CHANGELOG

Sector-0 Interior Version 2.0.3

  • Fixed:
    • Making an echoey sound when in orbit. Have no idea why, but apparently it was from the AudioReverbTriggers inside of the interior.

Sector-0 Interior Version 2.0.2

Fixed:

  • Entry garage door being unsynced.
  • Entry garage door blocking certain pathways to the sides of the Entry Room.

Changes:

  • Added some new sounds to the drill for further immersion.
  • Made Baby Lung Apparatuses much quieter and increased their pitch.
  • Lowered pitch of the Nuclei.

Known Issues:

  • Mod makes ship slightly echoey in orbit for some odd reason.

Sector-0 Interior Version 2.0.1

Fixed:

  • Doors being unsynced / enemies not being able to use doors.
  • Some blockers being missing, causing missing generation.

Known Issues:

  • Mod makes ship slightly echoey in orbit for some odd reason.

Sector-0 Interior Version 2.0.0

Changes:

  • Total overhaul of interior due to old one being lost.

Added:

  • Vault Doors
  • Industrial Doors
  • Functional Drill
  • "Baby Lungs"

Sector-0 Interior Version 1.1.4

Fixed:

  • Hopefully fixed all issues with colliders and walls. No more invisible walls or items/turrets in the walls.

Changes:

  • Removed decommissioned Turrets.

Sector-0 Interior Version 1.1.0

Added:

  • New catwalk tile.
  • Decommissioned Turrets.

Changed:

  • Catwalk tiles, they are much more tall now.
  • Laboratory-catwalk transition tile, it is now the same as the warehouse-catwalk transition tile.

Fixed:

  • Nucleus not having an icon.

Version 1.0.2

  • Fixed:
    • Sound bug should now be fixed, as well as FPS drops.
    • Load time might be fixed? I don't know

Version 1.0.1

  • Fixed:
    • Doors spawning high in a certain room.
    • Lack of collision in doors.
    • Hopefully fixed the wall turrets and enemies phasing through areas.

Version 1.0.0

  • Initial release.