUtility.TryParseHtmlString(hex, ref result); return result; } public static void UpdateCosmeticsOnDisplayGuy(bool startEnabled) { cosmeticApplication.ClearCosmetics(); foreach (string locallySelectedCosmetic in locallySelectedCosmetics) { cosmeticApplication.ApplyCosmetic(locallySelectedCosmetic, startEnabled); } foreach (CosmeticInstance spawnedCosmetic in cosmeticApplication.spawnedCosmetics) { RecursiveLayerChange(((Component)spawnedCosmetic).transform, 5); } } private static void RecursiveLayerChange(Transform transform, int layer) { ((Component)transform).gameObject.layer = layer; for (int i = 0; i < transform.childCount; i++) { RecursiveLayerChange(transform.GetChild(i), layer); } } public static bool IsEquipped(string cosmeticId) { return locallySelectedCosmetics.Contains(cosmeticId); } public static void ToggleCosmetic(string cosmeticId) { if (locallySelectedCosmetics.Contains(cosmeticId)) { locallySelectedCosmetics.Remove(cosmeticId); } else { locallySelectedCosmetics.Add(cosmeticId); } } } } namespace MoreCompany.Behaviors { public class SpinDragger : MonoBehaviour, IPointerDownHandler, IEventSystemHandler, IPointerUpHandler { public float speed = 1f; private Vector2 lastMousePosition; private bool dragging = false; private Vector3 rotationalVelocity = Vector3.zero; public float dragSpeed = 1f; public float airDrag = 0.99f; public GameObject target; private void Update() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) if (dragging) { Vector3 val = Vector2.op_Implicit(((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue() - lastMousePosition); rotationalVelocity += new Vector3(0f, 0f - val.x, 0f) * dragSpeed; lastMousePosition = ((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue(); } rotationalVelocity *= airDrag; target.transform.Rotate(rotationalVelocity * Time.deltaTime * speed, (Space)0); } public void OnPointerDown(PointerEventData eventData) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) lastMousePosition = ((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue(); dragging = true; } public void OnPointerUp(PointerEventData eventData) { dragging = false; } } }
BepInEx/plugins/MoreSuits.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MoreSuits")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("A mod that adds more suit options to Lethal Company")] [assembly: AssemblyFileVersion("1.4.1.0")] [assembly: AssemblyInformationalVersion("1.4.1")] [assembly: AssemblyProduct("MoreSuits")] [assembly: AssemblyTitle("MoreSuits")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.4.1.0")] [module: UnverifiableCode] namespace MoreSuits; [BepInPlugin("x753.More_Suits", "More Suits", "1.4.1")] public class MoreSuitsMod : BaseUnityPlugin { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPrefix] private static void StartPatch(ref StartOfRound __instance) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_067c: Unknown result type (might be due to invalid IL or missing references) //IL_0681: Unknown result type (might be due to invalid IL or missing references) //IL_0687: Unknown result type (might be due to invalid IL or missing references) //IL_068c: Unknown result type (might be due to invalid IL or missing references) //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_0400: Expected O, but got Unknown //IL_0310: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Expected O, but got Unknown //IL_0598: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Expected O, but got Unknown try { if (SuitsAdded) { return; } int count = __instance.unlockablesList.unlockables.Count; UnlockableItem val = new UnlockableItem(); int num = 0; for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++) { UnlockableItem val2 = __instance.unlockablesList.unlockables[i]; if (!((Object)(object)val2.suitMaterial != (Object)null) || !val2.alreadyUnlocked) { continue; } val = val2; List<string> list = Directory.GetDirectories(Paths.PluginPath, "moresuits", SearchOption.AllDirectories).ToList(); List<string> list2 = new List<string>(); List<string> list3 = new List<string>(); List<string> list4 = DisabledSuits.ToLower().Replace(".png", "").Split(',') .ToList(); List<string> list5 = new List<string>(); if (!LoadAllSuits) { foreach (string item2 in list) { if (File.Exists(Path.Combine(item2, "!less-suits.txt"))) { string[] collection = new string[9] { "glow", "kirby", "knuckles", "luigi", "mario", "minion", "skeleton", "slayer", "smile" }; list5.AddRange(collection); break; } } } foreach (string item3 in list) { if (item3 != "") { string[] files = Directory.GetFiles(item3, "*.png"); string[] files2 = Directory.GetFiles(item3, "*.matbundle"); list2.AddRange(files); list3.AddRange(files2); } } list3.Sort(); list2.Sort(); try { foreach (string item4 in list3) { Object[] array = AssetBundle.LoadFromFile(item4).LoadAllAssets(); foreach (Object val3 in array) { if (val3 is Material) { Material item = (Material)val3; customMaterials.Add(item); } } } } catch (Exception ex) { Debug.Log((object)("Something went wrong with More Suits! Could not load materials from asset bundle(s). Error: " + ex)); } foreach (string item5 in list2) { if (list4.Contains(Path.GetFileNameWithoutExtension(item5).ToLower())) { continue; } string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (list5.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()) && item5.Contains(directoryName)) { continue; } UnlockableItem val4; Material val5; if (Path.GetFileNameWithoutExtension(item5).ToLower() == "default") { val4 = val; val5 = val4.suitMaterial; } else { val4 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val)); val5 = Object.Instantiate<Material>(val4.suitMaterial); } byte[] array2 = File.ReadAllBytes(item5); Texture2D val6 = new Texture2D(2, 2); ImageConversion.LoadImage(val6, array2); val5.mainTexture = (Texture)(object)val6; val4.unlockableName = Path.GetFileNameWithoutExtension(item5); try { string path = Path.Combine(Path.GetDirectoryName(item5), "advanced", val4.unlockableName + ".json"); if (File.Exists(path)) { string[] array3 = File.ReadAllLines(path); for (int j = 0; j < array3.Length; j++) { string[] array4 = array3[j].Trim().Split(':'); if (array4.Length != 2) { continue; } string text = array4[0].Trim('"', ' ', ','); string text2 = array4[1].Trim('"', ' ', ','); if (text2.Contains(".png")) { byte[] array5 = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(item5), "advanced", text2)); Texture2D val7 = new Texture2D(2, 2); ImageConversion.LoadImage(val7, array5); val5.SetTexture(text, (Texture)(object)val7); continue; } if (text == "PRICE" && int.TryParse(text2, out var result)) { try { val4 = AddToRotatingShop(val4, result, __instance.unlockablesList.unlockables.Count); } catch (Exception ex2) { Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex2)); } continue; } switch (text2) { case "KEYWORD": val5.EnableKeyword(text); continue; case "DISABLEKEYWORD": val5.DisableKeyword(text); continue; case "SHADERPASS": val5.SetShaderPassEnabled(text, true); continue; case "DISABLESHADERPASS": val5.SetShaderPassEnabled(text, false); continue; } float result2; Vector4 vector; if (text == "SHADER") { Shader shader = Shader.Find(text2); val5.shader = shader; } else if (text == "MATERIAL") { foreach (Material customMaterial in customMaterials) { if (((Object)customMaterial).name == text2) { val5 = Object.Instantiate<Material>(customMaterial); val5.mainTexture = (Texture)(object)val6; break; } } } else if (float.TryParse(text2, out result2)) { val5.SetFloat(text, result2); } else if (TryParseVector4(text2, out vector)) { val5.SetVector(text, vector); } } } } catch (Exception ex3) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3)); } val4.suitMaterial = val5; if (val4.unlockableName.ToLower() != "default") { if (num == MaxSuits) { Debug.Log((object)"Attempted to add a suit, but you've already reached the max number of suits! Modify the config if you want more."); continue; } __instance.unlockablesList.unlockables.Add(val4); num++; } } SuitsAdded = true; break; } UnlockableItem val8 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val)); val8.alreadyUnlocked = false; val8.hasBeenMoved = false; val8.placedPosition = Vector3.zero; val8.placedRotation = Vector3.zero; val8.unlockableType = 753; while (__instance.unlockablesList.unlockables.Count < count + MaxSuits) { __instance.unlockablesList.unlockables.Add(val8); } } catch (Exception ex4) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex4)); } } [HarmonyPatch("PositionSuitsOnRack")] [HarmonyPrefix] private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance) { //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList(); source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList(); int num = 0; foreach (UnlockableSuit item in source) { AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>(); component.overrideOffset = true; float num2 = 0.18f; if (MakeSuitsFitOnRack && source.Count > 13) { num2 /= (float)Math.Min(source.Count, 20) / 12f; } component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * num2 * (float)num; component.rotationOffset = new Vector3(0f, 90f, 0f); num++; } return false; } } private const string modGUID = "x753.More_Suits"; private const string modName = "More Suits"; private const string modVersion = "1.4.1"; private readonly Harmony harmony = new Harmony("x753.More_Suits"); private static MoreSuitsMod Instance; public static bool SuitsAdded = false; public static string DisabledSuits; public static bool LoadAllSuits; public static bool MakeSuitsFitOnRack; public static int MaxSuits; public static List<Material> customMaterials = new List<Material>(); private static TerminalNode cancelPurchase; private static TerminalKeyword buyKeyword; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded").Value; LoadAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore !less-suits.txt", false, "If true, ignores the !less-suits.txt file and will attempt to load every suit, except those in the disabled list. This should be true if you're not worried about having too many suits.").Value; MakeSuitsFitOnRack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Make Suits Fit on Rack", true, "If true, squishes the suits together so more can fit on the rack.").Value; MaxSuits = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Suits", 100, "The maximum number of suits to load. If you have more, some will be ignored.").Value; harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin More Suits is loaded!"); } private static UnlockableItem AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Expected O, but got Unknown //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Expected O, but got Unknown Terminal val = Object.FindObjectOfType<Terminal>(); for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++) { if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy") { buyKeyword = val.terminalNodes.allKeywords[i]; break; } } newSuit.alreadyUnlocked = false; newSuit.hasBeenMoved = false; newSuit.placedPosition = Vector3.zero; newSuit.placedRotation = Vector3.zero; newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1"; newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit"; newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n"; newSuit.shopSelectionNode.clearPreviousText = true; newSuit.shopSelectionNode.shipUnlockableID = unlockableID; newSuit.shopSelectionNode.itemCost = price; newSuit.shopSelectionNode.overrideOptions = true; CompatibleNoun val2 = new CompatibleNoun(); val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val2.noun.word = "confirm"; val2.noun.isVerb = true; val2.result = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm"; val2.result.creatureName = ""; val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n"; val2.result.clearPreviousText = true; val2.result.shipUnlockableID = unlockableID; val2.result.buyUnlockable = true; val2.result.itemCost = price; val2.result.terminalEvent = ""; CompatibleNoun val3 = new CompatibleNoun(); val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val3.noun.word = "deny"; val3.noun.isVerb = true; if ((Object)(object)cancelPurchase == (Object)null) { cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>(); } val3.result = cancelPurchase; ((Object)val3.result).name = "MoreSuitsCancelPurchase"; val3.result.displayText = "Cancelled order.\n"; newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 }; TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>(); ((Object)val4).name = newSuit.unlockableName + "Suit"; val4.word = newSuit.unlockableName.ToLower() + " suit"; val4.defaultVerb = buyKeyword; CompatibleNoun val5 = new CompatibleNoun(); val5.noun = val4; val5.result = newSuit.shopSelectionNode; List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList(); list.Add(val5); buyKeyword.compatibleNouns = list.ToArray(); List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList(); list2.Add(val4); list2.Add(val2.noun); list2.Add(val3.noun); val.terminalNodes.allKeywords = list2.ToArray(); return newSuit; } public static bool TryParseVector4(string input, out Vector4 vector) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) vector = Vector4.zero; string[] array = input.Split(','); if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4)) { vector = new Vector4(result, result2, result3, result4); return true; } return false; } }
BepInEx/plugins/ReservedFlashlightSlot.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using GameNetcodeStuff; using HarmonyLib; using ReservedFlashlightSlot.Patches; using ReservedItemSlotCore; using ReservedItemSlotCore.Networking; using ReservedItemSlotCore.Patches; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ReservedFlashlightSlot")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ReservedFlashlightSlot")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("5b7d6563-4e51-4a69-bcf9-fa1dea6eff75")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ReservedFlashlightSlot { public static class ConfigSettings { public static ConfigEntry<string> activateFlashlightKey; public static ConfigEntry<bool> hideFlashlightMeshShoulder; public static string activateFlashlightDisplayName; public static Dictionary<string, ConfigEntryBase> currentConfigEntries = new Dictionary<string, ConfigEntryBase>(); public static void BindConfigSettings() { Plugin.Log("BindingConfigs"); activateFlashlightKey = ((BaseUnityPlugin)Plugin.instance).Config.Bind<string>("ReservedFlashlightSlot", "ActivateFlashlightKey", "<Keyboard>/f", "Activate flashlight keybind."); hideFlashlightMeshShoulder = ((BaseUnityPlugin)Plugin.instance).Config.Bind<bool>("ReservedFlashlightSlot", "HideFlashlightOnShoulder", false, "Hides the flashlight mesh while on your shoulder. Only applies in scenarios where you can view your player in third person."); activateFlashlightDisplayName = GetDisplayName(activateFlashlightKey.Value); currentConfigEntries.Add(((ConfigEntryBase)activateFlashlightKey).Definition.Key, (ConfigEntryBase)(object)activateFlashlightKey); currentConfigEntries.Add(((ConfigEntryBase)hideFlashlightMeshShoulder).Definition.Key, (ConfigEntryBase)(object)hideFlashlightMeshShoulder); TryRemoveOldConfigSettings(); } public static string GetDisplayName(string key) { key = key.Replace("<Keyboard>/", ""); key = key.Replace("<Mouse>/", ""); string text = key; text = text.Replace("leftAlt", "Alt"); text = text.Replace("rightAlt", "Alt"); text = text.Replace("leftCtrl", "Ctrl"); text = text.Replace("rightCtrl", "Ctrl"); text = text.Replace("leftShift", "Shift"); text = text.Replace("rightShift", "Shift"); text = text.Replace("leftButton", "LMB"); text = text.Replace("rightButton", "RMB"); return text.Replace("middleButton", "MMB"); } public static void TryRemoveOldConfigSettings() { HashSet<string> hashSet = new HashSet<string>(); HashSet<string> hashSet2 = new HashSet<string>(); foreach (ConfigEntryBase value in currentConfigEntries.Values) { hashSet.Add(value.Definition.Section); hashSet2.Add(value.Definition.Key); } try { Plugin.Log("Cleaning old config entries"); ConfigFile config = ((BaseUnityPlugin)Plugin.instance).Config; string configFilePath = config.ConfigFilePath; if (!File.Exists(configFilePath)) { return; } string text = File.ReadAllText(configFilePath); string[] array = File.ReadAllLines(configFilePath); string text2 = ""; for (int i = 0; i < array.Length; i++) { array[i] = array[i].Replace("\n", ""); if (array[i].Length <= 0) { continue; } if (array[i].StartsWith("[")) { if (text2 != "" && !hashSet.Contains(text2)) { text2 = "[" + text2 + "]"; int num = text.IndexOf(text2); int num2 = text.IndexOf(array[i]); text = text.Remove(num, num2 - num); } text2 = array[i].Replace("[", "").Replace("]", "").Trim(); } else { if (!(text2 != "")) { continue; } if (i <= array.Length - 4 && array[i].StartsWith("##")) { int j; for (j = 1; i + j < array.Length && array[i + j].Length > 3; j++) { } if (hashSet.Contains(text2)) { int num3 = array[i + j - 1].IndexOf("="); string item = array[i + j - 1].Substring(0, num3 - 1); if (!hashSet2.Contains(item)) { int num4 = text.IndexOf(array[i]); int num5 = text.IndexOf(array[i + j - 1]) + array[i + j - 1].Length; text = text.Remove(num4, num5 - num4); } } i += j - 1; } else if (array[i].Length > 3) { text = text.Replace(array[i], ""); } } } if (!hashSet.Contains(text2)) { text2 = "[" + text2 + "]"; int num6 = text.IndexOf(text2); text = text.Remove(num6, text.Length - num6); } while (text.Contains("\n\n\n")) { text = text.Replace("\n\n\n", "\n\n"); } File.WriteAllText(configFilePath, text); config.Reload(); } catch { } } } [HarmonyPatch] internal static class Keybinds { public static PlayerControllerB localPlayerController; private static InputAction activateFlashlightAction; [HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")] [HarmonyPostfix] public static void OnLocalPlayerConnect(PlayerControllerB __instance) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown localPlayerController = __instance; activateFlashlightAction = new InputAction((string)null, (InputActionType)0, ConfigSettings.activateFlashlightKey.Value, "Press", (string)null, (string)null); if (((Component)localPlayerController).gameObject.activeSelf) { SubscribeToEvents(); } } private static void SubscribeToEvents() { if (activateFlashlightAction != null) { activateFlashlightAction.Enable(); activateFlashlightAction.performed += OnActivateFlashlightPerformed; } } [HarmonyPatch(typeof(PlayerControllerB), "OnEnable")] [HarmonyPostfix] public static void OnEnable(PlayerControllerB __instance) { if ((Object)(object)__instance == (Object)(object)localPlayerController) { SubscribeToEvents(); } } [HarmonyPatch(typeof(PlayerControllerB), "OnDisable")] [HarmonyPostfix] public static void OnDisable(PlayerControllerB __instance) { if (activateFlashlightAction != null && !((Object)(object)__instance != (Object)(object)localPlayerController)) { activateFlashlightAction.performed -= OnActivateFlashlightPerformed; activateFlashlightAction.Disable(); } } private static void OnActivateFlashlightPerformed(CallbackContext context) { if ((Object)(object)localPlayerController == (Object)null || !localPlayerController.isPlayerControlled || localPlayerController.inTerminalMenu || (((NetworkBehaviour)localPlayerController).IsServer && !localPlayerController.isHostPlayerObject)) { return; } FlashlightItem mainFlashlight = Patcher.GetMainFlashlight(localPlayerController); if (((CallbackContext)(ref context)).performed && !((Object)(object)mainFlashlight == (Object)null)) { float num = (float)Traverse.Create((object)localPlayerController).Field("timeSinceSwitchingSlots").GetValue(); if (!(num < 0.075f)) { ((GrabbableObject)mainFlashlight).UseItemOnClient(!((GrabbableObject)mainFlashlight).isBeingUsed); Traverse.Create((object)localPlayerController).Field("timeSinceSwitchingSlots").SetValue((object)0); } } } } [BepInPlugin("FlipMods.ReservedFlashlightSlot", "ReservedFlashlightSlot", "1.5.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] internal class Plugin : BaseUnityPlugin { public static Plugin instance; private Harmony _harmony; public static ReservedItemInfo proFlashlightInfo = new ReservedItemInfo("Pro-flashlight", 120, true, true, true, true); public static ReservedItemInfo flashlightInfo = new ReservedItemInfo("Flashlight", 120, true, true, true, true); public static ReservedItemInfo laserPointerInfo = new ReservedItemInfo("Laser pointer", 120, true, true, true, true); private void Awake() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown instance = this; ConfigSettings.BindConfigSettings(); _harmony = new Harmony("ReservedFlashlightSlot"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"ReservedFlashlightSlot loaded"); } public static void Log(string message) { ((BaseUnityPlugin)instance).Logger.LogInfo((object)message); } } public static class PluginInfo { public const string PLUGIN_GUID = "FlipMods.ReservedFlashlightSlot"; public const string PLUGIN_NAME = "ReservedFlashlightSlot"; public const string PLUGIN_VERSION = "1.5.2"; } } namespace ReservedFlashlightSlot.Patches { [HarmonyPatch] internal static class Patcher { private static Vector3 playerShoulderPositionOffset = new Vector3(0.2f, 0.25f, 0f); private static Vector3 playerShoulderRotationOffset = new Vector3(90f, 0f, 0f); private static string originalControlTooltip = ""; public static PlayerControllerB localPlayerController => PlayerPatcher.localPlayerController; public static PlayerControllerB GetPreviousPlayerHeldBy(FlashlightItem flashlightItem) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown return (PlayerControllerB)Traverse.Create((object)flashlightItem).Field("previousPlayerHeldBy").GetValue(); } public static FlashlightItem GetMainFlashlight(PlayerControllerB playerController) { return GetCurrentlySelectedFlashlight(playerController) ?? GetReservedFlashlight(playerController); } public static FlashlightItem GetReservedFlashlight(PlayerControllerB playerController) { GrabbableObject obj = ((playerController != null) ? playerController.ItemSlots[Plugin.flashlightInfo.indexInInventory] : null); return (FlashlightItem)(object)((obj is FlashlightItem) ? obj : null); } public static FlashlightItem GetCurrentlySelectedFlashlight(PlayerControllerB playerController) { GrabbableObject obj = ((playerController != null) ? playerController.ItemSlots[playerController.currentItemSlot] : null); return (FlashlightItem)(object)((obj is FlashlightItem) ? obj : null); } public static bool IsFlashlightOn(PlayerControllerB playerController) { return ((GrabbableObject)(GetMainFlashlight(playerController)?)).isBeingUsed ?? false; } [HarmonyPatch(typeof(FlashlightItem), "__initializeVariables")] [HarmonyPostfix] public static void EditTooltips(FlashlightItem __instance) { if (originalControlTooltip == "") { originalControlTooltip = ((GrabbableObject)__instance).itemProperties.toolTips[((GrabbableObject)__instance).itemProperties.toolTips.Length - 1]; } ((GrabbableObject)__instance).itemProperties.toolTips[((GrabbableObject)__instance).itemProperties.toolTips.Length - 1] = $"{originalControlTooltip}[{ConfigSettings.activateFlashlightDisplayName.ToUpper()}]"; } [HarmonyPatch(typeof(MenuManager), "OnEnable")] [HarmonyPostfix] public static void ResetVariables() { Keybinds.localPlayerController = null; } [HarmonyPatch(typeof(PlayerControllerB), "ActivateItem_performed")] [HarmonyPrefix] public static bool PreventActivatingDuplicateItem(CallbackContext context, PlayerControllerB __instance) { FlashlightItem currentlySelectedFlashlight = GetCurrentlySelectedFlashlight(__instance); if ((Object)(object)__instance != (Object)(object)localPlayerController || (Object)(object)currentlySelectedFlashlight == (Object)null) { return true; } if (!((CallbackContext)(ref context)).performed) { return false; } return true; } [HarmonyPatch(typeof(FlashlightItem), "SwitchFlashlight")] [HarmonyPostfix] public static void OnSwitchOnOffFlashlight(bool on, FlashlightItem __instance) { if (!((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null)) { UpdateAllFlashlightStates(((GrabbableObject)__instance).playerHeldBy, on); } } [HarmonyPatch(typeof(FlashlightItem), "PocketItem")] [HarmonyPostfix] public static void OnPocketFlashlightLocal(FlashlightItem __instance) { OnPocketFlashlight(__instance, ((GrabbableObject)__instance).isBeingUsed); } [HarmonyPatch(typeof(FlashlightItem), "PocketFlashlightClientRpc")] [HarmonyPrefix] public static bool OnPocketFlashlightClientRpc(bool stillUsingFlashlight, FlashlightItem __instance) { if (!NetworkHelper.IsValidClientRpcExecStage((NetworkBehaviour)(object)__instance) || ((NetworkBehaviour)__instance).IsOwner || (Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null || (Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)localPlayerController || !NetworkHelper.IsClientExecStage((NetworkBehaviour)(object)__instance)) { return false; } OnPocketFlashlight(__instance, stillUsingFlashlight); return true; } private static void OnPocketFlashlight(FlashlightItem flashlightItem, bool stillUsingFlashlight = false) { if (!((Object)(object)((GrabbableObject)flashlightItem).playerHeldBy == (Object)null)) { FlashlightItem currentlySelectedFlashlight = GetCurrentlySelectedFlashlight(((GrabbableObject)flashlightItem).playerHeldBy); FlashlightItem reservedFlashlight = GetReservedFlashlight(((GrabbableObject)flashlightItem).playerHeldBy); bool mainFlashlightActive = stillUsingFlashlight || ((Object)(object)currentlySelectedFlashlight != (Object)null && ((GrabbableObject)currentlySelectedFlashlight).isBeingUsed); if ((Object)(object)currentlySelectedFlashlight != (Object)null && ((GrabbableObject)currentlySelectedFlashlight).isBeingUsed) { ((GrabbableObject)flashlightItem).playerHeldBy.pocketedFlashlight = null; } else if (((GrabbableObject)flashlightItem).isBeingUsed) { ((GrabbableObject)flashlightItem).playerHeldBy.pocketedFlashlight = (GrabbableObject)(object)flashlightItem; } else if ((Object)(object)reservedFlashlight != (Object)null && ((Object)(object)((GrabbableObject)flashlightItem).playerHeldBy.pocketedFlashlight == (Object)null || !((GrabbableObject)flashlightItem).playerHeldBy.pocketedFlashlight.isBeingUsed)) { ((GrabbableObject)flashlightItem).playerHeldBy.pocketedFlashlight = (GrabbableObject)(object)reservedFlashlight; } if ((Object)(object)((GrabbableObject)flashlightItem).playerHeldBy == (Object)(object)localPlayerController) { ((Component)((Component)flashlightItem).GetComponentInChildren<Renderer>()).gameObject.layer = 23; } else { ((Component)((Component)flashlightItem).GetComponentInChildren<Renderer>()).gameObject.layer = 6; } if ((Object)(object)flashlightItem == (Object)(object)reservedFlashlight) { ((GrabbableObject)flashlightItem).parentObject = ((GrabbableObject)flashlightItem).playerHeldBy.playerGlobalHead.parent; } UpdateAllFlashlightStates(((GrabbableObject)flashlightItem).playerHeldBy, mainFlashlightActive); } } [HarmonyPatch(typeof(FlashlightItem), "EquipItem")] [HarmonyPostfix] public static void OnEquipFlashlight(FlashlightItem __instance) { if (!((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null)) { bool mainFlashlightActive = ((Object)(object)((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight != (Object)null && ((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight.isBeingUsed) || ((GrabbableObject)__instance).isBeingUsed; FlashlightItem reservedFlashlight = GetReservedFlashlight(((GrabbableObject)__instance).playerHeldBy); if (((GrabbableObject)__instance).isBeingUsed || (Object)(object)__instance == (Object)(object)((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight) { ((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight = null; } else if ((Object)(object)reservedFlashlight != (Object)null && ((Object)(object)((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight == (Object)null || !((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight.isBeingUsed)) { ((GrabbableObject)__instance).playerHeldBy.pocketedFlashlight = (GrabbableObject)(object)reservedFlashlight; } ((Component)((Component)__instance).GetComponentInChildren<Renderer>()).gameObject.layer = 6; ((GrabbableObject)__instance).parentObject = (((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)localPlayerController) ? ((GrabbableObject)__instance).playerHeldBy.localItemHolder : ((GrabbableObject)__instance).playerHeldBy.serverItemHolder); UpdateAllFlashlightStates(((GrabbableObject)__instance).playerHeldBy, mainFlashlightActive); } } [HarmonyPatch(typeof(FlashlightItem), "DiscardItem")] [HarmonyPrefix] public static void ResetPocketedFlashlight(FlashlightItem __instance) { PlayerControllerB previousPlayerHeldBy = GetPreviousPlayerHeldBy(__instance); if (!((Object)(object)previousPlayerHeldBy == (Object)null)) { FlashlightItem reservedFlashlight = GetReservedFlashlight(previousPlayerHeldBy); if ((Object)(object)reservedFlashlight != (Object)null && ((Object)(object)__instance == (Object)(object)previousPlayerHeldBy.pocketedFlashlight || (Object)(object)previousPlayerHeldBy.pocketedFlashlight == (Object)null)) { previousPlayerHeldBy.pocketedFlashlight = (GrabbableObject)(object)reservedFlashlight; } ((Component)((Component)__instance).GetComponentInChildren<Renderer>()).gameObject.layer = 6; } } [HarmonyPatch(typeof(GrabbableObject), "LateUpdate")] [HarmonyPostfix] public static void SetPositionOffset(GrabbableObject __instance) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) if (__instance is FlashlightItem && (Object)(object)__instance.playerHeldBy != (Object)null && (Object)(object)__instance.parentObject != (Object)null && __instance.isPocketed && (Object)(object)__instance == (Object)(object)GetReservedFlashlight(__instance.playerHeldBy) && (Object)(object)__instance != (Object)(object)GetCurrentlySelectedFlashlight(__instance.playerHeldBy)) { Transform transform = ((Component)__instance.parentObject).transform; ((Component)__instance).transform.rotation = ((Component)__instance.parentObject).transform.rotation * Quaternion.Euler(playerShoulderRotationOffset); ((Component)__instance).transform.position = transform.position + transform.rotation * playerShoulderPositionOffset; } } [HarmonyPatch(typeof(GrabbableObject), "EnableItemMeshes")] [HarmonyPrefix] public static void OnEnableItemMeshes(ref bool enable, GrabbableObject __instance) { if (__instance is FlashlightItem && (Object)(object)__instance.playerHeldBy != (Object)null && (Object)(object)__instance == (Object)(object)GetReservedFlashlight(__instance.playerHeldBy) && !ConfigSettings.hideFlashlightMeshShoulder.Value) { enable = true; } } private static void UpdateAllFlashlightStates(PlayerControllerB playerController, bool mainFlashlightActive = true) { FlashlightItem mainFlashlight = GetMainFlashlight(playerController); if ((Object)(object)mainFlashlight == (Object)null) { ((Behaviour)playerController.helmetLight).enabled = false; mainFlashlightActive = false; } else { playerController.ChangeHelmetLight(mainFlashlight.flashlightTypeID, mainFlashlightActive && (Object)(object)playerController == (Object)(object)localPlayerController && (Object)(object)playerController.ItemSlots[playerController.currentItemSlot] != (Object)(object)mainFlashlight); } for (int i = 0; i < PlayerPatcher.combinedHotbarSize; i++) { GrabbableObject obj = playerController.ItemSlots[i]; FlashlightItem val = (FlashlightItem)(object)((obj is FlashlightItem) ? obj : null); if ((Object)(object)val != (Object)null) { UpdateFlashlightState(val, (Object)(object)val == (Object)(object)mainFlashlight && mainFlashlightActive); } } } private static void UpdateFlashlightState(FlashlightItem flashlightItem, bool active) { if (!((Object)(object)((GrabbableObject)flashlightItem).playerHeldBy == (Object)null)) { PlayerControllerB playerHeldBy = ((GrabbableObject)flashlightItem).playerHeldBy; ((GrabbableObject)flashlightItem).isBeingUsed = active; bool flag = (Object)(object)playerHeldBy != (Object)(object)localPlayerController || (Object)(object)playerHeldBy.ItemSlots[playerHeldBy.currentItemSlot] == (Object)(object)flashlightItem; ((Behaviour)flashlightItem.flashlightBulb).enabled = active && flag; ((Behaviour)flashlightItem.flashlightBulbGlow).enabled = active && flag; flashlightItem.usingPlayerHelmetLight = active && !flag; } } } }
BepInEx/plugins/ReservedItemSlotCore.dll
Decompiled 2 years agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Versioning; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using GameNetcodeStuff; using HarmonyLib; using ReservedItemSlotCore.Config; using ReservedItemSlotCore.Networking; using ReservedItemSlotCore.Patches; using TMPro; using Unity.Collections; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ReservedItemSlotCore")] [assembly: AssemblyDescription("Mod made by flipf17")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ReservedItemSlotCore")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("238ce080-e339-46b6-9b08-992a950453a1")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: InternalsVisibleTo("ReservedFlashlightSlot")] [assembly: InternalsVisibleTo("ReservedWalkieSlot")] [assembly: InternalsVisibleTo("ReservedBoomboxSlot")] [assembly: InternalsVisibleTo("ReservedSprayPaintSlot")] [assembly: InternalsVisibleTo("ReservedWeaponSlot")] [assembly: InternalsVisibleTo("ReservedUtilitySlot")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ReservedItemSlotCore { internal class ReservedPlayerData { public ReservedItemInfo grabbingReservedItem = null; public int previousHotbarIndex = -1; public bool inReservedHotbarSlots = false; public int reservedHotbarStartIndex = 4; } [HarmonyPatch] internal static class SyncManager { public static PlayerControllerB localPlayerController; public static Dictionary<string, ReservedItemInfo> syncReservedItemsDict = new Dictionary<string, ReservedItemInfo>(); public static List<ReservedItemInfo> syncReservedItemsList = new List<ReservedItemInfo>(); public static List<ReservedItemInfo> syncReservedItemSlotReps = new List<ReservedItemInfo>(); public static bool flashlightSlotLoaded; public static bool walkieSlotLoaded; public static bool weaponSlotLoaded; public static bool sprayPaintSlotLoaded; public static bool isSynced = false; public static int numReservedItemSlots => syncReservedItemSlotReps.Count; public static bool IsReservedItem(string itemName) { return syncReservedItemsDict.ContainsKey(itemName); } public static ReservedItemInfo GetReservedItemInfo(string itemName) { return IsReservedItem(itemName) ? syncReservedItemsDict[itemName] : null; } public static ReservedItemInfo GetReservedItemInfo(GrabbableObject item) { return ((Object)(object)item != (Object)null) ? GetReservedItemInfo(item.itemProperties.itemName) : null; } public static int GetReservedItemHotbarIndex(string itemName) { return IsReservedItem(itemName) ? syncReservedItemsDict[itemName].indexInInventory : (-1); } [HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")] [HarmonyPostfix] public static void Init(PlayerControllerB __instance) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Expected O, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Expected O, but got Unknown //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Expected O, but got Unknown localPlayerController = __instance; syncReservedItemsDict = ReservedItemInfo.reservedItemsDict; syncReservedItemsList = ReservedItemInfo.reservedItemsList; syncReservedItemSlotReps = ReservedItemInfo.reservedItemSlotReps; flashlightSlotLoaded = Plugin.reservedFlashlightSlotLoaded; walkieSlotLoaded = Plugin.reservedWalkieSlotLoaded; weaponSlotLoaded = Plugin.reservedWeaponSlotLoaded; sprayPaintSlotLoaded = Plugin.reservedSprayPaintSlotLoaded; NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("ReservedItemSlots-OnSwapHotbarClientRpc", new HandleNamedMessageDelegate(OnSwapHotbarClientRpc)); if (NetworkManager.Singleton.IsServer) { isSynced = true; NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("ReservedItemSlots-OnSwapHotbarServerRpc", new HandleNamedMessageDelegate(OnSwapHotbarServerRpc)); NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("ReservedItemSlots-RequestSyncServerRpc", new HandleNamedMessageDelegate(RequestSyncServerRpc)); NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("ReservedItemSlots-RequestSyncClientRpc", new HandleNamedMessageDelegate(RequestSyncClientRpc)); { foreach (ReservedItemInfo syncReservedItems in syncReservedItemsList) { ReservedItemInfo reservedItemInfo = ReservedItemInfo.reservedItemsDictDefault[syncReservedItems.itemName]; syncReservedItems.hotbarSlotPriority = reservedItemInfo.hotbarSlotPriority; syncReservedItems.reservedItemIndex = reservedItemInfo.reservedItemIndex; syncReservedItems.forceUpdateCanBeGrabbedBeforeGameStart = reservedItemInfo.forceUpdateCanBeGrabbedBeforeGameStart; syncReservedItems.canBeGrabbedBeforeGameStart = reservedItemInfo.canBeGrabbedBeforeGameStart; syncReservedItems.forceUpdateRequiresBattery = reservedItemInfo.forceUpdateRequiresBattery; syncReservedItems.requiresBattery = reservedItemInfo.requiresBattery; } return; } } isSynced = false; NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("ReservedItemSlots-RequestSyncClientRpc", new HandleNamedMessageDelegate(RequestSyncClientRpc)); RequestSyncWithServer(); } private static void RequestSyncWithServer() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) if (NetworkManager.Singleton.IsClient) { Plugin.Log("Requesting sync with server"); NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("ReservedItemSlots-RequestSyncServerRpc", 0uL, new FastBufferWriter(0, (Allocator)2, -1), (NetworkDelivery)3); } } private static void RequestSyncServerRpc(ulong clientId, FastBufferReader reader) { //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) if (!NetworkManager.Singleton.IsServer) { return; } Plugin.Log("Receiving sync request from client: " + clientId); int num = 8 * syncReservedItemsList.Count; foreach (ReservedItemInfo syncReservedItems in syncReservedItemsList) { num += 4 + 2 * syncReservedItems.itemName.Length; } FastBufferWriter val = default(FastBufferWriter); ((FastBufferWriter)(ref val))..ctor(4 + num, (Allocator)2, -1); bool reservedFlashlightSlotLoaded = Plugin.reservedFlashlightSlotLoaded; ((FastBufferWriter)(ref val)).WriteValue<bool>(ref reservedFlashlightSlotLoaded, default(ForPrimitives)); reservedFlashlightSlotLoaded = Plugin.reservedWalkieSlotLoaded; ((FastBufferWriter)(ref val)).WriteValue<bool>(ref reservedFlashlightSlotLoaded, default(ForPrimitives)); reservedFlashlightSlotLoaded = Plugin.reservedWeaponSlotLoaded; ((FastBufferWriter)(ref val)).WriteValue<bool>(ref reservedFlashlightSlotLoaded, default(ForPrimitives)); reservedFlashlightSlotLoaded = Plugin.reservedSprayPaintSlotLoaded; ((FastBufferWriter)(ref val)).WriteValue<bool>(ref reservedFlashlightSlotLoaded, default(ForPrimitives)); int count = syncReservedItemsList.Count; ((FastBufferWriter)(ref val)).WriteValue<int>(ref count, default(ForPrimitives)); foreach (ReservedItemInfo syncReservedItems2 in syncReservedItemsList) { count = syncReservedItems2.itemName.Length; ((FastBufferWriter)(ref val)).WriteValue<int>(ref count, default(ForPrimitives)); string itemName = syncReservedItems2.itemName; for (int i = 0; i < itemName.Length; i++) { char c = itemName[i]; ((FastBufferWriter)(ref val)).WriteValue<char>(ref c, default(ForPrimitives)); } ((FastBufferWriter)(ref val)).WriteValue<int>(ref syncReservedItems2.hotbarSlotPriority, default(ForPrimitives)); ((FastBufferWriter)(ref val)).WriteValue<bool>(ref syncReservedItems2.forceUpdateCanBeGrabbedBeforeGameStart, default(ForPrimitives)); ((FastBufferWriter)(ref val)).WriteValue<bool>(ref syncReservedItems2.canBeGrabbedBeforeGameStart, default(ForPrimitives)); ((FastBufferWriter)(ref val)).WriteValue<bool>(ref syncReservedItems2.forceUpdateRequiresBattery, default(ForPrimitives)); ((FastBufferWriter)(ref val)).WriteValue<bool>(ref syncReservedItems2.requiresBattery, default(ForPrimitives)); } Plugin.Log("Sent sync to client"); NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("ReservedItemSlots-RequestSyncClientRpc", clientId, val, (NetworkDelivery)3); } private static void RequestSyncClientRpc(ulong clientId, FastBufferReader reader) { //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) if (!NetworkManager.Singleton.IsClient || NetworkManager.Singleton.IsServer || !((FastBufferReader)(ref reader)).TryBeginRead(8)) { return; } isSynced = true; syncReservedItemsDict = new Dictionary<string, ReservedItemInfo>(); syncReservedItemsList = new List<ReservedItemInfo>(); syncReservedItemSlotReps = new List<ReservedItemInfo>(); Plugin.Log("Receiving sync from server."); ((FastBufferReader)(ref reader)).ReadValue<bool>(ref flashlightSlotLoaded, default(ForPrimitives)); ((FastBufferReader)(ref reader)).ReadValue<bool>(ref walkieSlotLoaded, default(ForPrimitives)); ((FastBufferReader)(ref reader)).ReadValue<bool>(ref weaponSlotLoaded, default(ForPrimitives)); ((FastBufferReader)(ref reader)).ReadValue<bool>(ref sprayPaintSlotLoaded, default(ForPrimitives)); Plugin.Log("FlashlightSlotLoaded: " + flashlightSlotLoaded); Plugin.Log("WalkieSlotLoaded: " + walkieSlotLoaded); Plugin.Log("WeaponSlotLoaded: " + weaponSlotLoaded); Plugin.Log("SprayPaintSlotLoaded: " + sprayPaintSlotLoaded); int num = default(int); ((FastBufferReader)(ref reader)).ReadValue<int>(ref num, default(ForPrimitives)); int num2 = default(int); char c = default(char); for (int i = 0; i < num; i++) { ((FastBufferReader)(ref reader)).ReadValue<int>(ref num2, default(ForPrimitives)); ((FastBufferReader)(ref reader)).TryBeginRead(2 * num2); string text = ""; for (int j = 0; j < num2; j++) { ((FastBufferReader)(ref reader)).ReadValue<char>(ref c, default(ForPrimitives)); text += c; } bool flag = ReservedItemInfo.reservedItemsDict.ContainsKey(text); ReservedItemInfo reservedItemInfo = (ReservedItemInfo.reservedItemsDict.ContainsKey(text) ? ReservedItemInfo.reservedItemsDict[text] : new ReservedItemInfo { itemName = text }); ((FastBufferReader)(ref reader)).ReadValue<int>(ref reservedItemInfo.hotbarSlotPriority, default(ForPrimitives)); ((FastBufferReader)(ref reader)).ReadValue<bool>(ref reservedItemInfo.forceUpdateCanBeGrabbedBeforeGameStart, default(ForPrimitives)); ((FastBufferReader)(ref reader)).ReadValue<bool>(ref reservedItemInfo.canBeGrabbedBeforeGameStart, default(ForPrimitives)); ((FastBufferReader)(ref reader)).ReadValue<bool>(ref reservedItemInfo.forceUpdateRequiresBattery, default(ForPrimitives)); ((FastBufferReader)(ref reader)).ReadValue<bool>(ref reservedItemInfo.requiresBattery, default(ForPrimitives)); Plugin.Log("RECEIVING INFO - Item: " + reservedItemInfo.itemName + " Prio: " + reservedItemInfo.hotbarSlotPriority + " INFO EXISTS: " + flag); ReservedItemInfo.AddItemInfoToList(reservedItemInfo, syncReservedItemsList, syncReservedItemsDict, syncReservedItemSlotReps); } Plugin.Log("Received sync for " + syncReservedItemSlotReps.Count + " reserved item slots. (" + syncReservedItemsList.Count + " items total)"); } private static void SendSwapHotbarUpdate(int hotbarSlot) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) if (NetworkManager.Singleton.IsClient) { FastBufferWriter val = default(FastBufferWriter); ((FastBufferWriter)(ref val))..ctor(4, (Allocator)2, -1); ((FastBufferWriter)(ref val)).WriteValue<int>(ref hotbarSlot, default(ForPrimitives)); NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("ReservedItemSlots-OnSwapHotbarServerRpc", 0uL, val, (NetworkDelivery)3); } } private static void OnSwapHotbarServerRpc(ulong clientId, FastBufferReader reader) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) if (NetworkManager.Singleton.IsServer) { if (((FastBufferReader)(ref reader)).TryBeginRead(4)) { int num = default(int); ((FastBufferReader)(ref reader)).ReadValue<int>(ref num, default(ForPrimitives)); Plugin.Log("Receiving request for hotbar swap. Slot: " + num + " ClientId: " + clientId); FastBufferWriter val = default(FastBufferWriter); ((FastBufferWriter)(ref val))..ctor(16, (Allocator)2, -1); ((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives)); ((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref PlayerPatcher.reservedItemsStartIndex, default(ForPrimitives)); ((FastBufferWriter)(ref val)).WriteValueSafe<ulong>(ref clientId, default(ForPrimitives)); NetworkManager.Singleton.CustomMessagingManager.SendNamedMessageToAll("ReservedItemSlots-OnSwapHotbarClientRpc", val, (NetworkDelivery)3); } else { Plugin.Log("Failed to receive hotbar swap index from Client: " + clientId); } } } private static void OnSwapHotbarClientRpc(ulong clientId, FastBufferReader reader) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) if (!NetworkManager.Singleton.IsClient) { return; } if (((FastBufferReader)(ref reader)).TryBeginRead(16)) { int hotbarSlot = default(int); ((FastBufferReader)(ref reader)).ReadValue<int>(ref hotbarSlot, default(ForPrimitives)); int reservedItemsStartIndex = default(int); ((FastBufferReader)(ref reader)).ReadValue<int>(ref reservedItemsStartIndex, default(ForPrimitives)); ulong num = default(ulong); ((FastBufferReader)(ref reader)).ReadValue<ulong>(ref num, default(ForPrimitives)); Plugin.Log("Receiving update for hotbar swap. Slot: " + hotbarSlot + " ClientId: " + num); if (num != localPlayerController.actualClientId && !TryUpdateClientHotbarSlot(num, hotbarSlot, reservedItemsStartIndex)) { Plugin.Log("Failed to receive hotbar swap index from Client: " + num); } } else { Plugin.Log("Failed to receive hotbar swap index from Client"); } } private static bool TryUpdateClientHotbarSlot(ulong clientId, int hotbarSlot, int reservedItemsStartIndex = -1) { Plugin.Log("Updating hotbar slot: " + hotbarSlot + " ClientId: " + clientId); for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[i]; if (val.actualClientId == clientId) { CallSwitchToItemSlotMethod(val, hotbarSlot); if (reservedItemsStartIndex != -1) { PlayerPatcher.playerData[val].reservedHotbarStartIndex = reservedItemsStartIndex; } return true; } } return false; } public static void SwapHotbarSlot(int hotbarIndex) { SendSwapHotbarUpdate(hotbarIndex); CallSwitchToItemSlotMethod(localPlayerController, hotbarIndex); Traverse.Create((object)localPlayerController).Field("timeSinceSwitchingSlots").SetValue((object)0); } private static void CallSwitchToItemSlotMethod(PlayerControllerB playerController, int hotbarIndex) { if (hotbarIndex < playerController.ItemSlots.Length) { ShipBuildModeManager.Instance.CancelBuildMode(true); MethodInfo method = ((object)playerController).GetType().GetMethod("SwitchToItemSlot", BindingFlags.Instance | BindingFlags.NonPublic); method.Invoke(playerController, new object[2] { hotbarIndex, null }); if ((Object)(object)playerController.currentlyHeldObjectServer != (Object)null) { ((Component)playerController.currentlyHeldObjectServer).gameObject.GetComponent<AudioSource>().PlayOneShot(playerController.currentlyHeldObjectServer.itemProperties.grabSFX, 0.6f); } } } } [HarmonyPatch] internal static class Keybinds { public static PlayerControllerB localPlayerController; public static InputAction focusReservedHotbarAction; public static bool holdingModifierKey; [HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")] [HarmonyPostfix] public static void OnLocalPlayerConnect(PlayerControllerB __instance) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown localPlayerController = __instance; focusReservedHotbarAction = new InputAction((string)null, (InputActionType)0, ConfigSettings.focusReservedHotbarHotkey.Value, (string)null, (string)null, (string)null); if (((Component)localPlayerController).gameObject.activeSelf) { SubscribeToEvents(); } } private static void SubscribeToEvents() { if (focusReservedHotbarAction != null && SyncManager.numReservedItemSlots > 0) { focusReservedHotbarAction.performed += FocusReservedHotbarSlotsAction; if (!ConfigSettings.toggleFocusReservedHotbar.Value) { focusReservedHotbarAction.canceled += UnfocusReservedHotbarSlotsPerformed; } focusReservedHotbarAction.Enable(); } } [HarmonyPatch(typeof(PlayerControllerB), "OnEnable")] [HarmonyPostfix] public static void OnEnable(PlayerControllerB __instance) { if ((Object)(object)__instance == (Object)(object)localPlayerController) { SubscribeToEvents(); } } [HarmonyPatch(typeof(PlayerControllerB), "OnDisable")] [HarmonyPostfix] public static void OnDisable(PlayerControllerB __instance) { if (focusReservedHotbarAction != null && SyncManager.numReservedItemSlots > 0 && !((Object)(object)__instance != (Object)(object)localPlayerController)) { focusReservedHotbarAction.performed -= FocusReservedHotbarSlotsAction; if (!ConfigSettings.toggleFocusReservedHotbar.Value) { focusReservedHotbarAction.canceled -= UnfocusReservedHotbarSlotsPerformed; } focusReservedHotbarAction.Disable(); } } private static void FocusReservedHotbarSlotsAction(CallbackContext context) { if ((Object)(object)localPlayerController == (Object)null || !((NetworkBehaviour)localPlayerController).IsOwner || !localPlayerController.isPlayerControlled || (((NetworkBehaviour)localPlayerController).IsServer && !localPlayerController.isHostPlayerObject)) { return; } if (!ConfigSettings.toggleFocusReservedHotbar.Value) { holdingModifierKey = true; } if (((CallbackContext)(ref context)).performed && ReservedItemPatcher.CanSwapToReservedHotbarSlot()) { if (!ConfigSettings.toggleFocusReservedHotbar.Value) { ReservedItemPatcher.SetFocusReservedHotbarSlots(active: true); } else { ReservedItemPatcher.SetFocusReservedHotbarSlots(!ReservedItemPatcher.isReservedHotbarFocused); } } } private static void UnfocusReservedHotbarSlotsPerformed(CallbackContext context) { if (!((Object)(object)localPlayerController == (Object)null) && ((NetworkBehaviour)localPlayerController).IsOwner && (!((NetworkBehaviour)localPlayerController).IsServer || localPlayerController.isHostPlayerObject)) { holdingModifierKey = false; if (((CallbackContext)(ref context)).canceled && ReservedItemPatcher.CanSwapToReservedHotbarSlot()) { ReservedItemPatcher.SetFocusReservedHotbarSlots(active: false); } } } } [BepInPlugin("FlipMods.ReservedItemSlotCore", "ReservedItemSlotCore", "1.7.2")] internal class Plugin : BaseUnityPlugin { private Harmony _harmony; public static Plugin instance; public static bool reservedFlashlightSlotLoaded => IsModLoaded("FlipMods.ReservedFlashlightSlot"); public static bool reservedWalkieSlotLoaded => IsModLoaded("FlipMods.ReservedWalkieSlot"); public static bool reservedWeaponSlotLoaded => IsModLoaded("FlipMods.ReservedWeaponSlot"); public static bool reservedSprayPaintSlotLoaded => IsModLoaded("FlipMods.ReservedSprayPaintSlot"); public static Dictionary<string, ReservedItemInfo> reservedItemsDictDefault => ReservedItemInfo.reservedItemsDictDefault; public static List<ReservedItemInfo> reservedItemsListDefault => ReservedItemInfo.reservedItemsListDefault; public static List<ReservedItemInfo> reservedItemSlotRepsDefault => ReservedItemInfo.reservedItemSlotRepsDefault; public static int numReservedItemSlotsDefault => ReservedItemInfo.numReservedItemSlotsDefault; private void Awake() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown instance = this; _harmony = new Harmony("ReservedItemSlotCore"); ConfigSettings.BindConfigSettings(); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"ReservedItemSlotCore loaded"); } public static void Log(string message) { ((BaseUnityPlugin)instance).Logger.LogInfo((object)message); } public static void LogError(string message) { ((BaseUnityPlugin)instance).Logger.LogError((object)message); } public static void LogWarning(string message) { ((BaseUnityPlugin)instance).Logger.LogWarning((object)message); } public static bool IsModLoaded(string guid) { return Chainloader.PluginInfos.ContainsKey(guid); } public static bool IsReservedItemDefault(string itemName) { return reservedItemsDictDefault.ContainsKey(itemName); } public static ReservedItemInfo GetReservedItemInfoDefault(string itemName) { return IsReservedItemDefault(itemName) ? reservedItemsDictDefault[itemName] : null; } public static ReservedItemInfo GetReservedItemInfoDefault(GrabbableObject item) { return ((Object)(object)item != (Object)null) ? GetReservedItemInfoDefault(item.itemProperties.itemName) : null; } public static int GetReservedItemHotbarIndex(string itemName) { return IsReservedItemDefault(itemName) ? reservedItemsDictDefault[itemName].indexInInventory : (-1); } } [Serializable] internal class ReservedItemInfo { public static Dictionary<string, ReservedItemInfo> reservedItemsDictDefault = new Dictionary<string, ReservedItemInfo>(); public static List<ReservedItemInfo> reservedItemsListDefault = new List<ReservedItemInfo>(); public static List<ReservedItemInfo> reservedItemSlotRepsDefault = new List<ReservedItemInfo>(); public static Dictionary<string, ReservedItemInfo> reservedItemsDict = new Dictionary<string, ReservedItemInfo>(); public static List<ReservedItemInfo> reservedItemsList = new List<ReservedItemInfo>(); public static List<ReservedItemInfo> reservedItemSlotReps = new List<ReservedItemInfo>(); public string itemName = ""; public HashSet<string> acceptedItemNames; public int hotbarSlotPriority = 0; public int reservedItemIndex = 0; public bool forceUpdateCanBeGrabbedBeforeGameStart = false; public bool canBeGrabbedBeforeGameStart = false; public bool forceUpdateRequiresBattery = false; public bool requiresBattery = false; public static int numReservedItemSlotsDefault => reservedItemSlotRepsDefault.Count; public int indexInInventory => ((Object)(object)PlayerPatcher.localPlayerController != (Object)null) ? (PlayerPatcher.reservedItemsStartIndex + reservedItemIndex) : (-1); public ReservedItemInfo() { } public ReservedItemInfo(string itemName, int hotbarSlotPriority, bool forceUpdateCanBeGrabbedBeforeGameStart = false, bool canBeGrabbedBeforeGameStart = false, bool forceUpdateRequiresBattery = false, bool requiresBattery = false) { this.itemName = itemName; this.forceUpdateCanBeGrabbedBeforeGameStart = false; this.canBeGrabbedBeforeGameStart = canBeGrabbedBeforeGameStart; this.forceUpdateRequiresBattery = forceUpdateRequiresBattery; this.requiresBattery = requiresBattery; this.hotbarSlotPriority = hotbarSlotPriority; AddItemInfoToList(this); ReservedItemInfo info = new ReservedItemInfo(this); AddItemInfoToList(info, reservedItemsListDefault, reservedItemsDictDefault, reservedItemSlotReps); } public static void AddItemInfoToList(ReservedItemInfo info, List<ReservedItemInfo> _reservedItemsList = null, Dictionary<string, ReservedItemInfo> _reservedItemsDict = null, List<ReservedItemInfo> _reservedItemSlotReps = null) { if (_reservedItemsList == null) { _reservedItemsList = reservedItemsList; } if (_reservedItemsDict == null) { _reservedItemsDict = reservedItemsDict; } if (_reservedItemSlotReps == null) { _reservedItemSlotReps = reservedItemSlotReps; } if (!_reservedItemsDict.ContainsKey(info.itemName)) { _reservedItemsDict.Add(info.itemName, info); _reservedItemsList.Add(info); } else { Plugin.Log($"Tried to add duplicate item name to the ReservedItems list: {info.itemName}. Sorting instead"); } int i; for (i = 0; i < _reservedItemSlotReps.Count; i++) { ReservedItemInfo reservedItemInfo = _reservedItemSlotReps[i]; if (info.hotbarSlotPriority >= reservedItemInfo.hotbarSlotPriority) { break; } } info.reservedItemIndex = i; if (i == _reservedItemSlotReps.Count || info.hotbarSlotPriority != _reservedItemSlotReps[i].hotbarSlotPriority) { info.acceptedItemNames = new HashSet<string> { info.itemName }; _reservedItemSlotReps.Insert(i, info); { foreach (ReservedItemInfo _reservedItems in _reservedItemsList) { if (info != _reservedItems && _reservedItems.reservedItemIndex >= i) { _reservedItems.reservedItemIndex++; } } return; } } info.acceptedItemNames = _reservedItemSlotReps[i].acceptedItemNames; info.acceptedItemNames.Add(info.itemName); } public ReservedItemInfo(ReservedItemInfo original) { itemName = original.itemName; hotbarSlotPriority = original.hotbarSlotPriority; reservedItemIndex = original.reservedItemIndex; forceUpdateCanBeGrabbedBeforeGameStart = original.forceUpdateCanBeGrabbedBeforeGameStart; canBeGrabbedBeforeGameStart = original.canBeGrabbedBeforeGameStart; forceUpdateRequiresBattery = original.forceUpdateRequiresBattery; requiresBattery = original.requiresBattery; } public static byte[] Serialize(ReservedItemInfo info) { BinaryFormatter binaryFormatter = new BinaryFormatter(); MemoryStream memoryStream = new MemoryStream(); binaryFormatter.Serialize(memoryStream, info); return memoryStream.ToArray(); } public static ReservedItemInfo Deserialize(byte[] bytes) { BinaryFormatter binaryFormatter = new BinaryFormatter(); MemoryStream serializationStream = new MemoryStream(bytes); return (ReservedItemInfo)binaryFormatter.Deserialize(serializationStream); } } public static class PluginInfo { public const string PLUGIN_GUID = "FlipMods.ReservedItemSlotCore"; public const string PLUGIN_NAME = "ReservedItemSlotCore"; public const string PLUGIN_VERSION = "1.7.2"; } } namespace ReservedItemSlotCore.Config { public static class ConfigSettings { public static ConfigEntry<string> focusReservedHotbarHotkey; public static ConfigEntry<bool> toggleFocusReservedHotbar; public static ConfigEntry<bool> preventReservedItemSlotFade; public static string focusReservedHotbarHotkeyDisplayName; public static Dictionary<string, ConfigEntryBase> currentConfigEntries = new Dictionary<string, ConfigEntryBase>(); public static void BindConfigSettings() { Plugin.Log("BindingConfigs"); focusReservedHotbarHotkey = ((BaseUnityPlugin)Plugin.instance).Config.Bind<string>("ReservedItemSlotCore", "FocusReservedItemSlotsHotkey", "<Keyboard>/leftAlt", "Which key will focus your reserved item slots hotbar to allow selcting, dropping, charging, etc."); toggleFocusReservedHotbar = ((BaseUnityPlugin)Plugin.instance).Config.Bind<bool>("ReservedItemSlotCore", "ToggleFocusReservedHotbar", false, "If set to true, swapping to the reserved hotbar slots will be toggled when pressing the hotkey rather than while holding the hotkey."); preventReservedItemSlotFade = ((BaseUnityPlugin)Plugin.instance).Config.Bind<bool>("ReservedItemSlotCore", "PreventReservedHotbarSlotFade", false, "If true, the reserved hotbar slots will not fade with the rest of the default slots."); focusReservedHotbarHotkeyDisplayName = GetDisplayName(focusReservedHotbarHotkey.Value); currentConfigEntries.Add(((ConfigEntryBase)focusReservedHotbarHotkey).Definition.Key, (ConfigEntryBase)(object)focusReservedHotbarHotkey); currentConfigEntries.Add(((ConfigEntryBase)toggleFocusReservedHotbar).Definition.Key, (ConfigEntryBase)(object)toggleFocusReservedHotbar); currentConfigEntries.Add(((ConfigEntryBase)preventReservedItemSlotFade).Definition.Key, (ConfigEntryBase)(object)preventReservedItemSlotFade); TryRemoveOldConfigSettings(); } public static string GetDisplayName(string key) { key = key.Replace("<Keyboard>/", ""); key = key.Replace("<Mouse>/", ""); string text = key; text = text.Replace("leftAlt", "Alt"); text = text.Replace("rightAlt", "Alt"); text = text.Replace("leftCtrl", "Ctrl"); text = text.Replace("rightCtrl", "Ctrl"); text = text.Replace("leftShift", "Shift"); text = text.Replace("rightShift", "Shift"); text = text.Replace("leftButton", "LMB"); text = text.Replace("rightButton", "RMB"); return text.Replace("middleButton", "MMB"); } public static void TryRemoveOldConfigSettings() { HashSet<string> hashSet = new HashSet<string>(); HashSet<string> hashSet2 = new HashSet<string>(); foreach (ConfigEntryBase value in currentConfigEntries.Values) { hashSet.Add(value.Definition.Section); hashSet2.Add(value.Definition.Key); } try { Plugin.Log("Cleaning old config entries"); ConfigFile config = ((BaseUnityPlugin)Plugin.instance).Config; string configFilePath = config.ConfigFilePath; if (!File.Exists(configFilePath)) { return; } string text = File.ReadAllText(configFilePath); string[] array = File.ReadAllLines(configFilePath); string text2 = ""; for (int i = 0; i < array.Length; i++) { array[i] = array[i].Replace("\n", ""); if (array[i].Length <= 0) { continue; } if (array[i].StartsWith("[")) { if (text2 != "" && !hashSet.Contains(text2)) { text2 = "[" + text2 + "]"; int num = text.IndexOf(text2); int num2 = text.IndexOf(array[i]); text = text.Remove(num, num2 - num); } text2 = array[i].Replace("[", "").Replace("]", "").Trim(); } else { if (!(text2 != "")) { continue; } if (i <= array.Length - 4 && array[i].StartsWith("##")) { int j; for (j = 1; i + j < array.Length && array[i + j].Length > 3; j++) { } if (hashSet.Contains(text2)) { int num3 = array[i + j - 1].IndexOf("="); string item = array[i + j - 1].Substring(0, num3 - 1); if (!hashSet2.Contains(item)) { int num4 = text.IndexOf(array[i]); int num5 = text.IndexOf(array[i + j - 1]) + array[i + j - 1].Length; text = text.Remove(num4, num5 - num4); } } i += j - 1; } else if (array[i].Length > 3) { text = text.Replace(array[i], ""); } } } if (!hashSet.Contains(text2)) { text2 = "[" + text2 + "]"; int num6 = text.IndexOf(text2); text = text.Remove(num6, text.Length - num6); } while (text.Contains("\n\n\n")) { text = text.Replace("\n\n\n", "\n\n"); } File.WriteAllText(configFilePath, text); config.Reload(); } catch { } } } } namespace ReservedItemSlotCore.Networking { public static class NetworkHelper { private static int NONE_EXEC_STAGE = 0; private static int SERVER_EXEC_STAGE = 1; private static int CLIENT_EXEC_STAGE = 2; public static int GetExecStage(NetworkBehaviour __instance) { return (int)Traverse.Create((object)__instance).Field("__rpc_exec_stage").GetValue(); } public static bool IsClientExecStage(NetworkBehaviour __instance) { return GetExecStage(__instance) == CLIENT_EXEC_STAGE; } public static bool IsServerExecStage(NetworkBehaviour __instance) { return GetExecStage(__instance) == SERVER_EXEC_STAGE; } public static bool IsValidClientRpcExecStage(NetworkBehaviour __instance) { NetworkManager singleton = NetworkManager.Singleton; if ((Object)(object)singleton == (Object)null || !singleton.IsListening) { return false; } int num = (int)Traverse.Create((object)__instance).Field("__rpc_exec_stage").GetValue(); if ((singleton.IsServer || singleton.IsHost) && num != 2) { return false; } return true; } } } namespace ReservedItemSlotCore.Patches { [HarmonyPatch] public static class HUDPatcher { private static CanvasScaler canvasScaler; private static AspectRatioFitter aspectRatioFitter; private static float iconWidth; private static float xPos; public static int startIndexReservedItemSlots; [HarmonyPatch(typeof(HUDManager), "Awake")] [HarmonyPrefix] public static void Initialize(HUDManager __instance) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) canvasScaler = ((Component)__instance.itemSlotIconFrames[0]).GetComponentInParent<CanvasScaler>(); aspectRatioFitter = ((Component)__instance.itemSlotIconFrames[0]).GetComponentInParent<AspectRatioFitter>(); iconWidth = ((Component)__instance.itemSlotIconFrames[0]).GetComponent<RectTransform>().sizeDelta.x; xPos = canvasScaler.referenceResolution.x / 2f / aspectRatioFitter.aspectRatio - iconWidth / 4f; } public static void AddNewHotbarSlotsHud() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02b6: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Unknown result type (might be due to invalid IL or missing references) if (PlayerPatcher.reservedHotbarSize <= 0) { return; } List<Image> list = new List<Image>(HUDManager.Instance.itemSlotIconFrames); List<Image> list2 = new List<Image>(HUDManager.Instance.itemSlotIcons); float y = ((Component)HUDManager.Instance.itemSlotIconFrames[0]).GetComponent<RectTransform>().sizeDelta.y; Vector3 eulerAngles = ((Transform)((Component)HUDManager.Instance.itemSlotIconFrames[0]).GetComponent<RectTransform>()).eulerAngles; Vector3 eulerAngles2 = ((Transform)((Component)HUDManager.Instance.itemSlotIcons[0]).GetComponent<RectTransform>()).eulerAngles; Plugin.Log($"Adding {SyncManager.syncReservedItemSlotReps.Count} Reserved item slots to the inventory HUD. Previous inventory HUD size: {PlayerPatcher.reservedItemsStartIndex}"); for (int i = 0; i < SyncManager.syncReservedItemSlotReps.Count; i++) { ReservedItemInfo reservedItemInfo = SyncManager.syncReservedItemSlotReps[i]; Plugin.Log($"Adding Reserved item slot for item types [{reservedItemInfo.itemName}]. Inventory index: {list.Count}"); float num = ((Graphic)HUDManager.Instance.itemSlotIconFrames[0]).rectTransform.anchoredPosition.y + 1.125f * y * (float)i; Image val = Object.Instantiate<Image>(HUDManager.Instance.itemSlotIconFrames[PlayerPatcher.reservedItemsStartIndex - 1], ((Component)HUDManager.Instance.itemSlotIconFrames[0]).transform.parent); ((Object)val).name = $"ReservedItemSlot{i} [{reservedItemInfo.itemName}]"; ((Graphic)val).rectTransform.anchoredPosition = new Vector2(xPos, num); ((Transform)((Graphic)val).rectTransform).eulerAngles = eulerAngles; CanvasGroup val2 = ((Component)val).gameObject.AddComponent<CanvasGroup>(); val2.ignoreParentGroups = ConfigSettings.preventReservedItemSlotFade.Value; val2.alpha = 1f; Image component = ((Component)((Component)val).transform.GetChild(0)).GetComponent<Image>(); ((Object)component).name = "Icon"; ((Transform)((Graphic)component).rectTransform).eulerAngles = eulerAngles2; list.Add(val); list2.Add(component); } if (SyncManager.numReservedItemSlots > 0) { TextMeshProUGUI component2 = new GameObject("ReservedItemSlotTooltip", new Type[2] { typeof(RectTransform), typeof(TextMeshProUGUI) }).GetComponent<TextMeshProUGUI>(); RectTransform rectTransform = ((TMP_Text)component2).rectTransform; ((Component)rectTransform).transform.parent = ((Component)list[PlayerPatcher.reservedItemsStartIndex]).transform; ((Transform)rectTransform).localScale = Vector3.one; rectTransform.sizeDelta = new Vector2(((Graphic)list[0]).rectTransform.sizeDelta.x * 2f, 10f); rectTransform.pivot = Vector2.one / 2f; rectTransform.anchoredPosition3D = new Vector3(0f, (0f - rectTransform.sizeDelta.x / 2f) * 1.2f, 0f); ((TMP_Text)component2).font = ((TMP_Text)HUDManager.Instance.controlTipLines[0]).font; ((TMP_Text)component2).fontSize = 7f; ((TMP_Text)component2).alignment = (TextAlignmentOptions)514; if (!ConfigSettings.toggleFocusReservedHotbar.Value) { ((TMP_Text)component2).text = string.Format($"Hold: [{ConfigSettings.GetDisplayName(ConfigSettings.focusReservedHotbarHotkey.Value)}]"); } else { ((TMP_Text)component2).text = string.Format($"Toggle: [{ConfigSettings.GetDisplayName(ConfigSettings.focusReservedHotbarHotkey.Value)}]"); } } HUDManager.Instance.itemSlotIconFrames = list.ToArray(); HUDManager.Instance.itemSlotIcons = list2.ToArray(); Plugin.Log($"Finished adding {PlayerPatcher.reservedHotbarSize} Reserved Item slots in the inventory HUD."); } public static void UpdateHUD() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < PlayerPatcher.reservedHotbarSize; i++) { int num = PlayerPatcher.reservedItemsStartIndex + i; float num2 = ((Graphic)HUDManager.Instance.itemSlotIconFrames[0]).rectTransform.anchoredPosition.y + 1.125f * iconWidth * (float)i; ((Graphic)HUDManager.Instance.itemSlotIconFrames[num]).rectTransform.anchoredPosition = new Vector2(xPos, num2); } } } [HarmonyPatch] public static class ReservedItemPatcher { public static bool isReservedHotbarFocused = false; public static int indexUnfocusedReservedHotbar = 0; public static int indexFocusedReservedHotbar = 0; internal static Dictionary<PlayerControllerB, ReservedItemInfo> grabbingReservedItemInfoDict = new Dictionary<PlayerControllerB, ReservedItemInfo>(); internal static Dictionary<PlayerControllerB, int> previousInventoryIndexDict = new Dictionary<PlayerControllerB, int>(); public static PlayerControllerB localPlayerController => PlayerPatcher.localPlayerController; public static int reservedItemsStartIndex => PlayerPatcher.reservedItemsStartIndex; public static int reservedHotbarSize => SyncManager.numReservedItemSlots; internal static ReservedItemInfo grabbingReservedItemInfoLocal { get { return ((Object)(object)localPlayerController != (Object)null) ? grabbingReservedItemInfoDict[localPlayerController] : null; } set { if (!((Object)(object)localPlayerController == (Object)null)) { grabbingReservedItemInfoDict[localPlayerController] = value; } } } internal static int previousInventoryIndexLocal { get { return ((Object)(object)localPlayerController != (Object)null) ? previousInventoryIndexDict[localPlayerController] : (-1); } set { if (!((Object)(object)localPlayerController == (Object)null)) { previousInventoryIndexDict[localPlayerController] = value; } } } [HarmonyPatch(typeof(StartOfRound), "Awake")] [HarmonyPrefix] public static void InitSession(StartOfRound __instance) { grabbingReservedItemInfoDict.Clear(); previousInventoryIndexDict.Clear(); } [HarmonyPatch(typeof(PlayerControllerB), "Start")] [HarmonyPostfix] public static void InitPlayer(PlayerControllerB __instance) { grabbingReservedItemInfoDict[__instance] = null; previousInventoryIndexDict[__instance] = -1; } private static GrabbableObject GetCurrentlyGrabbingObject(PlayerControllerB playerController) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown return (GrabbableObject)Traverse.Create((object)playerController).Field("currentlyGrabbingObject").GetValue(); } private static void SetCurrentlyGrabbingObject(PlayerControllerB playerController, GrabbableObject grabbable) { Traverse.Create((object)playerController).Field("currentlyGrabbingObject").SetValue((object)grabbable); } [HarmonyPatch(typeof(PlayerControllerB), "BeginGrabObject")] [HarmonyPrefix] public static bool GrabReservedItemPrefix(PlayerControllerB __instance) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) if (isReservedHotbarFocused) { return false; } Ray val = default(Ray); ((Ray)(ref val))..ctor(((Component)__instance.gameplayCamera).transform.position, ((Component)__instance.gameplayCamera).transform.forward); RaycastHit val2 = default(RaycastHit); if (Physics.Raycast(val, ref val2, __instance.grabDistance, PlayerPatcher.INTERACTABLE_OBJECT_MASK) && ((Component)((RaycastHit)(ref val2)).collider).gameObject.layer != 8 && ((Component)((RaycastHit)(ref val2)).collider).tag == "PhysicsProp" && !__instance.twoHanded && __instance.sinkingValue >= 0.73f) { grabbingReservedItemInfoLocal = SyncManager.GetReservedItemInfo(((Component)((Component)((RaycastHit)(ref val2)).collider).transform).gameObject.GetComponent<GrabbableObject>()); } return true; } [HarmonyPatch(typeof(PlayerControllerB), "BeginGrabObject")] [HarmonyPostfix] public static void GrabReservedItemPostfix(PlayerControllerB __instance) { if (grabbingReservedItemInfoLocal != null) { MethodInfo method = ((object)__instance).GetType().GetMethod("SetSpecialGrabAnimationBool", BindingFlags.Instance | BindingFlags.NonPublic); method.Invoke(__instance, new object[2] { false, null }); } } [HarmonyPatch(typeof(PlayerControllerB), "GrabObjectClientRpc")] [HarmonyPrefix] public static void GrabReservedItemClientRpcPrefix(bool grabValidated, NetworkObjectReference grabbedObject, PlayerControllerB __instance) { if (!NetworkHelper.IsClientExecStage((NetworkBehaviour)(object)__instance)) { return; } NetworkObject val = default(NetworkObject); if ((Object)(object)NetworkManager.Singleton != (Object)null && NetworkManager.Singleton.IsListening && grabValidated && ((NetworkObjectReference)(ref grabbedObject)).TryGet(ref val, (NetworkManager)null)) { GrabbableObject component = ((Component)val).GetComponent<GrabbableObject>(); ReservedItemInfo reservedItemInfo = SyncManager.GetReservedItemInfo(component); if (reservedItemInfo != null && IsItemSlotEmpty(reservedItemInfo, __instance)) { grabbingReservedItemInfoDict[__instance] = reservedItemInfo; previousInventoryIndexDict[__instance] = __instance.currentItemSlot; return; } } grabbingReservedItemInfoDict[__instance] = null; previousInventoryIndexDict[__instance] = -1; } [HarmonyPatch(typeof(PlayerControllerB), "GrabObjectClientRpc")] [HarmonyPostfix] public static void GrabReservedItemClientRpcPostfix(bool grabValidated, NetworkObjectReference grabbedObject, PlayerControllerB __instance) { if (!NetworkHelper.IsClientExecStage((NetworkBehaviour)(object)__instance) || grabbingReservedItemInfoDict[__instance] == null) { return; } if ((Object)(object)NetworkManager.Singleton != (Object)null && NetworkManager.Singleton.IsListening) { NetworkObject val = default(NetworkObject); if (grabValidated && ((NetworkObjectReference)(ref grabbedObject)).TryGet(ref val, (NetworkManager)null)) { GrabbableObject component = ((Component)val).GetComponent<GrabbableObject>(); ReservedItemInfo reservedItemInfo = SyncManager.GetReservedItemInfo(component); if (reservedItemInfo != null) { MethodInfo method = ((object)__instance).GetType().GetMethod("SetSpecialGrabAnimationBool", BindingFlags.Instance | BindingFlags.NonPublic); method.Invoke(__instance, new object[2] { false, null }); __instance.currentlyHeldObjectServer = __instance.ItemSlots[__instance.currentItemSlot]; if ((Object)(object)__instance.currentlyHeldObjectServer != (Object)null) { __instance.twoHanded = __instance.currentlyHeldObjectServer.itemProperties.twoHanded; __instance.twoHandedAnimation = __instance.currentlyHeldObjectServer.itemProperties.twoHandedAnimation; } Traverse.Create((object)component).Field("previousPlayerHeldBy").SetValue((object)__instance); if ((Object)(object)__instance != (Object)(object)localPlayerController) { Plugin.Log("Grab object completed on player: " + ((Object)__instance).name); MethodInfo method2 = ((object)__instance).GetType().GetMethod("SwitchToItemSlot", BindingFlags.Instance | BindingFlags.NonPublic); method2.Invoke(__instance, new object[2] { previousInventoryIndexDict[__instance], null }); grabbingReservedItemInfoDict[__instance] = null; previousInventoryIndexDict[__instance] = -1; } else { ((Component)HUDManager.Instance.itemSlotIconFrames[grabbingReservedItemInfoLocal.indexInInventory]).GetComponent<Animator>().SetBool("selectedSlot", false); ((Component)HUDManager.Instance.itemSlotIconFrames[previousInventoryIndexLocal]).GetComponent<Animator>().SetBool("selectedSlot", true); ((Component)HUDManager.Instance.itemSlotIconFrames[grabbingReservedItemInfoLocal.indexInInventory]).GetComponent<Animator>().Play("PanelLines", 0, 1f); ((Component)HUDManager.Instance.itemSlotIconFrames[previousInventoryIndexLocal]).GetComponent<Animator>().Play("PanelEnlarge", 0, 1f); __instance.currentlyHeldObjectServer.EnableItemMeshes(false); MethodInfo method3 = ((object)__instance).GetType().GetMethod("SetSpecialGrabAnimationBool", BindingFlags.Instance | BindingFlags.NonPublic); method3.Invoke(__instance, new object[2] { false, null }); } return; } } else if ((Object)(object)__instance == (Object)(object)localPlayerController) { Plugin.Log("Failed to validate ReservedItemGrab by the local player. Object id: " + ((NetworkObjectReference)(ref grabbedObject)).NetworkObjectId + "."); Traverse.Create((object)localPlayerController).Field("grabInvalidated").SetValue((object)true); } else { Plugin.Log("Failed to validate ReservedItemGrab by player with id: " + ((Object)__instance).name + ". Object id: " + ((NetworkObjectReference)(ref grabbedObject)).NetworkObjectId + "."); } } grabbingReservedItemInfoDict[__instance] = null; previousInventoryIndexDict[__instance] = -1; } [HarmonyPatch(typeof(PlayerControllerB), "SwitchToItemSlot")] [HarmonyPostfix] public static void OnSwitchToItemSlot(int slot, PlayerControllerB __instance) { if ((Object)(object)__instance == (Object)(object)localPlayerController && grabbingReservedItemInfoLocal == null) { } } [HarmonyPatch(typeof(GrabbableObject), "GrabItemOnClient")] [HarmonyPrefix] public static void OnReservedItemGrabbed(GrabbableObject __instance) { if (grabbingReservedItemInfoLocal != null && !((Object)(object)__instance != (Object)(object)GetCurrentlyGrabbingObject(localPlayerController))) { OnLocalPlayerGrabbedReservedItem(); __instance.PocketItem(); } } private static void OnLocalPlayerGrabbedReservedItem() { MethodInfo method = ((object)localPlayerController).GetType().GetMethod("SwitchToItemSlot", BindingFlags.Instance | BindingFlags.NonPublic); method.Invoke(localPlayerController, new object[2] { previousInventoryIndexLocal, null }); grabbingReservedItemInfoLocal = null; previousInventoryIndexLocal = -1; } [HarmonyPatch(typeof(PlayerControllerB), "FirstEmptyItemSlot")] [HarmonyPostfix] public static void GetReservedItemSlotPlacementIndex(ref int __result, PlayerControllerB __instance) { ReservedItemInfo reservedItemInfo = grabbingReservedItemInfoDict[__instance]; if (reservedItemInfo != null) { if (IsItemSlotEmpty(reservedItemInfo)) { __result = reservedItemInfo.indexInInventory; return; } grabbingReservedItemInfoDict[__instance] = null; } if (__result < reservedItemsStartIndex || __result >= reservedItemsStartIndex + reservedHotbarSize) { return; } __result = -1; for (int i = 0; i < __instance.ItemSlots.Length; i++) { if ((i < reservedItemsStartIndex || i >= reservedItemsStartIndex + reservedHotbarSize) && (Object)(object)__instance.ItemSlots[i] == (Object)null) { __result = i; break; } } } [HarmonyPatch(typeof(PlayerControllerB), "NextItemSlot")] [HarmonyPostfix] public static void PreventScrollingOtherHotbar(ref int __result, bool forward, PlayerControllerB __instance) { if (reservedHotbarSize <= 0) { return; } bool flag = __result >= reservedItemsStartIndex && __result < reservedItemsStartIndex + reservedHotbarSize; bool flag2 = __instance.currentItemSlot >= reservedItemsStartIndex && __instance.currentItemSlot < reservedItemsStartIndex + reservedHotbarSize; if ((Object)(object)__instance != (Object)(object)localPlayerController && ((!flag && !flag2) || (flag && flag2 && (Object)(object)__instance.ItemSlots[__result] != (Object)null))) { return; } int num = (forward ? 1 : (-1)); __result = __instance.currentItemSlot; __result += num; if (!flag2) { if (__result < 0) { __result = __instance.ItemSlots.Length - 1; if (__result >= reservedItemsStartIndex && __result < reservedItemsStartIndex + reservedHotbarSize) { __result = reservedItemsStartIndex - 1; } } else if (__result >= reservedItemsStartIndex && __result < reservedItemsStartIndex + reservedHotbarSize) { __result = (forward ? (reservedItemsStartIndex + reservedHotbarSize) : (reservedItemsStartIndex - 1)); } if (__result >= __instance.ItemSlots.Length) { __result = 0; } return; } if (__result < reservedItemsStartIndex) { __result = reservedItemsStartIndex + reservedHotbarSize - 1; } else if (__result >= reservedItemsStartIndex + reservedHotbarSize) { __result = reservedItemsStartIndex; } int num2 = __result; while (__result != __instance.currentItemSlot && (Object)(object)__instance.ItemSlots[__result] == (Object)null) { __result += num; if (__result < reservedItemsStartIndex) { __result = reservedItemsStartIndex + reservedHotbarSize - 1; } else if (__result >= reservedItemsStartIndex + reservedHotbarSize) { __result = reservedItemsStartIndex; } } if (__result == __instance.currentItemSlot && (Object)(object)__instance.ItemSlots[__instance.currentItemSlot] == (Object)null) { __result = num2; } } [HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")] [HarmonyPrefix] public static void RefocusReservedHotbarAfterAnimation(PlayerControllerB __instance) { if (!((Object)(object)__instance != (Object)(object)localPlayerController) && !ConfigSettings.toggleFocusReservedHotbar.Value && Keybinds.holdingModifierKey != isReservedHotbarFocused && CanSwapToReservedHotbarSlot()) { SetFocusReservedHotbarSlots(Keybinds.holdingModifierKey); } } public static bool CanSwapToReservedHotbarSlot() { bool flag = (bool)Traverse.Create((object)localPlayerController).Field("throwingObject").GetValue(); return !(localPlayerController.isGrabbingObjectAnimation || localPlayerController.quickMenuManager.isMenuOpen || localPlayerController.inSpecialInteractAnimation || flag) && !localPlayerController.isTypingChat && !localPlayerController.twoHanded && !localPlayerController.activatingItem && !localPlayerController.jetpackControls && !localPlayerController.disablingJetpackControls && !localPlayerController.inTerminalMenu && !localPlayerController.isPlayerDead; } [HarmonyPatch(typeof(PlayerControllerB), "UpdateSpecialAnimationValue")] [HarmonyPostfix] public static void OnSpecialAnimationUpdate(bool specialAnimation, PlayerControllerB __instance) { if (!((Object)(object)__instance != (Object)(object)localPlayerController) && !specialAnimation && !ConfigSettings.toggleFocusReservedHotbar.Value && isReservedHotbarFocused != Keybinds.holdingModifierKey) { SetFocusReservedHotbarSlots(Keybinds.holdingModifierKey); } } public static void SetFocusReservedHotbarSlots(bool active) { if (reservedHotbarSize <= 0 || isReservedHotbarFocused == active) { return; } Plugin.Log("SettingFocusReservedHotbar to: " + active); isReservedHotbarFocused = active; int num = localPlayerController.currentItemSlot; Plugin.Log("III Current slot: " + num); if (isReservedHotbarFocused && (num < reservedItemsStartIndex || num >= reservedItemsStartIndex + reservedHotbarSize)) { if (indexFocusedReservedHotbar == -1) { indexFocusedReservedHotbar = reservedItemsStartIndex; } indexUnfocusedReservedHotbar = num; Plugin.Log("Start index: " + reservedItemsStartIndex + " Reserved hotbar size: " + reservedHotbarSize); num = Mathf.Clamp(indexFocusedReservedHotbar, reservedItemsStartIndex, reservedItemsStartIndex + reservedHotbarSize - 1); Plugin.Log("III1: " + num); if ((Object)(object)localPlayerController.ItemSlots[num] == (Object)null) { for (int i = 0; i < reservedHotbarSize; i++) { int num2 = reservedItemsStartIndex + i; if ((Object)(object)localPlayerController.ItemSlots[num2] != (Object)null) { num = num2; break; } } } } else if (!isReservedHotbarFocused && num >= reservedItemsStartIndex && num < reservedItemsStartIndex + reservedHotbarSize) { Plugin.Log("IIIAAA: " + num); indexFocusedReservedHotbar = num; if (indexUnfocusedReservedHotbar >= reservedItemsStartIndex && indexUnfocusedReservedHotbar < reservedItemsStartIndex + reservedHotbarSize) { indexUnfocusedReservedHotbar = 0; } num = indexUnfocusedReservedHotbar; Plugin.Log("III2: " + num); } SyncManager.SwapHotbarSlot(num); } public static bool IsItemSlotEmpty(string itemName, PlayerControllerB playerController) { return IsItemSlotEmpty(SyncManager.GetReservedItemInfo(itemName), playerController); } internal static bool IsItemSlotEmpty(ReservedItemInfo itemInfo, PlayerControllerB player = null) { if ((Object)(object)player == (Object)null) { player = localPlayerController; } if ((Object)(object)player == (Object)null) { return false; } return itemInfo != null && itemInfo.indexInInventory < player.ItemSlots.Length && (Object)(object)player.ItemSlots[itemInfo.indexInInventory] == (Object)null; } public static GrabbableObject GetHeldReservedObject(string itemName, PlayerControllerB player = null) { if ((Object)(object)player == (Object)null) { player = localPlayerController; } if ((Object)(object)player == (Object)null) { return null; } int reservedItemHotbarIndex = Plugin.GetReservedItemHotbarIndex(itemName); return (reservedItemHotbarIndex >= 0 && reservedItemHotbarIndex < player.ItemSlots.Length && (Object)(object)player.ItemSlots[reservedItemHotbarIndex] != (Object)null) ? player.ItemSlots[reservedItemHotbarIndex] : null; } [HarmonyPatch(typeof(GrabbableObject), "Start")] [HarmonyPostfix] public static void InitializeReservedItemProperties(GrabbableObject __instance) { ReservedItemInfo reservedItemInfo = SyncManager.GetReservedItemInfo(__instance.itemProperties.itemName); if (reservedItemInfo != null) { if (reservedItemInfo.forceUpdateCanBeGrabbedBeforeGameStart) { __instance.itemProperties.canBeGrabbedBeforeGameStart = reservedItemInfo.canBeGrabbedBeforeGameStart; } if (reservedItemInfo.forceUpdateRequiresBattery) { __instance.itemProperties.requiresBattery = reservedItemInfo.requiresBattery; } } } } [HarmonyPatch] public static class PlayerPatcher { public static PlayerControllerB localPlayerController; public static int vanillaHotbarSize = -1; public static int reservedItemsStartIndex = 4; public static int oldHotbarSize = -1; internal static Dictionary<PlayerControllerB, ReservedPlayerData> playerData = new Dictionary<PlayerControllerB, ReservedPlayerData>(); private static bool isSynced = false; public static int INTERACTABLE_OBJECT_MASK { get; private set; } public static int reservedHotbarSize => SyncManager.numReservedItemSlots; public static int combinedHotbarSize => reservedItemsStartIndex + reservedHotbarSize; [HarmonyPatch(typeof(StartOfRound), "Awake")] [HarmonyPrefix] public static void ResetVariables(StartOfRound __instance) { localPlayerController = null; vanillaHotbarSize = -1; ReservedItemPatcher.isReservedHotbarFocused = false; ReservedItemPatcher.indexUnfocusedReservedHotbar = 0; ReservedItemPatcher.indexFocusedReservedHotbar = -1; Keybinds.localPlayerController = null; Keybinds.focusReservedHotbarAction = null; Keybinds.holdingModifierKey = false; SyncManager.localPlayerController = null; playerData.Clear(); isSynced = false; } [HarmonyPatch(typeof(PlayerControllerB), "Awake")] [HarmonyPostfix] public static void InitializePlayerController(PlayerControllerB __instance) { if (vanillaHotbarSize == -1) { vanillaHotbarSize = __instance.ItemSlots.Length; } } [HarmonyPatch(typeof(PlayerControllerB), "Start")] [HarmonyPostfix] public static void InitializePlayerControllerLate(PlayerControllerB __instance) { playerData.Add(__instance, new ReservedPlayerData()); } [HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")] [HarmonyPostfix] public static void OnLocalPlayerConnect(PlayerControllerB __instance) { localPlayerController = __instance; INTERACTABLE_OBJECT_MASK = (int)Traverse.Create((object)__instance).Field("interactableObjectsMask").GetValue(); ((MonoBehaviour)__instance).StartCoroutine(UpdateHotbarSlotsAfterSpawnAnimation()); } private static IEnumerator UpdateHotbarSlotsAfterSpawnAnimation() { yield return (object)new WaitForSeconds(3f); if (SyncManager.isSynced && !isSynced) { OnSyncedWithServer(); } } [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] public static void CheckForIncreasedInventorySize(PlayerControllerB __instance) { if ((Object)(object)__instance != (Object)(object)localPlayerController) { return; } if (SyncManager.isSynced && !isSynced) { OnSyncedWithServer(); } if (reservedHotbarSize == 0 || oldHotbarSize == __instance.ItemSlots.Length) { return; } for (int i = 0; i < HUDManager.Instance.itemSlotIconFrames.Length; i++) { if (((Object)HUDManager.Instance.itemSlotIconFrames[i]).name.ToLower().StartsWith("reserveditemslot")) { reservedItemsStartIndex = i; oldHotbarSize = __instance.ItemSlots.Length; HUDPatcher.UpdateHUD(); break; } } } private static void OnSyncedWithServer() { isSynced = true; reservedItemsStartIndex = localPlayerController.ItemSlots.Length; Plugin.Log("ReservedItemsStartIndex: " + reservedItemsStartIndex); PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts; foreach (PlayerControllerB val in allPlayerScripts) { val.ItemSlots = (GrabbableObject[])(object)new GrabbableObject[val.ItemSlots.Length + reservedHotbarSize]; } oldHotbarSize = localPlayerController.ItemSlots.Length; HUDPatcher.AddNewHotbarSlotsHud(); List<Item> itemsList = StartOfRound.Instance.allItemsList.itemsList; foreach (Item item in itemsList) { ReservedItemInfo reservedItemInfo = SyncManager.GetReservedItemInfo(item.itemName); if (reservedItemInfo != null) { if (reservedItemInfo.forceUpdateCanBeGrabbedBeforeGameStart) { item.canBeGrabbedBeforeGameStart = reservedItemInfo.canBeGrabbedBeforeGameStart; } if (reservedItemInfo.forceUpdateRequiresBattery) { item.requiresBattery = reservedItemInfo.requiresBattery; } } } } } }
BepInEx/plugins/ReservedWalkieSlot.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using GameNetcodeStuff; using HarmonyLib; using ReservedItemSlotCore; using ReservedItemSlotCore.Patches; using ReservedWalkieSlot.Patches; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ReservedWalkieSlot")] [assembly: AssemblyDescription("Mod made by flipf17")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ReservedWalkieSlot")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c15c320f-d8fc-4f1c-be3c-f2d2ffc41edd")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ReservedWalkieSlot { public static class ConfigSettings { public static ConfigEntry<string> activateWalkieKey; public static ConfigEntry<bool> hideWalkieMeshShoulder; public static string activateWalkieDisplayName; public static Dictionary<string, ConfigEntryBase> currentConfigEntries = new Dictionary<string, ConfigEntryBase>(); public static void BindConfigSettings() { Plugin.Log("BindingConfigs"); activateWalkieKey = ((BaseUnityPlugin)Plugin.instance).Config.Bind<string>("ReservedWalkieSlot", "ActivateWalkieKey", "<Keyboard>/x", "Activate walkie keybind."); hideWalkieMeshShoulder = ((BaseUnityPlugin)Plugin.instance).Config.Bind<bool>("ReservedWalkieSlot", "HideWalkieOnShoulder", false, "Hides the walkie mesh while on your shoulder. Only applies in scenarios where you can view your player in third person."); activateWalkieDisplayName = GetDisplayName(activateWalkieKey.Value); currentConfigEntries.Add(((ConfigEntryBase)activateWalkieKey).Definition.Key, (ConfigEntryBase)(object)activateWalkieKey); currentConfigEntries.Add(((ConfigEntryBase)hideWalkieMeshShoulder).Definition.Key, (ConfigEntryBase)(object)hideWalkieMeshShoulder); TryRemoveOldConfigSettings(); } public static string GetDisplayName(string key) { key = key.Replace("<Keyboard>/", ""); key = key.Replace("<Mouse>/", ""); string text = key; text = text.Replace("leftAlt", "Alt"); text = text.Replace("rightAlt", "Alt"); text = text.Replace("leftCtrl", "Ctrl"); text = text.Replace("rightCtrl", "Ctrl"); text = text.Replace("leftShift", "Shift"); text = text.Replace("rightShift", "Shift"); text = text.Replace("leftButton", "LMB"); text = text.Replace("rightButton", "RMB"); return text.Replace("middleButton", "MMB"); } public static void TryRemoveOldConfigSettings() { HashSet<string> hashSet = new HashSet<string>(); HashSet<string> hashSet2 = new HashSet<string>(); foreach (ConfigEntryBase value in currentConfigEntries.Values) { hashSet.Add(value.Definition.Section); hashSet2.Add(value.Definition.Key); } try { Plugin.Log("Cleaning old config entries"); ConfigFile config = ((BaseUnityPlugin)Plugin.instance).Config; string configFilePath = config.ConfigFilePath; if (!File.Exists(configFilePath)) { return; } string text = File.ReadAllText(configFilePath); string[] array = File.ReadAllLines(configFilePath); string text2 = ""; for (int i = 0; i < array.Length; i++) { array[i] = array[i].Replace("\n", ""); if (array[i].Length <= 0) { continue; } if (array[i].StartsWith("[")) { if (text2 != "" && !hashSet.Contains(text2)) { text2 = "[" + text2 + "]"; int num = text.IndexOf(text2); int num2 = text.IndexOf(array[i]); text = text.Remove(num, num2 - num); } text2 = array[i].Replace("[", "").Replace("]", "").Trim(); } else { if (!(text2 != "")) { continue; } if (i <= array.Length - 4 && array[i].StartsWith("##")) { int j; for (j = 1; i + j < array.Length && array[i + j].Length > 3; j++) { } if (hashSet.Contains(text2)) { int num3 = array[i + j - 1].IndexOf("="); string item = array[i + j - 1].Substring(0, num3 - 1); if (!hashSet2.Contains(item)) { int num4 = text.IndexOf(array[i]); int num5 = text.IndexOf(array[i + j - 1]) + array[i + j - 1].Length; text = text.Remove(num4, num5 - num4); } } i += j - 1; } else if (array[i].Length > 3) { text = text.Replace(array[i], ""); } } } if (!hashSet.Contains(text2)) { text2 = "[" + text2 + "]"; int num6 = text.IndexOf(text2); text = text.Remove(num6, text.Length - num6); } while (text.Contains("\n\n\n")) { text = text.Replace("\n\n\n", "\n\n"); } File.WriteAllText(configFilePath, text); config.Reload(); } catch { } } } [HarmonyPatch] internal static class Keybinds { public static PlayerControllerB localPlayerController; private static InputAction activateWalkieAction; [HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")] [HarmonyPostfix] public static void OnLocalPlayerConnect(PlayerControllerB __instance) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown localPlayerController = __instance; activateWalkieAction = new InputAction((string)null, (InputActionType)0, ConfigSettings.activateWalkieKey.Value, (string)null, (string)null, (string)null); if (((Component)localPlayerController).gameObject.activeSelf) { SubscribeToEvents(); } } private static void SubscribeToEvents() { if (activateWalkieAction != null) { activateWalkieAction.performed += OnPressWalkieButtonPerformed; activateWalkieAction.canceled += OnReleaseWalkieButtonPerformed; activateWalkieAction.Enable(); } } [HarmonyPatch(typeof(PlayerControllerB), "OnEnable")] [HarmonyPostfix] public static void OnEnable(PlayerControllerB __instance) { if ((Object)(object)__instance == (Object)(object)localPlayerController) { SubscribeToEvents(); } } [HarmonyPatch(typeof(PlayerControllerB), "OnDisable")] [HarmonyPostfix] public static void OnDisable(PlayerControllerB __instance) { if (activateWalkieAction != null && !((Object)(object)__instance != (Object)(object)localPlayerController)) { activateWalkieAction.performed -= OnPressWalkieButtonPerformed; activateWalkieAction.canceled -= OnReleaseWalkieButtonPerformed; activateWalkieAction.Disable(); } } private static void OnPressWalkieButtonPerformed(CallbackContext context) { if ((Object)(object)localPlayerController == (Object)null || !localPlayerController.isPlayerControlled || (((NetworkBehaviour)localPlayerController).IsServer && !localPlayerController.isHostPlayerObject)) { return; } WalkieTalkie mainWalkie = ReservedWalkieSlotPatcher.GetMainWalkie(localPlayerController); if (((CallbackContext)(ref context)).performed && !((Object)(object)mainWalkie == (Object)null) && ((GrabbableObject)mainWalkie).isBeingUsed) { float num = (float)Traverse.Create((object)localPlayerController).Field("timeSinceSwitchingSlots").GetValue(); if (!(num < 0.075f)) { Plugin.Log("Talking into walkie"); ShipBuildModeManager.Instance.CancelBuildMode(true); ((GrabbableObject)mainWalkie).UseItemOnClient(true); Traverse.Create((object)localPlayerController).Field("timeSinceSwitchingSlots").SetValue((object)0); } } } private static void OnReleaseWalkieButtonPerformed(CallbackContext context) { if (!((Object)(object)localPlayerController == (Object)null) && localPlayerController.isPlayerControlled && (!((NetworkBehaviour)localPlayerController).IsServer || localPlayerController.isHostPlayerObject)) { WalkieTalkie mainWalkie = ReservedWalkieSlotPatcher.GetMainWalkie(localPlayerController); if (((CallbackContext)(ref context)).canceled && !((Object)(object)mainWalkie == (Object)null)) { Plugin.Log("Not talking into walkie"); ShipBuildModeManager.Instance.CancelBuildMode(true); ((GrabbableObject)mainWalkie).UseItemOnClient(false); } } } } [BepInPlugin("FlipMods.ReservedWalkieSlot", "ReservedWalkieSlot", "1.5.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] internal class Plugin : BaseUnityPlugin { public static Plugin instance; private Harmony _harmony; public static ReservedItemInfo walkieInfo = new ReservedItemInfo("Walkie-talkie", 100, true, true, true, true); private void Awake() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown instance = this; ConfigSettings.BindConfigSettings(); _harmony = new Harmony("ReservedWalkieSlot"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"ReservedWalkieSlot loaded"); } public static void Log(string message) { ((BaseUnityPlugin)instance).Logger.LogInfo((object)message); } } public static class PluginInfo { public const string PLUGIN_GUID = "FlipMods.ReservedWalkieSlot"; public const string PLUGIN_NAME = "ReservedWalkieSlot"; public const string PLUGIN_VERSION = "1.5.1"; } } namespace ReservedWalkieSlot.Patches { [HarmonyPatch] internal static class ReservedWalkieSlotPatcher { private static Vector3 localPlayerShoulderPositionOffset = new Vector3(0.125f, 0.4f, 0.125f); private static Vector3 playerShoulderPositionOffset = new Vector3(0.15f, -0.05f, 0.25f); private static Vector3 playerShoulderRotationOffset = new Vector3(0f, 270f, 100f); private static string originalControlTooltip = ""; public static PlayerControllerB localPlayerController => PlayerPatcher.localPlayerController; public static WalkieTalkie GetMainWalkie(PlayerControllerB playerController) { return GetCurrentlySelectedWalkie(playerController) ?? GetReservedWalkie(playerController); } public static WalkieTalkie GetReservedWalkie(PlayerControllerB playerController) { GrabbableObject obj = ((playerController != null) ? playerController.ItemSlots[Plugin.walkieInfo.indexInInventory] : null); return (WalkieTalkie)(object)((obj is WalkieTalkie) ? obj : null); } public static WalkieTalkie GetCurrentlySelectedWalkie(PlayerControllerB playerController) { GrabbableObject obj = ((playerController != null) ? playerController.ItemSlots[playerController.currentItemSlot] : null); return (WalkieTalkie)(object)((obj is WalkieTalkie) ? obj : null); } [HarmonyPatch(typeof(WalkieTalkie), "__initializeVariables")] [HarmonyPostfix] public static void EditTooltips(WalkieTalkie __instance) { if (originalControlTooltip == "") { originalControlTooltip = ((GrabbableObject)__instance).itemProperties.toolTips[((GrabbableObject)__instance).itemProperties.toolTips.Length - 1]; } ((GrabbableObject)__instance).itemProperties.toolTips[((GrabbableObject)__instance).itemProperties.toolTips.Length - 1] = $"{originalControlTooltip}[{ConfigSettings.activateWalkieDisplayName.ToUpper()}]"; } [HarmonyPatch(typeof(MenuManager), "OnEnable")] [HarmonyPostfix] public static void ResetVariables() { Keybinds.localPlayerController = null; } [HarmonyPatch(typeof(PlayerControllerB), "ActivateItem_performed")] [HarmonyPrefix] public static bool PreventActivatingDuplicateItem(CallbackContext context, PlayerControllerB __instance) { WalkieTalkie currentlySelectedWalkie = GetCurrentlySelectedWalkie(__instance); if ((Object)(object)__instance != (Object)(object)localPlayerController || (Object)(object)currentlySelectedWalkie == (Object)null) { return true; } if (!((CallbackContext)(ref context)).performed) { return false; } return true; } [HarmonyPatch(typeof(WalkieTalkie), "PocketItem")] [HarmonyPostfix] public static void OnPocketWalkie(WalkieTalkie __instance) { if (!((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null)) { if ((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)localPlayerController) { ((Component)((Component)__instance).GetComponentInChildren<Renderer>()).gameObject.layer = 23; } else { ((Component)((Component)__instance).GetComponentInChildren<Renderer>()).gameObject.layer = 6; } ((GrabbableObject)__instance).parentObject = ((Component)((GrabbableObject)__instance).playerHeldBy.playerBadgeMesh).transform.parent; } } [HarmonyPatch(typeof(WalkieTalkie), "EquipItem")] [HarmonyPostfix] public static void OnEquipWalkie(WalkieTalkie __instance) { if (!((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null)) { ((Component)((Component)__instance).GetComponentInChildren<Renderer>()).gameObject.layer = 6; ((GrabbableObject)__instance).parentObject = (((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)localPlayerController) ? ((GrabbableObject)__instance).playerHeldBy.localItemHolder : ((GrabbableObject)__instance).playerHeldBy.serverItemHolder); } } [HarmonyPatch(typeof(WalkieTalkie), "DiscardItem")] [HarmonyPostfix] public static void OnDiscardWalkie(WalkieTalkie __instance) { ((Component)((Component)__instance).GetComponentInChildren<Renderer>()).gameObject.layer = 6; } [HarmonyPatch(typeof(GrabbableObject), "LateUpdate")] [HarmonyPostfix] public static void SetPositionOffset(GrabbableObject __instance) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) if (__instance is WalkieTalkie && (Object)(object)__instance.playerHeldBy != (Object)null && (Object)(object)__instance.parentObject != (Object)null && __instance.isPocketed && (Object)(object)__instance == (Object)(object)GetReservedWalkie(__instance.playerHeldBy) && (Object)(object)__instance != (Object)(object)GetCurrentlySelectedWalkie(__instance.playerHeldBy)) { Transform transform = ((Component)__instance.parentObject).transform; ((Component)__instance).transform.rotation = ((Component)__instance.parentObject).transform.rotation * Quaternion.Euler(playerShoulderRotationOffset); ((Component)__instance).transform.position = transform.position + transform.rotation * playerShoulderPositionOffset; } } [HarmonyPatch(typeof(GrabbableObject), "EnableItemMeshes")] [HarmonyPrefix] public static void OnEnableItemMeshes(ref bool enable, GrabbableObject __instance) { if (__instance is WalkieTalkie && (Object)(object)__instance.playerHeldBy != (Object)null && (Object)(object)__instance == (Object)(object)GetReservedWalkie(__instance.playerHeldBy) && !ConfigSettings.hideWalkieMeshShoulder.Value) { enable = true; } } } }
BepInEx/plugins/SkinwalkerMod.dll
Decompiled 2 years agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Dissonance.Config; using HarmonyLib; using Unity.Netcode; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SkinwalkerMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SkinwalkerMod")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("fd4979a2-cef0-46af-8bf8-97e630b11475")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] internal class <Module> { static <Module>() { NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<bool>(); NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<bool>(); NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<float>(); NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<float>(); } } namespace SkinwalkerMod; [BepInPlugin("RugbugRedfern.SkinwalkerMod", "Skinwalker Mod", "1.0.8")] internal class PluginLoader : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("RugbugRedfern.SkinwalkerMod"); private const string modGUID = "RugbugRedfern.SkinwalkerMod"; private const string modVersion = "1.0.8"; private static bool initialized; public static PluginLoader Instance { get; private set; } private void Awake() { //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown if (initialized) { return; } initialized = true; Instance = this; harmony.PatchAll(Assembly.GetExecutingAssembly()); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } SkinwalkerLogger.Initialize("RugbugRedfern.SkinwalkerMod"); SkinwalkerLogger.Log("SKINWALKER MOD STARTING UP 1.0.8"); SkinwalkerConfig.InitConfig(); SceneManager.sceneLoaded += SkinwalkerNetworkManagerHandler.ClientConnectInitializer; GameObject val = new GameObject("Skinwalker Mod"); val.AddComponent<SkinwalkerModPersistent>(); ((Object)val).hideFlags = (HideFlags)61; Object.DontDestroyOnLoad((Object)(object)val); } public void BindConfig<T>(ref ConfigEntry<T> config, string section, string key, T defaultValue, string description = "") { config = ((BaseUnityPlugin)this).Config.Bind<T>(section, key, defaultValue, description); } } internal class SkinwalkerBehaviour : MonoBehaviour { private AudioSource audioSource; public const float PLAY_INTERVAL_MIN = 15f; public const float PLAY_INTERVAL_MAX = 40f; private const float MAX_DIST = 100f; private float nextTimeToPlayAudio; private EnemyAI ai; public void Initialize(EnemyAI ai) { this.ai = ai; audioSource = ai.creatureVoice; SetNextTime(); } private void Update() { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) if (!(Time.time > nextTimeToPlayAudio)) { return; } SetNextTime(); float num = -1f; if (Object.op_Implicit((Object)(object)ai) && !ai.isEnemyDead) { if ((Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null || (num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, ((Component)this).transform.position)) < 100f) { AudioClip sample = SkinwalkerModPersistent.Instance.GetSample(); if (Object.op_Implicit((Object)(object)sample)) { SkinwalkerLogger.Log(((Object)this).name + " played voice line 1"); audioSource.PlayOneShot(sample); } else { SkinwalkerLogger.Log(((Object)this).name + " played voice line 0"); } } else { SkinwalkerLogger.Log(((Object)this).name + " played voice line no (too far away) " + num); } } else { SkinwalkerLogger.Log(((Object)this).name + " played voice line no (dead) EnemyAI: " + (object)ai); } } private void SetNextTime() { if (SkinwalkerNetworkManager.Instance.VoiceLineFrequency.Value <= 0f) { nextTimeToPlayAudio = Time.time + 100000000f; } else { nextTimeToPlayAudio = Time.time + Random.Range(15f, 40f) / SkinwalkerNetworkManager.Instance.VoiceLineFrequency.Value; } } private T CopyComponent<T>(T original, GameObject destination) where T : Component { Type type = ((object)original).GetType(); Component val = destination.AddComponent(type); FieldInfo[] fields = type.GetFields(); FieldInfo[] array = fields; foreach (FieldInfo fieldInfo in array) { fieldInfo.SetValue(val, fieldInfo.GetValue(original)); } return (T)(object)((val is T) ? val : null); } } internal class SkinwalkerConfig { public static ConfigEntry<bool> VoiceEnabled_BaboonHawk; public static ConfigEntry<bool> VoiceEnabled_Bracken; public static ConfigEntry<bool> VoiceEnabled_BunkerSpider; public static ConfigEntry<bool> VoiceEnabled_Centipede; public static ConfigEntry<bool> VoiceEnabled_CoilHead; public static ConfigEntry<bool> VoiceEnabled_EyelessDog; public static ConfigEntry<bool> VoiceEnabled_ForestGiant; public static ConfigEntry<bool> VoiceEnabled_GhostGirl; public static ConfigEntry<bool> VoiceEnabled_GiantWorm; public static ConfigEntry<bool> VoiceEnabled_HoardingBug; public static ConfigEntry<bool> VoiceEnabled_Hygrodere; public static ConfigEntry<bool> VoiceEnabled_Jester; public static ConfigEntry<bool> VoiceEnabled_Masked; public static ConfigEntry<bool> VoiceEnabled_Nutcracker; public static ConfigEntry<bool> VoiceEnabled_SporeLizard; public static ConfigEntry<bool> VoiceEnabled_Thumper; public static ConfigEntry<float> VoiceLineFrequency; public static void InitConfig() { PluginLoader.Instance.BindConfig(ref VoiceLineFrequency, "Voice Settings", "VoiceLineFrequency", 1f, "1 is the default, and voice lines will occur every " + 15f.ToString("0") + " to " + 40f.ToString("0") + " seconds per enemy. Setting this to 2 means they will occur twice as often, 0.5 means half as often, etc."); PluginLoader.Instance.BindConfig(ref VoiceEnabled_BaboonHawk, "Monster Voices", "Baboon Hawk", defaultValue: true); PluginLoader.Instance.BindConfig(ref VoiceEnabled_Bracken, "Monster Voices", "Bracken", defaultValue: true); PluginLoader.Instance.BindConfig(ref VoiceEnabled_BunkerSpider, "Monster Voices", "Bunker Spider", defaultValue: true); PluginLoader.Instance.BindConfig(ref VoiceEnabled_Centipede, "Monster Voices", "Centipede", defaultValue: true); PluginLoader.Instance.BindConfig(ref VoiceEnabled_CoilHead, "Monster Voices", "Coil Head", defaultValue: true); PluginLoader.Instance.BindConfig(ref VoiceEnabled_EyelessDog, "Monster Voices", "Eyeless Dog", defaultValue: true); PluginLoader.Instance.BindConfig(ref VoiceEnabled_ForestGiant, "Monster Voices", "Forest Giant", defaultValue: false); PluginLoader.Instance.BindConfig(ref VoiceEnabled_GhostGirl, "Monster Voices", "Ghost Girl", defaultValue: true); PluginLoader.Instance.BindConfig(ref VoiceEnabled_GiantWorm, "Monster Voices", "Giant Worm", defaultValue: false); PluginLoader.Instance.BindConfig(ref VoiceEnabled_HoardingBug, "Monster Voices", "Hoarding Bug", defaultValue: true); PluginLoader.Instance.BindConfig(ref VoiceEnabled_Hygrodere, "Monster Voices", "Hygrodere", defaultValue: false); PluginLoader.Instance.BindConfig(ref VoiceEnabled_Jester, "Monster Voices", "Jester", defaultValue: true); PluginLoader.Instance.BindConfig(ref VoiceEnabled_Masked, "Monster Voices", "Masked", defaultValue: true); PluginLoader.Instance.BindConfig(ref VoiceEnabled_Nutcracker, "Monster Voices", "Nutcracker", defaultValue: true); PluginLoader.Instance.BindConfig(ref VoiceEnabled_SporeLizard, "Monster Voices", "Spore Lizard", defaultValue: true); PluginLoader.Instance.BindConfig(ref VoiceEnabled_Thumper, "Monster Voices", "Thumper", defaultValue: true); SkinwalkerLogger.Log("VoiceEnabled_BaboonHawk" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_BaboonHawk.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_Bracken" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_Bracken.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_BunkerSpider" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_BunkerSpider.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_Centipede" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_Centipede.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_CoilHead" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_CoilHead.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_EyelessDog" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_EyelessDog.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_ForestGiant" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_ForestGiant.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_GhostGirl" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_GhostGirl.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_GiantWorm" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_GiantWorm.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_HoardingBug" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_HoardingBug.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_Hygrodere" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_Hygrodere.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_Jester" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_Jester.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_Masked" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_Masked.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_Nutcracker" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_Nutcracker.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_SporeLizard" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_SporeLizard.Value}]"); SkinwalkerLogger.Log("VoiceEnabled_Thumper" + $" VALUE LOADED FROM CONFIG: [{VoiceEnabled_Thumper.Value}]"); SkinwalkerLogger.Log("VoiceLineFrequency" + $" VALUE LOADED FROM CONFIG: [{VoiceLineFrequency.Value}]"); } } internal static class SkinwalkerLogger { internal static ManualLogSource logSource; public static void Initialize(string modGUID) { logSource = Logger.CreateLogSource(modGUID); } public static void Log(object message) { logSource.LogInfo(message); } public static void LogError(object message) { logSource.LogError(message); } public static void LogWarning(object message) { logSource.LogWarning(message); } } public class SkinwalkerModPersistent : MonoBehaviour { private string audioFolder; private List<AudioClip> cachedAudio = new List<AudioClip>(); private float nextTimeToCheckFolder = 30f; private float nextTimeToCheckEnemies = 30f; private const float folderScanInterval = 8f; private const float enemyScanInterval = 5f; public static SkinwalkerModPersistent Instance { get; private set; } private void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) Instance = this; ((Component)this).transform.position = Vector3.zero; SkinwalkerLogger.Log("Skinwalker Mod Object Initialized"); audioFolder = Path.Combine(Application.dataPath, "..", "Dissonance_Diagnostics"); EnableRecording(); if (!Directory.Exists(audioFolder)) { Directory.CreateDirectory(audioFolder); } } private void Start() { try { if (Directory.Exists(audioFolder)) { Directory.Delete(audioFolder, recursive: true); } } catch (Exception message) { SkinwalkerLogger.Log(message); } } private void OnApplicationQuit() { DisableRecording(); } private void EnableRecording() { DebugSettings.Instance.EnablePlaybackDiagnostics = true; DebugSettings.Instance.RecordFinalAudio = true; } private void Update() { if (Time.realtimeSinceStartup > nextTimeToCheckFolder) { nextTimeToCheckFolder = Time.realtimeSinceStartup + 8f; if (!Directory.Exists(audioFolder)) { SkinwalkerLogger.Log("Audio folder not present. Don't worry about it, it will be created automatically when you play with friends. (" + audioFolder + ")"); return; } string[] files = Directory.GetFiles(audioFolder); SkinwalkerLogger.Log($"Got audio file paths ({files.Length})"); string[] array = files; foreach (string path in array) { ((MonoBehaviour)this).StartCoroutine(LoadWavFile(path, delegate(AudioClip audioClip) { cachedAudio.Add(audioClip); })); } } if (!(Time.realtimeSinceStartup > nextTimeToCheckEnemies)) { return; } nextTimeToCheckEnemies = Time.realtimeSinceStartup + 5f; EnemyAI[] array2 = Object.FindObjectsOfType<EnemyAI>(true); EnemyAI[] array3 = array2; SkinwalkerBehaviour skinwalkerBehaviour = default(SkinwalkerBehaviour); foreach (EnemyAI val in array3) { SkinwalkerLogger.Log("IsEnemyEnabled " + ((Object)val).name + " " + IsEnemyEnabled(val)); if (IsEnemyEnabled(val) && !((Component)val).TryGetComponent<SkinwalkerBehaviour>(ref skinwalkerBehaviour)) { ((Component)val).gameObject.AddComponent<SkinwalkerBehaviour>().Initialize(val); } } } private bool IsEnemyEnabled(EnemyAI enemy) { if ((Object)(object)enemy == (Object)null) { return false; } return ((Object)((Component)enemy).gameObject).name switch { "MaskedPlayerEnemy(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_Masked.Value, "NutcrackerEnemy(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_Nutcracker.Value, "BaboonHawkEnemy(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_BaboonHawk.Value, "Flowerman(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_Bracken.Value, "SandSpider(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_BunkerSpider.Value, "RedLocustBees(Clone)" => false, "Centipede(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_Centipede.Value, "SpringMan(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_CoilHead.Value, "MouthDog(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_EyelessDog.Value, "ForestGiant(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_ForestGiant.Value, "DressGirl(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_GhostGirl.Value, "SandWorm(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_GiantWorm.Value, "HoarderBug(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_HoardingBug.Value, "Blob(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_Hygrodere.Value, "JesterEnemy(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_Jester.Value, "PufferEnemy(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_SporeLizard.Value, "Crawler(Clone)" => SkinwalkerNetworkManager.Instance.VoiceEnabled_Thumper.Value, "DocileLocustBees(Clone)" => false, "DoublewingedBird(Clone)" => false, _ => true, }; } internal IEnumerator LoadWavFile(string path, Action<AudioClip> callback) { UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(path, (AudioType)20); try { yield return www.SendWebRequest(); if ((int)www.result == 1) { SkinwalkerLogger.Log("Loaded clip from path " + path); AudioClip audioClip = DownloadHandlerAudioClip.GetContent(www); if (audioClip.length > 0.9f) { callback(audioClip); } try { File.Delete(path); } catch (Exception e) { SkinwalkerLogger.LogWarning(e); } } } finally { ((IDisposable)www)?.Dispose(); } } private void DisableRecording() { DebugSettings.Instance.EnablePlaybackDiagnostics = false; DebugSettings.Instance.RecordFinalAudio = false; if (Directory.Exists(audioFolder)) { Directory.Delete(audioFolder, recursive: true); } } public AudioClip GetSample() { if (cachedAudio.Count > 0) { int index = Random.Range(0, cachedAudio.Count - 1); AudioClip result = cachedAudio[index]; cachedAudio.RemoveAt(index); return result; } while (cachedAudio.Count > 200) { cachedAudio.RemoveAt(0); } return null; } public void ClearCache() { cachedAudio.Clear(); } } internal static class SkinwalkerNetworkManagerHandler { internal static void ClientConnectInitializer(Scene sceneName, LoadSceneMode sceneEnum) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown if (((Scene)(ref sceneName)).name == "SampleSceneRelay") { GameObject val = new GameObject("SkinwalkerNetworkManager"); val.AddComponent<NetworkObject>(); val.AddComponent<SkinwalkerNetworkManager>(); Debug.Log((object)"Initialized SkinwalkerNetworkManager"); } } } internal class SkinwalkerNetworkManager : NetworkBehaviour { public NetworkVariable<bool> VoiceEnabled_BaboonHawk = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_Bracken = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_BunkerSpider = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_Centipede = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_CoilHead = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_EyelessDog = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_ForestGiant = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_GhostGirl = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_GiantWorm = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_HoardingBug = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_Hygrodere = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_Jester = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_Masked = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_Nutcracker = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_SporeLizard = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<bool> VoiceEnabled_Thumper = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public NetworkVariable<float> VoiceLineFrequency = new NetworkVariable<float>(1f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public static SkinwalkerNetworkManager Instance { get; private set; } private void Awake() { Instance = this; if (GameNetworkManager.Instance.isHostingGame) { VoiceEnabled_BaboonHawk.Value = SkinwalkerConfig.VoiceEnabled_BaboonHawk.Value; VoiceEnabled_Bracken.Value = SkinwalkerConfig.VoiceEnabled_Bracken.Value; VoiceEnabled_BunkerSpider.Value = SkinwalkerConfig.VoiceEnabled_BunkerSpider.Value; VoiceEnabled_Centipede.Value = SkinwalkerConfig.VoiceEnabled_Centipede.Value; VoiceEnabled_CoilHead.Value = SkinwalkerConfig.VoiceEnabled_CoilHead.Value; VoiceEnabled_EyelessDog.Value = SkinwalkerConfig.VoiceEnabled_EyelessDog.Value; VoiceEnabled_ForestGiant.Value = SkinwalkerConfig.VoiceEnabled_ForestGiant.Value; VoiceEnabled_GhostGirl.Value = SkinwalkerConfig.VoiceEnabled_GhostGirl.Value; VoiceEnabled_GiantWorm.Value = SkinwalkerConfig.VoiceEnabled_GiantWorm.Value; VoiceEnabled_HoardingBug.Value = SkinwalkerConfig.VoiceEnabled_HoardingBug.Value; VoiceEnabled_Hygrodere.Value = SkinwalkerConfig.VoiceEnabled_Hygrodere.Value; VoiceEnabled_Jester.Value = SkinwalkerConfig.VoiceEnabled_Jester.Value; VoiceEnabled_Masked.Value = SkinwalkerConfig.VoiceEnabled_Masked.Value; VoiceEnabled_Nutcracker.Value = SkinwalkerConfig.VoiceEnabled_Nutcracker.Value; VoiceEnabled_SporeLizard.Value = SkinwalkerConfig.VoiceEnabled_SporeLizard.Value; VoiceEnabled_Thumper.Value = SkinwalkerConfig.VoiceEnabled_Thumper.Value; VoiceLineFrequency.Value = SkinwalkerConfig.VoiceLineFrequency.Value; SkinwalkerLogger.Log("HOST SENDING CONFIG TO CLIENTS"); } SkinwalkerLogger.Log("SkinwalkerNetworkManager Awake"); } public override void OnDestroy() { ((NetworkBehaviour)this).OnDestroy(); SkinwalkerLogger.Log("SkinwalkerNetworkManager OnDestroy"); SkinwalkerModPersistent.Instance?.ClearCache(); } protected override void __initializeVariables() { if (VoiceEnabled_BaboonHawk == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_BaboonHawk cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_BaboonHawk).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_BaboonHawk, "VoiceEnabled_BaboonHawk"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_BaboonHawk); if (VoiceEnabled_Bracken == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_Bracken cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_Bracken).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_Bracken, "VoiceEnabled_Bracken"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_Bracken); if (VoiceEnabled_BunkerSpider == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_BunkerSpider cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_BunkerSpider).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_BunkerSpider, "VoiceEnabled_BunkerSpider"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_BunkerSpider); if (VoiceEnabled_Centipede == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_Centipede cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_Centipede).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_Centipede, "VoiceEnabled_Centipede"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_Centipede); if (VoiceEnabled_CoilHead == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_CoilHead cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_CoilHead).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_CoilHead, "VoiceEnabled_CoilHead"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_CoilHead); if (VoiceEnabled_EyelessDog == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_EyelessDog cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_EyelessDog).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_EyelessDog, "VoiceEnabled_EyelessDog"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_EyelessDog); if (VoiceEnabled_ForestGiant == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_ForestGiant cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_ForestGiant).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_ForestGiant, "VoiceEnabled_ForestGiant"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_ForestGiant); if (VoiceEnabled_GhostGirl == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_GhostGirl cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_GhostGirl).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_GhostGirl, "VoiceEnabled_GhostGirl"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_GhostGirl); if (VoiceEnabled_GiantWorm == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_GiantWorm cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_GiantWorm).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_GiantWorm, "VoiceEnabled_GiantWorm"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_GiantWorm); if (VoiceEnabled_HoardingBug == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_HoardingBug cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_HoardingBug).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_HoardingBug, "VoiceEnabled_HoardingBug"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_HoardingBug); if (VoiceEnabled_Hygrodere == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_Hygrodere cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_Hygrodere).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_Hygrodere, "VoiceEnabled_Hygrodere"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_Hygrodere); if (VoiceEnabled_Jester == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_Jester cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_Jester).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_Jester, "VoiceEnabled_Jester"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_Jester); if (VoiceEnabled_Masked == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_Masked cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_Masked).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_Masked, "VoiceEnabled_Masked"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_Masked); if (VoiceEnabled_Nutcracker == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_Nutcracker cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_Nutcracker).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_Nutcracker, "VoiceEnabled_Nutcracker"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_Nutcracker); if (VoiceEnabled_SporeLizard == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_SporeLizard cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_SporeLizard).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_SporeLizard, "VoiceEnabled_SporeLizard"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_SporeLizard); if (VoiceEnabled_Thumper == null) { throw new Exception("SkinwalkerNetworkManager.VoiceEnabled_Thumper cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceEnabled_Thumper).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceEnabled_Thumper, "VoiceEnabled_Thumper"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceEnabled_Thumper); if (VoiceLineFrequency == null) { throw new Exception("SkinwalkerNetworkManager.VoiceLineFrequency cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)VoiceLineFrequency).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)VoiceLineFrequency, "VoiceLineFrequency"); base.NetworkVariableFields.Add((NetworkVariableBase)(object)VoiceLineFrequency); ((NetworkBehaviour)this).__initializeVariables(); } protected internal override string __getTypeName() { return "SkinwalkerNetworkManager"; } }