Decompiled source of Sparky v1.0.0

SaiSparky.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using MoreCompany.Utils;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("SaiSparky")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SaiSparky")]
[assembly: AssemblyTitle("SaiSparky")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SaiSparky
{
	[BepInPlugin("Sai.Sparky", "Sparky", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private static Harmony _harmony;

		private bool _initialized;

		private void Awake()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			if (_harmony == null)
			{
				_harmony = new Harmony("Sai.Sparky");
			}
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SaiSparky is loaded!");
			LoadAssets();
		}

		private void LoadAssets()
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			if (executingAssembly == null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to get assembly.");
			}
			AssetBundle val = BundleUtilities.LoadBundleFromInternalAssembly("SaiSparky.Bundles.sparkybundle", executingAssembly);
			Item val2 = val.LoadAsset<Item>("Assets/CustomScrap/ScriptableObjects/SparkyScrapStats.asset");
			if ((Object)(object)val2 == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Sparky :(");
				return;
			}
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Items.RegisterScrap(val2, 5, (LevelTypes)(-1));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_ID = "SaiSparky";

		public const string PLUGIN_NAME = "Sparky";

		public const string PLUGIN_VERSION = "1.0.0";

		public const string PLUGIN_GUID = "Sai.Sparky";
	}
}