using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using MoreCompany.Utils;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("SaiBrisket")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SaiBrisket")]
[assembly: AssemblyTitle("SaiBrisket")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace SaiBrisket
{
public class BrisketReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Bridget";
GameObject result = Plugin.Brisket.LoadAsset<GameObject>(text);
int currentSuitID = ((Component)this).GetComponent<PlayerControllerB>().currentSuitID;
string text2 = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName.ToLower().Replace(" ", "");
return result;
}
}
[BepInPlugin("Sai.Brisket", "Brisket_Model", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private static Harmony _harmony;
public static AssetBundle Brisket;
private bool _initialized;
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
if (_harmony == null)
{
_harmony = new Harmony("Sai.Brisket");
}
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SaiBrisket is loaded!");
LoadModel();
ModelReplacementAPI.RegisterSuitModelReplacement("Brisket", typeof(BrisketReplacement));
}
private void LoadModel()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
Brisket = BundleUtilities.LoadBundleFromInternalAssembly("SaiBrisket.Bundles.Brisket", executingAssembly);
}
}
public static class PluginInfo
{
public const string PLUGIN_ID = "SaiBrisket";
public const string PLUGIN_NAME = "Brisket_Model";
public const string PLUGIN_VERSION = "1.0.0";
public const string PLUGIN_GUID = "Sai.Brisket";
}
}