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Liquid Labyrinth
v49 Do you seek exploration and alchemy? This mod calls for you.. [EARLY-ALPHA]
Date uploaded | 10 months ago |
Version | 0.0.10 |
Download link | Ryokune-Liquid_Labyrinth-0.0.10.zip |
Downloads | 2272 |
Dependency string | Ryokune-Liquid_Labyrinth-0.0.10 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100willis81808-LethalSettings
A centralized place for configuring mods from in-game
Preferred version: 1.3.0README
Ryokune-Liquid_Labyrinth [v49]
This mod is currently on EARLY-ALPHA, please report any bugs & feel free to give suggestions on the GitHub Repo or Message me on Discord: ryokune
Known bugs
-
Toast bugged
-
Bottle physics gets disabled when ship is moving (Needed to do this because the bottle would bug out of existence)
Installation
- Ensure you have BepInEx installed.
- Download the latest release of the Lethal Parrying mod from Thunderstore.
- Extract the contents into your Lethal Company's
BepInEx/plugins
folder.
Contributing
Template LiquidLabyrinth/LiquidLabyrinth.csproj.user
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
<TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/Test Liquid Labyrinth</TEST_PROFILE_DIR>
<NETCODE_PATCHER_DIR>$(SolutionDir)NetcodePatcher</NETCODE_PATCHER_DIR>
</PropertyGroup>
<!-- Create your 'Test Profile' using your modman of choice before enabling this.
Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
<Target Name="CopyToTestProfile" DependsOnTargets="NetcodePatch" AfterTargets="PostBuildEvent" Condition="false">
<MakeDir
Directories="$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth"
Condition="Exists('$(TEST_PROFILE_DIR)') And !Exists('$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth')"
/>
<Exec Command="cp "$(TargetPath)" "$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth/"" />
</Target>
</Project>
Contributors
Credits (Discord users):
- Tomb (@tombvali): For helping with blender stuff & creating the texture for the bottles :)
- Lordfirespeed (@lordfirespeed): RPC Help and project restructuring
- Willis (@willis81808): Structure suggestion for the Liquid API structure (still in development.)
Bug finders:
- Voilet (@violetkitty.vs)
- SweetBale (@sweetbale)
- anon (@anon.jpg)
- Leader (@www.warframe.com)
- mixed race couple? good! (@mixed race couple? good!#3792)
- If you would like to get added/removed to this list PM me on discord: @Ryokune
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
- Liquid API (For Developers)
- Custom Dungeon additions.
- Tools for liquid identification
- Circulation system
- Lore
Version [0.0.9]
Fixed
- Fixed bug where players couldn't shake bottles if a player is already shaking one.
- Fixed bug where bottle sell value would be zero for every moon.
- Fixed bottle
rarity
config not working. - Fixed bug where bottles would sometimes phase out of existence (probably)
Changed
- Bottles now break if they collide with other objects at high speed (still needs fine tweaking)
- Bottles value now range from
5
to100
credits.
Version [0.0.8]
Added
- Heads now rotate to players if it hears any speak.
- Build badges in readme.md
Fixed
- Item popup notification.
- Placing items in the cupboard fixed for v47
Removed
- Set as shop items config.
Version [0.0.7]
Fixed
- Fixed RPC Error from head item
Changed
- Changed liquid material.
- Head texture should now have a bottom texture.
Added
- Added shake to make bottle liquid glow
- Liquids should now float and glow when listening to boomboxes
Version [0.0.6]
Fixed
- Position syncing issues
Changed
- Lowered Spawn rates
Version [0.0.5]
Fixed
- Somewhat fixed enemy pickups
- Saves (again)
- Placing items
- Shop config not working
- Selling the head item now gives you at least two credits
Added
- Enemies can now detect sounds made by the bottle `be careful~
- Probaby added more bugs.
Version [0.0.4]
Added
- Added Spawn random enemy on revive functionality on config.
Version [0.0.3]
Fixed
- Latest LethalSettings version should now work with the mod.
Version [0.0.2]
Added
- Added randomly generated names
- Added head item.. :)
- Fixed saves (Will randomize saves on older versions, but that doesn't matter)
- More settings to mess around with.
Version [0.0.1]
Added
Bottles
: Throwing, Drinking- Revive with bottle break (configurable)
- Ingame config using LethalSettings