Decompiled source of PeacefulCompany v1.0.0

PeacefulCompany.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Amrv.ConfigurableCompany;
using Amrv.ConfigurableCompany.content.model;
using BepInEx;
using BepInEx.Logging;
using EnermyRemoverPatch;
using IndoorHazardRemoverPatch;
using Microsoft.CodeAnalysis;
using On;
using OutdoorHazardRemoverPatch;
using PeacefulCompany;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("PeacefulCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PeacefulCompany")]
[assembly: AssemblyTitle("PeacefulCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PeacefulCompany
{
	[BepInPlugin("Rocksnotch.PeacefulCompany", "Peaceful Company", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modName = "Peaceful Company";

		private const string modVersion = "1.0.0";

		private const string modGUID = "Rocksnotch.PeacefulCompany";

		internal static Plugin Instance;

		public static ManualLogSource logSrc = Logger.CreateLogSource("loggingSource");

		public static Configuration enemyRemoval;

		public static Configuration outdoorHazardsRemoval;

		public static Configuration indoorHazardsRemoval;

		public Plugin()
		{
			enemyRemoval = LethalConfiguration.CreateConfig().SetID("enemy_removal").SetName("Disable Enemy Spawning")
				.SetType(ConfigurationTypes.Boolean)
				.SetValue((object)true)
				.SetSynchronized(true)
				.Build();
			outdoorHazardsRemoval = LethalConfiguration.CreateConfig().SetID("outdoor_removal").SetName("Disable Outdoor Hazard Spawning")
				.SetType(ConfigurationTypes.Boolean)
				.SetValue((object)true)
				.SetSynchronized(true)
				.Build();
			indoorHazardsRemoval = LethalConfiguration.CreateConfig().SetID("indoor_removal").SetName("Disable Indoor Hazard Spawning")
				.SetType(ConfigurationTypes.Boolean)
				.SetValue((object)true)
				.SetSynchronized(true)
				.Build();
		}

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			try
			{
				EnemyPatch.Init();
				logSrc.LogInfo((object)"Patched EnemyPatch!");
				OutdoorHazardPatch.Init();
				logSrc.LogInfo((object)"Patched OutdoorHazardPatch!");
				IndoorHazardPatch.Init();
				logSrc.LogInfo((object)"Patched IndoorHazardPatch!");
			}
			catch (Exception arg)
			{
				logSrc.LogError((object)$"Error patching Patch files: {arg}");
			}
			logSrc.LogInfo((object)"Plugin Rocksnotch.PeacefulCompany is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "PeacefulCompany";

		public const string PLUGIN_NAME = "PeacefulCompany";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace OutdoorHazardRemoverPatch
{
	internal class OutdoorHazardPatch
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_OnGlobalTimeSync <0>__OnGlobalTimeSync;

			public static hook_SetStaticElectricityWarning <1>__SetStaticElectricityWarning;

			public static hook_LightningStrikeRandom <2>__LightningStrikeRandom;

			public static hook_LightningStrike <3>__LightningStrike;

			public static hook_SpawnOutsideHazards <4>__SpawnOutsideHazards;
		}

		public static void Init()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Expected O, but got Unknown
			object obj = <>O.<0>__OnGlobalTimeSync;
			if (obj == null)
			{
				hook_OnGlobalTimeSync val = OnGlobalTimeSync;
				<>O.<0>__OnGlobalTimeSync = val;
				obj = (object)val;
			}
			FloodWeather.OnGlobalTimeSync += (hook_OnGlobalTimeSync)obj;
			object obj2 = <>O.<1>__SetStaticElectricityWarning;
			if (obj2 == null)
			{
				hook_SetStaticElectricityWarning val2 = SetStaticElectricityWarning;
				<>O.<1>__SetStaticElectricityWarning = val2;
				obj2 = (object)val2;
			}
			StormyWeather.SetStaticElectricityWarning += (hook_SetStaticElectricityWarning)obj2;
			object obj3 = <>O.<2>__LightningStrikeRandom;
			if (obj3 == null)
			{
				hook_LightningStrikeRandom val3 = LightningStrikeRandom;
				<>O.<2>__LightningStrikeRandom = val3;
				obj3 = (object)val3;
			}
			StormyWeather.LightningStrikeRandom += (hook_LightningStrikeRandom)obj3;
			object obj4 = <>O.<3>__LightningStrike;
			if (obj4 == null)
			{
				hook_LightningStrike val4 = LightningStrike;
				<>O.<3>__LightningStrike = val4;
				obj4 = (object)val4;
			}
			StormyWeather.LightningStrike += (hook_LightningStrike)obj4;
			object obj5 = <>O.<4>__SpawnOutsideHazards;
			if (obj5 == null)
			{
				hook_SpawnOutsideHazards val5 = SpawnOutsideHazards;
				<>O.<4>__SpawnOutsideHazards = val5;
				obj5 = (object)val5;
			}
			RoundManager.SpawnOutsideHazards += (hook_SpawnOutsideHazards)obj5;
		}

		private static void OnGlobalTimeSync(orig_OnGlobalTimeSync orig, FloodWeather self)
		{
			orig.Invoke(self);
			if (((object)Plugin.outdoorHazardsRemoval).Equals((object?)true))
			{
				self.floodLevelOffset = 0f;
			}
		}

		private static void SetStaticElectricityWarning(orig_SetStaticElectricityWarning orig, StormyWeather self, NetworkObject warningObject, float particleTime)
		{
			if (((object)Plugin.outdoorHazardsRemoval).Equals((object?)true))
			{
				Plugin.logSrc.LogWarning((object)"Tried to give static warning, removed function.");
			}
			else
			{
				orig.Invoke(self, warningObject, particleTime);
			}
		}

		private static void LightningStrikeRandom(orig_LightningStrikeRandom orig, StormyWeather self)
		{
			if (Plugin.outdoorHazardsRemoval.Get<bool>(false))
			{
				Plugin.logSrc.LogWarning((object)"Tried to summon random lightning, removed function.");
			}
			else
			{
				orig.Invoke(self);
			}
		}

		private static void LightningStrike(orig_LightningStrike orig, StormyWeather self, Vector3 strikePosition, bool useTargetedObject)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			if (Plugin.outdoorHazardsRemoval.Get<bool>(false))
			{
				Plugin.logSrc.LogWarning((object)"Tried to summon lightning, removed function.");
			}
			else
			{
				orig.Invoke(self, strikePosition, useTargetedObject);
			}
		}

		private static void SpawnOutsideHazards(orig_SpawnOutsideHazards orig, RoundManager self)
		{
			if (Plugin.outdoorHazardsRemoval.Get<bool>(false))
			{
				Plugin.logSrc.LogWarning((object)"Tried to spawn outside hazards, removed function.");
			}
			else
			{
				orig.Invoke(self);
			}
		}
	}
}
namespace IndoorHazardRemoverPatch
{
	internal class IndoorHazardPatch
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_GeneratedFloorPostProcessing <0>__GeneratedFloorPostProcessing;
		}

		public static void Init()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			object obj = <>O.<0>__GeneratedFloorPostProcessing;
			if (obj == null)
			{
				hook_GeneratedFloorPostProcessing val = GeneratedFloorPostProcessing;
				<>O.<0>__GeneratedFloorPostProcessing = val;
				obj = (object)val;
			}
			RoundManager.GeneratedFloorPostProcessing += (hook_GeneratedFloorPostProcessing)obj;
		}

		private static void GeneratedFloorPostProcessing(orig_GeneratedFloorPostProcessing orig, RoundManager self)
		{
			if (((NetworkBehaviour)self).IsServer && Plugin.indoorHazardsRemoval.Get<bool>(false))
			{
				self.SpawnScrapInLevel();
			}
			else
			{
				orig.Invoke(self);
			}
		}
	}
}
namespace EnermyRemoverPatch
{
	internal class EnemyPatch
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_SpawnRandomDaytimeEnemy <0>__SpawnRandomDaytimeEnemy;

			public static hook_SpawnRandomOutsideEnemy <1>__SpawnRandomOutsideEnemy;

			public static hook_AssignRandomEnemyToVent <2>__AssignRandomEnemyToVent;
		}

		public static void Init()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			object obj = <>O.<0>__SpawnRandomDaytimeEnemy;
			if (obj == null)
			{
				hook_SpawnRandomDaytimeEnemy val = SpawnRandomDaytimeEnemy;
				<>O.<0>__SpawnRandomDaytimeEnemy = val;
				obj = (object)val;
			}
			RoundManager.SpawnRandomDaytimeEnemy += (hook_SpawnRandomDaytimeEnemy)obj;
			object obj2 = <>O.<1>__SpawnRandomOutsideEnemy;
			if (obj2 == null)
			{
				hook_SpawnRandomOutsideEnemy val2 = SpawnRandomOutsideEnemy;
				<>O.<1>__SpawnRandomOutsideEnemy = val2;
				obj2 = (object)val2;
			}
			RoundManager.SpawnRandomOutsideEnemy += (hook_SpawnRandomOutsideEnemy)obj2;
			object obj3 = <>O.<2>__AssignRandomEnemyToVent;
			if (obj3 == null)
			{
				hook_AssignRandomEnemyToVent val3 = AssignRandomEnemyToVent;
				<>O.<2>__AssignRandomEnemyToVent = val3;
				obj3 = (object)val3;
			}
			RoundManager.AssignRandomEnemyToVent += (hook_AssignRandomEnemyToVent)obj3;
		}

		private static GameObject SpawnRandomDaytimeEnemy(orig_SpawnRandomDaytimeEnemy orig, RoundManager self, GameObject[] spawnPoints, float timeUpToCurrentHour)
		{
			if (Plugin.enemyRemoval.Get<bool>(false))
			{
				Plugin.logSrc.LogWarning((object)"Tried to Spawn Random Daytime Enemy, Removed Function.");
				return null;
			}
			return orig.Invoke(self, spawnPoints, timeUpToCurrentHour);
		}

		private static GameObject SpawnRandomOutsideEnemy(orig_SpawnRandomOutsideEnemy orig, RoundManager self, GameObject[] spawnPoints, float timeUpToCurrentHour)
		{
			if (Plugin.enemyRemoval.Get<bool>(false))
			{
				Plugin.logSrc.LogWarning((object)"Tried to Spawn Random Daytime Enemy, Removed Function.");
				return null;
			}
			return orig.Invoke(self, spawnPoints, timeUpToCurrentHour);
		}

		private static bool AssignRandomEnemyToVent(orig_AssignRandomEnemyToVent orig, RoundManager self, EnemyVent vent, float spawnTime)
		{
			if (Plugin.enemyRemoval.Get<bool>(false))
			{
				Plugin.logSrc.LogWarning((object)"Tried to Spawn Random Daytime Enemy, Removed Function.");
				return false;
			}
			return orig.Invoke(self, vent, spawnTime);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}