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Liquid Labyrinth

v49 Do you seek exploration and alchemy? This mod calls for you.. [EARLY-ALPHA]

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

  • Liquid API (For Developers)
  • Custom Dungeon additions.
  • Tools for liquid identification
  • Circulation system
  • Lore

Version [0.0.9]

Fixed

  • Fixed bug where players couldn't shake bottles if a player is already shaking one.
  • Fixed bug where bottle sell value would be zero for every moon.
  • Fixed bottle rarity config not working.
  • Fixed bug where bottles would sometimes phase out of existence (probably)

Changed

  • Bottles now break if they collide with other objects at high speed (still needs fine tweaking)
  • Bottles value now range from 5 to 100 credits.

Version [0.0.8]

Added

  • Heads now rotate to players if it hears any speak.
  • Build badges in readme.md

Fixed

  • Item popup notification.
  • Placing items in the cupboard fixed for v47

Removed

  • Set as shop items config.

Version [0.0.7]

Fixed

  • Fixed RPC Error from head item

Changed

  • Changed liquid material.
  • Head texture should now have a bottom texture.

Added

  • Added shake to make bottle liquid glow
  • Liquids should now float and glow when listening to boomboxes

Version [0.0.6]

Fixed

  • Position syncing issues

Changed

  • Lowered Spawn rates

Version [0.0.5]

Fixed

  • Somewhat fixed enemy pickups
  • Saves (again)
  • Placing items
  • Shop config not working
  • Selling the head item now gives you at least two credits

Added

  • Enemies can now detect sounds made by the bottle `be careful~
  • Probaby added more bugs.

Version [0.0.4]

Added

  • Added Spawn random enemy on revive functionality on config.

Version [0.0.3]

Fixed

  • Latest LethalSettings version should now work with the mod.

Version [0.0.2]

Added

  • Added randomly generated names
  • Added head item.. :)
  • Fixed saves (Will randomize saves on older versions, but that doesn't matter)
  • More settings to mess around with.

Version [0.0.1]

Added

  • Bottles: Throwing, Drinking
  • Revive with bottle break (configurable)
  • Ingame config using LethalSettings