using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MinorAdditions")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MinorAdditions")]
[assembly: AssemblyTitle("MinorAdditions")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace MinorAdditions
{
[BepInPlugin("Minor.Additions", "Minor Additions", "1.0.0")]
public class MinorAdditions : BaseUnityPlugin
{
private const string modGUID = "Minor.Additions";
private const string modName = "Minor Additions";
private const string modVersion = "1.0.0";
private static MinorAdditions Instance;
private void Awake()
{
Instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "trafficcone");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/Traffic Cone/Traffic Cone Scrap.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 11, (LevelTypes)2048);
Items.RegisterScrap(val2, 7, (LevelTypes)4096);
Items.RegisterScrap(val2, 23, (LevelTypes)32);
Items.RegisterScrap(val2, 33, (LevelTypes)4);
Items.RegisterScrap(val2, 7, (LevelTypes)512);
Items.RegisterScrap(val2, 35, (LevelTypes)8192);
Items.RegisterScrap(val2, 8, (LevelTypes)8);
Items.RegisterScrap(val2, 10, (LevelTypes)16);
Items.RegisterScrap(val2, 2, (LevelTypes)256);
Items.RegisterScrap(val2, 5, (LevelTypes)128);
Items.RegisterScrap(val2, 6, (LevelTypes)64);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded a Traffic Cone!");
string text2 = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "comunistcompany");
AssetBundle val3 = AssetBundle.LoadFromFile(text2);
Item val4 = val3.LoadAsset<Item>("Assets/CC/CommunistCompany.asset");
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Utilities.FixMixerGroups(val4.spawnPrefab);
Items.RegisterScrap(val4, 6, (LevelTypes)4);
Items.RegisterScrap(val4, 35, (LevelTypes)8);
Items.RegisterScrap(val4, 4, (LevelTypes)16);
Items.RegisterScrap(val4, 6, (LevelTypes)32);
Items.RegisterScrap(val4, 8, (LevelTypes)64);
Items.RegisterScrap(val4, 15, (LevelTypes)2048);
Items.RegisterScrap(val4, 10, (LevelTypes)128);
Items.RegisterScrap(val4, 3, (LevelTypes)256);
Items.RegisterScrap(val4, 12, (LevelTypes)512);
Items.RegisterScrap(val4, 26, (LevelTypes)4096);
Items.RegisterScrap(val4, 32, (LevelTypes)8192);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded an Image! - Mak approved ;)");
}
}
}