using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Amrv.ConfigurableCompany;
using Amrv.ConfigurableCompany.content.model;
using BepInEx;
using BepInEx.Logging;
using EnermyRemoverPatch;
using IndoorHazardRemoverPatch;
using Microsoft.CodeAnalysis;
using On;
using OutdoorHazardRemoverPatch;
using PeacefulCompany;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("PeacefulCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PeacefulCompany")]
[assembly: AssemblyTitle("PeacefulCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PeacefulCompany
{
[BepInPlugin("Rocksnotch.PeacefulCompany", "Peaceful Company", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string modName = "Peaceful Company";
private const string modVersion = "1.0.0";
private const string modGUID = "Rocksnotch.PeacefulCompany";
internal static Plugin Instance;
public static ManualLogSource logSrc = Logger.CreateLogSource("loggingSource");
public static Configuration enemyRemoval;
public static Configuration outdoorHazardsRemoval;
public static Configuration indoorHazardsRemoval;
public Plugin()
{
enemyRemoval = LethalConfiguration.CreateConfig().SetID("enemy_removal").SetName("Disable Enemy Spawning")
.SetType(ConfigurationTypes.Boolean)
.SetValue((object)true)
.SetSynchronized(true)
.Build();
outdoorHazardsRemoval = LethalConfiguration.CreateConfig().SetID("outdoor_removal").SetName("Disable Outdoor Hazard Spawning")
.SetType(ConfigurationTypes.Boolean)
.SetValue((object)true)
.SetSynchronized(true)
.Build();
indoorHazardsRemoval = LethalConfiguration.CreateConfig().SetID("indoor_removal").SetName("Disable Indoor Hazard Spawning")
.SetType(ConfigurationTypes.Boolean)
.SetValue((object)true)
.SetSynchronized(true)
.Build();
}
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
try
{
EnemyPatch.Init();
logSrc.LogInfo((object)"Patched EnemyPatch!");
OutdoorHazardPatch.Init();
logSrc.LogInfo((object)"Patched OutdoorHazardPatch!");
IndoorHazardPatch.Init();
logSrc.LogInfo((object)"Patched IndoorHazardPatch!");
}
catch (Exception arg)
{
logSrc.LogError((object)$"Error patching Patch files: {arg}");
}
logSrc.LogInfo((object)"Plugin Rocksnotch.PeacefulCompany is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "PeacefulCompany";
public const string PLUGIN_NAME = "PeacefulCompany";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace OutdoorHazardRemoverPatch
{
internal class OutdoorHazardPatch
{
[CompilerGenerated]
private static class <>O
{
public static hook_OnGlobalTimeSync <0>__OnGlobalTimeSync;
public static hook_SetStaticElectricityWarning <1>__SetStaticElectricityWarning;
public static hook_LightningStrikeRandom <2>__LightningStrikeRandom;
public static hook_LightningStrike <3>__LightningStrike;
public static hook_SpawnOutsideHazards <4>__SpawnOutsideHazards;
}
public static void Init()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Expected O, but got Unknown
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Expected O, but got Unknown
object obj = <>O.<0>__OnGlobalTimeSync;
if (obj == null)
{
hook_OnGlobalTimeSync val = OnGlobalTimeSync;
<>O.<0>__OnGlobalTimeSync = val;
obj = (object)val;
}
FloodWeather.OnGlobalTimeSync += (hook_OnGlobalTimeSync)obj;
object obj2 = <>O.<1>__SetStaticElectricityWarning;
if (obj2 == null)
{
hook_SetStaticElectricityWarning val2 = SetStaticElectricityWarning;
<>O.<1>__SetStaticElectricityWarning = val2;
obj2 = (object)val2;
}
StormyWeather.SetStaticElectricityWarning += (hook_SetStaticElectricityWarning)obj2;
object obj3 = <>O.<2>__LightningStrikeRandom;
if (obj3 == null)
{
hook_LightningStrikeRandom val3 = LightningStrikeRandom;
<>O.<2>__LightningStrikeRandom = val3;
obj3 = (object)val3;
}
StormyWeather.LightningStrikeRandom += (hook_LightningStrikeRandom)obj3;
object obj4 = <>O.<3>__LightningStrike;
if (obj4 == null)
{
hook_LightningStrike val4 = LightningStrike;
<>O.<3>__LightningStrike = val4;
obj4 = (object)val4;
}
StormyWeather.LightningStrike += (hook_LightningStrike)obj4;
object obj5 = <>O.<4>__SpawnOutsideHazards;
if (obj5 == null)
{
hook_SpawnOutsideHazards val5 = SpawnOutsideHazards;
<>O.<4>__SpawnOutsideHazards = val5;
obj5 = (object)val5;
}
RoundManager.SpawnOutsideHazards += (hook_SpawnOutsideHazards)obj5;
}
private static void OnGlobalTimeSync(orig_OnGlobalTimeSync orig, FloodWeather self)
{
orig.Invoke(self);
if (((object)Plugin.outdoorHazardsRemoval).Equals((object?)true))
{
self.floodLevelOffset = 0f;
}
}
private static void SetStaticElectricityWarning(orig_SetStaticElectricityWarning orig, StormyWeather self, NetworkObject warningObject, float particleTime)
{
if (((object)Plugin.outdoorHazardsRemoval).Equals((object?)true))
{
Plugin.logSrc.LogWarning((object)"Tried to give static warning, removed function.");
}
else
{
orig.Invoke(self, warningObject, particleTime);
}
}
private static void LightningStrikeRandom(orig_LightningStrikeRandom orig, StormyWeather self)
{
if (Plugin.outdoorHazardsRemoval.Get<bool>(false))
{
Plugin.logSrc.LogWarning((object)"Tried to summon random lightning, removed function.");
}
else
{
orig.Invoke(self);
}
}
private static void LightningStrike(orig_LightningStrike orig, StormyWeather self, Vector3 strikePosition, bool useTargetedObject)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
if (Plugin.outdoorHazardsRemoval.Get<bool>(false))
{
Plugin.logSrc.LogWarning((object)"Tried to summon lightning, removed function.");
}
else
{
orig.Invoke(self, strikePosition, useTargetedObject);
}
}
private static void SpawnOutsideHazards(orig_SpawnOutsideHazards orig, RoundManager self)
{
if (Plugin.outdoorHazardsRemoval.Get<bool>(false))
{
Plugin.logSrc.LogWarning((object)"Tried to spawn outside hazards, removed function.");
}
else
{
orig.Invoke(self);
}
}
}
}
namespace IndoorHazardRemoverPatch
{
internal class IndoorHazardPatch
{
[CompilerGenerated]
private static class <>O
{
public static hook_GeneratedFloorPostProcessing <0>__GeneratedFloorPostProcessing;
}
public static void Init()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
object obj = <>O.<0>__GeneratedFloorPostProcessing;
if (obj == null)
{
hook_GeneratedFloorPostProcessing val = GeneratedFloorPostProcessing;
<>O.<0>__GeneratedFloorPostProcessing = val;
obj = (object)val;
}
RoundManager.GeneratedFloorPostProcessing += (hook_GeneratedFloorPostProcessing)obj;
}
private static void GeneratedFloorPostProcessing(orig_GeneratedFloorPostProcessing orig, RoundManager self)
{
if (((NetworkBehaviour)self).IsServer && Plugin.indoorHazardsRemoval.Get<bool>(false))
{
self.SpawnScrapInLevel();
}
else
{
orig.Invoke(self);
}
}
}
}
namespace EnermyRemoverPatch
{
internal class EnemyPatch
{
[CompilerGenerated]
private static class <>O
{
public static hook_SpawnRandomDaytimeEnemy <0>__SpawnRandomDaytimeEnemy;
public static hook_SpawnRandomOutsideEnemy <1>__SpawnRandomOutsideEnemy;
public static hook_AssignRandomEnemyToVent <2>__AssignRandomEnemyToVent;
}
public static void Init()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
object obj = <>O.<0>__SpawnRandomDaytimeEnemy;
if (obj == null)
{
hook_SpawnRandomDaytimeEnemy val = SpawnRandomDaytimeEnemy;
<>O.<0>__SpawnRandomDaytimeEnemy = val;
obj = (object)val;
}
RoundManager.SpawnRandomDaytimeEnemy += (hook_SpawnRandomDaytimeEnemy)obj;
object obj2 = <>O.<1>__SpawnRandomOutsideEnemy;
if (obj2 == null)
{
hook_SpawnRandomOutsideEnemy val2 = SpawnRandomOutsideEnemy;
<>O.<1>__SpawnRandomOutsideEnemy = val2;
obj2 = (object)val2;
}
RoundManager.SpawnRandomOutsideEnemy += (hook_SpawnRandomOutsideEnemy)obj2;
object obj3 = <>O.<2>__AssignRandomEnemyToVent;
if (obj3 == null)
{
hook_AssignRandomEnemyToVent val3 = AssignRandomEnemyToVent;
<>O.<2>__AssignRandomEnemyToVent = val3;
obj3 = (object)val3;
}
RoundManager.AssignRandomEnemyToVent += (hook_AssignRandomEnemyToVent)obj3;
}
private static GameObject SpawnRandomDaytimeEnemy(orig_SpawnRandomDaytimeEnemy orig, RoundManager self, GameObject[] spawnPoints, float timeUpToCurrentHour)
{
if (Plugin.enemyRemoval.Get<bool>(false))
{
Plugin.logSrc.LogWarning((object)"Tried to Spawn Random Daytime Enemy, Removed Function.");
return null;
}
return orig.Invoke(self, spawnPoints, timeUpToCurrentHour);
}
private static GameObject SpawnRandomOutsideEnemy(orig_SpawnRandomOutsideEnemy orig, RoundManager self, GameObject[] spawnPoints, float timeUpToCurrentHour)
{
if (Plugin.enemyRemoval.Get<bool>(false))
{
Plugin.logSrc.LogWarning((object)"Tried to Spawn Random Daytime Enemy, Removed Function.");
return null;
}
return orig.Invoke(self, spawnPoints, timeUpToCurrentHour);
}
private static bool AssignRandomEnemyToVent(orig_AssignRandomEnemyToVent orig, RoundManager self, EnemyVent vent, float spawnTime)
{
if (Plugin.enemyRemoval.Get<bool>(false))
{
Plugin.logSrc.LogWarning((object)"Tried to Spawn Random Daytime Enemy, Removed Function.");
return false;
}
return orig.Invoke(self, vent, spawnTime);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}