MetroidEscapeMusic
Adds a variety of Metroid Escape Music that plays whenever the Apparatus is taken. Tested V64 compatible.
By Rykster
CHANGELOG
1.5.1
- Added alarm blares to the "ZeroMission" theme. Thank god for the debug ROM I had sitting on my PC.
- Increased the volume of the music portion of the "ZeroMission" theme.
1.5.0
- Added "ZeroMission" theme. I plan on changing it to have sound effects when the resources become available.
1.4.0
- Added "FusionCoolingUnit" and "FusionStationEscape" themes.
- Changed script file names. See README for details.
- Added credits to README.
1.3.1
- Nothing new. Just updating the description to say that this is V64 compatible.
1.3.0
- Removed the Portal 2 announcer variants of current tracks. Replaced "MetroidPrimeAlt" with a version with the Other M announcer and Metroid Prime announcer.
1.2.0
- Updated dependencies and README. Works with Lethal Company V50.
1.1.1
- Apparently I didn't replace the MetroidPrime themes with the revamped versions. My bad.
1.1.0
- Added SuperMetroid and SuperMetroidAlt themes.
1.0.5
- Revamped MetroidPrime and MetroidPrimeAlt escape themes.
1.0.4
- Revamped MetroidOtherM and MetroidOtherMAlt escape themes.
1.0.3
- It should work now maybe. Hopefully. I don't know. I'm new to making mods in general.
- Updated README.
- Fixed music not stopping when the ship takes off or when all players die.
- Polished CHANGELOG.
1.0.2
- Nevermind, no it doesn't. I'm trying my best.
1.0.1
- It actually works now.
1.0.0
- Initial release.