You are viewing a potentially older version of this package. View all versions.
RosiePies-Rosies_Moons-1.2.4 icon

Rosies Moons

[1.2.4] All my custom moons bunched into one mod!

Date uploaded 2 months ago
Version 1.2.4
Download link RosiePies-Rosies_Moons-1.2.4.zip
Downloads 9770
Dependency string RosiePies-Rosies_Moons-1.2.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0
IAmBatby-LethalToolbox-1.0.2 icon
IAmBatby-LethalToolbox

A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.

Preferred version: 1.0.2
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0
IAmBatby-LethalLevelLoader-1.2.4 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.4

README

Rosie's Moons:

DISCLAIMER: Incompatible with taffyko's BetterSprayPaint mod.

All my custom moons bunched into one mod!


Gordion Info

Gordion Sect-0:


WARNING: THE COMPANY advises you NOT to come here, there will be CONSEQUENCES.

[RECOVERED INFORMATION]:

POPULATION: Abandonded?

RISK SCORE: S+++

CONDITIONS: No land masses. Continual storms.

FAUNA: Bioeweapons, genetically modified species...

HISTORY: Before [REDACTED], Gordion was home to a facility, named the Midae sector, otherwise known as Sect-0. This testing facility held and created biological weapons. When these biological weapons inevitably broke out of their testing chambers, it led to the abandonment of Midae.

Photos

Photos of Gordion

Gordion1

Gordion2

Gordion3

Gordion4

Gordion5


Affliction Info

59-Affliction:

POPULATION: Abandoned, Deceased

RISK SCORE: C

CONDITIONS: Arid, very thick haze, extremely low habitability and longer days due to its close orbit to [REDACTED]. 59-Affliction has been deemed to be in a freefall towards this larger moon.

FAUNA: Dominated by desperate but weak species of insects, as well as other various creatures.

HISTORY: Formerly a popular storage facility and shipment port, 59-Affliction was subjected to an infestation of an insect deemed the "hoarding bug", moving many people away. As a last ditch effort to eradicate the infestation, The Company armed a powerful type of explosive and lit the fuse. In the end, this explosive was too powerful and knocked 59-Affliction into a freefall into a larger moon.

Photos

Photos of Affliction

Affliction1

Affliction2

Affliction3

Affliction4

Affliction5


Eve Info

127-Eve:

POPULATION: Missing, abandoned?

RISK SCORE: B

CONDITIONS: Warm and comfortable, moderate weather. Filled with canyons and rivers.

FAUNA: Plant life is abundant, including small insects.

HISTORY: 127 Eve otherwise known as Eve-2 was a hotspot for the Eve Colonization project. Unlike other Eve planets found from the colonization project, this specific one was of interest. Eve-2 was important for its greenery and plant life, making colonization very easy on this planet. After awhile, its very habitable environment gave way to farming, mining, and living areas. Most of the population went missing after reports of a bipedal plant-like creature

Photos

Photos of Eve

Eve1

Eve2

Eve3

Eve4

Eve5

Feedback and Bugs:

-= https://discord.com/channels/1168655651455639582/1212942407306313788 =-

(FYI, you need to be in the https://discord.gg/lcmod discord server for this link to function).

Special thanks to:

  • IAmBatby
  • AudioKnight

Credits:

CHANGELOG

Version 1.9.5

THIS IS A BETA

  • I hope I hope I hope: Fixed Summit Elevator v2.
  • Fixed items being counted as on ship when dropped near the main entrance on Summit.
  • Added alternate scenes to affliction and eve.
  • Fixed level geometries pushing people out of bounds.
  • Total overhaul of Sector-0, find the new secrets and gimmicks!
SPOILERS
  • Something emerges from the darkness in the sky. Why, when, and how is still the question. Find the answer. Find the obelisks when the celestial bodies meet.

Version 1.9.4

  • THIS IS A BETA

  • I hope I hope I hope: Fixed Summit Elevator.

  • Fixed Routing being weird.

  • Temp removed Eve's storylog since it is still broken.

  • Fixed all music playing at the same time.

  • Tweaked Eve's music among others.

  • More stuff probably.

  • New ambiences.


Version 1.9.2

  • THIS IS A BETA

  • Fixed affliction booting people into the void/out of the ship

  • Tweaked Summit's snow

  • Tweaked hoarding bug variant spawns

  • Reverted Eve's scene

  • Added story log to Eve

  • Fixed Summit's elevator

  • Summit's warehouse now spawns closed by default

  • Summit's warehouse has working oldbirds

  • Lethal Toolbox was added along with a better way of optimizing affliction's moon and summit's snow.


Version 1.9.1

  • THIS IS A BETA

  • Fixed issue where ship no land.


Version 1.9.0

  • THIS IS A BETA

  • More Details will come soon (Too lazy to write everything down xD)

  • Old scenes wont be available until LLL fixes random scenes.


Version 1.2.4

Sector-0 Version 2.1.4

Sector-0 Interior Version 1.1.4

Fixed:

  • Hopefully fixed all issues with colliders and walls. No more invisible walls or items/turrets in the walls.

Version 1.2.3

Sector-0 Version 2.1.3

Changes:

  • Tweaked walls to make look more thick.

Fixed:

  • Giant lag spikes while walking into exit doors and ship.

Sector-0 Interior Version 1.1.3

Fixed:

  • Fixed all the currently broken walls from last update.

Version 1.2.3

Affliction Version 2.0.2

Changes:

  • Tweaked note on moon.

Eve Version 2.0.2

Changes:

  • Tweaked note on moon.

Sector-0 Version 2.1.2

Changes:

  • Tweaked note on moon. (Easter egg for Lunxara)

Fixed:

  • Remade whole wall, mesh might've been too heavy, breaking things

Sector-0 Interior Version 1.1.2

Fixed:

  • Cut behind the wall faces, should help with performance for the most part.
  • Removed fog rendering from glass materials to help with performance.

Version 1.2.1

Affliction Version 2.0.1

Fixed:

  • May of fixed note disappearing after reloading game.

Eve Version 2.0.1

Fixed:

  • May of fixed note disappearing after reloading game.

Sector-0 Version 2.1.1

Changed:

  • Adjusted fog settings to give a more gloomy mood, like the original company building.

Fixed:

  • Enemies being unable to walk to the exit areas when some large doors are open.. again.
  • May of fixed note disappearing after reloading game.
  • Interior fog being blue (???).

Sector-0 Interior Version 1.1.1

Fixed:

  • A tile not having walls, breaking a ton of stuff.

Changes:

  • Temporarily removed decommissioned turrets incase they broke stuff.

Version 1.2.0

Affliction Version 2.0.0

Added:

  • New visuals to the sky!
  • Lore note found near a fire exit.

Changed:

  • Adjusted Exit and Entrance Locations.
    • No more cheating through the wall to speedrun :)
  • Reduced starting amount of hoarding bugs and replaced a few with bunker spiders.

Eve Version 2.0.0

Added:

  • New visuals to the sky!

Changed:

  • Slightly adjusted difficulty of a fire exit.
  • Adjusted enemy spawns.
  • Lore note changed near a fire exit, better quality too.
  • Made Eve free, again. (I really cant decide xD)

Fixed:

  • Fixed insanely high turret spawn rate

Sector-0 Version 2.0.0

Added:

  • New visuals to the sky!
  • Lore note found near a crashed ship

Changed:

  • Adjusted difficulty to walking to an exit.

Fixed:

  • Enemies being unable to walk to the exit areas when the large door is open.

Sector-0 Interior Version 2.0.0

Added:

  • New catwalk tile.
  • Decommissioned Turrets.

Changed:

  • Catwalk tiles, they are much more tall now.
  • Laboratory-catwalk transition tile, it is now the same as the warehouse-catwalk transition tile.

Fixed:

  • Nucleus not having an icon.

Version 1.1.5

Affliction Version 1.2.5

Fixed:

  • Probably fixed Affliction's collision issue.

Version 1.1.4

Affliction Version 1.2.4

Fixed:

  • Incorrect fog showing on the moon.
  • Non-existent exterior collision.

Version 1.1.3

Affliction Version 1.2.3

  • Changes:
    • Changes to fog, less foggy in the interior hopefully.

Eve Version 1.3.0

  • Added:
    • Lore note found at one of the fire exits.
    • Added bushes to interiors, should work with modded interiors.
    • New particles
  • Changes:
    • Changes to fog and lighting. Gave more of a dreary look.
    • Revamped moon stats, Cost is now 150, scrap has been raise, and outside enemies spawn more frequently.
  • Fixes:
    • May of fixed flooded weather spawning too high.

Sector-0 Version 2.0.3

  • Changes:
    • Changes to fog and lighting.

Sector Interior Version 1.0.2

  • Fixed:
    • Sound bug should now be fixed, as well as FPS drops.
    • Load time might be fixed? I don't know

Version 1.1.2

Affliction Version 1.2.2

  • Added:
    • New 'door' to entrance building.
  • Changes:
    • Compressed audio files.

Eve Version 1.2.2

  • Changes:
    • Compressed audio files.

Sector-0 Version 2.0.2

  • Changes:
    • Compressed audio files.

Sector Interior Version 1.0.1

  • Fixed:
    • Doors spawning high in certain rooms.
    • Lack of collision in doors.
    • Hopefully fixed the wall turrets and enemies phasing through areas.
  • Changes:
    • Compressed audio files.

Version 1.1.1

Affliction Version 1.2.1

  • Fixed:
    • Accessing main entrance from fire exit, vice versa.
    • Wind audio playing in dungeon.
    • Dungeon generating too high.

Eve Version 1.2.1

  • Fixed:
    • Smoothed out terrain

Sector-0 Version 2.0.1

  • Added:
    • Animations for interior test tubes
    • Added bracken child to test tubes.
  • Changes:
    • Elevator has new controls.
    • Better keyboard sounds.
    • Renamed Gordion again again again.. Derelict Zone -> 71 Sector-0
  • Fixed:
    • Massive load time, 40s -> 12s.
    • Sound now plays normally.
    • Possibly reduced lag.
    • Enemies phasing through walls in interior.
    • Possibly fixed interior desync issues.
    • Clipping issues.
    • Config issues.
    • Weird prop placements.
    • Textures.

Version 1.1.0

Affliction Version 1.2.0

  • Added:
    • New sounds!
  • Fixed:
    • Accessing main entrance from fire exit.
    • Background sounds unable to be heard.
  • Changes:
    • Adjusted terrain.
    • Hoarding Bugs now are more spread out, nests are in different areas. They most likely wont pass in front of the ship when landing now.

Eve Version 1.2.0

  • Added:
    • New sounds!
    • Dependency for LCMaxSoundFix just in case.
  • Changes:
    • Fog, created a better transition into the cave.
  • Fixed:
    • Ship node being far away.
    • Some navmesh bugs.

Sector-0 Version 2.0.0

  • Added:
    • Interior!
    • New sounds.
    • Dependency for LCMaxSoundsFix just in case.
  • Changes:
    • Removed ladder and platforms underneath main floor.
    • Renamed Gordion again again again.. Sector-0 -> Derelict Zone SHOULD FIX COMPAT BETWEEN SECRET LAB AND SECTOR-0
    • Raised loot avg loot.
  • Fixed:
    • Cut down on some bugs, still can't figure out the monitor.

Version 1.0.6

Affliction Version 1.1.6

  • Fixed:
    • Readded missing navmesh.
    • Outside scrap spawns having a null price. (Should be sparce and low value hopefully)
  • Changes:
    • Readded Hoarder Queen in its unfinished state. (Will enhance soon)

Eve Version 1.1.2

  • Fixed:
    • Fixed Readme.

Version 1.0.5

Affliction Version 1.1.5

  • Fixed:
    • Added support for sfDesat's Celestial Tint.

Eve Version 1.1.1

  • Fixed:
    • Added support for sfDesat's Celestial Tint.

Sector-0 Version 1.1.4

  • Fixed:
    • Added support for sfDesat's Celestial Tint.

Version 1.0.4

Affliction Version 1.1.4

  • Fixed:
    • Fixed surface sounds not working while walking on them.

Eve Version 1.1.0

  • Changes:
    • Made outside fog more greenish.
    • Increased sun brightness.
    • Moved ship landing position.
    • Moved fire exit positions.
  • Fixed:
    • Broken colliders for rocks.
    • Ship take off & land path passing through major objects.
    • Weathers cutting off abruptly. (Mainly foggy and flooded)
    • Rain weathers playing inside of the cave.
    • Lightning striking inside cave.
      • Added collider to top of cave, if any issues occur, report them in the discord thread.

Sector-0 Version 1.1.3

  • Fixed:
    • Fixed surface sounds not working while walking on them.

Version 1.0.3

  • Added:
    • 127-Eve

Sector-0 Version 1.1.2

  • Changes:
    • Changed Giant sign, made more worn and less electronic. Sector-Midae -> Sector-0
    • Replaced outdated photos of Sector-0.

Eve Version 1.0.1

  • Changes:
    • More offmeshlinks, meaning outside enemies can get to more places.
  • Fixed:
    • Missing colliders for some buildings.
    • Ship height being too high.

Version 1.0.2

Affliction Version 1.1.2

  • Fixed:
    • Fixed day length breaking deadline.

Version 1.0.1

Affliction Version 1.1.1

  • Changes:
    • Removed custom enemies temporarily
  • Fixed:
    • Fixed ladder issues on one of the monoliths.

Sector-0 Version 1.1.1

  • Added:
    • Giant sign, "SECTOR-MIDAE"
  • Changes:
    • Temporarily removed custom enemies until I can figure out how to properly implement them.
    • Renamed Gordion again again.. Gordion Sect-0 -> Sector-0 SHOULD FIX SIMULATION ISSUES
    • Lowered price. 2250 -> 1750
  • Fixed:
    • Ladder teleporting to the sky.
    • Bell not making sounds when ringing.

Version 1.0.0

  • Initial release.