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Decompiled source of Brisket v1.0.1
SaiBrisket.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using MoreCompany.Utils; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("SaiBrisket")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SaiBrisket")] [assembly: AssemblyTitle("SaiBrisket")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace SaiBrisket { public class BrisketReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Bridget"; GameObject result = Plugin.Brisket.LoadAsset<GameObject>(text); int currentSuitID = ((Component)this).GetComponent<PlayerControllerB>().currentSuitID; string text2 = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName.ToLower().Replace(" ", ""); return result; } } [BepInPlugin("Sai.Brisket", "Brisket_Model", "1.0.0")] public class Plugin : BaseUnityPlugin { private static Harmony _harmony; public static AssetBundle Brisket; private bool _initialized; private void Awake() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown if (_harmony == null) { _harmony = new Harmony("Sai.Brisket"); } _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SaiBrisket is loaded!"); LoadModel(); ModelReplacementAPI.RegisterSuitModelReplacement("Brisket", typeof(BrisketReplacement)); } private void LoadModel() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); Brisket = BundleUtilities.LoadBundleFromInternalAssembly("SaiBrisket.Bundles.Brisket", executingAssembly); } } public static class PluginInfo { public const string PLUGIN_ID = "SaiBrisket"; public const string PLUGIN_NAME = "Brisket_Model"; public const string PLUGIN_VERSION = "1.0.0"; public const string PLUGIN_GUID = "Sai.Brisket"; } }