Liquid Labyrinth
v49 Do you seek exploration and alchemy? This mod calls for you.. [EARLY-ALPHA]
Last updated | 10 months ago |
Total downloads | 5540 |
Total rating | 5 |
Categories | Mods BepInEx Server-side Items |
Dependency string | Ryokune-Liquid_Labyrinth-0.0.10 |
Dependants | 12 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100willis81808-LethalSettings
A centralized place for configuring mods from in-game
Preferred version: 1.3.0README
Ryokune-Liquid_Labyrinth [v49]
This mod is currently on EARLY-ALPHA, please report any bugs & feel free to give suggestions on the GitHub Repo or Message me on Discord: ryokune
Known bugs
-
Toast bugged
-
Bottle physics gets disabled when ship is moving (Needed to do this because the bottle would bug out of existence)
Installation
- Ensure you have BepInEx installed.
- Download the latest release of the Lethal Parrying mod from Thunderstore.
- Extract the contents into your Lethal Company's
BepInEx/plugins
folder.
Contributing
Template LiquidLabyrinth/LiquidLabyrinth.csproj.user
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
<TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/Test Liquid Labyrinth</TEST_PROFILE_DIR>
<NETCODE_PATCHER_DIR>$(SolutionDir)NetcodePatcher</NETCODE_PATCHER_DIR>
</PropertyGroup>
<!-- Create your 'Test Profile' using your modman of choice before enabling this.
Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
<Target Name="CopyToTestProfile" DependsOnTargets="NetcodePatch" AfterTargets="PostBuildEvent" Condition="false">
<MakeDir
Directories="$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth"
Condition="Exists('$(TEST_PROFILE_DIR)') And !Exists('$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth')"
/>
<Exec Command="cp "$(TargetPath)" "$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth/"" />
</Target>
</Project>
Contributors
Credits (Discord users):
- Tomb (@tombvali): For helping with blender stuff & creating the texture for the bottles :)
- Lordfirespeed (@lordfirespeed): RPC Help and project restructuring
- Willis (@willis81808): Structure suggestion for the Liquid API structure (still in development.)
Bug finders:
- Voilet (@violetkitty.vs)
- SweetBale (@sweetbale)
- anon (@anon.jpg)
- Leader (@www.warframe.com)
- mixed race couple? good! (@mixed race couple? good!#3792)
- If you would like to get added/removed to this list PM me on discord: @Ryokune