Ryokune-Liquid_Labyrinth icon

Liquid Labyrinth

v49 Do you seek exploration and alchemy? This mod calls for you.. [EARLY-ALPHA]

Last updated 8 months ago
Total downloads 5408
Total rating 5 
Categories Mods BepInEx Server-side Items
Dependency string Ryokune-Liquid_Labyrinth-0.0.10
Dependants 12 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.13.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.13.0
willis81808-LethalSettings-1.3.0 icon
willis81808-LethalSettings

A centralized place for configuring mods from in-game

Preferred version: 1.3.0

README

Ryokune-Liquid_Labyrinth [v49]

GitHub Build Status Thunderstore Version Thunderstore Downloads

This mod is currently on EARLY-ALPHA, please report any bugs & feel free to give suggestions on the GitHub Repo or Message me on Discord: ryokune

Known bugs

  • Toast bugged

  • Bottle physics gets disabled when ship is moving (Needed to do this because the bottle would bug out of existence)

  • FULL CHANGELOG

Installation

  1. Ensure you have BepInEx installed.
  2. Download the latest release of the Lethal Parrying mod from Thunderstore.
  3. Extract the contents into your Lethal Company's BepInEx/plugins folder.

Contributing

Template LiquidLabyrinth/LiquidLabyrinth.csproj.user

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
    <TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/Test Liquid Labyrinth</TEST_PROFILE_DIR>
    <NETCODE_PATCHER_DIR>$(SolutionDir)NetcodePatcher</NETCODE_PATCHER_DIR>
  </PropertyGroup>

    <!-- Create your 'Test Profile' using your modman of choice before enabling this. 
    Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
    <Target Name="CopyToTestProfile" DependsOnTargets="NetcodePatch" AfterTargets="PostBuildEvent" Condition="false">
        <MakeDir
                Directories="$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth"
                Condition="Exists('$(TEST_PROFILE_DIR)') And !Exists('$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth')"
        />
        <Exec Command="cp &quot;$(TargetPath)&quot; &quot;$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth/&quot;" />
    </Target>
</Project>

Contributors

Credits (Discord users):

  • Tomb (@tombvali): For helping with blender stuff & creating the texture for the bottles :)
  • Lordfirespeed (@lordfirespeed): RPC Help and project restructuring
  • Willis (@willis81808): Structure suggestion for the Liquid API structure (still in development.)

Bug finders:

  • Voilet (@violetkitty.vs)
  • SweetBale (@sweetbale)
  • anon (@anon.jpg)
  • Leader (@www.warframe.com)
  • mixed race couple? good! (@mixed race couple? good!#3792)
  • If you would like to get added/removed to this list PM me on discord: @Ryokune