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Liquid Labyrinth
v49 Do you seek exploration and alchemy? This mod calls for you.. [EARLY-ALPHA]
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
- Liquid API (For Developers)
- Custom Dungeon additions.
- Tools for liquid identification
- Circulation system
- Lore
Version [0.0.9]
Fixed
- Fixed bug where players couldn't shake bottles if a player is already shaking one.
- Fixed bug where bottle sell value would be zero for every moon.
- Fixed bottle
rarityconfig not working. - Fixed bug where bottles would sometimes phase out of existence (probably)
Changed
- Bottles now break if they collide with other objects at high speed (still needs fine tweaking)
- Bottles value now range from
5to100credits.
Version [0.0.8]
Added
- Heads now rotate to players if it hears any speak.
- Build badges in readme.md
Fixed
- Item popup notification.
- Placing items in the cupboard fixed for v47
Removed
- Set as shop items config.
Version [0.0.7]
Fixed
- Fixed RPC Error from head item
Changed
- Changed liquid material.
- Head texture should now have a bottom texture.
Added
- Added shake to make bottle liquid glow
- Liquids should now float and glow when listening to boomboxes
Version [0.0.6]
Fixed
- Position syncing issues
Changed
- Lowered Spawn rates
Version [0.0.5]
Fixed
- Somewhat fixed enemy pickups
- Saves (again)
- Placing items
- Shop config not working
- Selling the head item now gives you at least two credits
Added
- Enemies can now detect sounds made by the bottle `be careful~
- Probaby added more bugs.
Version [0.0.4]
Added
- Added Spawn random enemy on revive functionality on config.
Version [0.0.3]
Fixed
- Latest LethalSettings version should now work with the mod.
Version [0.0.2]
Added
- Added randomly generated names
- Added head item.. :)
- Fixed saves (Will randomize saves on older versions, but that doesn't matter)
- More settings to mess around with.
Version [0.0.1]
Added
Bottles: Throwing, Drinking- Revive with bottle break (configurable)
- Ingame config using LethalSettings