using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MoreCompany.Cosmetics;
using MoreCompany.Utils;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("SaiCosmetics")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SaiCosmetics")]
[assembly: AssemblyTitle("SaiCosmetics")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace SaiCosmetics
{
public class Dance : SaiCosmeticGeneric
{
public override string BundleName => "Dance";
public override string BundlePath => "SaiCosmetics.dance";
public override string cosmeticId => "sai.Dance";
public CosmeticType cosType => (CosmeticType)0;
}
public class Doug : SaiCosmeticGeneric
{
public override string BundleName => "Doug";
public override string BundlePath => "SaiCosmetics.doug";
public override string cosmeticId => "sai.doug";
public CosmeticType cosType => (CosmeticType)0;
}
public class Kid : SaiCosmeticGeneric
{
public override string BundleName => "kid";
public override string BundlePath => "SaiCosmetics.kid";
public override string cosmeticId => "sai.kid";
public CosmeticType cosType => (CosmeticType)0;
}
[BepInPlugin("Sai.SaiCosmetics", "Sai's Bullshit Cosmetics", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private static Harmony _harmony;
private bool _initialized;
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
if (_harmony == null)
{
_harmony = new Harmony("Sai.SaiCosmetics");
}
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SaiCosmetics is loaded!");
LoadAssets();
}
private void LoadAssets()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading assets for SaiCosmetics");
Assembly executingAssembly = Assembly.GetExecutingAssembly();
if (executingAssembly == null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to get assembly.");
}
Type[] types = executingAssembly.GetTypes();
foreach (Type type in types)
{
if (!(type == null) && type.IsSubclassOf(typeof(SaiCosmeticGeneric)))
{
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Loading cosmetic: {type}");
SaiCosmeticGeneric streamCosmeticGeneric2 = (SaiCosmeticGeneric)Activator.CreateInstance(type);
loadBundle(streamCosmeticGeneric2);
}
}
void loadBundle(SaiCosmeticGeneric streamCosmeticGeneric)
{
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
AssetBundle val = BundleUtilities.LoadBundleFromInternalAssembly(streamCosmeticGeneric.BundlePath, executingAssembly);
GameObject val2 = AssetBundleExtension.LoadPersistentAsset<GameObject>(val, streamCosmeticGeneric.BundleName + ".prefab");
if ((Object)(object)val2 == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Failed to find GameObject for cosmetic '" + ((CosmeticGeneric)streamCosmeticGeneric).cosmeticId + "' at path '" + ((CosmeticGeneric)streamCosmeticGeneric).gameObjectPath + "'"));
}
else
{
CosmeticInstance component = val2.GetComponent<CosmeticInstance>();
component.cosmeticId = ((CosmeticGeneric)streamCosmeticGeneric).cosmeticId;
component.cosmeticType = streamCosmeticGeneric.CosType;
CosmeticRegistry.cosmeticInstances.Add(((CosmeticGeneric)streamCosmeticGeneric).cosmeticId, component);
((BaseUnityPlugin)this).Logger.LogInfo((object)("Successfully loaded cosmetic: " + ((CosmeticGeneric)streamCosmeticGeneric).cosmeticId));
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_ID = "SaiCosmetics";
public const string PLUGIN_NAME = "Sai's Bullshit Cosmetics";
public const string PLUGIN_VERSION = "1.1.0";
public const string PLUGIN_GUID = "Sai.SaiCosmetics";
}
public class Rao : SaiCosmeticGeneric
{
public override string BundleName => "rao";
public override string BundlePath => "SaiCosmetics.rao";
public override string cosmeticId => "sai.rao";
public CosmeticType cosType => (CosmeticType)0;
}
public class Rat : SaiCosmeticGeneric
{
public override string BundleName => "rat";
public override string BundlePath => "SaiCosmetics.rat";
public override string cosmeticId => "sai.rat";
public CosmeticType cosType => (CosmeticType)0;
}
public class SaiCosmeticGeneric : CosmeticGeneric
{
public CosmeticType CosType;
public virtual string BundleName { get; }
public virtual string BundlePath { get; }
}
public class ShyGuy : SaiCosmeticGeneric
{
public override string BundleName => "ShyGuy";
public override string BundlePath => "SaiCosmetics.shyguy";
public override string cosmeticId => "sai.Shy";
public CosmeticType cosType => (CosmeticType)0;
}
}