using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LC_NoOneLeftBehind.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LC_NoOneLeftBehind")]
[assembly: AssemblyDescription("LC_NoOneLeftBehind")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("STAR-B")]
[assembly: AssemblyProduct("LC_NoOneLeftBehind")]
[assembly: AssemblyCopyright("Copyright © STAR-B 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ead29cd0-c983-4f41-a6b7-909db5d694e9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LC_NoOneLeftBehind
{
[BepInPlugin("STAR-B.LC_NoOneLeftBehind", "LC No One Left Behind", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public void Awake()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
ManualLogSource obj = Logger.CreateLogSource("STAR-B.LC_NoOneLeftBehind");
MoveToShipPatch.Init(obj);
new Harmony("STAR-B.LC_NoOneLeftBehind").PatchAll(typeof(MoveToShipPatch));
obj.LogInfo((object)string.Format("{0} has loaded!", "LC No One Left Behind"));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "STAR-B.LC_NoOneLeftBehind";
public const string PLUGIN_NAME = "LC No One Left Behind";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace LC_NoOneLeftBehind.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal static class MoveToShipPatch
{
private static readonly MethodInfo tpPlayer = typeof(StartOfRound).GetMethod("TeleportPlayerInShipIfOutOfRoomBounds", BindingFlags.Instance | BindingFlags.NonPublic);
private static ManualLogSource Logger { get; set; }
public static void Init(ManualLogSource logger)
{
Logger = logger;
}
[HarmonyPatch("ShipLeave")]
[HarmonyPrefix]
public static void TpOnShipLeave(StartOfRound __instance)
{
Logger.LogInfo((object)"Teleporting player back to the ship...");
tpPlayer?.Invoke(__instance, null);
}
}
}