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RosiePies-127_Eve-2.1.1 icon

127 Eve

[2.1.1] A custom forest moon, filled with canyons and life. Why is the population missing?

Date uploaded 4 days ago
Version 2.1.1
Download link RosiePies-127_Eve-2.1.1.zip
Downloads 4447
Dependency string RosiePies-127_Eve-2.1.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.2.4 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.4
IAmBatby-LethalToolbox-1.0.2 icon
IAmBatby-LethalToolbox

A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.

Preferred version: 1.0.2
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0
RosiePies-RoseLib-1.0.1 icon
RosiePies-RoseLib

[1.0.1] A collection of tools for RosiesMoons / their standalones.

Preferred version: 1.0.1

README

|---------------------- ~⚠️~ IMPORTANT NOTE ~⚠️~ ---------------------|

-------- The mod HDLethalCompany is not stable with this mod, it is recommended to use LCUltrawide instead. -------

|---------------------------- ~🌌~ Eve-127 ~🌌~ ----------------------------|

A custom forest moon, filled with canyons and life. Why is the population missing?


POPULATION: Missing, abandoned.
CONDITIONS: Environment is extremely comfortable, said to be very similar to the long lost planet, Earth.
FAUNA: Abundant plant-life, small insects and flying creatures live here happily.
HISTORY: 127 Eve-M, a small subsection of the whole of 127 Eve consist of two mining outposts deemed Eve-M1 and Eve-M2 respectively. Long ago, around the year 1950, the colonizers of 127 Eve arrived in these areas, eventually going missing only a couple years later. The outposts which housed mining operations and facilities pose as the basis of the Company’s business here. Collect the scrap from these abandoned outposts and report back to the Company building.

[RECOVERED IMAGES]:

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Special thanks to:

IAmBatby
AudioKnight

Feedback and Bugs:

-= https://discord.com/channels/1168655651455639582/1212942407306313788 =-

(FYI, you need to be in the https://discord.gg/lcmod discord server for this link to function).

Credits:

CHANGELOG

Eve Version 2.1.2

Changes:

  • Added Dependency to mod so I don't have to update everytime I change code for all moons.

Fixed:

  • Possibly fixed log spam when ambient rain particles are trying to be disabled.

Eve Version 2.1.1

Fixed:

  • Ambient rain not stopping under certain conditions.

Eve Version 2.1.0

Added:

  • Rosie's Moons version of Eve now is the same as this standalone.

Changes:

  • Adjusted test tube log.

Version 2.0.2

Changed: * Tweaked note to fit with timeline.

Fixed: * May of fixed note disappearing on game reload.

Version 2.0.0

Added: * New visuals to the sky!

Changed: * Slightly adjusted difficulty of a fire exit. * Adjusted enemy spawns. * Lore note changed near a fire exit, better quality too. * Made Eve free, again. (I really cant decide xD)

Fixed: * Fixed insanely high turret spawn rate

Version 1.3.0

  • Added:
    • Lore note found at one of the fire exits.
    • Added bushes to interiors, should work with modded interiors.
    • New particles
  • Changes:
    • Changes to fog and lighting. Gave more of a dreary look.
    • Revamped moon stats, Cost is now 150, scrap has been raise, and outside enemies spawn more frequently.
  • Fixes:
    • May of fixed flooded weather spawning too high.

Version 1.2.2

  • Changes:
    • Compressed audio files.

Version 1.2.1

  • Fixed:
    • Smoothed out terrain

Version 1.2.0

  • Added:
    • New sounds!
    • Dependency for LCMaxSoundFix just in case.
  • Changes:
    • Fog, created a better transition into the cave.
  • Fixed:
    • Ship node being far away.
    • Some navmesh bugs.

Version 1.1.2

  • Fixed:
    • Fixed Readme.

Version 1.1.1

  • Fixed:
    • Added support for sfDesat's Celestial Tint.

Version 1.1.0

  • Changes:
    • Made outside fog more greenish.
    • Increased sun brightness.
    • Moved ship landing position.
    • Moved fire exit positions.
  • Fixed:
    • Broken colliders for rocks.
    • Ship take off & land path passing through major objects.
    • Weathers cutting off abruptly. (Mainly foggy and flooded)
    • Rain weathers playing inside of the cave.
    • Lightning striking inside cave.
      • Added collider to top of cave, if any issues occur, report them in the discord thread.

Version 1.0.1

  • Changes:
    • More offmeshlinks, meaning outside enemies can get to more places.
  • Fixed:
    • Missing colliders for some buildings.
    • Ship height being too high.

Version 1.0.0

  • Initial release.