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RosiePies-Gordion_Sect0-2.3.0 icon

Gordion Sect0

[2.3.0] Behind the Company building lies Sector-0...

Date uploaded a day ago
Version 2.3.0
Download link RosiePies-Gordion_Sect0-2.3.0.zip
Downloads 2355
Dependency string RosiePies-Gordion_Sect0-2.3.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10
AudioKnight-StarlancerAIFix-3.8.4 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.4
JacobG5-JLL-1.7.7 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.7.7
RosiePies-Sector0_Interior-2.0.8 icon
RosiePies-Sector0_Interior

[2.0.8] Sector-0's Interior, an ominous secret awaits

Preferred version: 2.0.8

README

|---------------------------- ~🌌~ Sector-0 ~🌌~ ---------------------------|

A custom moon based on the mysteries behind the Company Building...

WARNING: You are advised to steer clear of this info, a lack of consideration to this warning will lead to CONSEQUENCES.

[RECOVERED INFORMATION]:

MOON NAME: 71-Gordion
POPULATION: Abandoned?
CONDITIONS: No land masses. Continual storms.
FAUNA: Unknown, likely extremely dangerous...
HISTORY: The Derelict Zone, otherwise known as Sector-0 originates on the exomoon of 71-Gordion. Long ago, before becoming a selling point for employees, 71-Gordion held a facility which contained a sect of testing chambers home to making new innovational creatures and tools. This facility has been abandoned due to UNKNOWN reasons. Do not go looking for answers...

[RECOVERED IMAGES]:

1

2

3

4

5

Special thanks to:

IAmBatby
AudioKnight

Feedback and Bugs:

-= https://discord.com/channels/1168655651455639582/1212942407306313788 =-

(FYI, you need to be in the https://discord.gg/lcmod discord server for this link to function).

Credits:


CLICK HERE FOR DEPRECATED PROJECT

CHANGELOG

Sector-0 Version 2.3.0

  • Small tweaks and fixes.

Sector-0 Version 2.2.9

  • Maybe fixed the routing / landing issue???

Sector-0 Version 2.2.8

  • Changed Sector-0's flooring to match the company building's.
  • Added new interior to dependancy.
  • Changed some interior weights to match the new interior.

Sector-0 Version 2.2.7

Changes:

  • Re-added standalone, per request.

Sector-0 Version 2.2.5

THIS IS A BETA, THE GORDION SAGA WILL BE OUT SOON

Changes:

  • Made exit more noticeable
  • Navmesh is fixed? No clue why that was happening.

Sector-0 Version 2.2.4

THIS IS A BETA, THE GORDION SAGA WILL BE OUT SOON

Changes:

  • Heavy optimization patches. 90mb -> 59mb.

Sector-0 Version 2.2.3

THIS IS A BETA, THE GORDION SAGA WILL BE OUT SOON

Changes:

  • Updated, removed dependancy for sector-0's interior, and changed a couple assets and fire exit locations.

Sector-0 Version 2.2.2

Changes:

  • Added Dependency to mod so I don't have to update everytime I change code for all moons.

Sector-0 Version 2.2.1

Fixed:

  • Possibly fixed some stray AI Nodes causing enemies to spawn in strange areas.

Sector-0 Version 2.2.0

Added:

  • Rosie's Moons version of Sector-0 now is the same as this standalone.

Changes:

  • Changed interior to dependancy instead of built-in.

Version 2.1.4

Changes:

  • Tweaked walls to make look more thick.
  • Tweaked note on moon. (Easter egg for Lunxara)
  • Adjusted fog settings to give a more gloomy mood, like the original company building.

Fixed:

  • Giant lag spikes while walking into exit doors and ship.
  • Enemies being unable to walk to the exit areas when some large doors are open.. again.
  • May of fixed note disappearing after reloading game.
  • Interior fog being blue (???).

Sector-0 Interior Version 1.1.4

Fixed:

  • Hopefully fixed all issues with colliders and walls. No more invisible walls or items/turrets in the walls.

Version 2.1.0

Added: * New visuals to the sky! * Lore note found near a crashed ship

Changed: * Adjusted difficulty to walking to an exit.

Fixed: * Enemies being unable to walk to the exit areas when the large door is open.

Sector-0 Interior Version 1.1.0

Added: * New catwalk tile. * Decommissioned Turrets.

Changed: * Catwalk tiles, they are much more tall now. * Laboratory-catwalk transition tile, it is now the same as the warehouse-catwalk transition tile.

Fixed: * Nucleus not having an icon.

Version 2.0.3

  • Changes:
    • Changes to fog and lighting.

Sector Interior Version 1.0.2

  • Fixed:
    • Sound bug should now be fixed, as well as FPS drops.
    • Load time might be fixed? I don't know

Version 2.0.2

  • Changes:
    • Compressed audio files.

Sector Interior Version 1.0.1

  • Fixed:
    • Doors spawning high in certain rooms.
    • Lack of collision in doors.
    • Hopefully fixed the wall turrets and enemies phasing through areas.
  • Changes:
    • Compressed audio files.

Version 2.0.1

  • Added:
    • Animations for interior test tubes
    • Added bracken child to test tubes.
  • Changes:
    • Elevator has new controls.
    • Better keyboard sounds.
    • Renamed Gordion again again again.. Derelict Zone -> 71 Sector-0
  • Fixed:
    • Massive load time, 40s -> 12s.
    • Sound now plays normally.
    • Possibly reduced lag.
    • Enemies phasing through walls in interior.
    • Possibly fixed interior desync issues.
    • Clipping issues.
    • Config issues.
    • Weird prop placements.
    • Textures.

Version 2.0.0

  • Added:
    • Interior!
    • New sounds.
    • Dependency for LCMaxSoundsFix just in case.
  • Changes:
    • Removed ladder and platforms underneath main floor.
    • Renamed Gordion again again again.. Sector-0 -> Derelict Zone SHOULD FIX COMPAT BETWEEN SECRET LAB AND SECTOR-0
    • Raised loot avg loot.
  • Fixed:
    • Cut down on some bugs, still can't figure out the monitor.

Version 1.1.4

  • Fixed:
    • Added support for sfDesat's Celestial Tint.

Version 1.1.3

  • Fixed:
    • Fixed surface sounds not working while walking on them.

Version 1.1.2

  • Changes:
    • Changed Giant sign, made more worn and less electronic. Sector-Midae -> Sector-0
    • Replaced outdated photos of Sector-0.

Version 1.1.1

  • Added:
    • Giant sign, "SECTOR-MIDAE"
  • Changes:
    • Temporarily removed custom enemies until I can figure out how to properly implement them.
    • Renamed Gordion again again.. Gordion Sect-0 -> Sector-0 SHOULD FIX SIMULATION ISSUES
    • Lowered price. 2250 -> 1750
  • Fixed:
    • Ladder teleporting to the sky.
    • Bell not making sounds when ringing.

Version 1.1.0

  • Added:
    • Genetically modified thumpers.
    • More map details.
  • Changes:
    • Main entrance & fire exits.
      • Fire exits now have a unique mechanic.
    • Renamed Gordion again, to fix conflicts. 71-2 Gordion -> Gordion Sect-0.
      • Click HERE for deprecated project.
    • Terminal info.
  • Fixed:
    • Enemy issues.
    • ReverbTrigger spam.

Version 1.0.1

  • Adjusted ship height.
  • Reworked main entrance texture.
    • Fixed main entrance scan node.
    • Added 'sell desk' easter egg.
  • Renamed moon to 71-2 Gordion to fix conflicts with the company building when configuring with LLL.
  • Removed shadows to some lights to help with performance.
  • Updated to StarlancerAiFix 3.3.0

Version 1.0.0

  • Initial release.