Decompiled source of LC Spooders v1.0.1

BepInEx/plugins/LC_Spooders.dll

Decompiled 10 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LC_Spooders.Patches;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LC_Spooders")]
[assembly: AssemblyDescription("LC_Spooders")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("STAR-B")]
[assembly: AssemblyProduct("LC_Spooders")]
[assembly: AssemblyCopyright("Copyright © STAR-B 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("da07515e-c8ad-420f-bbe5-ccf3944204d2")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.1.0")]
namespace LC_Spooders
{
	internal class Config
	{
		private static ConfigFile ConfigFile { get; set; }

		internal static ConfigEntry<int> SpooderHealth { get; set; }

		internal static ConfigEntry<int> SpooderAttackDamage { get; set; }

		static Config()
		{
		}
	}
	[BepInPlugin("STAR-B.LC_Spooders", "LC Spooders", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public void Awake()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			ManualLogSource obj = Logger.CreateLogSource("STAR-B.LC_Spooders");
			LevelEnemiesPatch.Init(obj);
			SandSpiderAIPatch.Init(obj);
			Harmony val = new Harmony("STAR-B.LC_Spooders");
			val.PatchAll(typeof(LevelEnemiesPatch));
			val.PatchAll(typeof(SandSpiderAIPatch));
			obj.LogInfo((object)"LC Spooders has loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "STAR-B.LC_Spooders";

		public const string PLUGIN_NAME = "LC Spooders";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace LC_Spooders.Patches
{
	[HarmonyPatch(typeof(RoundManager))]
	internal static class LevelEnemiesPatch
	{
		private static ManualLogSource Logger { get; set; }

		public static void Init(ManualLogSource logger)
		{
			Logger = logger;
		}

		[HarmonyPatch("BeginEnemySpawning")]
		[HarmonyPrefix]
		private static void BeginEnemySpawning(RoundManager __instance)
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			Logger.LogInfo((object)"BEGIN EMEMY SPAWNING");
			if (!((NetworkBehaviour)__instance).IsServer)
			{
				return;
			}
			__instance.currentLevel.maxEnemyPowerCount = 8;
			__instance.currentLevel.enemySpawnChanceThroughoutDay = new AnimationCurve((Keyframe[])(object)new Keyframe[2]
			{
				new Keyframe(0f, 100f),
				new Keyframe(1f, 100f)
			});
			__instance.currentLevel.spawnProbabilityRange = 1f;
			SpawnableEnemyWithRarity spider = null;
			__instance.currentLevel.Enemies.ForEach(delegate(SpawnableEnemyWithRarity enemy)
			{
				if (enemy.enemyType.enemyName.ToLower().Contains("spider"))
				{
					spider = enemy;
				}
			});
			if (spider != null)
			{
				spider.rarity = 999;
				spider.enemyType.MaxCount = 999;
				spider.enemyType.PowerLevel = 1;
				__instance.currentLevel.Enemies.Clear();
				__instance.currentLevel.Enemies.Add(spider);
			}
		}
	}
	[HarmonyPatch(typeof(SandSpiderAI))]
	internal static class SandSpiderAIPatch
	{
		private static ManualLogSource Logger { get; set; }

		public static void Init(ManualLogSource logger)
		{
			Logger = logger;
		}

		[HarmonyPatch("HitEnemy")]
		[HarmonyPrefix]
		private static void HitEnemy(SandSpiderAI __instance, ref int force)
		{
			force = ((EnemyAI)__instance).enemyHP;
		}

		[HarmonyPatch("OnCollideWithPlayer")]
		[HarmonyPrefix]
		private static bool OnCollideWithPlayer(SandSpiderAI __instance, Collider other, bool ___onWall, ref float ___timeSinceHittingPlayer, bool ___spoolingPlayerBody)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			if (!((EnemyAI)__instance).isEnemyDead && !___onWall && ___timeSinceHittingPlayer > 1f)
			{
				PlayerControllerB val = ((EnemyAI)__instance).MeetsStandardPlayerCollisionConditions(other, ___spoolingPlayerBody, true);
				if ((Object)(object)val != (Object)null)
				{
					int num = 20;
					___timeSinceHittingPlayer = 0f;
					val.DamagePlayer(num, true, true, (CauseOfDeath)6, 0, false, default(Vector3));
					__instance.HitPlayerServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
				}
			}
			return false;
		}
	}
}