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127 Eve

[2.1.2] A custom forest moon, filled with canyons and life. Why is the population missing?

CHANGELOG

Eve Version 2.1.2

Changes:

  • Added Dependency to mod so I don't have to update everytime I change code for all moons.

Fixed:

  • Possibly fixed log spam when ambient rain particles are trying to be disabled.

Eve Version 2.1.1

Fixed:

  • Ambient rain not stopping under certain conditions.

Eve Version 2.1.0

Added:

  • Rosie's Moons version of Eve now is the same as this standalone.

Changes:

  • Adjusted test tube log.

Version 2.0.2

Changed: * Tweaked note to fit with timeline.

Fixed: * May of fixed note disappearing on game reload.

Version 2.0.0

Added: * New visuals to the sky!

Changed: * Slightly adjusted difficulty of a fire exit. * Adjusted enemy spawns. * Lore note changed near a fire exit, better quality too. * Made Eve free, again. (I really cant decide xD)

Fixed: * Fixed insanely high turret spawn rate

Version 1.3.0

  • Added:
    • Lore note found at one of the fire exits.
    • Added bushes to interiors, should work with modded interiors.
    • New particles
  • Changes:
    • Changes to fog and lighting. Gave more of a dreary look.
    • Revamped moon stats, Cost is now 150, scrap has been raise, and outside enemies spawn more frequently.
  • Fixes:
    • May of fixed flooded weather spawning too high.

Version 1.2.2

  • Changes:
    • Compressed audio files.

Version 1.2.1

  • Fixed:
    • Smoothed out terrain

Version 1.2.0

  • Added:
    • New sounds!
    • Dependency for LCMaxSoundFix just in case.
  • Changes:
    • Fog, created a better transition into the cave.
  • Fixed:
    • Ship node being far away.
    • Some navmesh bugs.

Version 1.1.2

  • Fixed:
    • Fixed Readme.

Version 1.1.1

  • Fixed:
    • Added support for sfDesat's Celestial Tint.

Version 1.1.0

  • Changes:
    • Made outside fog more greenish.
    • Increased sun brightness.
    • Moved ship landing position.
    • Moved fire exit positions.
  • Fixed:
    • Broken colliders for rocks.
    • Ship take off & land path passing through major objects.
    • Weathers cutting off abruptly. (Mainly foggy and flooded)
    • Rain weathers playing inside of the cave.
    • Lightning striking inside cave.
      • Added collider to top of cave, if any issues occur, report them in the discord thread.

Version 1.0.1

  • Changes:
    • More offmeshlinks, meaning outside enemies can get to more places.
  • Fixed:
    • Missing colliders for some buildings.
    • Ship height being too high.

Version 1.0.0

  • Initial release.