using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using MoreCompany.Utils;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("SaiSparky")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SaiSparky")]
[assembly: AssemblyTitle("SaiSparky")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace SaiSparky
{
[BepInPlugin("Sai.Sparky", "Sparky", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private static Harmony _harmony;
private bool _initialized;
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
if (_harmony == null)
{
_harmony = new Harmony("Sai.Sparky");
}
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SaiSparky is loaded!");
LoadAssets();
}
private void LoadAssets()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
if (executingAssembly == null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to get assembly.");
}
AssetBundle val = BundleUtilities.LoadBundleFromInternalAssembly("SaiSparky.Bundles.sparkybundle", executingAssembly);
Item val2 = val.LoadAsset<Item>("Assets/CustomScrap/ScriptableObjects/SparkyScrapStats.asset");
if ((Object)(object)val2 == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Sparky :(");
return;
}
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Items.RegisterScrap(val2, 5, (LevelTypes)(-1));
}
}
public static class PluginInfo
{
public const string PLUGIN_ID = "SaiSparky";
public const string PLUGIN_NAME = "Sparky";
public const string PLUGIN_VERSION = "1.0.0";
public const string PLUGIN_GUID = "Sai.Sparky";
}
}