Decompiled source of Brisket v1.0.0

SaiBrisket.dll

Decompiled 8 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using MoreCompany.Utils;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("SaiBrisket")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SaiBrisket")]
[assembly: AssemblyTitle("SaiBrisket")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SaiBrisket
{
	public class BrisketReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Bridget";
			GameObject result = Plugin.Brisket.LoadAsset<GameObject>(text);
			int currentSuitID = ((Component)this).GetComponent<PlayerControllerB>().currentSuitID;
			string text2 = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName.ToLower().Replace(" ", "");
			return result;
		}
	}
	[BepInPlugin("Sai.Brisket", "Brisket_Model", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private static Harmony _harmony;

		public static AssetBundle Brisket;

		private bool _initialized;

		private void Awake()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			if (_harmony == null)
			{
				_harmony = new Harmony("Sai.Brisket");
			}
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SaiBrisket is loaded!");
			LoadModel();
			ModelReplacementAPI.RegisterSuitModelReplacement("Brisket", typeof(BrisketReplacement));
		}

		private void LoadModel()
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			Brisket = BundleUtilities.LoadBundleFromInternalAssembly("SaiBrisket.Bundles.Brisket", executingAssembly);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_ID = "SaiBrisket";

		public const string PLUGIN_NAME = "Brisket_Model";

		public const string PLUGIN_VERSION = "1.0.0";

		public const string PLUGIN_GUID = "Sai.Brisket";
	}
}