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Ryokune-Liquid_Labyrinth-0.0.8 icon

Liquid Labyrinth

Crazy potions and the like!

Date uploaded 10 months ago
Version 0.0.8
Download link Ryokune-Liquid_Labyrinth-0.0.8.zip
Downloads 1020
Dependency string Ryokune-Liquid_Labyrinth-0.0.8

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
willis81808-LethalSettings-1.3.0 icon
willis81808-LethalSettings

A centralized place for configuring mods from in-game

Preferred version: 1.3.0
Evaisa-LethalLib-0.13.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.13.0

README

Ryokune-Liquid_Labyrinth [v47]

GitHub Build Status Thunderstore Version Thunderstore Downloads

This mod is currently on EARLY-ALPHA, please report any bugs & feel free to give suggestions on the GitHub or Message me on Discord: ryokune

Known bugs

  • Toast bugged
  • Bottle physics gets disabled when ship is moving (Needed to do this because the bottle would bug out of existence)
  • Revive could be bugged.

Planning

  • Liquid API
  • Procedurally generated liquids
  • Newly added dungeons
  • Tools to inspect and change liquid properties
  • Locally named liquids for clients
  • FULL CHANGELOG

Installation

  1. Ensure you have BepInEx installed.
  2. Download the latest release of the Lethal Parrying mod from Thunderstore.
  3. Extract the contents into your Lethal Company's BepInEx/plugins folder.

Contributing

Template LiquidLabyrinth/LiquidLabyrinth.csproj.user

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
    <TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/Test Liquid Labyrinth</TEST_PROFILE_DIR>
    <NETCODE_PATCHER_DIR>$(SolutionDir)NetcodePatcher</NETCODE_PATCHER_DIR>
  </PropertyGroup>

    <!-- Create your 'Test Profile' using your modman of choice before enabling this. 
    Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
    <Target Name="CopyToTestProfile" DependsOnTargets="NetcodePatch" AfterTargets="PostBuildEvent" Condition="false">
        <MakeDir
                Directories="$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth"
                Condition="Exists('$(TEST_PROFILE_DIR)') And !Exists('$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth')"
        />
        <Exec Command="cp &quot;$(TargetPath)&quot; &quot;$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth/&quot;" />
    </Target>
</Project>

Contributors

Credits (Discord users):

  • Tomb (@tombvali): For helping with blender stuff & creating the texture for the bottles :)
  • Lordfirespeed (@lordfirespeed): RPC Help and project restructuring
  • Willis (@willis81808): Structure suggestion for the Liquid API structure (still in development.)

Bug finders:

  • Voilet (@violetkitty.vs)
  • SweetBale (@sweetbale)
  • anon (@anon.jpg)
  • Leader (@www.warframe.com)
  • mixed race couple? good! (@mixed race couple? good!#3792)
  • If you would like to get added/removed to this list PM me on discord: @Ryokune

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

  • Liquid API (For Developers)
  • Custom Dungeon additions.
  • Tools for liquid identification
  • Circulation system
  • Lore

Version [0.0.9]

Fixed

  • Fixed bug where players couldn't shake bottles if a player is already shaking one.
  • Fixed bug where bottle sell value would be zero for every moon.
  • Fixed bottle rarity config not working.
  • Fixed bug where bottles would sometimes phase out of existence (probably)

Changed

  • Bottles now break if they collide with other objects at high speed (still needs fine tweaking)
  • Bottles value now range from 5 to 100 credits.

Version [0.0.8]

Added

  • Heads now rotate to players if it hears any speak.
  • Build badges in readme.md

Fixed

  • Item popup notification.
  • Placing items in the cupboard fixed for v47

Removed

  • Set as shop items config.

Version [0.0.7]

Fixed

  • Fixed RPC Error from head item

Changed

  • Changed liquid material.
  • Head texture should now have a bottom texture.

Added

  • Added shake to make bottle liquid glow
  • Liquids should now float and glow when listening to boomboxes

Version [0.0.6]

Fixed

  • Position syncing issues

Changed

  • Lowered Spawn rates

Version [0.0.5]

Fixed

  • Somewhat fixed enemy pickups
  • Saves (again)
  • Placing items
  • Shop config not working
  • Selling the head item now gives you at least two credits

Added

  • Enemies can now detect sounds made by the bottle `be careful~
  • Probaby added more bugs.

Version [0.0.4]

Added

  • Added Spawn random enemy on revive functionality on config.

Version [0.0.3]

Fixed

  • Latest LethalSettings version should now work with the mod.

Version [0.0.2]

Added

  • Added randomly generated names
  • Added head item.. :)
  • Fixed saves (Will randomize saves on older versions, but that doesn't matter)
  • More settings to mess around with.

Version [0.0.1]

Added

  • Bottles: Throwing, Drinking
  • Revive with bottle break (configurable)
  • Ingame config using LethalSettings