You are viewing a potentially older version of this package. View all versions.
RosiePies-Gordion_Sect0-2.1.4 icon

Gordion Sect0

[2.1.4] A custom moon based on the mysteries behind the Company Building...

Date uploaded 7 months ago
Version 2.1.4
Download link RosiePies-Gordion_Sect0-2.1.4.zip
Downloads 71777
Dependency string RosiePies-Gordion_Sect0-2.1.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0
IAmBatby-LethalToolbox-1.0.2 icon
IAmBatby-LethalToolbox

A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.

Preferred version: 1.0.2
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0
IAmBatby-LethalLevelLoader-1.2.4 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.4
RosiePies-RoseLib-1.0.1 icon
RosiePies-RoseLib

[1.0.1] A collection of tools for RosiesMoons / their standalones.

Preferred version: 1.0.1
RosiePies-Sector0_Interior-2.0.3 icon
RosiePies-Sector0_Interior

[2.0.3] Sector-0's Interior, an ominous secret awaits

Preferred version: 2.0.3

README

Gordion Sect-0:

A custom moon based on the mysteries behind the Company Building...

Moon Info


WARNING: THE COMPANY advises you NOT to come here, there will be CONSEQUENCES.

[RECOVERED INFORMATION]:

POPULATION: Abandonded?

RISK SCORE: S+++

CONDITIONS: No land masses. Continual storms.

FAUNA: Bioweapons, genetically modified species...

HISTORY: Before [REDACTED], Gordion was home to a facility, named the Midae sector, otherwise known as Sect-0. This testing facility held and created biological weapons. When these biological weapons inevitably broke out of their testing chambers, it led to the abandonment of Midae.

Photos

Photos of Gordion

Gordion1

Gordion2

Gordion3

Gordion4

Gordion5

Special thanks to:

IAmBatby
AudioKnight

Feedback and Bugs:

-= https://discord.com/channels/1168655651455639582/1212942407306313788 =-

(FYI, you need to be in the https://discord.gg/lcmod discord server for this link to function).

Credits:


CLICK HERE FOR DEPRECATED PROJECT

CHANGELOG

Sector-0 Version 2.2.2

Changes:

  • Added Dependency to mod so I don't have to update everytime I change code for all moons.

Sector-0 Version 2.2.1

Fixed:

  • Possibly fixed some stray AI Nodes causing enemies to spawn in strange areas.

Sector-0 Version 2.2.0

Added:

  • Rosie's Moons version of Sector-0 now is the same as this standalone.

Changes:

  • Changed interior to dependancy instead of built-in.

Version 2.1.4

Changes:

  • Tweaked walls to make look more thick.
  • Tweaked note on moon. (Easter egg for Lunxara)
  • Adjusted fog settings to give a more gloomy mood, like the original company building.

Fixed:

  • Giant lag spikes while walking into exit doors and ship.
  • Enemies being unable to walk to the exit areas when some large doors are open.. again.
  • May of fixed note disappearing after reloading game.
  • Interior fog being blue (???).

Sector-0 Interior Version 1.1.4

Fixed:

  • Hopefully fixed all issues with colliders and walls. No more invisible walls or items/turrets in the walls.

Version 2.1.0

Added: * New visuals to the sky! * Lore note found near a crashed ship

Changed: * Adjusted difficulty to walking to an exit.

Fixed: * Enemies being unable to walk to the exit areas when the large door is open.

Sector-0 Interior Version 1.1.0

Added: * New catwalk tile. * Decommissioned Turrets.

Changed: * Catwalk tiles, they are much more tall now. * Laboratory-catwalk transition tile, it is now the same as the warehouse-catwalk transition tile.

Fixed: * Nucleus not having an icon.

Version 2.0.3

  • Changes:
    • Changes to fog and lighting.

Sector Interior Version 1.0.2

  • Fixed:
    • Sound bug should now be fixed, as well as FPS drops.
    • Load time might be fixed? I don't know

Version 2.0.2

  • Changes:
    • Compressed audio files.

Sector Interior Version 1.0.1

  • Fixed:
    • Doors spawning high in certain rooms.
    • Lack of collision in doors.
    • Hopefully fixed the wall turrets and enemies phasing through areas.
  • Changes:
    • Compressed audio files.

Version 2.0.1

  • Added:
    • Animations for interior test tubes
    • Added bracken child to test tubes.
  • Changes:
    • Elevator has new controls.
    • Better keyboard sounds.
    • Renamed Gordion again again again.. Derelict Zone -> 71 Sector-0
  • Fixed:
    • Massive load time, 40s -> 12s.
    • Sound now plays normally.
    • Possibly reduced lag.
    • Enemies phasing through walls in interior.
    • Possibly fixed interior desync issues.
    • Clipping issues.
    • Config issues.
    • Weird prop placements.
    • Textures.

Version 2.0.0

  • Added:
    • Interior!
    • New sounds.
    • Dependency for LCMaxSoundsFix just in case.
  • Changes:
    • Removed ladder and platforms underneath main floor.
    • Renamed Gordion again again again.. Sector-0 -> Derelict Zone SHOULD FIX COMPAT BETWEEN SECRET LAB AND SECTOR-0
    • Raised loot avg loot.
  • Fixed:
    • Cut down on some bugs, still can't figure out the monitor.

Version 1.1.4

  • Fixed:
    • Added support for sfDesat's Celestial Tint.

Version 1.1.3

  • Fixed:
    • Fixed surface sounds not working while walking on them.

Version 1.1.2

  • Changes:
    • Changed Giant sign, made more worn and less electronic. Sector-Midae -> Sector-0
    • Replaced outdated photos of Sector-0.

Version 1.1.1

  • Added:
    • Giant sign, "SECTOR-MIDAE"
  • Changes:
    • Temporarily removed custom enemies until I can figure out how to properly implement them.
    • Renamed Gordion again again.. Gordion Sect-0 -> Sector-0 SHOULD FIX SIMULATION ISSUES
    • Lowered price. 2250 -> 1750
  • Fixed:
    • Ladder teleporting to the sky.
    • Bell not making sounds when ringing.

Version 1.1.0

  • Added:
    • Genetically modified thumpers.
    • More map details.
  • Changes:
    • Main entrance & fire exits.
      • Fire exits now have a unique mechanic.
    • Renamed Gordion again, to fix conflicts. 71-2 Gordion -> Gordion Sect-0.
      • Click HERE for deprecated project.
    • Terminal info.
  • Fixed:
    • Enemy issues.
    • ReverbTrigger spam.

Version 1.0.1

  • Adjusted ship height.
  • Reworked main entrance texture.
    • Fixed main entrance scan node.
    • Added 'sell desk' easter egg.
  • Renamed moon to 71-2 Gordion to fix conflicts with the company building when configuring with LLL.
  • Removed shadows to some lights to help with performance.
  • Updated to StarlancerAiFix 3.3.0

Version 1.0.0

  • Initial release.