Gordion Sect0
[2.3.0] Behind the Company building lies Sector-0...
CHANGELOG
Sector-0 Version 2.3.0
- Small tweaks and fixes.
Sector-0 Version 2.2.9
- Maybe fixed the routing / landing issue???
Sector-0 Version 2.2.8
- Changed Sector-0's flooring to match the company building's.
- Added new interior to dependancy.
- Changed some interior weights to match the new interior.
Sector-0 Version 2.2.7
Changes:
- Re-added standalone, per request.
Sector-0 Version 2.2.5
THIS IS A BETA, THE GORDION SAGA WILL BE OUT SOON
Changes:
- Made exit more noticeable
- Navmesh is fixed? No clue why that was happening.
Sector-0 Version 2.2.4
THIS IS A BETA, THE GORDION SAGA WILL BE OUT SOON
Changes:
- Heavy optimization patches. 90mb -> 59mb.
Sector-0 Version 2.2.3
THIS IS A BETA, THE GORDION SAGA WILL BE OUT SOON
Changes:
- Updated, removed dependancy for sector-0's interior, and changed a couple assets and fire exit locations.
Sector-0 Version 2.2.2
Changes:
- Added Dependency to mod so I don't have to update everytime I change code for all moons.
Sector-0 Version 2.2.1
Fixed:
- Possibly fixed some stray AI Nodes causing enemies to spawn in strange areas.
Sector-0 Version 2.2.0
Added:
- Rosie's Moons version of Sector-0 now is the same as this standalone.
Changes:
- Changed interior to dependancy instead of built-in.
Version 2.1.4
Changes:
- Tweaked walls to make look more thick.
- Tweaked note on moon. (Easter egg for Lunxara)
- Adjusted fog settings to give a more gloomy mood, like the original company building.
Fixed:
- Giant lag spikes while walking into exit doors and ship.
- Enemies being unable to walk to the exit areas when some large doors are open.. again.
- May of fixed note disappearing after reloading game.
- Interior fog being blue (???).
Sector-0 Interior Version 1.1.4
Fixed:
- Hopefully fixed all issues with colliders and walls. No more invisible walls or items/turrets in the walls.
Version 2.1.0
Added: * New visuals to the sky! * Lore note found near a crashed ship
Changed: * Adjusted difficulty to walking to an exit.
Fixed: * Enemies being unable to walk to the exit areas when the large door is open.
Sector-0 Interior Version 1.1.0
Added: * New catwalk tile. * Decommissioned Turrets.
Changed: * Catwalk tiles, they are much more tall now. * Laboratory-catwalk transition tile, it is now the same as the warehouse-catwalk transition tile.
Fixed: * Nucleus not having an icon.
Version 2.0.3
- Changes:
- Changes to fog and lighting.
Sector Interior Version 1.0.2
- Fixed:
- Sound bug should now be fixed, as well as FPS drops.
- Load time might be fixed? I don't know
Version 2.0.2
- Changes:
- Compressed audio files.
Sector Interior Version 1.0.1
- Fixed:
- Doors spawning high in certain rooms.
- Lack of collision in doors.
- Hopefully fixed the wall turrets and enemies phasing through areas.
- Changes:
- Compressed audio files.
Version 2.0.1
- Added:
- Animations for interior test tubes
- Added bracken child to test tubes.
- Changes:
- Elevator has new controls.
- Better keyboard sounds.
- Renamed Gordion again again again.. Derelict Zone -> 71 Sector-0
- Fixed:
- Massive load time, 40s -> 12s.
- Sound now plays normally.
- Possibly reduced lag.
- Enemies phasing through walls in interior.
- Possibly fixed interior desync issues.
- Clipping issues.
- Config issues.
- Weird prop placements.
- Textures.
Version 2.0.0
- Added:
- Interior!
- New sounds.
- Dependency for LCMaxSoundsFix just in case.
- Changes:
- Removed ladder and platforms underneath main floor.
- Renamed Gordion again again again.. Sector-0 -> Derelict Zone SHOULD FIX COMPAT BETWEEN SECRET LAB AND SECTOR-0
- Raised loot avg loot.
- Fixed:
- Cut down on some bugs, still can't figure out the monitor.
Version 1.1.4
- Fixed:
- Added support for sfDesat's Celestial Tint.
Version 1.1.3
- Fixed:
- Fixed surface sounds not working while walking on them.
Version 1.1.2
- Changes:
- Changed Giant sign, made more worn and less electronic. Sector-Midae -> Sector-0
- Replaced outdated photos of Sector-0.
Version 1.1.1
- Added:
- Giant sign, "SECTOR-MIDAE"
- Changes:
- Temporarily removed custom enemies until I can figure out how to properly implement them.
- Renamed Gordion again again.. Gordion Sect-0 -> Sector-0 SHOULD FIX SIMULATION ISSUES
- Lowered price. 2250 -> 1750
- Fixed:
- Ladder teleporting to the sky.
- Bell not making sounds when ringing.
Version 1.1.0
- Added:
- Genetically modified thumpers.
- More map details.
- Changes:
- Main entrance & fire exits.
- Fire exits now have a unique mechanic.
- Renamed Gordion again, to fix conflicts. 71-2 Gordion -> Gordion Sect-0.
- Click HERE for deprecated project.
- Terminal info.
- Main entrance & fire exits.
- Fixed:
- Enemy issues.
- ReverbTrigger spam.
Version 1.0.1
- Adjusted ship height.
- Reworked main entrance texture.
- Fixed main entrance scan node.
- Added 'sell desk' easter egg.
- Renamed moon to 71-2 Gordion to fix conflicts with the company building when configuring with LLL.
- Removed shadows to some lights to help with performance.
- Updated to StarlancerAiFix 3.3.0
Version 1.0.0
- Initial release.