Sector0 Interior
[2.0.3] Sector-0's Interior, an ominous secret awaits
CHANGELOG
Sector-0 Interior Version 2.0.3
- Fixed:
- Making an echoey sound when in orbit. Have no idea why, but apparently it was from the AudioReverbTriggers inside of the interior.
Sector-0 Interior Version 2.0.2
Fixed:
- Entry garage door being unsynced.
- Entry garage door blocking certain pathways to the sides of the Entry Room.
Changes:
- Added some new sounds to the drill for further immersion.
- Made Baby Lung Apparatuses much quieter and increased their pitch.
- Lowered pitch of the Nuclei.
Known Issues:
- Mod makes ship slightly echoey in orbit for some odd reason.
Sector-0 Interior Version 2.0.1
Fixed:
- Doors being unsynced / enemies not being able to use doors.
- Some blockers being missing, causing missing generation.
Known Issues:
- Mod makes ship slightly echoey in orbit for some odd reason.
Sector-0 Interior Version 2.0.0
Changes:
- Total overhaul of interior due to old one being lost.
Added:
- Vault Doors
- Industrial Doors
- Functional Drill
- "Baby Lungs"
Sector-0 Interior Version 1.1.4
Fixed:
- Hopefully fixed all issues with colliders and walls. No more invisible walls or items/turrets in the walls.
Changes:
- Removed decommissioned Turrets.
Sector-0 Interior Version 1.1.0
Added:
- New catwalk tile.
- Decommissioned Turrets.
Changed:
- Catwalk tiles, they are much more tall now.
- Laboratory-catwalk transition tile, it is now the same as the warehouse-catwalk transition tile.
Fixed:
- Nucleus not having an icon.
Version 1.0.2
- Fixed:
- Sound bug should now be fixed, as well as FPS drops.
- Load time might be fixed? I don't know
Version 1.0.1
- Fixed:
- Doors spawning high in a certain room.
- Lack of collision in doors.
- Hopefully fixed the wall turrets and enemies phasing through areas.
Version 1.0.0
- Initial release.