using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Rumi.LCNetworks.API;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Rumi's Lethal Network Handler")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e66f622dedd054b7a91050db37deb701eca5f76c")]
[assembly: AssemblyProduct("Rumi's Lethal Network Handler")]
[assembly: AssemblyTitle("Rumi's Lethal Network Handler")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Rumi.LCNetworks
{
internal static class Debug
{
public static void Log(object data)
{
ManualLogSource? logger = LCNHPlugin.logger;
if (logger != null)
{
logger.LogInfo(data);
}
}
public static void LogWarning(object data)
{
ManualLogSource? logger = LCNHPlugin.logger;
if (logger != null)
{
logger.LogWarning(data);
}
}
public static void LogError(object data)
{
ManualLogSource? logger = LCNHPlugin.logger;
if (logger != null)
{
logger.LogError(data);
}
}
}
public static class LCNHNetworkPatches
{
private static readonly List<(NetworkObject networkObject, string name)> networkObjects = new List<(NetworkObject, string)>();
public static void Patch()
{
Debug.Log("GameNetworkManager Patch...");
try
{
LCNHPlugin.harmony.PatchAll(typeof(LCNHNetworkPatches));
Debug.Log("GameNetworkManager Patched!");
}
catch (Exception data)
{
Debug.LogError(data);
Debug.Log("GameNetworkManager Patch Fail!");
}
}
[HarmonyPatch(typeof(GameNetworkManager), "Start")]
[HarmonyPostfix]
private static void GameNetworkManager_Start_Postfix()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Expected O, but got Unknown
for (int i = 0; i < ReflectionManager.networks.Count; i++)
{
Type type = ReflectionManager.networks[i];
try
{
GameObject val = new GameObject("LCNA Network Handler");
NetworkObject val2 = val.AddComponent<NetworkObject>();
LCNHNetworkBehaviour lCNHNetworkBehaviour = (LCNHNetworkBehaviour)(object)val.AddComponent(type);
((Object)val).name = lCNHNetworkBehaviour.name;
((Object)val.gameObject).hideFlags = (HideFlags)61;
val2.GlobalObjectIdHash = lCNHNetworkBehaviour.globalIdHash;
val2.SynchronizeTransform = false;
val2.AutoObjectParentSync = false;
NetworkManager.Singleton.AddNetworkPrefab(val);
networkObjects.Add((val2, lCNHNetworkBehaviour.name));
}
catch (Exception data)
{
Debug.LogError(data);
}
}
}
[HarmonyPatch(typeof(StartOfRound), "Awake")]
[HarmonyPostfix]
private static void StartOfRound_Awake_Postfix()
{
if (networkObjects == null || (!NetworkManager.Singleton.IsHost && !NetworkManager.Singleton.IsServer))
{
return;
}
for (int i = 0; i < networkObjects.Count; i++)
{
try
{
(NetworkObject networkObject, string name) tuple = networkObjects[i];
NetworkObject item = tuple.networkObject;
string item2 = tuple.name;
NetworkObject obj = Object.Instantiate<NetworkObject>(item);
((Object)obj).name = item2;
obj.Spawn(false);
}
catch (Exception data)
{
Debug.LogError(data);
}
}
}
}
[BepInPlugin("Rumi.LCNetworkHandler", "LCNetworkHandler", "1.0.0")]
public sealed class LCNHPlugin : BaseUnityPlugin
{
public const string modGuid = "Rumi.LCNetworkHandler";
public const string modName = "LCNetworkHandler";
public const string modVersion = "1.0.0";
internal static ManualLogSource? logger { get; private set; } = null;
internal static Harmony harmony { get; } = new Harmony("Rumi.LCNetworkHandler");
private void Awake()
{
logger = ((BaseUnityPlugin)this).Logger;
Debug.Log("Start loading plugin...");
LCNHNetworkPatches.Patch();
Debug.Log("Plugin LCNetworkHandler is loaded!");
}
public static void NetcodePatcher()
{
Type[] types = Assembly.GetCallingAssembly().GetTypes();
for (int i = 0; i < types.Length; i++)
{
MethodInfo[] methods = types[i].GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
foreach (MethodInfo methodInfo in methods)
{
if (methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false).Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
internal static class ReflectionManager
{
public static IReadOnlyList<Assembly> assemblys { get; }
public static IReadOnlyList<Type> types { get; }
public static IReadOnlyList<Type> networks { get; }
static ReflectionManager()
{
assemblys = AppDomain.CurrentDomain.GetAssemblies();
List<Type> list = new List<Type>();
for (int i = 0; i < assemblys.Count; i++)
{
Type[] array = assemblys[i].GetTypes();
foreach (Type item in array)
{
list.Add(item);
}
}
types = list.ToArray();
List<Type> list2 = new List<Type>();
for (int k = 0; k < types.Count; k++)
{
Type type = types[k];
if (!type.IsAbstract && typeof(LCNHNetworkBehaviour).IsAssignableFrom(type))
{
list2.Add(type);
}
}
networks = list2.ToArray();
}
}
}
namespace Rumi.LCNetworks.API
{
public abstract class LCNHNetworkBehaviour : NetworkBehaviour
{
public abstract string name { get; }
public abstract uint globalIdHash { get; }
}
public abstract class LCNHNetworkBehaviour<T> : LCNHNetworkBehaviour where T : LCNHNetworkBehaviour<T>
{
public static T? instance { get; private set; }
public override void OnNetworkSpawn()
{
if (((NetworkBehaviour)this).IsServer && (Object)(object)instance != (Object)null)
{
((Component)instance).gameObject.GetComponent<NetworkObject>().Despawn(true);
}
instance = (T)this;
}
public override void OnNetworkDespawn()
{
instance = null;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}