using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using DrunkCompany.Scripts;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using StaticNetcodeLib;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("sta.drunkcompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3+10f4a40b90a5cfe21a1e4342236c66824b2e52a6")]
[assembly: AssemblyProduct("DrunkCompany")]
[assembly: AssemblyTitle("sta.drunkcompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DrunkCompany
{
[BepInPlugin("sta.drunkcompany", "DrunkCompany", "1.0.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class DrunkCompany : BaseUnityPlugin
{
public static DrunkCompany Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"sta.drunkcompany v1.0.3 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("sta.drunkcompany");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "sta.drunkcompany";
public const string PLUGIN_NAME = "DrunkCompany";
public const string PLUGIN_VERSION = "1.0.3";
}
}
namespace DrunkCompany.Scripts
{
[StaticNetcode]
internal class NetworkM : MonoBehaviour
{
internal static List<PlayerControllerB> currentPlayers = new List<PlayerControllerB>();
private static int[] colors = new int[6] { 31, 30, 0, 32, 29, 33 };
internal static List<string> deadPlayers = new List<string>();
public static List<string> PosterFolders = new List<string>();
[ServerRpc]
public static void DetermineTeamsServerRpc()
{
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
int randomSeed = Random.Range(1, 10000);
deadPlayers.Clear();
currentPlayers.Clear();
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
PlayerControllerB[] array = allPlayerScripts;
foreach (PlayerControllerB val in array)
{
if (val.isPlayerControlled && !val.isPlayerDead)
{
currentPlayers.Add(val);
}
}
currentPlayers = Shuffle(currentPlayers, randomSeed);
NetworkBehaviourReference val2 = NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)currentPlayers[0]);
ShowHudMessageClientRpc(val2);
SetPlayerSuitClientRpc(val2, 34);
List<PlayerControllerB> list = currentPlayers.Skip(1).ToList();
List<List<PlayerControllerB>> groupList = GetGroupList(list, 2);
if (groupList[0].Count <= 1)
{
for (int j = 0; j < groupList.Count; j++)
{
if (groupList[j].Count == 1 && j > 0)
{
PlayerControllerB item = groupList[j][0];
groupList.Remove(groupList[j]);
if (j - 1 >= 0)
{
groupList[j - 1].Add(item);
}
break;
}
}
}
for (int k = 0; k < groupList.Count; k++)
{
int suitID = colors[k % colors.Length];
foreach (PlayerControllerB item2 in groupList[k])
{
NetworkBehaviourReference player = NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)item2);
SetPlayerSuitClientRpc(player, suitID);
}
}
}
private static List<PlayerControllerB> Shuffle(List<PlayerControllerB> list, int randomSeed)
{
Random rng = new Random(randomSeed);
return list.OrderBy((PlayerControllerB x) => rng.Next()).ToList();
}
private static List<List<PlayerControllerB>> GetGroupList(List<PlayerControllerB> list, int numInGroup)
{
if (list.Count <= numInGroup)
{
return new List<List<PlayerControllerB>> { list };
}
return (from x in list.Select((PlayerControllerB player, int index) => new { player, index })
group x by x.index / numInGroup into @group
select @group.Select(x => x.player).ToList()).ToList();
}
[ClientRpc]
public static void DeathWarningClientRpc(int playerId)
{
PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerId];
DrunkCompany.Logger.LogDebug((object)$"This is the playerID: {playerId} and this is the player from current players: {val.playerUsername}");
if (deadPlayers.Count() == 0)
{
HUDManager.Instance.DisplayTip(val.playerUsername, "The first person to die!", true, false, "LC_Tip1");
deadPlayers.Add(val.playerUsername);
}
}
[ClientRpc]
public static void ShowHudMessageClientRpc(NetworkBehaviourReference captain)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Expected O, but got Unknown
PlayerControllerB val = (PlayerControllerB)NetworkBehaviourReference.op_Implicit(captain);
HUDManager.Instance.DisplayTip("The captain is", val.playerUsername ?? "", false, false, "LC_Tip1");
}
[ClientRpc]
public static void SetPlayerSuitClientRpc(NetworkBehaviourReference player, int suitID)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Expected O, but got Unknown
PlayerControllerB val = (PlayerControllerB)NetworkBehaviourReference.op_Implicit(player);
Material suitMaterial = StartOfRound.Instance.unlockablesList.unlockables[suitID].suitMaterial;
((Renderer)val.thisPlayerModel).material = suitMaterial;
((Renderer)val.thisPlayerModelLOD1).material = suitMaterial;
((Renderer)val.thisPlayerModelLOD2).material = suitMaterial;
((Renderer)val.thisPlayerModelArms).material = suitMaterial;
val.currentSuitID = suitID;
DrunkCompany.Logger.LogDebug((object)$"This is the suitID: {suitID} and this is the player: {val}");
deadPlayers.Clear();
}
}
}
namespace DrunkCompany.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("KillPlayerServerRpc")]
[HarmonyPostfix]
public static void SendingDeathWarning(ref int playerId)
{
DrunkCompany.Logger.LogDebug((object)$"This is the playerId from serverDeathWarning: {playerId}");
NetworkM.DeathWarningClientRpc(playerId);
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class StartMatchLeverPatch
{
[HarmonyPatch("ResetStats")]
[HarmonyPostfix]
public static void SendingMessagePatch()
{
if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
{
NetworkM.DetermineTeamsServerRpc();
}
}
}
[HarmonyPatch(typeof(UnlockableSuit))]
internal class UnlockableSuitPatch
{
[HarmonyPrefix]
[HarmonyPatch(typeof(UnlockableSuit), "SwitchSuitForPlayer")]
private static bool SuppressCallIfNeeded(PlayerControllerB player, int suitID)
{
DrunkCompany.Logger.LogMessage((object)$"this function has ran {suitID}");
return false;
}
}
}